Sublimate visuals, damage/length still broken

This commit is contained in:
Anuken
2021-11-24 12:30:01 -05:00
parent ba14151a01
commit 211c0b2e71
32 changed files with 177 additions and 72 deletions

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@ -458,3 +458,4 @@
63248=slag-incinerator|block-slag-incinerator-ui
63247=phase-synthesizer|block-phase-synthesizer-ui
63246=sublimate|block-sublimate-ui
63245=reinforced-container|block-reinforced-container-ui

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@ -2693,13 +2693,31 @@ public class Blocks implements ContentList{
requirements(Category.turret, with(Items.tungsten, 35, Items.silicon, 35), true);
draw = new DrawTurret("reinforced-"){{
liquidDraw = Liquids.ozone;
Color heatc = Color.valueOf("fa2859");
heatColor = heatc;
parts.addAll(new RegionPart("-back"){{
outline = true;
rotMove = 30f;
offsetX = 29 / 4f;
offsetY = -10f / 4f;
originX = -8f / 4f;
originY = 8f / 4f;
rotMove = 40f;
x = 22 / 4f;
y = -1f / 4f;
moveY = 6f / 4f;
under = true;
heatColor = heatc;
}},
new RegionPart("-front"){{
rotMove = 40f;
x = 20 / 4f;
y = 17f / 4f;
moveX = 1f;
moveY = 1f;
under = true;
heatColor = heatc;
}},
new RegionPart("-nozzle"){{
moveX = 8f / 4f;
heatColor = Color.valueOf("f03b0e");
}});
}};
outlineColor = Pal.darkOutline;
@ -2711,7 +2729,7 @@ public class Blocks implements ContentList{
shootType = new ContinuousFlameBulletType(){{
length = range;
}};
shootLength = 9f;
shootLength = 7f;
size = 3;
}};

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@ -41,6 +41,8 @@ public class BulletType extends Content implements Cloneable{
public boolean pierceBuilding;
/** Maximum # of pierced objects. */
public int pierceCap = -1;
/** Life fraction at which this bullet has the best range/damage/etc. Used for lasers and continuous turrets. */
public float optimalLifeFract = 0f;
/** Z layer to drawn on. */
public float layer = Layer.bullet;
/** Effect shown on direct hit. */

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@ -14,6 +14,7 @@ public class ContinuousBulletType extends BulletType{
{
speed = 0f;
despawnEffect = Fx.none;
shootEffect = Fx.none;
lifetime = 16f;
impact = true;
keepVelocity = false;

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@ -9,13 +9,18 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
//TODO implement
import static arc.graphics.g2d.Draw.*;
public class ContinuousFlameBulletType extends ContinuousBulletType{
public float fadeTime = 16f;
public float lightStroke = 40f;
public float width = 3.7f, oscScl = 1.2f, oscMag = 0.02f;
public int divisions = 25;
public boolean drawFlare = true;
public Color flareColor = Color.valueOf("e189f5");
public float flareWidth = 3f, flareInnerScl = 0.5f, flareLength = 40f, flareInnerLenScl = 0.5f, flareLayer = Layer.bullet - 0.0001f, flareRotSpeed = 1.2f;
public boolean rotateFlare = false;
/** Lengths, widths, ellipse panning, and offsets, all as fractions of the base width and length. Stored as an 'interleaved' array of values: LWPO1 LWPO2 LWPO3... */
public float[] lengthWidthPanOffsets = {
1.12f, 1.3f, 0.32f, 0f,
@ -35,6 +40,7 @@ public class ContinuousFlameBulletType extends ContinuousBulletType{
}
{
optimalLifeFract = 0.5f;
length = 120f;
hitEffect = Fx.hitBeam;
hitSize = 4;
@ -46,22 +52,38 @@ public class ContinuousFlameBulletType extends ContinuousBulletType{
@Override
public void draw(Bullet b){
float realLength = Damage.findLaserLength(b, length);
float fout = Mathf.clamp(b.time > b.lifetime - fadeTime ? 1f - (b.time - (lifetime - fadeTime)) / fadeTime : 1f);
float baseLen = realLength * fout;
float mult = b.fslope();
float maxLength = length * mult;
float realLength = Damage.findLaserLength(b, maxLength);
float sin = Mathf.sin(Time.time, oscScl, oscMag);
for(int i = 0; i < colors.length; i++){
Draw.color(colors[i].write(Tmp.c1).mul(0.9f).mul(1f + Mathf.absin(Time.time, 1f, 0.1f)));
Drawf.flame(b.x, b.y, divisions, b.rotation(),
baseLen * lengthWidthPanOffsets[i * 4] * (1f - sin),
width * lengthWidthPanOffsets[i * 4 + 1] * fout * (1f + sin),
realLength * lengthWidthPanOffsets[i * 4] * (1f - sin),
width * lengthWidthPanOffsets[i * 4 + 1] * mult * (1f + sin),
lengthWidthPanOffsets[i * 4 + 2],
baseLen * lengthWidthPanOffsets[i * 4 + 3]
realLength * lengthWidthPanOffsets[i * 4 + 3]
);
}
if(drawFlare){
color(flareColor);
Draw.z(flareLayer);
float angle = Time.time * flareRotSpeed + (rotateFlare ? b.rotation() : 0f);
for(int i = 0; i < 4; i++){
Drawf.tri(b.x, b.y, flareWidth, flareLength * (mult + sin), i*90 + 45 + angle);
}
color();
for(int i = 0; i < 4; i++){
Drawf.tri(b.x, b.y, flareWidth * flareInnerScl, flareLength * flareInnerLenScl * (mult + sin), i*90 + 45 + angle);
}
}
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, lightStroke, lightColor, 0.7f);
Draw.reset();
}

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@ -414,6 +414,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return Time.time;
}
public float progress(){
return 0f;
}
public BlockStatus status(){
return cons.status();
}

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@ -62,6 +62,17 @@ public class Drawf{
points.add(Tmp.v1.x + baseX, Tmp.v1.y + baseY);
}
public static void additive(TextureRegion region, Color color, float x, float y, float rotation, float layer){
float pz = Draw.z();
Draw.z(layer);
Draw.color(color);
Draw.blend(Blending.additive);
Draw.rect(region, x, y, rotation);
Draw.blend();
Draw.color();
Draw.z(pz);
}
public static void dashLine(Color color, float x, float y, float x2, float y2){
int segments = (int)(Math.max(Math.abs(x - x2), Math.abs(y - y2)) / tilesize * 2);
Lines.stroke(3f, Pal.gray);

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@ -38,6 +38,9 @@ public class Layer{
//turrets
turret = 50,
//special layer for turret additive blending heat stuff
turretHeat = 50.1f,
//ground units
groundUnit = 60,

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@ -55,19 +55,19 @@ public class ContinuousTurret extends Turret{
super.updateTile();
if(bullet != null){
wasShooting = true;
bullet.rotation(rotation);
bullet.set(x + bulletOffset.x, y + bulletOffset.y);
heat = 1f;
recoil = recoilAmount;
if(isShooting()){
bullet.time = 0f;
}
//check to see if bullet despawned
if(bullet.owner != this || !bullet.isAdded()){
if(bullet.owner != this || !bullet.isAdded() || bullet.type == null){
bullet = null;
}else{
wasShooting = true;
bullet.rotation(rotation);
bullet.set(x + bulletOffset.x, y + bulletOffset.y);
heat = 1f;
recoil = recoilAmount;
if(isShooting()){
bullet.time = bullet.lifetime * bullet.type.optimalLifeFract * shootWarmup;
}
}
}
}

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@ -4,14 +4,13 @@ import arc.math.*;
import arc.util.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
/** A turret that fires a continuous beam with a delay between shots. Liquid coolant is required. */
/** A turret that fires a continuous beam with a delay between shots. Liquid coolant is required. Yes, this class name is awful. */
public class LaserTurret extends PowerTurret{
public float firingMoveFract = 0.25f;
public float shootDuration = 100f;
@ -56,11 +55,15 @@ public class LaserTurret extends PowerTurret{
public void updateTile(){
super.updateTile();
if(!bullet.isAdded() || bullet.type == null){
bullet = null;
}
if(bulletLife > 0 && bullet != null){
wasShooting = true;
bullet.rotation(rotation);
bullet.set(x + bulletOffset.x, y + bulletOffset.y);
bullet.time = 0f;
bullet.time = bullet.type.lifetime * bullet.type.optimalLifeFract;
heat = 1f;
recoil = recoilAmount;
bulletLife -= Time.delta / Math.max(efficiency(), 0.00001f);
@ -83,10 +86,8 @@ public class LaserTurret extends PowerTurret{
}
@Override
public double sense(LAccess sensor){
//reload reversed for laser turrets
if(sensor == LAccess.progress) return Mathf.clamp(1f - reload / reloadTime);
return super.sense(sensor);
public float progress(){
return 1f - Mathf.clamp(reload / reloadTime);
}
@Override

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@ -48,7 +48,7 @@ public class Turret extends ReloadTurret{
public float ammoEjectBack = 1f;
public float inaccuracy = 0f;
public float velocityInaccuracy = 0f;
public float shootWarmupSpeed = 3f / 60f;
public float shootWarmupSpeed = 0.1f;
public int shots = 1;
public float spread = 4f;
public float recoilAmount = 1f;
@ -152,7 +152,7 @@ public class Turret extends ReloadTurret{
@Override
public void getRegionsToOutline(Seq<TextureRegion> out){
draw.getRegionsToOutline(out);
draw.getRegionsToOutline(this, out);
}
public static abstract class AmmoEntry{
@ -233,11 +233,16 @@ public class Turret extends ReloadTurret{
case shootX -> World.conv(targetPos.x);
case shootY -> World.conv(targetPos.y);
case shooting -> isShooting() ? 1 : 0;
case progress -> Mathf.clamp(reload / reloadTime);
case progress -> progress();
default -> super.sense(sensor);
};
}
@Override
public float progress(){
return Mathf.clamp(reload / reloadTime);
}
public boolean isShooting(){
return (isControlled() ? unit.isShooting() : logicControlled() ? logicShooting : target != null);
}
@ -286,7 +291,7 @@ public class Turret extends ReloadTurret{
if(!validateTarget()) target = null;
//TODO can be lerp instead, that's smoother
shootWarmup = Mathf.approachDelta(shootWarmup, isActive() ? 1f : 0f, shootWarmupSpeed);
shootWarmup = Mathf.lerpDelta(shootWarmup, isShooting() ? 1f : 0f, shootWarmupSpeed);
wasShooting = false;

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@ -140,7 +140,7 @@ public class GenericCrafter extends Block{
@Override
public void getRegionsToOutline(Seq<TextureRegion> out){
drawer.getRegionsToOutline(out);
drawer.getRegionsToOutline(this, out);
}
public class GenericCrafterBuild extends Building{
@ -254,12 +254,17 @@ public class GenericCrafter extends Block{
@Override
public double sense(LAccess sensor){
if(sensor == LAccess.progress) return Mathf.clamp(progress);
if(sensor == LAccess.progress) return progress();
//attempt to prevent wild total liquid fluctuation, at least for crafters
if(sensor == LAccess.totalLiquids && outputLiquid != null) return liquids.get(outputLiquid.liquid);
return super.sense(sensor);
}
@Override
public float progress(){
return Mathf.clamp(progress);
}
@Override
public int getMaximumAccepted(Item item){
return itemCapacity;

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@ -23,7 +23,7 @@ public class DrawBlock{
@Deprecated
public void drawLight(GenericCrafterBuild build){}
public void getRegionsToOutline(Seq<TextureRegion> out){
public void getRegionsToOutline(Block block, Seq<TextureRegion> out){
}

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@ -25,9 +25,9 @@ public class DrawMulti extends DrawBlock{
}
@Override
public void getRegionsToOutline(Seq<TextureRegion> out){
public void getRegionsToOutline(Block block, Seq<TextureRegion> out){
for(var draw : drawers){
draw.getRegionsToOutline(out);
draw.getRegionsToOutline(block, out);
}
}

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@ -8,6 +8,7 @@ import arc.struct.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.defense.turrets.Turret.*;
@ -18,7 +19,9 @@ public class DrawTurret extends DrawBlock{
public Seq<TurretPart> parts = new Seq<>();
public String basePrefix = "";
public TextureRegion base, liquid, top, heat, preview;
/** Overrides the liquid to draw in the liquid region. */
public @Nullable Liquid liquidDraw;
public TextureRegion base, liquid, top, heat, preview, outline;
public DrawTurret(String basePrefix){
this.basePrefix = basePrefix;
@ -28,10 +31,13 @@ public class DrawTurret extends DrawBlock{
}
@Override
public void getRegionsToOutline(Seq<TextureRegion> out){
public void getRegionsToOutline(Block block, Seq<TextureRegion> out){
for(var part : parts){
part.getOutlines(out);
}
if(preview.found()){
out.add(block.region);
}
}
@Override
@ -42,14 +48,22 @@ public class DrawTurret extends DrawBlock{
Draw.rect(base, build.x, build.y);
Draw.color();
Draw.z(Layer.turret);
Draw.z(Layer.turret - 0.02f);
Drawf.shadow(build.block.region, build.x + tb.recoilOffset.x - turret.elevation, build.y + tb.recoilOffset.y - turret.elevation, tb.drawrot());
Drawf.shadow(preview, build.x + tb.recoilOffset.x - turret.elevation, build.y + tb.recoilOffset.y - turret.elevation, tb.drawrot());
Draw.z(Layer.turret);
drawTurret(turret, tb);
drawHeat(turret, tb);
if(parts.size > 0){
if(outline.found()){
Draw.z(Layer.turret - 0.01f);
Draw.rect(outline, build.x + tb.recoilOffset.x, build.y + tb.recoilOffset.y, tb.drawrot());
Draw.z(Layer.turret);
}
for(var part : parts){
part.draw(tb);
}
@ -60,7 +74,8 @@ public class DrawTurret extends DrawBlock{
Draw.rect(block.region, build.x + build.recoilOffset.x, build.y + build.recoilOffset.y, build.drawrot());
if(liquid.found()){
Drawf.liquid(liquid, build.x + build.recoilOffset.x, build.y + build.recoilOffset.y, build.liquids.currentAmount() / block.liquidCapacity, build.liquids.current().color, build.drawrot());
Liquid toDraw = liquidDraw == null ? build.liquids.current() : liquidDraw;
Drawf.liquid(liquid, build.x + build.recoilOffset.x, build.y + build.recoilOffset.y, build.liquids.get(toDraw) / block.liquidCapacity, toDraw.color.write(Tmp.c1).a(1f), build.drawrot());
}
if(top.found()){
@ -71,11 +86,7 @@ public class DrawTurret extends DrawBlock{
public void drawHeat(Turret block, TurretBuild build){
if(build.heat <= 0.00001f || !heat.found()) return;
Draw.color(block.heatColor, build.heat);
Draw.blend(Blending.additive);
Draw.rect(heat, build.x + build.recoilOffset.x, build.y + build.recoilOffset.y, build.drawrot());
Draw.blend();
Draw.color();
Drawf.additive(heat, block.heatColor.write(Tmp.c1).a(build.heat), build.x + build.recoilOffset.x, build.y + build.recoilOffset.y, build.drawrot(), Layer.turretHeat);
}
/** Load any relevant texture regions. */
@ -84,6 +95,7 @@ public class DrawTurret extends DrawBlock{
if(!(block instanceof Turret)) throw new ClassCastException("This drawer can only be used on turrets.");
preview = Core.atlas.find(block.name + "-preview", block.region);
outline = Core.atlas.find(block.name + "-outline");
liquid = Core.atlas.find(block.name + "-liquid");
top = Core.atlas.find(block.name + "-top");
heat = Core.atlas.find(block.name + "-heat");
@ -107,16 +119,25 @@ public class DrawTurret extends DrawBlock{
public static class RegionPart extends TurretPart{
public String suffix = "";
public boolean mirror = true;
public TextureRegion heat;
public TextureRegion[] regions;
public TextureRegion[] outlines;
public boolean outline = false;
/** If true, turret reload is used as the measure of progress. Otherwise, warmup is used. */
public boolean useReload = false;
/** If true, parts are mirrored across the turret. Requires -1 and -2 regions. */
public boolean mirror = true;
/** If true, an outline is drawn under the part. */
public boolean outline = true;
/** If true, the layer is overridden to be under the turret itself. */
public boolean under = false;
public float layer = -1;
public float outlineLayerOffset = -0.01f;
public float rotation, rotMove;
public float originX, originY;
public float offsetX, offsetY, offsetMoveX, offsetMoveY;
public float x, y, moveX, moveY;
public float oscMag = 0f, oscScl = 7f;
public boolean oscAbs = false;
public Color heatColor = Pal.turretHeat.cpy();
public RegionPart(String region){
this.suffix = region;
@ -133,32 +154,38 @@ public class DrawTurret extends DrawBlock{
}
float prevZ = layer > 0 ? layer : z;
float progress = build.warmup();
float progress = useReload ? build.progress() : build.warmup();
if(oscMag > 0){
progress += oscAbs ? Mathf.absin(oscScl, oscMag) : Mathf.sin(oscScl, oscMag);
}
for(int i = 0; i < regions.length; i++){
var region = regions[i];
float sign = i == 1 ? -1 : 1;
Tmp.v1.set((offsetX + offsetMoveX * progress) * sign, offsetY + offsetMoveY*progress).rotate(build.rotation - 90);
Tmp.v1.set((x + moveX * progress) * sign, y + moveY * progress).rotate((build.rotation - 90));
float
x = build.x + Tmp.v1.x,
y = build.y + Tmp.v1.y,
rot = (i == 0 ? rotation : 180f - rotation) + rotMove * progress * sign + build.rotation,
ox = originX + region.width * Draw.scl/2f, oy = originY + region.height * Draw.scl/2f;
rx = build.x + Tmp.v1.x + build.recoilOffset.x,
ry = build.y + Tmp.v1.y + build.recoilOffset.y,
rot = i * sign + rotMove * progress * sign + build.rotation - 90;
Draw.xscl = i == 0 ? 1 : -1;
if(outline){
Draw.z(prevZ + outlineLayerOffset);
Draw.rect(outlines[i],
x, y, region.width * Draw.scl, region.height * Draw.scl,
ox, oy, rot);
Draw.rect(outlines[i], rx, ry, rot);
Draw.z(prevZ);
}
Draw.rect(region,
x, y, region.width * Draw.scl, region.height * Draw.scl,
ox, oy, rot);
if(region.found()){
Draw.rect(region, rx, ry, rot);
}
if(heat.found()){
Drawf.additive(heat, heatColor.write(Tmp.c1).a(build.heat), rx, ry, rot, Layer.turretHeat);
}
Draw.xscl = 1f;
}
Draw.z(z);
@ -166,6 +193,8 @@ public class DrawTurret extends DrawBlock{
@Override
public void load(Block block){
if(under) layer = Layer.turret - 0.0001f;
if(mirror){
regions = new TextureRegion[]{
Core.atlas.find(block.name + suffix + "1"),
@ -180,6 +209,8 @@ public class DrawTurret extends DrawBlock{
regions = new TextureRegion[]{Core.atlas.find(block.name + suffix)};
outlines = new TextureRegion[]{Core.atlas.find(block.name + suffix + "-outline")};
}
heat = Core.atlas.find(block.name + suffix + "-heat");
}
@Override

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@ -24,4 +24,4 @@ android.useAndroidX=true
#used for slow jitpack builds; TODO see if this actually works
org.gradle.internal.http.socketTimeout=100000
org.gradle.internal.http.connectionTimeout=100000
archash=f106eee2
archash=916c5a77

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@ -288,7 +288,8 @@ public class Generators{
region.path.delete();
save(out, block.name);
//
save(out, region.name);
}
if(!regions[0].found()){