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Mindustry/core/src/mindustry/async/TeamIndexProcess.java

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package mindustry.async;
import arc.math.geom.*;
import mindustry.*;
import mindustry.game.*;
import mindustry.gen.*;
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import mindustry.type.*;
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import java.util.*;
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/** Creates quadtrees per unit team. */
public class TeamIndexProcess implements AsyncProcess{
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private QuadTree<Unit>[] trees = new QuadTree[Team.all.length];
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private int[] counts = new int[Team.all.length];
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private int[][] typeCounts = new int[Team.all.length][0];
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public QuadTree<Unit> tree(Team team){
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if(trees[team.id] == null) trees[team.id] = new QuadTree<>(Vars.world.getQuadBounds(new Rect()));
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return trees[team.id];
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}
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public int count(Team team){
return counts[team.id];
}
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public int countType(Team team, UnitType type){
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return typeCounts[team.id].length <= type.id ? 0 : typeCounts[team.id][type.id];
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}
public void updateCount(Team team, UnitType type, int amount){
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counts[team.id] += amount;
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if(typeCounts[team.id].length <= type.id){
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typeCounts[team.id] = new int[Vars.content.units().size];
}
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typeCounts[team.id][type.id] += amount;
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}
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@Override
public void reset(){
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counts = new int[Team.all.length];
trees = new QuadTree[Team.all.length];
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}
@Override
public void begin(){
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for(Team team : Team.all){
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if(trees[team.id] != null){
trees[team.id].clear();
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}
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Arrays.fill(typeCounts[team.id], 0);
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}
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Arrays.fill(counts, 0);
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for(Unit unit : Groups.unit){
tree(unit.team).insert(unit);
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updateCount(unit.team, unit.type(), 1);
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}
}
@Override
public boolean shouldProcess(){
return false;
}
}