Re-added remote effect methods

This commit is contained in:
Anuken 2020-08-04 13:38:40 -04:00
parent 3038862af5
commit 0d4e75fc42
23 changed files with 137 additions and 129 deletions

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@ -109,7 +109,7 @@ public class Control implements ApplicationListener, Loadable{
Events.on(GameOverEvent.class, event -> {
state.stats.wavesLasted = state.wave;
Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
Effect.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
//the restart dialog can show info for any number of scenarios
Call.gameOver(event.winner);
});
@ -188,7 +188,7 @@ public class Control implements ApplicationListener, Loadable{
app.post(() -> Fx.coreLand.at(core.getX(), core.getY(), 0, core.block()));
Time.run(Fx.coreLand.lifetime, () -> {
Fx.launch.at(core);
Effects.shake(5f, 5f, core);
Effect.shake(5f, 5f, core);
});
});

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@ -2,6 +2,7 @@ package mindustry.core;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
@ -11,6 +12,7 @@ import arc.util.serialization.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.core.GameState.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@ -314,7 +316,6 @@ public class NetClient implements ApplicationListener{
ui.showLabel(message, duration, worldx, worldy);
}
/*
@Remote(variants = Variant.both, unreliable = true)
public static void onEffect(Effect effect, float x, float y, float rotation, Color color){
if(effect == null) return;
@ -325,7 +326,7 @@ public class NetClient implements ApplicationListener{
@Remote(variants = Variant.both)
public static void onEffectReliable(Effect effect, float x, float y, float rotation, Color color){
onEffect(effect, x, y, rotation, color);
}*/
}
@Remote(variants = Variant.both)
public static void infoToast(String message, float duration){

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@ -59,7 +59,7 @@ public class Damage{
}
float shake = Math.min(explosiveness / 4f + 3f, 9f);
Effects.shake(shake, shake, x, y);
Effect.shake(shake, shake, x, y);
Fx.dynamicExplosion.at(x, y, radius / 8f);
}

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@ -1,15 +1,26 @@
package mindustry.entities;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class Effect{
private static final float shakeFalloff = 10000f;
private static final EffectContainer container = new EffectContainer();
private static int lastid = 0;
private static final Seq<Effect> all = new Seq<>();
public final int id;
public final Cons<EffectContainer> renderer;
@ -21,10 +32,11 @@ public class Effect{
public float groundDuration;
public Effect(float life, float clipsize, Cons<EffectContainer> renderer){
this.id = lastid++;
this.id = all.size;
this.lifetime = life;
this.renderer = renderer;
this.size = clipsize;
all.add(this);
}
public Effect(float life, Cons<EffectContainer> renderer){
@ -43,35 +55,35 @@ public class Effect{
}
public void at(Position pos){
Effects.create(this, pos.getX(), pos.getY(), 0, Color.white, null);
create(this, pos.getX(), pos.getY(), 0, Color.white, null);
}
public void at(Position pos, float rotation){
Effects.create(this, pos.getX(), pos.getY(), rotation, Color.white, null);
create(this, pos.getX(), pos.getY(), rotation, Color.white, null);
}
public void at(float x, float y){
Effects.create(this, x, y, 0, Color.white, null);
create(this, x, y, 0, Color.white, null);
}
public void at(float x, float y, float rotation){
Effects.create(this, x, y, rotation, Color.white, null);
create(this, x, y, rotation, Color.white, null);
}
public void at(float x, float y, float rotation, Color color){
Effects.create(this, x, y, rotation, color, null);
create(this, x, y, rotation, color, null);
}
public void at(float x, float y, Color color){
Effects.create(this, x, y, 0, color, null);
create(this, x, y, 0, color, null);
}
public void at(float x, float y, float rotation, Color color, Object data){
Effects.create(this, x, y, rotation, color, data);
create(this, x, y, rotation, color, data);
}
public void at(float x, float y, float rotation, Object data){
Effects.create(this, x, y, rotation, Color.white, data);
create(this, x, y, rotation, Color.white, data);
}
public void render(int id, Color color, float life, float rotation, float x, float y, Object data){
@ -81,6 +93,84 @@ public class Effect{
Draw.reset();
}
public static @Nullable Effect get(int id){
return id >= all.size || id < 0 ? null : all.get(id);
}
private static void shake(float intensity, float duration){
if(!headless){
Vars.renderer.shake(intensity, duration);
}
}
public static void shake(float intensity, float duration, float x, float y){
if(Core.camera == null) return;
float distance = Core.camera.position.dst(x, y);
if(distance < 1) distance = 1;
shake(Mathf.clamp(1f / (distance * distance / shakeFalloff)) * intensity, duration);
}
public static void shake(float intensity, float duration, Position loc){
shake(intensity, duration, loc.getX(), loc.getY());
}
public static void create(Effect effect, float x, float y, float rotation, Color color, Object data){
if(headless || effect == Fx.none) return;
if(Core.settings.getBool("effects")){
Rect view = Core.camera.bounds(Tmp.r1);
Rect pos = Tmp.r2.setSize(effect.size).setCenter(x, y);
if(view.overlaps(pos)){
EffectState entity = EffectState.create();
entity.effect(effect);
entity.rotation(rotation);
entity.data(data);
entity.lifetime(effect.lifetime);
entity.set(x, y);
entity.color().set(color);
if(data instanceof Posc) entity.parent((Posc)data);
entity.add();
}
}
}
public static void decal(TextureRegion region, float x, float y, float rotation){
decal(region, x, y, rotation, 3600f, Pal.rubble);
}
public static void decal(TextureRegion region, float x, float y, float rotation, float lifetime, Color color){
if(headless || region == null || !Core.atlas.isFound(region)) return;
Tile tile = world.tileWorld(x, y);
if(tile == null || tile.floor().isLiquid) return;
Decal decal = Decal.create();
decal.set(x, y);
decal.rotation(rotation);
decal.lifetime(lifetime);
decal.color().set(color);
decal.region(region);
decal.add();
}
public static void scorch(float x, float y, int size){
if(headless) return;
size = Mathf.clamp(size, 0, 9);
TextureRegion region = Core.atlas.find("scorch-" + size + "-" + Mathf.random(2));
decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
}
public static void rubble(float x, float y, int blockSize){
if(headless) return;
TextureRegion region = Core.atlas.find("rubble-" + blockSize + "-" + (Core.atlas.has("rubble-" + blockSize + "-1") ? Mathf.random(0, 1) : "0"));
decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
}
public static class EffectContainer implements Scaled{
public float x, y, time, lifetime, rotation;
public Color color;

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@ -1,92 +0,0 @@
package mindustry.entities;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class Effects{
private static final float shakeFalloff = 10000f;
private static void shake(float intensity, float duration){
if(!headless){
renderer.shake(intensity, duration);
}
}
public static void shake(float intensity, float duration, float x, float y){
if(Core.camera == null) return;
float distance = Core.camera.position.dst(x, y);
if(distance < 1) distance = 1;
shake(Mathf.clamp(1f / (distance * distance / shakeFalloff)) * intensity, duration);
}
public static void shake(float intensity, float duration, Position loc){
shake(intensity, duration, loc.getX(), loc.getY());
}
public static void create(Effect effect, float x, float y, float rotation, Color color, Object data){
if(headless || effect == Fx.none) return;
if(Core.settings.getBool("effects")){
Rect view = Core.camera.bounds(Tmp.r1);
Rect pos = Tmp.r2.setSize(effect.size).setCenter(x, y);
if(view.overlaps(pos)){
EffectState entity = EffectState.create();
entity.effect(effect);
entity.rotation(rotation);
entity.data(data);
entity.lifetime(effect.lifetime);
entity.set(x, y);
entity.color().set(color);
if(data instanceof Posc) entity.parent((Posc)data);
entity.add();
}
}
}
public static void decal(TextureRegion region, float x, float y, float rotation){
decal(region, x, y, rotation, 3600f, Pal.rubble);
}
public static void decal(TextureRegion region, float x, float y, float rotation, float lifetime, Color color){
if(headless || region == null || !Core.atlas.isFound(region)) return;
Tile tile = world.tileWorld(x, y);
if(tile == null || tile.floor().isLiquid) return;
Decal decal = Decal.create();
decal.set(x, y);
decal.rotation(rotation);
decal.lifetime(lifetime);
decal.color().set(color);
decal.region(region);
decal.add();
}
public static void scorch(float x, float y, int size){
if(headless) return;
size = Mathf.clamp(size, 0, 9);
TextureRegion region = Core.atlas.find("scorch-" + size + "-" + Mathf.random(2));
decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
}
public static void rubble(float x, float y, int blockSize){
if(headless) return;
TextureRegion region = Core.atlas.find("rubble-" + blockSize + "-" + (Core.atlas.has("rubble-" + blockSize + "-1") ? Mathf.random(0, 1) : "0"));
decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
}
}

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@ -142,7 +142,7 @@ public abstract class BulletType extends Content{
hitEffect.at(x, y, b.rotation(), hitColor);
hitSound.at(b);
Effects.shake(hitShake, hitShake, b);
Effect.shake(hitShake, hitShake, b);
if(fragBullet != null){
for(int i = 0; i < fragBullets; i++){

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@ -53,7 +53,7 @@ public class ContinuousLaserBulletType extends BulletType{
}
if(shake > 0){
Effects.shake(shake, shake, b);
Effect.shake(shake, shake, b);
}
}

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@ -879,7 +879,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, Pal.darkFlame);
if(!floor().solid && !floor().isLiquid){
Effects.rubble(x, y, block.size);
Effect.rubble(x, y, block.size);
}
}

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@ -100,7 +100,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
//shake when legs contact ground
if(type.landShake > 0){
Effects.shake(type.landShake, type.landShake, l.base);
Effect.shake(type.landShake, type.landShake, l.base);
}
if(type.legSplashDamage > 0){

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@ -181,7 +181,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void landed(){
if(type.landShake > 0f){
Effects.shake(type.landShake, type.landShake, this);
Effect.shake(type.landShake, type.landShake, this);
}
type.landed(base());
@ -283,9 +283,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float shake = hitSize / 3f;
Effects.scorch(x, y, (int)(hitSize / 5));
Effect.scorch(x, y, (int)(hitSize / 5));
Fx.explosion.at(this);
Effects.shake(shake, shake, this);
Effect.shake(shake, shake, this);
type.deathSound.at(this);
Events.fire(new UnitDestroyEvent(base()));
@ -304,7 +304,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(type.wreckRegions[i].found()){
float range = type.hitsize/4f;
Tmp.v1.rnd(range);
Effects.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
Effect.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
}
}
}

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@ -156,7 +156,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
}
boolean parentize = ammo.keepVelocity;
Effects.shake(weapon.shake, weapon.shake, x, y);
Effect.shake(weapon.shake, weapon.shake, x, y);
weapon.ejectEffect.at(x, y, rotation * side);
ammo.shootEffect.at(x, y, rotation, parentize ? this : null);
ammo.smokeEffect.at(x, y, rotation, parentize ? this : null);

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@ -10,6 +10,7 @@ import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.content.TechTree.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.units.*;
import mindustry.game.*;
@ -384,14 +385,22 @@ public class TypeIO{
return AdminAction.values()[read.b()];
}
public static void writeUnitDef(Writes write, UnitType effect){
public static void writeUnitType(Writes write, UnitType effect){
write.s(effect.id);
}
public static UnitType readUnitDef(Reads read){
public static UnitType readUnitType(Reads read){
return content.getByID(ContentType.unit, read.s());
}
public static void writeEffect(Writes write, Effect effect){
write.s(effect.id);
}
public static Effect readEffect(Reads read){
return Effect.get(read.us());
}
public static void writeColor(Writes write, Color color){
write.i(color.rgba());
}

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@ -44,7 +44,7 @@ public class SectorDamage{
//just remove all the buildings in the way - as long as they're not cores!
if(other.build != null && other.team() == state.rules.defaultTeam && !(other.block() instanceof CoreBlock)){
if(rubble && !other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){
Effects.rubble(other.build.x, other.build.y, other.block().size);
Effect.rubble(other.build.x, other.build.y, other.block().size);
}
other.remove();
@ -86,7 +86,7 @@ public class SectorDamage{
if(other.build.health < 0){
//rubble
if(rubble && !other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){
Effects.rubble(other.build.x, other.build.y, other.block().size);
Effect.rubble(other.build.x, other.build.y, other.block().size);
}
other.remove();

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@ -163,7 +163,7 @@ public class BuildBlock extends Block{
Fx.blockExplosionSmoke.at(tile);
if(!tile.floor().solid && !tile.floor().isLiquid){
Effects.rubble(x, y, size);
Effect.rubble(x, y, size);
}
}

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@ -104,7 +104,7 @@ public class LaunchPad extends Block{
entity.add();
Fx.launchPod.at(this);
items.clear();
Effects.shake(3f, 3f, this);
Effect.shake(3f, 3f, this);
}
}
}

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@ -98,7 +98,7 @@ public class LiquidTurret extends Turret{
shootSound.at(tile);
if(shootShake > 0){
Effects.shake(shootShake, shootShake, tile.build);
Effect.shake(shootShake, shootShake, tile.build);
}
recoil = recoilAmount;

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@ -369,7 +369,7 @@ public abstract class Turret extends Block{
shootSound.at(tile, Mathf.random(0.9f, 1.1f));
if(shootShake > 0){
Effects.shake(shootShake, shootShake, this);
Effect.shake(shootShake, shootShake, this);
}
recoil = recoilAmount;

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@ -262,7 +262,7 @@ public class MassDriver extends Block{
smokeEffect.at(x + Angles.trnsx(angle, translation),
y + Angles.trnsy(angle, translation), angle);
Effects.shake(shake, shake, this);
Effect.shake(shake, shake, this);
}
public void handlePayload(Bullet bullet, DriverBulletData data){
@ -280,7 +280,7 @@ public class MassDriver extends Block{
}
}
Effects.shake(shake, shake, this);
Effect.shake(shake, shake, this);
receiveEffect.at(bullet);
reload = 1f;

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@ -126,7 +126,7 @@ public class ImpactReactor extends PowerGenerator{
Sounds.explosionbig.at(tile);
Effects.shake(6f, 16f, x, y);
Effect.shake(6f, 16f, x, y);
Fx.impactShockwave.at(x, y);
for(int i = 0; i < 6; i++){
Time.run(Mathf.random(80), () -> Fx.impactcloud.at(x, y));

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@ -117,7 +117,7 @@ public class NuclearReactor extends PowerGenerator{
if((fuel < 5 && heat < 0.5f) || !state.rules.reactorExplosions) return;
Effects.shake(6f, 16f, x, y);
Effect.shake(6f, 16f, x, y);
Fx.nuclearShockwave.at(x, y);
for(int i = 0; i < 6; i++){
Time.run(Mathf.random(40), () -> Fx.nuclearcloud.at(x, y));

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@ -146,7 +146,7 @@ public class Reconstructor extends UnitBlock{
if(progress >= constructTime){
payload.unit = upgrade(payload.unit.type()).create(payload.unit.team());
progress = 0;
Effects.shake(2f, 3f, this);
Effect.shake(2f, 3f, this);
Fx.producesmoke.at(this);
consume();
}