Mindustry/core/assets/shaders/planetgrid.frag

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2020-02-27 02:44:06 +07:00
varying vec4 v_col;
varying vec4 v_position;
uniform vec3 u_mouse;
const vec4 shadow = vec4(0, 0, 0, 0);
void main(){
gl_FragColor = mix(v_col, shadow, distance(u_mouse, v_position.xyz));
}