Removed fog classes

This commit is contained in:
Anuken 2018-12-10 14:12:50 -05:00
parent c1a7b452e0
commit 13e5df62c9
4 changed files with 1 additions and 47 deletions

View File

@ -93,7 +93,6 @@ public class Vars{
//camera zoom displayed on startup
public static int baseCameraScale;
public static boolean showBlockDebug = false;
public static boolean showFog = false;
public static boolean headless = false;
public static float controllerMin = 0.25f;
public static float baseControllerSpeed = 11f;

View File

@ -1,6 +1,5 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
@ -53,7 +52,6 @@ public class Renderer extends RendererModule{
public final BlockRenderer blocks = new BlockRenderer();
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
public final FogRenderer fog = new FogRenderer();
private int targetscale = baseCameraScale;
private Rectangle rect = new Rectangle(), rect2 = new Rectangle();
@ -249,12 +247,6 @@ public class Renderer extends RendererModule{
overlays.drawTop();
if(showFog){
batch.end();
fog.draw();
batch.begin();
}
batch.getTransformMatrix().idt();
//Graphics.beginCam();
@ -333,11 +325,6 @@ public class Renderer extends RendererModule{
camera.position.set(lastX, lastY, 0f);
}
@Override
public void dispose(){
fog.dispose();
}
public Vector2 averagePosition(){
avgPosition.setZero();
@ -365,7 +352,6 @@ public class Renderer extends RendererModule{
float vpW = Core.camera.viewportWidth, vpH = Core.camera.viewportHeight;
int w = world.width()*tilesize, h = world.height()*tilesize;
int pw = pixelSurface.width(), ph = pixelSurface.height();
showFog = false;
disableUI = true;
pixelSurface.setSize(w, h, true);
Graphics.getEffectSurface().setSize(w, h, true);
@ -376,7 +362,6 @@ public class Renderer extends RendererModule{
draw();
showFog = true;
disableUI = false;
Core.camera.viewportWidth = vpW;
Core.camera.viewportHeight = vpH;

View File

@ -165,7 +165,6 @@ public class Saves{
public void save(){
long time = totalPlaytime;
renderer.fog.writeFog();
long prev = totalPlaytime;
totalPlaytime = time;

View File

@ -1,8 +1,5 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw;
@ -11,7 +8,7 @@ import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.InputListener;
import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.renderer;
public class Minimap extends Table{
@ -20,8 +17,6 @@ public class Minimap extends Table{
margin(5);
TextureRegion r = new TextureRegion();
Element elem = new Element(){
@Override
public void draw(){
@ -32,30 +27,6 @@ public class Minimap extends Table{
if(renderer.minimap.getTexture() != null){
renderer.minimap.drawEntities(x, y, width, height);
}
if(showFog){
renderer.fog.getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
r.setRegion(renderer.minimap.getRegion());
float pad = renderer.fog.getPadding();
float px = r.getU() * world.width() + pad;
float py = r.getV() * world.height() + pad;
float px2 = r.getU2() * world.width() + pad;
float py2 = r.getV2() * world.height() + pad;
r.setTexture(renderer.fog.getTexture());
r.setU(px / (world.width() + pad*2f));
r.setV(1f - py / (world.height() + pad*2f));
r.setU2(px2 / (world.width() + pad*2f));
r.setV2(1f - py2 / (world.height() + pad*2f));
Graphics.shader(Shaders.fog);
Draw.crect(r, x, y, width, height);
Graphics.shader();
renderer.fog.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
}
};