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Some minor map tweaks and fixes
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@ -22,6 +22,7 @@ import static io.anuke.mindustry.Vars.*;
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public class OverlayRenderer{
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private static final float indicatorLength = 14f;
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private static final float spawnerMargin = tilesize*11f;
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private static final Rectangle rect = new Rectangle();
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private float buildFadeTime;
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@ -92,6 +93,16 @@ public class OverlayRenderer{
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}
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}
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Lines.stroke(2f);
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Draw.color(Color.GRAY, Color.LIGHT_GRAY, Mathf.absin(Time.time(), 8f, 1f));
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for(Tile tile : world.spawner.getGroundSpawns()){
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if(tile.withinDst(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){
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Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
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Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);
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}
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}
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Draw.reset();
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//draw selected block bars and info
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@ -53,7 +53,7 @@ public class Net{
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error = Core.bundle.get("error.unreachable");
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}else if(type.contains("timeout")){
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error = Core.bundle.get("error.timedout");
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}else if(error.equals("alreadyconnected")){
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}else if(error.equals("alreadyconnected") || error.contains("connection is closed")){
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error = Core.bundle.get("error.alreadyconnected");
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}else if(!error.isEmpty()){
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error = Core.bundle.get("error.any") + "\n" + Strings.parseException(e, true);
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