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hortiloaders hotfix randomness (#6283)
* hortiloaders hotfix randomness Improved the unloaders' balance with multiple blocks having the same load * deterministic lets go Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> * update contributors forgot to add them since they helped a lot for the previous commits/PRs Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
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@ -130,3 +130,4 @@ TranquillyUnpleasant
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Darkness6030
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hortiSquash
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King-BR
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citrusMarmelade
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@ -64,8 +64,11 @@ public class Unloader extends Block{
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float loadFactor;
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boolean canLoad;
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boolean canUnload;
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int index;
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}
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public int[] lastUsed;
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@Override
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public void updateTile(){
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if(((unloadTimer += delta()) < speed) || (proximity.size < 2)) return;
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@ -80,14 +83,14 @@ public class Unloader extends Block{
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for(int i = tmp; i < proximity.size; i++){
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possibleBlocks.set(i, new ContainerStat());
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}
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lastUsed = new int[proximity.size];
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}
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if(sortItem != null){
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item = sortItem;
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for(int j = 0; j < proximity.size; j++){
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int pos = (offset + j) % proximity.size;
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var other = proximity.get(j);
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for(int pos = 0; pos < proximity.size; pos++){
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var other = proximity.get(pos);
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boolean interactable = other.interactable(team);
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//set the stats of all buildings in possibleBlocks
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@ -95,6 +98,7 @@ public class Unloader extends Block{
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pb.building = other;
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pb.canUnload = interactable && other.canUnload() && other.items != null && other.items.has(sortItem);
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pb.canLoad = interactable && !(other.block instanceof StorageBlock) && other.acceptItem(this, sortItem);
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pb.index = pos;
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}
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}else{
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//select the next item for nulloaders
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@ -106,9 +110,8 @@ public class Unloader extends Block{
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boolean isDistinct = false;
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Item possibleItem = content.item(total);
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for(int j = 0; j < proximity.size; j++){
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int pos = (offset + j) % proximity.size;
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var other = proximity.get(j);
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for(int pos = 0; pos < proximity.size; pos++){
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var other = proximity.get(pos);
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boolean interactable = other.interactable(team);
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//set the stats of all buildings in possibleBlocks while we are at it
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@ -116,6 +119,7 @@ public class Unloader extends Block{
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pb.building = other;
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pb.canUnload = interactable && other.canUnload() && other.items != null && other.items.has(possibleItem);
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pb.canLoad = interactable && !(other.block instanceof StorageBlock) && other.acceptItem(this, possibleItem);
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pb.index = pos;
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//the part handling framerate issues and slow conveyor belts, to avoid skipping items
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if(hasProvider && pb.canLoad) isDistinct = true;
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@ -138,11 +142,13 @@ public class Unloader extends Block{
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pb.loadFactor = (other.getMaximumAccepted(item) == 0) || (other.items == null) ? 0 : other.items.get(item) / (float)other.getMaximumAccepted(item);
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}
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//sort so it gives full priority to blocks that can give but not receive (stackConveyors and Storage), and then by load
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//sort so it gives full priority to blocks that can give but not receive (stackConveyors and Storage), and then by load, and then by last use
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possibleBlocks.sort(Structs.comps(
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Structs.comparingBool(e -> e.building.block.highUnloadPriority),
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Structs.comparingFloat(e -> e.loadFactor)
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));
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Structs.comps(
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Structs.comparingFloat(e -> e.loadFactor),
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Structs.comparingInt(e -> -lastUsed[e.index])
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)));
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ContainerStat dumpingFrom = null;
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ContainerStat dumpingTo = null;
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@ -163,10 +169,17 @@ public class Unloader extends Block{
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}
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}
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//increment the priority if not used
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for(int i = 0; i < possibleBlocks.size; i++){
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lastUsed[i] = (lastUsed[i] + 1 ) % 2147483647;
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}
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//trade the items
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if(dumpingFrom != null && dumpingTo != null && (dumpingFrom.loadFactor != dumpingTo.loadFactor || dumpingFrom.building.block.highUnloadPriority)){
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dumpingTo.building.handleItem(this, item);
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dumpingFrom.building.removeStack(item, 1);
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lastUsed[dumpingFrom.index] = 0;
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lastUsed[dumpingTo.index] = 0;
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any = true;
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}
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