Slowly descending into a branchy mess

This commit is contained in:
Anuken
2017-12-30 19:36:23 -05:00
parent e7a88811c0
commit 25488d00e6
3 changed files with 61 additions and 0 deletions

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@ -10,7 +10,17 @@ text.level.select=Level Select
text.level.mode=Gamemode:
text.savegame=Save Game
text.loadgame=Load Game
text.joingame=Join Game
text.quit=Quit
text.hostserver=Host Server
text.joingame.title=Join Game
text.joingame.ip=IP:
text.connecting=[accent]Connecting...
text.connecting.data=[accent]Loading world data...
text.connectfail=[crimson]Failed to connect to server: [orange]{0}
text.server.port=Port:
text.server.invalidport=Invalid port number!
text.server.error=[crimson]Error hosting server: [orange]{0}
text.tutorial.back=< Prev
text.tutorial.next=Next >
text.save.new=New Save

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@ -0,0 +1,31 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Packets.Connect;
import io.anuke.ucore.modules.Module;
public class NetClient extends Module {
public NetClient(){
Net.handle(Connect.class, packet -> {
Gdx.app.postRunnable(() -> {
Vars.ui.hideLoading();
Vars.ui.showLoading("$text.connecting.data");
});
});
}
public void update(){
if(!Net.client()) return;
if(!GameState.is(State.menu) && Net.active()){
}else{
Net.disconnect();
}
}
}

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@ -0,0 +1,20 @@
package io.anuke.mindustry.net;
/**Class for storing all packets.*/
public class Packets {
public static class Connect {
public int id;
public String addressTCP;
}
public static class Disconnect {
public int id;
public String addressTCP;
}
public static class WorldData {
}
}