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Decreased impact reactor explosion radius
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@ -24,8 +24,8 @@ public class ImpactReactor extends PowerGenerator{
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public float warmupSpeed = 0.001f;
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public float itemDuration = 60f;
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public int explosionRadius = 50;
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public int explosionDamage = 2000;
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public int explosionRadius = 23;
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public int explosionDamage = 1900;
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public Color plasma1 = Color.valueOf("ffd06b"), plasma2 = Color.valueOf("ff361b");
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@ -33,7 +33,7 @@ public class NuclearReactor extends PowerGenerator{
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public float itemDuration = 120; //time to consume 1 fuel
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public float heating = 0.01f; //heating per frame * fullness
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public float smokeThreshold = 0.3f; //threshold at which block starts smoking
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public int explosionRadius = 20;
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public int explosionRadius = 19;
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public int explosionDamage = 1250;
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public float flashThreshold = 0.46f; //heat threshold at which the lights start flashing
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public float coolantPower = 0.5f;
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