Mindustry/core/assets/bundles/bundle_hu.properties

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#Fordította: Vajda Simon
credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
contributors = Fordítok és készítők
discord = Csatlakozz a Mindustry Discord szerverhez!
link.discord.description = Az eredeti Mindustry Discord chatszoba
link.reddit.description = A Mindustry subreddit
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link.github.description = A játék forráskódja
link.changelog.description = Frissítési változások listája
link.dev-builds.description = Instabil fejlesztői build-ek
link.trello.description = Hivatalos Trello tábla a tervezett funkcióknak
link.itch.io.description = itch.io oldal PC letöltésekkel
link.google-play.description = Google Play áruház listázás
link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki
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link.suggestions.description = Új funkciók ajánlása
link.bug.description = Találtál egyett? Jelentsd itt
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linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
gameover = Játék vége
gameover.disconnect = Kapcsolat bontása
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gameover.pvp = A[accent] {0}[] csapat nyert!
gameover.waiting = [accent]Várakozás a következő mapra...
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highscore = [accent]Új rekord!
copied = Másolva.
indev.notready = A játéknak ez a része még nincsen kész
indev.campaign = [accent]Gratulálunk! Elérte a kampány végét! []\n\nEz a tartalom mostanáig terjedt. A bolygóközi utazás a jövőbeli frissítésekben szerepel.
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load.sound = Hangok
load.map = Mapok
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load.image = Képek
load.content = Tartalom
load.system = Rendszer
load.mod = Modok
load.scripts = Szkriptek
be.update = Új Bleeding Edge épület áll rendelkezésre:
be.update.confirm = Letölti és újra indítja?
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be.updating = Frissítés...
be.ignore = Mellőzés
be.noupdates = Nem találtunk frissítést.
be.check = Frissítések keresése.
mod.featured.dialog.title = Mod kereső (WIP)
mods.browser.selected = Mod kiválasztása
mods.browser.add = Letöltés
mods.github.open = Megtekintés
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schematic = Schematic
schematic.add = Schematic mentése...
schematics = Schematicok
schematic.replace = Már van ilyen nevű schematic. Csere?
schematic.exists = Már van ilyen nevű schematic.
schematic.import = Schematic importálása...
schematic.exportfile = Exportálás fájlba
schematic.importfile = Importálás fájlba
schematic.browseworkshop = Workshop megtekintése
schematic.copy = Másolás a vágólapra
schematic.copy.import = Importálás a vágólapról
schematic.shareworkshop = Megosztás a Workshopon
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
schematic.saved = Schematic mentve.
schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Sémák letiltva[]\nNem használhat sematikákat ezen a [accent]mapon[] vagy [accent] szerveren.
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stats = Statisztika
stat.wave = Hullámok kivádve:[accent] {0}
stat.enemiesDestroyed = Kivédett ellenség:[accent] {0}
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stat.built = Épített épületek:[accent] {0}
stat.destroyed = Szétrombolt épületek:[accent] {0}
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stat.deconstructed = Törölt épületek:[accent] {0}
stat.delivered = Elindított erőforrások:
stat.playtime = Játszott idő:[accent] {0}
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stat.rank = Végső értékelés: [accent]{0}
globalitems = [accent]Összes item
map.delete = Biztosan törli ezt a mapot"[accent]{0}[]"?
level.highscore = Magas pontszám: [accent]{0}
level.select = Szint kiválasztása
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level.mode = Játékmód:
coreattack = < A mag támadás alatt! >
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nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis
savegame = Játék mentése
loadgame = Játék betöltése
joingame = Csatlakozás játékhoz
customgame = Egyedi játék
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newgame = Új játék
none = <semmi>
minimap = Minimap
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position = Pozíció
close = Bezárás
website = Weboldal
quit = Kilépés
save.quit = Mentés & Kilépés
maps = Mapok
maps.browse = Mapok keresése
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continue = Folytatás
maps.none = [lightgray]Nem találtunk ilyen mapot!
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invalid = Érvénytelen
pickcolor = Válasszon színt
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preparingconfig = Konfiguráció előkészítése
preparingcontent = Tartalom előkészítése
uploadingcontent = Tartalom feltöltése
uploadingpreviewfile = Előnézet feltöltése
committingchanges = Változások mentése
done = Kész
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
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mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
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mods = Modok
mods.none = [lightgray]Nincsen mod!
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mods.guide = Mod készítési útmutató
mods.report = Hiba jelentése
mods.openfolder = Megnyitás mappából
mods.reload = Újratöltés
mods.reloadexit = Indítsa újra a játékot, hogy betöltődjenek a modok.
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mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív
mod.disable = Letiltás
mod.content = Tartalom:
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mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
mod.outdated = [scarlet]Nem kompatibilis V6-al (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
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mod.erroredcontent = [scarlet]Tartalom hiba
mod.errors = Hiba történt a tartalom betöltése közben.
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Töröld le vagy javítsd ki a játék előtt.
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
mod.enable = Engedélyezés
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
mod.reloadrequired = [scarlet]Újratöltés szükséges
mod.import = Mod importálása
mod.import.file = Fájl importálása
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mod.import.github = GitHub Mod importálása
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződjön meg arról, hogy ezt a modot megbízható forrásból importálja!
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mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
mod.remove.confirm = Ez a Mod törölve lesz.
mod.author = [LIGHT_GRAY]Készítő:[] {0}
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modokat. \nA játékhoz le kell tiltania ezeket a modokat.
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about.button = Közreműködők
name = Név:
noname = Válassz egy[accent] nevet[] előbb.
planetmap = Bolygó térkép
launchcore = Mag kilövése
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filename = Fájl név:
unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre!
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completed = [accent]Kész
techtree = Tech Tree
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretné [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
research.load = Betöltés
research.discard = Eldobás
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research.list = [lightgray]Fedezd fel:
research = Felfedezés
researched = [lightgray]{0} felfedezve.
research.progress = {0}% kész
players = {0} játékosok
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players.single = {0} játékos
players.search = keresés
players.notfound = [gray]nincsen játékos
server.closing = [accent]Szerver bezárása...
server.kicked.kick = Ki lettél rúgva a szerverről!
server.kicked.whitelist = Nem vagy a fehérlistán.
server.kicked.serverClose = A szerver be lett zárva.
server.kicked.vote = Le lettél szavazva. Viszlát.
server.kicked.clientOutdated = Elavult verziót használsz! Frissítsd a játékot!
server.kicked.serverOutdated = Elavult a szerver! Kérd meg a tulajdonost, hogy frissítse!
server.kicked.banned = Ki vagy tiltva a szerverről.
server.kicked.typeMismatch = Ez a szerver nem kompatibilis a jelenlegi verzióddal.
server.kicked.playerLimit = Ez a szerver tele van. Várd ki a sorodat.
server.kicked.recentKick = Nemrég ki lettél rúgva.\nVárj egy kicsit.
server.kicked.nameInUse = Már van egy ilyen nevű játékos.
server.kicked.nameEmpty = A kiválasztott név érvénytelen.
server.kicked.idInUse = Már csatlakozva vagy erre a szerverre! Nem lehet egyszerre két fiókot használni.
server.kicked.customClient = Ez a szerver nem támogatja a saját készítésű buildeket. Használj egy hivatalos változatot.
server.kicked.gameover = Vége a játéknak!
server.kicked.serverRestarting = Ez a szerver újraindul.
server.versions = Te verziód:[accent] {0}[]\nSzerver verzió:[accent] {1}[]
host.info = Az [accent]host[] gomb kiszolgálót üzemeltet a [scarlet]6567[] porton.\nAzon a [lightgray] wifin vagy a helyi hálózaton [] bárki láthatja a szervert a szerverlistáján.\n\nHa azt szeretné, hogy az emberek bárhonnan IP-címmel csatlakozhassanak, [accent] port-továbbítás []\n\n[lightgray] Megjegyzés: Ha valakinek problémái vannak a LAN-játékhoz való csatlakozással, győződjön meg arról, hogy a tűzfal beállításaiban engedélyezte-e a Mindustry hozzáférését a helyi hálózathoz. Ne feledje, hogy a nyilvános hálózatok néha nem teszik lehetővé a kiszolgálók felderítését.
join.info = Itt megadhat egy [accent]szerver IP-t[] a csatlakozáshoz, vagy felfedezheti a [accent]helyi hálózat[] vagy [accent]globális[] szervereket, amelyekhez csatlakozni szeretne.\nMindkét LAN és WAN multiplayer támogatott.\n\n[lightgray]Ha IP-vel akarsz csatlakozni valakihez, akkor meg kell kérdezned a gazdagéptől az IP-jét, amely megtalálható a "my ip" Google kereséssel.
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hostserver = Másik játékos meghívása
invitefriends = Barátok meghívása
hostserver.mobile = Játékos meghívása
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host = meghívás
hosting = [accent]Szerver megnyitása...
hosts.refresh = Frissítés
hosts.discovering = LAN játék keresése
hosts.discovering.any = Játék keresése
server.refreshing = Szerver frissítése
hosts.none = [lightgray]Nincsen helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni.
servers.local = Lokális Szerverek
servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek
servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birtokolja és nem ellenőrzi.\n\nA szerverek tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő.
servers.showhidden = Rejtett szerverek megjelenítése
server.shown = Látható
server.hidden = Rejtett
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trace = Játékos követése
trace.playername = Játékos neve: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nemhivatalos kliens: [accent]{0}
invalidid = Érvénytelen kliens ID! Submit a bug report.
server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok!
server.admins = Adminok
server.admins.none = Nincsen admin!
server.add = Szerver hozzáadása
server.delete = Biztosan törlöd ezt a szervert?
server.edit = Szerver szerkesztése
server.outdated = [crimson]Elavult szerver![]
server.outdated.client = [crimson]Elavult kliens![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Saját Build
confirmban = Biztosan tiltod ezt a játékost?
confirmkick = Biztosan kirúgod ezt a játékost?
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
confirmunban = Biztosan újra engedélyezed ezt a játékost?
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az admin szátuszát?
joingame.title = Csatlakozás
joingame.ip = Cím:
disconnect = Leválasztva.
disconnect.error = Csatlakozási hiba.
disconnect.closed = Csatlakozás bezárva.
disconnect.timeout = Időtúllépés.
disconnect.data = Nem sikerült betölteni az adatokat!
cantconnect = Nem sikerült csatlakozni ehhez: ([accent]{0}[]).
connecting = [accent]Csatlakozás...
reconnecting = [accent]Újra csatlakozás...
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connecting.data = [accent]Betöltés...
server.port = Port:
server.addressinuse = Már van ilyen cím!
server.invalidport = Érvénytelen port!
server.error = [crimson]Nem sikerült megnyitni a szervert.
save.new = Új mentés
save.overwrite = Biztosan felülírod\nezt a mentést?
overwrite = Felülírás
save.none = Nem található mentés!
savefail = Nem sikerült menteni!
save.delete.confirm = Biztosan törlöd ezt a mentést?
save.delete = Törlés
save.export = Exportálás
save.import.invalid = [accent]Ez a mentés érvénytelen!
save.import.fail = [crimson]Nem sikerült importálni a[accent]{0}[] mentést
save.export.fail = [crimson]Nem sikerült exportálni a[accent]{0}[] mentést
save.import = Importálás
save.newslot = Név:
save.rename = Átnevezés
save.rename.text = Új név:
selectslot = Válassz ki egy mentést.
slot = [accent]Slot {0}
editmessage = Üzenet szerkesztése
save.corrupted = Érvénytelen fájl!
empty = <üres>
on = Be
off = Ki
save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0}
save.wave = Hullám: {0}
save.mode = Mód: {0}
save.date = Utolsó Mentés: {0}
save.playtime = Játékidő: {0}
warning = Figyelmeztetés.
confirm = Rendben
delete = Törlés
view.workshop = Megtekintés a Workshopban
workshop.listing = Workshop Listázás szerkesztése
ok = OK
open = Megnyitás
customize = Szabályok módosítása
cancel = Mégse
openlink = Link megnyitása
copylink = Link másolása
back = Vissza
crash.export = Összeomlási napló exportálása
crash.none = Nem található összeomlási napló.
crash.exported = Összeomlási napló exportálva.
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data.export = Adatok Exportálása
data.import = Adatok Importálása
data.openfolder = Adat mappa megnyitása
data.exported = Adat exportálva.
data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz?
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
loading = [accent]Betöltés...
reloading = [accent]Modok Újratöltése...
saving = [accent]Mentés...
respawn = Nyomd meg a [accent][[{0}][] gombot, hogy újra élegy a magban.
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
showui = A kezelőfelület elrejtve.\nNyomja meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
wave = [accent]{0}. Hullám
wave.cap = [accent]{0}/{1} Hullám
wave.waiting = [lightgray]Következő hullám {0}
wave.waveInProgress = [lightgray]Hullám folyamatban
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waiting = [lightgray]Várakozás...
waiting.players = Várakozás a játékosokra...
wave.enemies = [lightgray]Fennmaradó ellenségek: {0}
wave.enemycores = [accent]{0}[lightgray] Ellenséges magok
wave.enemycore = [accent]{0}[lightgray] Ellenséges mag
wave.enemy = [lightgray]{0} Megmaradt ellenség
wave.guardianwarn = Az őrző [accent]{0}[] hullám múlva érkezik.
wave.guardianwarn.one = Az őrző [accent]{0}[] hullám múlva érkezik.
loadimage = Fénykép betöltése
saveimage = Fénykép mentése
unknown = Ismeretlen
custom = Egyedi
builtin = Beépített
map.delete.confirm = Biztosan törli ezt a mapot? Ez a művelet nem visszavonható!
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map.random = [accent]Random Map
map.nospawn = Ez a map nem rendelkezik maggal, amelybe a játékos beleszülethet! Adjon hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben.
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amiba az másik csapat éledhet! Adjon hozzá [scarlet]nem narancssárga[] magok ehhez a maphoz a szerkesztőben.
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben.
map.invalid = Hiba a map betöltésekor: sérült vagy érvénytelen mapfájl.
workshop.update = Item frisítése
workshop.error = Hiba történt a műhely részleteinek lekérésekor: {0}
map.publish.confirm = Biztos, hogy közzéteszi ezt a mapot?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben a mapok nem jelennek meg!
workshop.menu = Válassza ki, mit szeretne csinálni ezzel az itemmel.
workshop.info = Item Infó
changelog = Changelog (opcionális):
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eula = Steam EULA
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A műhely adatait automatikusan leválasztották.
publishing = [accent]Publikálás...
publish.confirm = Biztosan közzéteszi ezt?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben az itemei nem jelennek meg!
publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
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editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
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editor.center = Center
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workshop = Workshop
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
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waves.shields = shields/wave
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waves.to = to
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waves.guardian = Guardian
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waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
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#these are intentionally in lower case
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wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
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editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams
editor.errorload = Error loading file.
editor.errorsave = Error saving file.
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import...
editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Image File
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editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export an image file containing only basic terrain
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editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
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editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
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editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
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filter.option.amount = Amount
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filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
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filter.option.target = Target
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filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Szélesség:
height = Magasság:
menu = Menü
play = Játék
campaign = Kampány
load = Betöltés
save = Mentés
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fps = FPS: {0}
ping = Ping: {0}ms
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Indítsa újra a játékot, hogy betöltődjenek a nyelvi beállítások.
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settings = Beállítások
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
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editor = Szerkesztő
mapeditor = Map szerkesztő
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abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Lezárva
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complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
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requirement.research = Research {0}
requirement.produce = Produce {0}
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requirement.capture = Capture {0}
launch.text = Indítás
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research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
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uncover = Uncover
configure = Configure Loadout
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loadout = Loadout
resources = Resources
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bannedblocks = Banned Blocks
addall = Összes hozzáadása
launch.from = Launching From: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
boss.health = Guardian Health
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connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
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error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = A map fájl nem található!
error.io = Internet I/O hiba.
error.any = Ismeretlen internet hiba.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
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weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
sectors.time = Idő:
sectors.threat = Threat:
sectors.wave = Hullámok:
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sectors.stored = Stored:
sectors.resume = Folytatás
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sectors.launch = Launch
sectors.select = Kiválasztás
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sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.curcapture = Sector Captured
sector.curlost = Elvesztett szektor
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sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured!
threat.low = Gyenge
threat.medium = Közepes
threat.high = Nehéz
threat.extreme = Extrém
threat.eradication = Felszámolás
planets = Planets
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planet.serpulo.name = Serpulo
planet.sun.name = Sun
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sector.impact0078.name = Impact 0078
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sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
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sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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settings.language = Nyelvek
settings.data = Játék adatok
settings.reset = Visszaállítás az alapértelmezett értékekre
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settings.rebind = Rebind
settings.resetKey = Visszaállítás
settings.controls = Irányítás
settings.game = Játék
settings.sound = Hangok
settings.graphics = Grafika
settings.cleardata = Játék adatok törlése...
settings.clear.confirm = Biztosan törli ezeket az adatokat?\n A végrehajtottakat nem lehet visszavonni!
settings.clearall.confirm = [scarlet] FIGYELEM! []\n Ez törli az összes adatot, beleértve a mentéseket, a térképeket, a feloldásokat és a billentyűzárakat.\n Amint megnyomja az 'OK' gombot, a játék minden adatot töröl és automatikusan kilép.
settings.clearsaves.confirm = Biztosan törli az összes mentést?
settings.clearsaves = Mentések törlése
settings.clearresearch = Kutatások törlése
settings.clearresearch.confirm = Biztosan törli az összes kutatást?
settings.clearcampaignsaves = Kampány mentések törlése
settings.clearcampaignsaves.confirm = Biztosan törli az összes kampány mentést?
paused = [accent]< Megállítva >
clear = Törlés
banned = [scarlet]Kitiltva
yes = Igen
no = Nem
info.title = Infó
error.title = [scarlet]Hiba történt
error.crashtitle = Hiba történt
unit.nobuild = [scarlet]Az egység nem tud építeni
lastaccessed = [lightgray]Utoljára megtekintve: {0}
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block.unknown = [lightgray]???
stat.description = Célja
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stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.weapons = Weapons
stat.bullet = Bullet
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stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = Heat Capacity
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stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
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ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
bar.corereq = Core Base Required
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bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
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bar.powerlines = Connections: {0}/{1}
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bar.items = Items: {0}
bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.input = Input
bar.output = Output
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.sapping = [stat]sapping
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bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
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bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
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unit.blockssquared = blocks²
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unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.degrees = degrees
unit.seconds = seconds
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unit.minutes = mins
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unit.persecond = /sec
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unit.perminute = /min
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unit.timesspeed = x speed
unit.percent = %
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unit.shieldhealth = shield health
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unit.items = items
unit.thousands = k
unit.millions = mil
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unit.billions = b
unit.pershot = /shot
category.purpose = Purpose
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category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
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category.function = Function
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category.optional = Optional Enhancements
setting.landscape.name = Fekvő mód zárolása
setting.shadows.name = Árnyékok
setting.blockreplace.name = Automatikus blokk javaslatok
setting.linear.name = Lineáris szűrés
setting.hints.name = Tippek
setting.flow.name = Az erőforrás áramlási sebességének megjelenítése
setting.backgroundpause.name = Szünet a háttérben
setting.buildautopause.name = Automatikus szünet építéskor
setting.animatedwater.name = Animált víz
setting.animatedshields.name = Animált pajzsok
setting.antialias.name = Antialias[lightgray] (újra kell indítani)[]
setting.playerindicators.name = Játékos mutató
setting.indicators.name = Ellenség mutató
setting.autotarget.name = Automatikus lövés
setting.keyboard.name = Irányítás egérrel és billentyűzettel
setting.touchscreen.name = Irányítás érintőképernyővel
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setting.fpscap.name = Max FPS
setting.fpscap.none = Nincs
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setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
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setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Kiképzés
setting.difficulty.easy = Könnyű
setting.difficulty.normal = közepes
setting.difficulty.hard = Nehéz
setting.difficulty.insane = Őrült
setting.difficulty.name = Nehézség:
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setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Blokk állapotának megjelenítése
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setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} másodperc
setting.milliseconds = {0} ezredmásodperc
setting.fullscreen.name = Teljesképernyő
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
setting.fps.name = FPS és Ping mutatása
setting.smoothcamera.name = Sima kamera
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setting.vsync.name = VSync
setting.pixelate.name = Pixeles
setting.minimap.name = Minimap
setting.coreitems.name = Az alapvető elemek megjelenítése
setting.position.name = A játékos pozíciójának megjelenítése
setting.musicvol.name = Zene hangerő
setting.atmosphere.name = Bolygó atmoszféra
setting.ambientvol.name = Környezeti hangerő
setting.mutemusic.name = Néma zene
setting.sfxvol.name = SFX hangerő
setting.mutesound.name = Néma hang
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setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Automatikus mentés
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setting.publichost.name = Public Game Visibility
setting.playerlimit.name = Játékos limit
setting.chatopacity.name = Chat átlátszatlanság
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setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Híd átlátszatlanság
setting.playerchat.name = A játékos buborékos csevegésének megjelenítése
setting.showweather.name = Időjárás grafika megjelenítése
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
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public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Mégse és Kilépés
setting.bloom.name = Virágzás
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keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
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category.blocks.name = Block Select
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command.attack = Attack
command.rally = Rally
command.retreat = Retreat
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command.idle = Idle
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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keybind.respawn.name = Respawn
keybind.control.name = Control Unit
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keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
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keybind.toggle_block_status.name = Toggle Block Statuses
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keybind.move_x.name = Move X
keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
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keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
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keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
keybind.research.name = Research
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keybind.chat.name = Chat
keybind.player_list.name = Player List
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Chat History Prev
keybind.chat_history_next.name = Chat History Next
keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Change Chat Mode
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keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom Minimap
mode.help.title = Description of modes
mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandbox
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mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack
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mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
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rules.buildai = AI Building
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rules.enemyCheat = Infinite AI (Red Team) Resources
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rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
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rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
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rules.unitammo = Units Require Ammo
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rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies
rules.title.unit = Units
rules.title.experimental = Experimental
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rules.title.environment = Environment
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rules.lighting = Lighting
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rules.enemyLights = Enemy Lights
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rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Ambient Light
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rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Mindig
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rules.weather.duration = Duration:
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content.item.name = Itemek
content.liquid.name = Folyadékok
content.unit.name = Egységek
content.block.name = Blokkok
content.sector.name = Szektor
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item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
item.graphite.name = Graphite
item.titanium.name = Titanium
item.thorium.name = Thorium
item.silicon.name = Silicon
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
item.spore-pod.name = Spore Pod
item.sand.name = Sand
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
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unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
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unit.toxopid.name = Toxopid
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unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
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unit.quad.name = Quad
unit.oct.name = Oct
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unit.risso.name = Risso
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unit.minke.name = Minke
unit.bryde.name = Bryde
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unit.sei.name = Sei
unit.omura.name = Omura
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unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
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unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
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block.resupply-point.name = Resupply Point
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block.parallax.name = Parallax
block.cliff.name = Cliff
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block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder
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block.grass.name = Grass
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block.slag.name = Slag
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block.space.name = Space
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block.salt.name = Salt
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block.salt-wall.name = Salt Wall
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block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
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block.sand-wall.name = Sand Wall
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block.spore-pine.name = Spore Pine
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block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
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block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
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block.shale-wall.name = Shale Wall
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block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water
block.water.name = Water
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = Stone
block.sand.name = Sand
block.darksand.name = Dark Sand
block.ice.name = Ice
block.snow.name = Snow
block.craters.name = Craters
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
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block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Ice Snow
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block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
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block.pine.name = Pine
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block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
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block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
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block.basalt.name = Basalt
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block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
block.thorium-wall-large.name = Large Thorium Wall
block.door.name = Door
block.door-large.name = Large Door
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
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block.plastanium-conveyor.name = Plastanium Conveyor
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block.armored-conveyor.name = Armored Conveyor
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer
block.cryofluid-mixer.name = Cryofluid Mixer
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block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
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block.steam-generator.name = Steam Generator
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block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
block.power-source.name = Power Source
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block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
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block.tsunami.name = Tsunami
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block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
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block.foreshadow.name = Foreshadow
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block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
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block.segment.name = Segment
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block.command-center.name = Command Center
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block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Payload Conveyor
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block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
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block.overdrive-dome.name = Overdrive Dome
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator
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block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = kék
team.crux.name = piros
team.sharded.name = narancssárga
team.orange.name = narancssárga
team.derelict.name = elhagyott
team.green.name = zöld
team.purple.name = lila
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hint.skip = Átugrás
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
hint.mine = Mozogjon a \uf8c4 copper közelében, és [accent]érintse meg[] a kézi bányászathoz.
hint.desktopShoot = Használja a [accent]bal egér gombot[] a lövéshez.
hint.depositItems = Az átviteléhez húzzaaz itemeket a hajóról a magra.
hint.respawn = Ha újból hajóvá akar válni, nyomja meg a [accent][[V][] gombot.
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Used in liquid transportation and electrical structures.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = Used in liquid distribution/storage structures.
item.graphite.description = Used in electrical components and turret ammunition.
item.sand.description = Used for production of other refined materials.
item.coal.description = Used for fuel and refined material production.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
item.thorium.description = Used in durable structures and as nuclear fuel.
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Used in bombs and explosive ammunition.
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
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liquid.water.description = Used for cooling machines and waste processing.
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
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block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies.
block.graphite-press.description = Compresses coal into graphite.
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
block.silicon-smelter.description = Refines silicon from sand and coal.
block.kiln.description = Smelts sand and lead into metaglass.
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block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
block.melter.description = Melts down scrap into slag.
block.separator.description = Separates slag into its mineral components.
block.spore-press.description = Compresses spore pods into oil.
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block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Transforms oil into coal.
block.incinerator.description = Vaporizes any item or liquid it receives.
block.power-void.description = Voids all power inputted. Sandbox only.
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block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = Protects structures from enemy projectiles.
block.copper-wall-large.description = Protects structures from enemy projectiles.
block.titanium-wall.description = Protects structures from enemy projectiles.
block.titanium-wall-large.description = Protects structures from enemy projectiles.
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.thorium-wall.description = Protects structures from enemy projectiles.
block.thorium-wall-large.description = Protects structures from enemy projectiles.
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
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block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward.
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description = Transports items over terrain or buildings.
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
block.router.description = Distributes input items to 3 output directions equally.
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = Distributes input items to 7 output directions equally.
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
block.thermal-pump.description = Pumps and outputs liquids.
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings.
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
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block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range.
block.surge-tower.description = A long-range power node with fewer available connections.
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
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block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
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block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
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block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
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block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
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block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors.
block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
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block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = Fires small shells at ground enemies over long distances.
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
block.arc.description = Fires arcs of electricity at ground targets.
block.swarmer.description = Fires homing missiles at enemies.
block.salvo.description = Fires quick salvos of bullets at enemies.
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.foreshadow.description = Fires a large single-target bolt over long distances.
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.