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Updated bundles / Decreased water extractor power usage
This commit is contained in:
@ -293,7 +293,6 @@ text.blocks.shootrange=Range
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||||
text.blocks.poweruse=Power Use
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||||
text.blocks.inputitemcapacity=Input Item Capacity
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||||
text.blocks.outputitemcapacity=Input Item Capacity
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||||
text.blocks.maxpowergeneration=Max Power Generation
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||||
text.blocks.powertransferspeed=Power Transfer
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||||
text.blocks.craftspeed=Production Speed
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||||
text.blocks.inputliquidaux=Aux Liquid
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||||
@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
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||||
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
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||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
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||||
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
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||||
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
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||||
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
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||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
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||||
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
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||||
@ -655,3 +653,22 @@ command.retreat=Retreat
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||||
command.patrol=Patrol
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||||
block.spawn.name=Enemy Spawn
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||||
block.fortress-factory.name=Fortress Mech Factory
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||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
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||||
text.sector.abandon=Abandon
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||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
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||||
text.waiting.players=Waiting for players...
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||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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||||
text.blocks.basepowergeneration=Base Power Generation
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||||
text.blocks.liquidoutputspeed=Liquid Output Speed
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||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
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||||
mode.pvp.name=PvP
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||||
mode.pvp.description=fight against other players locally.
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||||
block.alpha-mech-pad.name=Alpha Mech Pad
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||||
block.container.name=Container
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||||
team.blue.name=blue
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||||
team.red.name=red
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||||
team.orange.name=orange
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||||
team.none.name=gray
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||||
team.green.name=green
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||||
team.purple.name=purple
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||||
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@ -266,7 +266,6 @@ text.blocks.poweruse=Consumo de Energía
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||||
text.blocks.inputitemcapacity=Capacidad de Entrada de los Objetos
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||||
text.blocks.outputitemcapacity=Capacidad de Salida de los Objetos
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text.blocks.itemcapacity=Capacidad de Objetos
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||||
text.blocks.maxpowergeneration=Generación Maxima de Energía
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||||
text.blocks.powertransferspeed=Transferencia de Energía
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||||
text.blocks.craftspeed=Velocidad de Producción
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||||
text.blocks.inputliquid=Líquidos de Entrada
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||||
@ -391,7 +390,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosividad: {0}
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||||
text.item.flammability=[LIGHT_GRAY]Inflamabilidad: {0}
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||||
text.item.radioactivity=[LIGHT_GRAY]Radioactividad: {0}
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||||
text.item.fluxiness=[LIGHT_GRAY]Poder como Fundente: {0}
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||||
text.item.hardness=[LIGHT_GRAY]Dureza: {0}
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||||
text.unit.health=[LIGHT_GRAY]Vida: {0}
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||||
text.unit.speed=[LIGHT_GRAY]Velocidad: {0}
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||||
text.liquid.heatcapacity=[LIGHT_GRAY]Capacidad Térmica: {0}
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||||
@ -655,3 +653,22 @@ command.retreat=Retreat
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command.patrol=Patrol
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||||
block.spawn.name=Enemy Spawn
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||||
block.fortress-factory.name=Fortress Mech Factory
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||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
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||||
text.sector.abandon=Abandon
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||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
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||||
text.waiting.players=Waiting for players...
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||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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text.blocks.basepowergeneration=Base Power Generation
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||||
text.blocks.liquidoutputspeed=Liquid Output Speed
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||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
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||||
mode.pvp.name=PvP
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||||
mode.pvp.description=fight against other players locally.
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||||
block.alpha-mech-pad.name=Alpha Mech Pad
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||||
block.container.name=Container
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||||
team.blue.name=blue
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team.red.name=red
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||||
team.orange.name=orange
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||||
team.none.name=gray
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||||
team.green.name=green
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||||
team.purple.name=purple
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||||
|
@ -10,7 +10,6 @@ text.link.wiki.description=wiki officiel de mindustry .
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||||
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
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text.editor.web=The web version does not support the editor!\nDownload the game to use it.
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||||
text.web.unsupported=La version web ne supporte pas cette fonction ! Téléchargez le jeu pour l'utiliser.
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||||
text.gameover=Votre base a été détruite
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||||
text.gameover=Partie terminée.
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||||
text.gameover.pvp=L'équipe [accent] {0}[] a gagnée !
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||||
text.sector.gameover=Ce secteur a été perdu. Réessayer?
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||||
@ -40,7 +39,6 @@ text.sector.locked=[scarlet][[Incomplet]
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||||
text.sector.unexplored=[accent][[Inexploré]
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||||
text.sector.abandon=Abandonner
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||||
text.sector.abandon.confirm=Êtes-vous sûr d'abandonner ce secteur ?\nCe choix ne peut être annulé!
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||||
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||||
text.missions=Missions:[LIGHT_GRAY] {0}
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||||
text.mission=Mission:[LIGHT_GRAY] {0}
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||||
text.mission.info=Infos sur la Mission
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||||
@ -292,7 +290,6 @@ text.blocks.powerdamage=Énergie/Dégâts
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||||
text.blocks.inputitemcapacity=Capacité d'entrée
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||||
text.blocks.outputitemcapacity=Capacité de sortie
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||||
text.blocks.itemcapacity=Stockage
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||||
text.blocks.maxpowergeneration=Génération maximale d'énergie
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||||
text.blocks.powertransferspeed=Vitesse de transfert d'énergie
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||||
text.blocks.craftspeed=Vitesse de production
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||||
text.blocks.inputliquid=Liquide requis
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||||
@ -396,7 +393,6 @@ mode.custom.warning=Notez que les blocs débloqués en partie personnalisées ne
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mode.freebuild.description=Ressource limitée et pas de timer pour les vagues.
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mode.pvp.name=JcJ
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mode.pvp.description=Battez-vous contre d'autres joueurs en local.
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content.item.name=Objets
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||||
content.liquid.name=Liquides
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||||
content.unit.name=Unités
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||||
@ -463,7 +459,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosivité: {0}
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||||
text.item.flammability=[LIGHT_GRAY]Inflammabilité: {0}
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||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivité: {0}
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||||
text.item.fluxiness=[LIGHT_GRAY]Flux de Puissance: {0}
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||||
text.item.hardness=[LIGHT_GRAY]Dureté: {0}
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||||
text.liquid.heatcapacity=[LIGHT_GRAY]Capacité Thermique: {0}
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||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosité: {0}
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||||
text.liquid.temperature=[LIGHT_GRAY]Température: {0}
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||||
@ -475,14 +470,12 @@ text.mech.itemcapacity=[LIGHT_GRAY]Capacité de stockage: {0}
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||||
text.mech.minespeed=[LIGHT_GRAY]Vitesse de minage: {0}
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||||
text.mech.minepower=[LIGHT_GRAY]Puissance du minage: {0}
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||||
text.mech.ability=[LIGHT_GRAY]Compétence: {0}
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||||
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||||
team.blue.name=bleu
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||||
team.red.name=rouge
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||||
team.orange.name=orange
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||||
team.none.name=gris
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||||
team.green.name=vert
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||||
team.purple.name=violet
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block.spawn.name=Générateur d'ennemi
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block.core.name=Base
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||||
block.metalfloor.name=Sol en métal
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||||
@ -600,7 +593,7 @@ block.rock.name=pierre
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block.blackrock.name=pierre sombre
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block.icerock.name=pierre gelée
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block.command-center.name=Centre de commandement
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||||
block.alpha-mech-pad.name=Reconstructeur de mécha "Alpha"
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block.alpha-mech-pad.name=Reconstructeur de mécha "Alpha"
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block.dart-ship-pad.name=Reconstructeur de vaisseau "Dard"
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block.delta-mech-pad.name=Reconstructeur de mécha "Delta"
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||||
block.javelin-ship-pad.name=Reconstructeur de vaisseau "Javelin"
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@ -673,3 +666,7 @@ unit.dagger.name=Dagger
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||||
unit.dagger.description=A basic ground unit. Useful in swarms.
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unit.titan.name=Titan
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unit.titan.description=An advanced, armored ground unit. Attacks both ground and air targets.
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text.mission.main=Main Mission:[LIGHT_GRAY] {0}
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||||
text.blocks.basepowergeneration=Base Power Generation
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||||
text.blocks.liquidoutputspeed=Liquid Output Speed
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||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
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||||
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@ -1,4 +1,3 @@
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||||
text.credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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||||
text.credits=Crédits
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||||
text.discord=Rejoignez le discord de Mindustry !
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||||
text.link.discord.description=Le discord officiel de Mindustry
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||||
@ -29,7 +28,6 @@ text.deconstruction=Vous venez de sélectionner le [accent]mode de destruction d
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text.unlocks=Débloqués
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||||
text.showagain=Ne plus montrer la prochaine fois.
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||||
text.coreattack=<Le base subis une attaque>
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||||
text.unlocks=Débloqués
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||||
text.savegame=Sauvegarder la partie
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||||
text.loadgame=Charger la partie
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||||
text.joingame=Rejoindre la partie
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||||
@ -104,7 +102,7 @@ text.host.invalid=[scarlet]Impossible de se\nconnecter à l'hôte.
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||||
text.trace=Suivre le joueur
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||||
text.trace.playername=Nom du joueur: [accent]{0}
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||||
text.trace.ip=IP: [accent]{0}
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||||
text.trace.id= ID Unique: [accent]{0}
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||||
text.trace.id=ID Unique: [accent]{0}
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||||
text.trace.android=Client Android: [accent]{0}
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||||
text.trace.modclient=Client personnalisé: [accent]{0}
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text.trace.totalblocksbroken=Total des blocs détruits: [accent]{0}
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||||
@ -294,7 +292,6 @@ text.blocks.powerdamage=Énergie/Dégâts
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||||
text.blocks.inputitemcapacity=Capacité d'entrée
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||||
text.blocks.outputitemcapacity=Capacité de sortie
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||||
text.blocks.itemcapacity=Stockage
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||||
text.blocks.maxpowergeneration=Génération maximale d'énergie
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||||
text.blocks.powertransferspeed=Vitesse de transfert d'énergie
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||||
text.blocks.craftspeed=Vitesse de production
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||||
text.blocks.inputliquid=Liquide requis
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||||
@ -319,7 +316,6 @@ text.blocks.inputfuel=Carburant
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||||
text.blocks.fuelburntime=Durée du carburant
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||||
text.blocks.inputcapacity=Capacité d'entrée
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||||
text.blocks.outputcapacity=Capacité de sortie
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||||
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||||
text.unit.blocks=Blocs
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||||
text.unit.powersecond=Énergie/seconde
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||||
text.unit.liquidsecond=Liquides/seconde
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||||
@ -331,7 +327,6 @@ text.unit.degrees=degrés
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||||
text.unit.seconds=secondes
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||||
text.unit.none=
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||||
text.unit.items=Objets
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||||
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||||
text.category.general=Général
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||||
text.category.power=Énergie
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||||
text.category.liquids=Liquides
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||||
@ -367,15 +362,12 @@ setting.mutemusic.name=Couper la musique
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||||
setting.sfxvol.name=Volume des SFX
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||||
setting.mutesound.name=Couper les SFX
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||||
text.keybind.title=Paramétrer les touches
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||||
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||||
category.general.name=Général
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||||
category.view.name=Voir
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||||
category.multiplayer.name=Multijoueur
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||||
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command.attack=Attaquer
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command.retreat=Retraite
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command.patrol=Patrouiller
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keybind.press=Appuyez sur une touche ...
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||||
keybind.press.axis=Appuyez sur un axe ou une touche...
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||||
keybind.move_x.name=Mouvement X
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||||
@ -399,7 +391,6 @@ keybind.chat_history_next.name=Suite de l'historique du tchat
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||||
keybind.chat_scroll.name=Faire défiler le tchat
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||||
keybind.drop_unit.name=Larguer une unité
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||||
keybind.zoom_minimap.name=Zoomer la minimap
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||||
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mode.text.help.title=Description des modes de jeu
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||||
mode.waves.name=Vagues
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||||
mode.waves.description=Le mode normal. Ressources limitées et vagues déclenchées automatiquement.
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@ -408,13 +399,11 @@ mode.sandbox.description=Ressources infinies et pas de compte à rebours pour le
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mode.custom.warning=Notez que les blocs débloqués en partie personnalisées ne sont pas conservés pour les secteurs.\n\n[LIGHT_GRAY]En mode bac à sable, seul les blocs débloqués en mode secteur peuvent être utilisés.
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mode.freebuild.name=Construction libre
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||||
mode.freebuild.description=Ressources limitées et pas de compte à rebours pour les vagues.
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||||
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||||
content.item.name=Objets
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||||
content.liquid.name=Liquides
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||||
content.unit.name=Unités
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||||
content.recipe.name=Bloc
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||||
content.mech.name=Mécha
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||||
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||||
item.stone.name=Pierre
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||||
item.stone.description=Un matériau brut commun. Peut-être séparé et raffiné en d'autres matériaux, ou fondus en lave.
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||||
item.copper.name=Cuivre
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||||
@ -443,12 +432,10 @@ item.blast-compound.name=Mélange explosif
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||||
item.blast-compound.description=Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
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||||
item.pyratite.name=Pyratite
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||||
item.pyratite.description=Une substance extrêmement inflammable utilisée dans les armes incendiaires.
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||||
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||||
liquid.water.name=Eau
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||||
liquid.lava.name=Lave
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||||
liquid.oil.name=Pétrole
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||||
liquid.cryofluid.name=Liquide Cryogénique
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||||
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||||
mech.alpha-mech.name=Alpha
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||||
mech.alpha-mech.weapon=Fusil automatique
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||||
mech.alpha-mech.ability=Essaim de drone
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||||
@ -478,28 +465,21 @@ mech.trident-ship.weapon=Largage de bombe
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||||
mech.glaive-ship.name=Glaive
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||||
mech.glaive-ship.description=Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
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||||
mech.glaive-ship.weapon=Fusil automatique incendiaire
|
||||
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||||
text.item.explosiveness=[LIGHT_GRAY]Explosivité: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Inflammabilité: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivité: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Flux de Puissance: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Dureté: {0}
|
||||
|
||||
text.unit.health=[LIGHT_GRAY]Santé: {0}
|
||||
text.unit.speed=[LIGHT_GRAY]Vitesse: {0}
|
||||
|
||||
text.mech.weapon=[LIGHT_GRAY]Arme: {0}
|
||||
text.mech.armor=[LIGHT_GRAY]Armure: {0}
|
||||
text.mech.itemcapacity=[LIGHT_GRAY]Capacité de stockage: {0}
|
||||
text.mech.minespeed=[LIGHT_GRAY]Vitesse de minage: {0}
|
||||
text.mech.minepower=[LIGHT_GRAY]Puissance du minage: {0}
|
||||
text.mech.ability=[LIGHT_GRAY]Compétence: {0}
|
||||
|
||||
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Capacité Thermique {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosité: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Température: {0}
|
||||
|
||||
block.spawn.name=Générateur d'ennemi
|
||||
block.core.name=Base
|
||||
block.metalfloor.name=Sol en métal
|
||||
@ -633,7 +613,6 @@ block.arc.name=Arc
|
||||
block.rtg-generator.name=G.T.R.
|
||||
block.spectre.name=Spectre
|
||||
block.meltdown.name=Meltdown
|
||||
|
||||
unit.alpha-drone.name=Drone alpha
|
||||
unit.spirit.name=Drone spirituel
|
||||
unit.spirit.description=TL'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||
@ -651,7 +630,6 @@ unit.fortress.name=Forteresse
|
||||
unit.fortress.description=Une unité terrestre d'artillerie lourde.
|
||||
unit.revenant.name=Revenant
|
||||
unit.revenant.description=Une plateforme de laser lourd.
|
||||
|
||||
tutorial.begin=Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
||||
tutorial.drill=Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||
tutorial.conveyor=[accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
||||
@ -673,3 +651,20 @@ tutorial.daggerfactory=Construire [accent]une usine de "Poignards" []est recomma
|
||||
tutorial.router=Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||
tutorial.dagger=Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||
tutorial.battle=[LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||
text.credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -294,7 +294,6 @@ text.blocks.shootrange=Range
|
||||
text.blocks.poweruse=Power Use
|
||||
text.blocks.inputitemcapacity=Input Item Capacity
|
||||
text.blocks.outputitemcapacity=Input Item Capacity
|
||||
text.blocks.maxpowergeneration=Max Power Generation
|
||||
text.blocks.powertransferspeed=Power Transfer
|
||||
text.blocks.craftspeed=Production Speed
|
||||
text.blocks.inputliquidaux=Aux Liquid
|
||||
@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -314,7 +314,6 @@ text.blocks.shootrange=Raggio
|
||||
text.blocks.poweruse=Utilizzo energia
|
||||
text.blocks.inputitemcapacity=Capacità oggetti in entrata
|
||||
text.blocks.outputitemcapacity=Capacità oggetti in uscità
|
||||
text.blocks.maxpowergeneration=Produzione massima energia
|
||||
text.blocks.powertransferspeed=Velocità trasferimento energia
|
||||
text.blocks.craftspeed=Velocità produzione
|
||||
text.blocks.inputliquidaux=Liquidi extra
|
||||
@ -377,7 +376,6 @@ text.item.explosiveness=[LIGHT_GRAY]Esplosività: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Infiammabilità: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Radioattività: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Portata: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Durezza: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Capacità calorifica: {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosità: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Temperatura: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -235,7 +235,6 @@ text.blocks.poweruse=전력 사용
|
||||
text.blocks.inputitemcapacity=입력 아이템 용량
|
||||
text.blocks.outputitemcapacity=출력 아이템 용량
|
||||
text.blocks.itemcapacity=저장 용량
|
||||
text.blocks.maxpowergeneration=최대 발전량
|
||||
text.blocks.powertransferspeed=전력 전송량
|
||||
text.blocks.craftspeed=생산 속도
|
||||
text.blocks.inputliquid=사용되는 액체
|
||||
@ -356,7 +355,6 @@ text.item.explosiveness=[LIGHT_GRAY]폭발력:{0}
|
||||
text.item.flammability=[LIGHT_GRAY]인화성:{0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]방사능:{0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]플렉스 파워:{0}
|
||||
text.item.hardness=[LIGHT_GRAY]강도:{0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]발열량:{0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]점도:{0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]온도:{0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -293,7 +293,6 @@ text.blocks.shootrange=Zasięg
|
||||
text.blocks.poweruse=Zużycie prądu
|
||||
text.blocks.inputitemcapacity=Pojemność materiałów
|
||||
text.blocks.outputitemcapacity=Pojemność produktów
|
||||
text.blocks.maxpowergeneration=Maksymalna produkcja prądu
|
||||
text.blocks.powertransferspeed=Szybość przesyłu prądu
|
||||
text.blocks.craftspeed=Szybkość produkcji
|
||||
text.blocks.inputliquidaux=Płyny do produkcji
|
||||
@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Wybuchowość: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Palność: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Promieniotwórczość: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Moc topnika: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Twardość: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Lepkość: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Temperatura: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -286,7 +286,6 @@ text.blocks.shootrange=Alcance
|
||||
text.blocks.poweruse=Uso de energia
|
||||
text.blocks.inputitemcapacity=Configurar capacidade de itens
|
||||
text.blocks.outputitemcapacity=Configurar capacidade de itens
|
||||
text.blocks.maxpowergeneration=Geração maxima de energia
|
||||
text.blocks.powertransferspeed=Transferência de energia
|
||||
text.blocks.craftspeed=Velocidade de produção
|
||||
text.blocks.inputliquidaux=Líquido auxiliar
|
||||
@ -366,7 +365,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosividade: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Inflamabilidade: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]RadioAtividade: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Poder do fluxo: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Dureza: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosidade: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Temperatura: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -93,7 +93,6 @@ text.server.kicked.customClient=Этот сервер не поддержива
|
||||
text.host.info=Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
||||
text.join.info=Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
||||
text.hostserver=Запустить сервер
|
||||
text.closeserver=Закрыть сервер
|
||||
text.hostserver.mobile=Запустить\nсервер.
|
||||
text.host=Сервер
|
||||
text.hosting=[accent]Открытие сервера...
|
||||
@ -194,8 +193,6 @@ text.wave=[orange]Волна {0}
|
||||
text.wave.waiting=Волна через {0}
|
||||
text.waiting=Ожидание...
|
||||
text.waiting.players=Ожидание игроков ...
|
||||
text.enemies={0} Противников
|
||||
text.enemies.single={0} Противник
|
||||
text.loadimage=Загрузить изображение
|
||||
text.saveimage=Сохранить изображение
|
||||
text.unknown=Неизвестно
|
||||
@ -297,7 +294,6 @@ text.blocks.powerdamage=Энергия/урон
|
||||
text.blocks.inputitemcapacity=Вместимость входящих предметов
|
||||
text.blocks.outputitemcapacity=Вместимость выходящих предметов
|
||||
text.blocks.itemcapacity=Вместимость предметов
|
||||
text.blocks.maxpowergeneration=Макс. скорость производства энергии
|
||||
text.blocks.powertransferspeed=Скорость передачи энергии
|
||||
text.blocks.craftspeed=Скорость производства
|
||||
text.blocks.inputliquid=Прием жидкости
|
||||
@ -339,7 +335,6 @@ text.category.liquids=Жидкости
|
||||
text.category.items=Предметы
|
||||
text.category.crafting=Создание
|
||||
text.category.shooting=Cтрельба
|
||||
etting.autohost.name=Запускать сервер автоматически
|
||||
setting.autotarget.name=Авто-цель
|
||||
setting.fpscap.name=Макс. FPS
|
||||
setting.fpscap.none=Неограниченный
|
||||
@ -388,7 +383,6 @@ keybind.zoom.name=Приблизить
|
||||
keybind.menu.name=Меню
|
||||
keybind.pause.name=Пауза
|
||||
keybind.dash.name=Мчаться
|
||||
keybind.ability.name=Способность
|
||||
keybind.chat.name=Чат
|
||||
keybind.player_list.name=Список игроков
|
||||
keybind.console.name=Консоль
|
||||
@ -483,7 +477,6 @@ text.item.explosiveness=[LIGHT_GRAY]Взрывоопасность: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Воспламеняемость: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Радиоактивность: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Осадочность: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Прочность: {0}
|
||||
text.unit.health=[LIGHT_GRAY]Здоровье: {0}
|
||||
text.unit.speed=[LIGHT_GRAY]Скорость: {0}
|
||||
text.mech.weapon=[LIGHT_GRAY]Оружие: {0}
|
||||
@ -618,7 +611,7 @@ block.tau-mech-pad.name=Реконструктор мехов "Тау"
|
||||
block.tau-mech-pad.description=Превращает вас в Тау. Требует энергию.\n Подробности про Тау в "разблокированное"
|
||||
block.repairpoint.description=Ремонтирует вас и боевые единицы при помощи энергии.
|
||||
block.conduit.name=Трубопровод
|
||||
block.conduit.description=Конвейер для жидкостей первого поколения. Медленная скорость передачи жидкости.
|
||||
block.conduit.description=Конвейер для жидкостей первого поколения. Медленная скорость передачи жидкости.
|
||||
block.pulseconduit.description=Конвейер для жидкостей второго поколения. Средняя скорость передачи жидкости.
|
||||
block.liquidrouter.description=Распределяет жидкости в 4 стороны.
|
||||
block.bridge-conduit.description=Позволяет проходить над возвышенностями(блоками). Лучше всего подключать последовательно и в линию.
|
||||
@ -680,7 +673,6 @@ block.dagger-factory.name=Завод мехов "Разведчик"
|
||||
block.dagger-factory.description=Производит\nПодробности в "разблокированное"
|
||||
block.titan-factory.name=Завод мехов "Титан"
|
||||
block.titan-factory.description=Производит мехов типа "Титан".\nПодробности в "разблокированное"
|
||||
block.fortress-factory.name=Завод мехов "Крепость"
|
||||
block.revenant-factory.name=Завод бомбардировщиков "Потусторонний убийца"
|
||||
block.revenant-factory.description=Производит бомбардировщиков типа "Потусторонний убийца"\nПодробности в "разблокированное"
|
||||
block.repair-point.name=Ремонтный пункт
|
||||
@ -781,3 +773,9 @@ tutorial.daggerfactory=Постройте[accent] завод по произво
|
||||
tutorial.router=Заводы нуждаются в ресурсах для работы.\nСоздайте маршрутизатор для разделения ресурсов конвейера.
|
||||
tutorial.dagger=Соедините силовой узел с фабрикой.\nПосле выполнения требований будет создан мех. \n\nПри необходимости создайте дополнительные буры, генераторы и конвейеры.
|
||||
tutorial.battle=[LIGHT_GRAY] Враг[] показал своё ядро.\nУничтожьте его своим мехом и вашой новой боевой единицой.
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.wave.enemies=[LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy=[LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
|
@ -302,7 +302,6 @@ text.blocks.shootrange=Range
|
||||
text.blocks.poweruse=Power Use
|
||||
text.blocks.inputitemcapacity=Input Item Capacity
|
||||
text.blocks.outputitemcapacity=Input Item Capacity
|
||||
text.blocks.maxpowergeneration=Max Power Generation
|
||||
text.blocks.powertransferspeed=Power Transfer
|
||||
text.blocks.craftspeed=Production Speed
|
||||
text.blocks.inputliquidaux=Aux Liquid
|
||||
@ -365,7 +364,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -266,7 +266,6 @@ text.blocks.poweruse=Guc kullanimi
|
||||
text.blocks.inputitemcapacity=Giris esya kapasitesi
|
||||
text.blocks.outputitemcapacity=Cikis esya kapasitesi
|
||||
text.blocks.itemcapacity=Esya kapasitesi
|
||||
text.blocks.maxpowergeneration=Guc limiti
|
||||
text.blocks.powertransferspeed=Guc transfer hizi
|
||||
text.blocks.craftspeed=Yapilma hizi
|
||||
text.blocks.inputliquid=Giris sivi
|
||||
@ -437,7 +436,6 @@ text.item.explosiveness=[LIGHT_GRAY]Patlayicilik: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Yanbilirlik: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Radyoaktivite: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]akis gucu: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Zirh: {0}
|
||||
text.unit.health=[LIGHT_GRAY]Can: {0}
|
||||
text.unit.speed=[LIGHT_GRAY]hiz: {0}
|
||||
text.mech.weapon=[LIGHT_GRAY]silah: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -275,7 +275,6 @@ text.blocks.powerdamage=Енергія/Урон
|
||||
text.blocks.inputitemcapacity=Ємність вхідних елементів
|
||||
text.blocks.outputitemcapacity=Ємність вихідних елементів
|
||||
text.blocks.itemcapacity=Місткість предметів
|
||||
text.blocks.maxpowergeneration=Максимальна потужність
|
||||
text.blocks.powertransferspeed=Передача енергії
|
||||
text.blocks.craftspeed=Швидкість виробництва
|
||||
text.blocks.inputliquid=Прийом рідини
|
||||
@ -450,7 +449,6 @@ text.item.explosiveness=[LIGHT_GRAY]Вибухонебезпечність: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Вогненебезпечність: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Радіоактивність: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Осадковість: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Міцність: {0}
|
||||
text.unit.health=[LIGHT_GRAY]Здоров'я: {0}
|
||||
text.unit.speed=[LIGHT_GRAY]Швидкість: {0}
|
||||
text.mech.weapon=[LIGHT_GRAY]Зброя: {0}
|
||||
@ -685,3 +683,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -257,7 +257,6 @@ text.blocks.poweruse=能量使用
|
||||
text.blocks.inputitemcapacity=最大输入
|
||||
text.blocks.outputitemcapacity=最大输出
|
||||
text.blocks.itemcapacity=物品容量
|
||||
text.blocks.maxpowergeneration=最大能量
|
||||
text.blocks.powertransferspeed=能量传输
|
||||
text.blocks.craftspeed=生产速度
|
||||
text.blocks.inputliquid=输入液体
|
||||
@ -383,7 +382,6 @@ text.item.explosiveness=[LIGHT_GRAY]爆炸威力:{0}
|
||||
text.item.flammability=[LIGHT_GRAY]易燃性:{0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]放射性:{0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]流通力:{0}
|
||||
text.item.hardness=[LIGHT_GRAY]硬度:{0}
|
||||
text.unit.health=[LIGHT_GRAY]生命值: {0}
|
||||
text.unit.speed=[LIGHT_GRAY]速度: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]热容量:{0}
|
||||
@ -656,3 +654,21 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -303,7 +303,6 @@ text.blocks.shootrange=Range
|
||||
text.blocks.poweruse=Power Use
|
||||
text.blocks.inputitemcapacity=Input Item Capacity
|
||||
text.blocks.outputitemcapacity=Input Item Capacity
|
||||
text.blocks.maxpowergeneration=Max Power Generation
|
||||
text.blocks.powertransferspeed=Power Transfer
|
||||
text.blocks.craftspeed=Production Speed
|
||||
text.blocks.inputliquidaux=Aux Liquid
|
||||
@ -366,7 +365,6 @@ text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||
@ -655,3 +653,22 @@ command.retreat=Retreat
|
||||
command.patrol=Patrol
|
||||
block.spawn.name=Enemy Spawn
|
||||
block.fortress-factory.name=Fortress Mech Factory
|
||||
text.gameover.pvp=The[accent] {0}[] team is victorious!
|
||||
text.sector.abandon=Abandon
|
||||
text.sector.abandon.confirm=Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.mission.main=Main Mission:[LIGHT_GRAY] {0}
|
||||
text.waiting.players=Waiting for players...
|
||||
text.map.nospawn.pvp=This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.blocks.basepowergeneration=Base Power Generation
|
||||
text.blocks.liquidoutputspeed=Liquid Output Speed
|
||||
mode.custom.warning.read=Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.pvp.name=PvP
|
||||
mode.pvp.description=fight against other players locally.
|
||||
block.alpha-mech-pad.name=Alpha Mech Pad
|
||||
block.container.name=Container
|
||||
team.blue.name=blue
|
||||
team.red.name=red
|
||||
team.orange.name=orange
|
||||
team.none.name=gray
|
||||
team.green.name=green
|
||||
team.purple.name=purple
|
||||
|
@ -80,7 +80,7 @@ public class ProductionBlocks extends BlockList implements ContentList{
|
||||
liquidCapacity = 30f;
|
||||
rotateSpeed = 1.4f;
|
||||
|
||||
consumes.power(0.13f);
|
||||
consumes.power(0.1f);
|
||||
}};
|
||||
|
||||
oilExtractor = new Fracker("oil-extractor"){{
|
||||
|
Reference in New Issue
Block a user