Updated uCore / Sector deploying support

This commit is contained in:
Anuken 2018-07-16 20:53:35 -04:00
parent dd45b43d7f
commit 07f0be8d8d
8 changed files with 79 additions and 25 deletions

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@ -27,7 +27,7 @@ allprojects {
gdxVersion = '1.9.8' gdxVersion = '1.9.8'
roboVMVersion = '2.3.0' roboVMVersion = '2.3.0'
aiVersion = '1.8.1' aiVersion = '1.8.1'
uCoreVersion = 'b860a30db6' uCoreVersion = '27f83f3522e30c8f58e9fa4fe4764d5cd03195c7'
getVersionString = { getVersionString = {
String buildVersion = getBuildVersion() String buildVersion = getBuildVersion()

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@ -50,6 +50,9 @@ text.addplayers=Add/Remove Players
text.customgame=Custom Game text.customgame=Custom Game
text.campaign=Campaign text.campaign=Campaign
text.sectors=Sectors text.sectors=Sectors
text.sector=Selected Sector: {0}
text.sector.deploy=Deploy
text.sector.locked=[scarlet][[LOCKED]
text.quit=Quit text.quit=Quit
text.maps=Maps text.maps=Maps
text.maps.none=[LIGHT_GRAY]No maps found! text.maps.none=[LIGHT_GRAY]No maps found!

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@ -207,7 +207,7 @@ public class World extends Module{
} }
/**Loads up a procedural map. This does not call play(), but calls reset().*/ /**Loads up a procedural map. This does not call play(), but calls reset().*/
public void loadProceduralMap(){ public void loadProceduralMap(int sectorX, int sectorY){
Timers.mark(); Timers.mark();
Timers.mark(); Timers.mark();
@ -215,17 +215,17 @@ public class World extends Module{
beginMapLoad(); beginMapLoad();
int width = 400, height = 400; int width = sectorSize, height = sectorSize;
Tile[][] tiles = createTiles(width, height); Tile[][] tiles = createTiles(width, height);
Map map = new Map("Generated Map", new MapMeta(0, new ObjectMap<>(), width, height, null), true, () -> null); Map map = new Map("Sector [" + sectorX + ", " + sectorY + "]", new MapMeta(0, new ObjectMap<>(), width, height, null), true, () -> null);
setMap(map); setMap(map);
EntityPhysics.resizeTree(0, 0, width * tilesize, height * tilesize); EntityPhysics.resizeTree(0, 0, width * tilesize, height * tilesize);
Timers.mark(); Timers.mark();
generator.generateMap(tiles, Mathf.random(9999999)); generator.generateMap(tiles, sectorX, sectorY);
Log.info("Time to generate base map: {0}", Timers.elapsed()); Log.info("Time to generate base map: {0}", Timers.elapsed());
Log.info("Time to generate fully without additional events: {0}", Timers.elapsed()); Log.info("Time to generate fully without additional events: {0}", Timers.elapsed());

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@ -84,6 +84,7 @@ public enum EditorTool{
byte bf = editor.getMap().read(x, y, DataPosition.floor); byte bf = editor.getMap().read(x, y, DataPosition.floor);
byte bw = editor.getMap().read(x, y, DataPosition.wall); byte bw = editor.getMap().read(x, y, DataPosition.wall);
byte be = editor.getMap().read(x, y, DataPosition.elevation);
boolean synth = editor.getDrawBlock().synthetic(); boolean synth = editor.getDrawBlock().synthetic();
byte brt = Bits.packByte((byte) editor.getDrawRotation(), (byte) editor.getDrawTeam().ordinal()); byte brt = Bits.packByte((byte) editor.getDrawRotation(), (byte) editor.getDrawTeam().ordinal());
@ -105,8 +106,9 @@ public enum EditorTool{
byte nbf = editor.getMap().read(px, py, DataPosition.floor); byte nbf = editor.getMap().read(px, py, DataPosition.floor);
byte nbw = editor.getMap().read(px, py, DataPosition.wall); byte nbw = editor.getMap().read(px, py, DataPosition.wall);
byte nbe = editor.getMap().read(px, py, DataPosition.elevation);
if((floor ? nbf : nbw) == dest){ if((floor ? nbf : nbw) == dest && nbe == be){
TileDataMarker prev = editor.getPrev(px, py, false); TileDataMarker prev = editor.getPrev(px, py, false);
if(floor){ if(floor){

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@ -1,13 +1,12 @@
package io.anuke.mindustry.maps; package io.anuke.mindustry.maps;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult; import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.ucore.core.Settings; import io.anuke.ucore.core.Settings;
import io.anuke.ucore.util.Geometry; import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.GridMap; import io.anuke.ucore.util.GridMap;
@ -77,8 +76,6 @@ public class Sectors{
Pixmap pixmap = new Pixmap(sectorImageSize, sectorImageSize, Format.RGBA8888); Pixmap pixmap = new Pixmap(sectorImageSize, sectorImageSize, Format.RGBA8888);
int worldX = sector.x * sectorSize;
int worldY = sector.y * sectorSize;
for(int x = 0; x < sectorImageSize; x++){ for(int x = 0; x < sectorImageSize; x++){
for(int y = 0; y < sectorImageSize; y++){ for(int y = 0; y < sectorImageSize; y++){
int toX = x * sectorSize / sectorImageSize; int toX = x * sectorSize / sectorImageSize;
@ -86,7 +83,7 @@ public class Sectors{
GenResult result = world.generator().generateTile(sector.x, sector.y, toX, toY); GenResult result = world.generator().generateTile(sector.x, sector.y, toX, toY);
int color = ColorMapper.getBlockColor(result.wall == Blocks.air ? result.floor : result.wall); int color = Color.rgba8888(result.floor.minimapColor);
pixmap.drawPixel(x, sectorImageSize - 1 - y, color); pixmap.drawPixel(x, sectorImageSize - 1 - y, color);
} }
} }

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@ -165,12 +165,12 @@ public class WorldGenerator{
} }
} }
public void generateMap(Tile[][] tiles, int seed){ public void generateMap(Tile[][] tiles, int sectorX, int sectorY){
int width = tiles.length, height = tiles[0].length; int width = tiles.length, height = tiles[0].length;
for(int x = 0; x < width; x++){ for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){ for(int y = 0; y < height; y++){
GenResult result = generateTile(0, 0, x, y); GenResult result = generateTile(sectorX, sectorY, x, y);
Tile tile = new Tile(x, y, (byte)result.floor.id, (byte)result.wall.id, (byte)0, (byte)0, result.elevation); Tile tile = new Tile(x, y, (byte)result.floor.id, (byte)result.wall.id, (byte)0, (byte)0, result.elevation);
tiles[x][y] = tile; tiles[x][y] = tile;
} }
@ -212,12 +212,12 @@ public class WorldGenerator{
Block floor = Blocks.stone; Block floor = Blocks.stone;
Block wall = Blocks.air; Block wall = Blocks.air;
double elevation = sim.octaveNoise2D(3, 0.5, 1f / 100, x, y) * 4.1 - 1; double elevation = sim.octaveNoise2D(3, 0.5, 1f / 500, x, y) * 4.1 - 1;
double temp = sim3.octaveNoise2D(7, 0.54, 1f / 320f, x, y); double temp = sim3.octaveNoise2D(7, 0.54, 1f / 820f, x, y);
double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y); double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2)); double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));
double dst = Vector2.dst(sectorSize / 2, sectorSize / 2, x, y); double dst = Vector2.dst((sectorX * sectorSize) + sectorSize/2f, (sectorY * sectorSize) + sectorSize/2f, x, y);
double elevDip = 30; double elevDip = 30;
double border = 14; double border = 14;

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@ -8,7 +8,6 @@ import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.maps.Map; import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.ui.BorderImage; import io.anuke.mindustry.ui.BorderImage;
import io.anuke.ucore.core.Settings; import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.event.Touchable; import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup; import io.anuke.ucore.scene.ui.ButtonGroup;
@ -16,7 +15,6 @@ import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.ScrollPane; import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton; import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table; import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.scene.utils.Elements; import io.anuke.ucore.scene.utils.Elements;
import io.anuke.ucore.util.Bundles; import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
@ -119,17 +117,19 @@ public class LevelDialog extends FloatingDialog{
ImageButton genb = maps.addImageButton("icon-editor", "clear", 16 * 3, () -> { ImageButton genb = maps.addImageButton("icon-editor", "clear", 16 * 3, () -> {
hide(); hide();
//TODO
/*
ui.loadfrag.show(); ui.loadfrag.show();
Timers.run(5f, () -> { Timers.run(5f, () -> {
Cursors.restoreCursor(); Cursors.restoreCursor();
threads.run(() -> { threads.run(() -> {
world.loadProceduralMap(); world.loadProceduralMap(0, 0);
logic.play(); logic.play();
Gdx.app.postRunnable(ui.loadfrag::hide); Gdx.app.postRunnable(ui.loadfrag::hide);
}); });
}); });*/
}).width(170).fillY().pad(4f).get(); }).width(170).fillY().pad(4f).get();
genb.top(); genb.top();

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@ -1,20 +1,27 @@
package io.anuke.mindustry.ui.dialogs; package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.maps.Sector; import io.anuke.mindustry.maps.Sector;
import io.anuke.ucore.core.Graphics; import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw; import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines; import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.scene.Element; import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.event.ClickListener;
import io.anuke.ucore.scene.event.InputEvent; import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.InputListener; import io.anuke.ucore.scene.event.InputListener;
import io.anuke.ucore.scene.utils.Cursors; import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.scene.utils.ScissorStack; import io.anuke.ucore.scene.utils.ScissorStack;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world; import static io.anuke.mindustry.Vars.*;
public class SectorsDialog extends FloatingDialog{ public class SectorsDialog extends FloatingDialog{
private Rectangle clip = new Rectangle(); private Rectangle clip = new Rectangle();
private Sector selected;
public SectorsDialog(){ public SectorsDialog(){
super("$text.sectors"); super("$text.sectors");
@ -26,13 +33,26 @@ public class SectorsDialog extends FloatingDialog{
void setup(){ void setup(){
content().clear(); content().clear();
content().label(() -> Bundles.format("text.sector", selected == null ? "<none>" :
selected.x + ", " + selected.y + (!selected.unlocked ? Bundles.get("text.sector.locked") : "")));
content().row();
content().add(new SectorView()).grow(); content().add(new SectorView()).grow();
content().row();
buttons().addImageTextButton("$text.sector.deploy", "icon-play", 10*3, () -> {
hide();
ui.loadLogic(() -> {
world.loadProceduralMap(selected.x, selected.y);
logic.play();
});
}).size(230f, 64f).disabled(b -> selected == null);
} }
class SectorView extends Element{ class SectorView extends Element{
float panX, panY; float panX, panY;
float lastX, lastY; float lastX, lastY;
float sectorSize = 100f; float sectorSize = 100f;
boolean clicked = false;
SectorView(){ SectorView(){
addListener(new InputListener(){ addListener(new InputListener(){
@ -58,6 +78,13 @@ public class SectorsDialog extends FloatingDialog{
Cursors.restoreCursor(); Cursors.restoreCursor();
} }
}); });
addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
clicked = true;
}
});
} }
@Override @Override
@ -65,7 +92,7 @@ public class SectorsDialog extends FloatingDialog{
Draw.alpha(alpha); Draw.alpha(alpha);
float clipSize = Math.min(width, height); float clipSize = Math.min(width, height);
int shownSectors = Math.round(clipSize/sectorSize/2f + 1f); int shownSectors = (int)(clipSize/sectorSize);
clip.setSize(clipSize).setCenter(x + width/2f, y + height/2f); clip.setSize(clipSize).setCenter(x + width/2f, y + height/2f);
Graphics.flush(); Graphics.flush();
boolean clipped = ScissorStack.pushScissors(clip); boolean clipped = ScissorStack.pushScissors(clip);
@ -73,6 +100,8 @@ public class SectorsDialog extends FloatingDialog{
int offsetX = (int)(panX / sectorSize); int offsetX = (int)(panX / sectorSize);
int offsetY = (int)(panY / sectorSize); int offsetY = (int)(panY / sectorSize);
Vector2 mouse = Graphics.mouse();
for(int x = -shownSectors; x <= shownSectors; x++){ for(int x = -shownSectors; x <= shownSectors; x++){
for(int y = -shownSectors; y <= shownSectors; y++){ for(int y = -shownSectors; y <= shownSectors; y++){
int sectorX = offsetX + x; int sectorX = offsetX + x;
@ -86,16 +115,39 @@ public class SectorsDialog extends FloatingDialog{
} }
Sector sector = world.sectors().get(sectorX, sectorY); Sector sector = world.sectors().get(sectorX, sectorY);
Draw.rect(sector.texture, drawX, drawY, sectorSize, sectorSize);
Lines.stroke(2f);
Lines.crect(drawX, drawY, sectorSize, sectorSize);
if(sector == null) continue;
Draw.color(Color.WHITE);
Draw.rect(sector.texture, drawX, drawY, sectorSize, sectorSize);
if(sector == selected){
Draw.color(Palette.place);
}else if(Mathf.inRect(mouse.x, mouse.y, drawX - sectorSize/2f, drawY - sectorSize/2f, drawX + sectorSize/2f, drawY + sectorSize/2f)){
if(clicked){
selected = sector;
}
Draw.color(Palette.remove);
}else if (sector.unlocked){
Draw.color(Palette.accent);
}else{
Draw.color(Color.LIGHT_GRAY);
}
Lines.stroke(selected == sector ? 5f : 3f);
Lines.crect(drawX, drawY, sectorSize, sectorSize);
} }
} }
Draw.color(Palette.accent);
Lines.stroke(4f);
Lines.crect(x + width/2f, y + height/2f, clipSize, clipSize);
Draw.reset(); Draw.reset();
Graphics.flush(); Graphics.flush();
if(clipped) ScissorStack.popScissors(); if(clipped) ScissorStack.popScissors();
clicked = false;
} }
} }
} }