Better previews

This commit is contained in:
Anuken 2020-02-26 14:44:06 -05:00
parent a1fd621eb6
commit fdaac290ac
7 changed files with 113 additions and 20 deletions

View File

@ -5,5 +5,5 @@ precision mediump float;
varying vec4 v_col;
void main(){
gl_FragColor = v_col;
gl_FragColor = v_col;
}

View File

@ -0,0 +1,14 @@
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_col;
varying vec4 v_position;
uniform vec3 u_mouse;
const vec4 shadow = vec4(0, 0, 0, 0);
void main(){
gl_FragColor = mix(v_col, shadow, distance(u_mouse, v_position.xyz));
}

View File

@ -0,0 +1,12 @@
attribute vec4 a_position;
attribute vec4 a_color;
uniform mat4 u_projModelView;
varying vec4 v_col;
varying vec4 v_position;
void main() {
gl_Position = u_projModelView * a_position;
v_col = a_color;
v_position = a_position;
}

View File

@ -43,6 +43,12 @@ public class PlanetMesh{
generateMesh();
}
public @Nullable Vec3 intersect(Ray ray){
boolean found = Intersector3D.intersectRaySphere(ray, center, radius, Tmp.v33);
if(!found) return null;
return Tmp.v33;
}
/** @return the sector that is hit by this ray, or null if nothing intersects it. */
public @Nullable Ptile getTile(Ray ray){
boolean found = Intersector3D.intersectRaySphere(ray, center, radius, Tmp.v33);
@ -51,10 +57,15 @@ public class PlanetMesh{
}
public void render(Mat3D mat){
Shaders.planet.begin();
Shaders.planet.setUniformMatrix4("u_projModelView", mat.val);
mesh.render(Shaders.planet, lines ? Gl.lines : Gl.triangles);
Shaders.planet.end();
render(mat, Shaders.planet);
}
public void render(Mat3D mat, Shader shader){
shader.begin();
shader.setUniformMatrix4("u_projModelView", mat.val);
shader.apply();
mesh.render(shader, lines ? Gl.lines : Gl.triangles);
shader.end();
}
private void generateMesh(){

View File

@ -4,6 +4,7 @@ import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.TextureRegion;
import arc.graphics.gl.Shader;
import arc.math.geom.*;
import arc.scene.ui.layout.Scl;
import arc.util.ArcAnnotate.*;
import arc.util.Time;
@ -18,6 +19,7 @@ public class Shaders{
public static LightShader light;
public static SurfaceShader water, tar, slag;
public static Shader planet;
public static PlanetGridShader planetGrid;
public static void init(){
shadow = new Shadow();
@ -37,6 +39,20 @@ public class Shaders{
tar = new SurfaceShader("tar");
slag = new SurfaceShader("slag");
planet = new LoadShader("planet", "planet");
planetGrid = new PlanetGridShader();
}
public static class PlanetGridShader extends LoadShader{
public Vec3 mouse = new Vec3();
public PlanetGridShader(){
super("planetgrid", "planetgrid");
}
@Override
public void apply(){
setUniformf("u_mouse", mouse);
}
}
public static class LightShader extends LoadShader{

View File

@ -22,7 +22,11 @@ import mindustry.ui.*;
import static mindustry.Vars.*;
public class PlanetDialog extends FloatingDialog{
private static final Color outlineColor = Pal.accent.cpy().a(0.6f), shadowColor = new Color(0, 0, 0, 0.7f);
private static final Color
outlineColor = Pal.accent.cpy().a(1f),
hoverColor = Pal.accent.cpy().a(0.5f),
borderColor = Pal.accent.cpy().a(0.3f),
shadowColor = new Color(0, 0, 0, 0.7f);
private static final float camLength = 4f;
float outlineRad = 1.15f;
@ -126,9 +130,11 @@ public class PlanetDialog extends FloatingDialog{
batch.proj(cam.combined());
PlanetMesh outline = outline(planet.size);
Vec3 tile = outline.intersect(cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile, 0.2f);
planet.mesh.render(cam.combined());
outline.render(cam.combined());
outline.render(cam.combined(), Shaders.planetGrid);
for(Sector sec : planet.sectors){
if(sec.save == null){
@ -137,20 +143,24 @@ public class PlanetDialog extends FloatingDialog{
}
if(hovered != null){
draw(hovered, outlineColor, 0.001f);
//if(Core.input.keyTap(KeyCode.SPACE)){
// control.playSector(hovered);
// ui.planet.hide();
//}
draw(hovered, hoverColor, -0.001f);
drawBorders(hovered, borderColor);
}
if(selected != null){
drawSelection(selected);
drawBorders(selected, borderColor);
//TODO use better input
if(Core.input.keyTap(KeyCode.SPACE)){
control.playSector(selected);
ui.planet.hide();
}
}
batch.flush(Gl.triangles);
if(true)
Draw.batch(projector, () -> {
if(hovered != null){
setPlane(hovered);
@ -163,13 +173,43 @@ public class PlanetDialog extends FloatingDialog{
}
});
/*
Vec3 pos = cam.project(Tmp.v31.set(selected.tile.v).setLength(outlineRad));
selectTable.setPosition(pos.x, pos.y, Align.center);
selectTable.draw();
*/
//3D aligned table
Gl.disable(Gl.cullFace);
Gl.disable(Gl.depthTest);
if(false && selected != null){
Vec3 pos = cam.project(Tmp.v31.set(selected.tile.v).setLength(outlineRad));
stable.setPosition(pos.x, pos.y, Align.center);
stable.draw();
}
}
private void drawBorders(Sector sector, Color base){
Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
float r1 = 1f;
float r2 = outlineRad + 0.001f;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
Tmp.v31.set(c.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r2);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
Tmp.v31.set(next.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r1);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
}
if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
batch.flush(Gl.triangles);
}
}
private void updateSelected(){
@ -205,7 +245,7 @@ public class PlanetDialog extends FloatingDialog{
private void setPlane(Sector sector){
projector.setPlane(
//origin on sector position
Tmp.v33.set(sector.tile.v).setLength(outlineRad + 0.001f),
Tmp.v33.set(sector.tile.v).setLength(outlineRad + 0.1f),
//face up
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).nor(),
//right vector

View File

@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=7dd0965f3ca6684d3bd78b821c5a69e8922fa71b
archash=4db0d154520aa33bbd35c0a71a6e1d9794f3f403