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Consistent yellow text
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@ -281,25 +281,27 @@ public class ServerControl extends Module{
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handler.register("status", "Display server status.", arg -> {
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if(state.is(State.menu)){
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info("&lyStatus: &rserver closed");
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info("Status: &rserver closed");
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}else{
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info("&lyStatus: &lcPlaying on map &fi{0}&fb &lb/&lc Wave {1} &lb/&lc {2} &lb/&lc {3}",
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Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()), Strings.capitalize(state.mode.name()));
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info("Status:");
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info(" &lyPlaying on map &fi{0}&fb &lb/&ly Wave {1} &lb/&ly {2} &lb/&ly {3}", Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()), Strings.capitalize(state.mode.name()));
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if(state.mode.disableWaveTimer){
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info("&ly{0} enemies.", unitGroups[Team.red.ordinal()].size());
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info("&ly {0} enemies.", unitGroups[Team.red.ordinal()].size());
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}else{
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info("&ly{0} seconds until next wave.", (int) (state.wavetime / 60));
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info("&ly {0} seconds until next wave.", (int) (state.wavetime / 60));
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}
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info(" &ly{0} FPS.", (int) (60f / Timers.delta()));
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if(playerGroup.size() > 0){
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info("&lyPlayers: {0}", playerGroup.size());
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info(" &lyPlayers: {0}", playerGroup.size());
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for(Player p : playerGroup.all()){
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info(" &y{0} / {1}", p.name, p.uuid);
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info(" &y{0} / {1}", p.name, p.uuid);
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}
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}else{
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info("&lyNo players connected.");
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info(" &lyNo players connected.");
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}
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info("&lbFPS: {0}", (int) (60f / Timers.delta()));
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}
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});
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