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Minor bundle tweaks
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@ -1953,7 +1953,7 @@ block.electric-heater.description = Applies heat to structures. Requires large a
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block.slag-heater.description = Applies heat to structures. Requires slag.
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block.slag-heater.description = Applies heat to structures. Requires slag.
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block.phase-heater.description = Applies heat to structures. Requires phase fabric.
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block.phase-heater.description = Applies heat to structures. Requires phase fabric.
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block.heat-redirector.description = Redirects accumulated heat to other blocks.
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block.heat-redirector.description = Redirects accumulated heat to other blocks.
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block.electrolyzer.description = Converts water into hydrogen and ozone gas.
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block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
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block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
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block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
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block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
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block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
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block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
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block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
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@ -346,7 +346,7 @@ public class Turret extends ReloadTurret{
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if(!validateTarget()) target = null;
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if(!validateTarget()) target = null;
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float warmupTarget = (isShooting() && canConsume()) || charging() ? 1f : 0f;
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float warmupTarget = (isShooting() && canConsume()) || charging() ? 1f : 0f;
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if(warmupTarget > 0){
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if(warmupTarget > 0 && shootWarmup >= minWarmup && !isControlled()){
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warmupHold = 1f;
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warmupHold = 1f;
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}
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}
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if(warmupHold > 0f){
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if(warmupHold > 0f){
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