Minor balance tweak

This commit is contained in:
Anuken 2022-08-29 13:40:15 -04:00
parent d7abd35c97
commit e4fe73b332

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@ -3660,7 +3660,7 @@ public class Blocks{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 50f;
splashDamage = 45f;
splashDamageRadius = 25f;
fragBullet = new BasicBulletType(3f, 12, "bullet"){{
width = 5f;
@ -3678,7 +3678,7 @@ public class Blocks{
Items.blastCompound, new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 5f;
splashDamage = 30f * 1.5f;
splashDamage = 45f;
splashDamageRadius = 60f;
collidesGround = true;
@ -3688,7 +3688,7 @@ public class Blocks{
Items.plastanium, new FlakBulletType(4f, 6){{
ammoMultiplier = 4f;
splashDamageRadius = 40f;
splashDamage = 25f * 1.5f;
splashDamage = 37.5f;
fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
width = 10f;
height = 12f;
@ -5180,7 +5180,7 @@ public class Blocks{
outlineColor = Pal.darkOutline;
envEnabled |= Env.space;
reload = 8f;
reload = 9f;
range = 370;
shootCone = 100f;
scaledHealth = 370;