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Frozen forest rework / Reduced starter copper / Auto-deselect
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@ -751,41 +751,41 @@ public class Blocks implements ContentList{
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}};
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conduit = new Conduit("conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.lead, 1));
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requirements(Category.liquid, ItemStack.with(Items.metaglass, 1));
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health = 45;
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}};
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pulseConduit = new Conduit("pulse-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.lead, 1));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 2));
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liquidCapacity = 16f;
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liquidFlowFactor = 4.9f;
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health = 90;
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}};
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liquidRouter = new LiquidRouter("liquid-router"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.lead, 4));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
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liquidCapacity = 20f;
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}};
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liquidTank = new LiquidTank("liquid-tank"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 50, Items.lead, 50));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 50, Items.metaglass, 50));
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size = 3;
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liquidCapacity = 1500f;
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health = 500;
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}};
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liquidJunction = new LiquidJunction("liquid-junction"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.lead, 4));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
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}};
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bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 8, Items.lead, 8));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 8, Items.metaglass, 8));
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range = 4;
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hasPower = false;
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}};
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phaseConduit = new LiquidBridge("phase-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.phasefabric, 10, Items.silicon, 15, Items.lead, 20, Items.titanium, 20));
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requirements(Category.liquid, ItemStack.with(Items.phasefabric, 10, Items.silicon, 15, Items.metaglass, 40, Items.titanium, 20));
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range = 12;
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hasPower = true;
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consumes.power(0.30f);
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@ -6,6 +6,7 @@ import io.anuke.mindustry.type.Loadout;
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public class Loadouts implements ContentList{
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public static Loadout
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basicShard,
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advancedShard,
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basicFoundation,
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basicNucleus;
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@ -20,14 +21,23 @@ public class Loadouts implements ContentList{
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" C# C# "
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);
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advancedShard = new Loadout(
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" ### ",
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" #1# ",
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"#######",
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"C#^ ^C#",
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" ## ## ",
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" C# C# "
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);
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basicFoundation = new Loadout(
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" #### ",
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" #### ",
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" #2## ",
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" #### ",
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" ^ ^ ",
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" ## ## ",
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" C# C# "
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" ^^^^ ",
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" ###### ",
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" C#C#C# "
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);
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basicNucleus = new Loadout(
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@ -115,7 +115,7 @@ public class Zones implements ContentList{
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}};
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 2)
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with(Items.copper, 100);
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@ -116,7 +116,7 @@ public class GlobalData{
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//set up default values
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if(!Core.settings.has("item-" + Items.copper.name)){
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addItem(Items.copper, 300);
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addItem(Items.copper, 50);
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}
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}
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@ -8,6 +8,7 @@ import io.anuke.arc.scene.ui.Tooltip;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.utils.UIUtils;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.graphics.Pal;
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@ -77,6 +78,6 @@ public class DatabaseDialog extends FloatingDialog{
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}
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boolean unlocked(UnlockableContent content){
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return !Vars.world.isZone() || content.unlocked();
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return (!Vars.world.isZone() && !Vars.state.is(State.menu)) || content.unlocked();
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}
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}
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@ -28,7 +28,7 @@ public interface SelectionTrait{
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for(Item item : items){
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if(!data.isUnlocked(item) && world.isZone()) continue;
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ImageButton button = cont.addImageButton("white", "clear-toggle", 24, () -> {}).group(group).get();
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ImageButton button = cont.addImageButton("white", "clear-toggle", 24, () -> control.input(0).frag.config.hideConfig()).group(group).get();
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button.changed(() -> consumer.accept(button.isChecked() ? item : null));
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button.getStyle().imageUp = new TextureRegionDrawable(item.icon(Icon.medium));
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button.update(() -> button.setChecked(holder.get() == item));
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