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Improved host command
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parent
0cb8c600b7
commit
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@ -16,7 +16,6 @@ import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Log;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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@ -182,8 +181,6 @@ public class Pathfinder{
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}
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state.spawner.checkAllQuadrants();
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Log.info("Elapsed calculation time: {0}", Timers.elapsed());
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}
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class PathData{
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@ -143,7 +143,7 @@ public class ServerControl extends Module{
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Log.info("Stopped server.");
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});
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handler.register("host", "[mode] [mapname]", "Open the server with a specific map.", arg -> {
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handler.register("host", "[mapname] [mode]", "Open the server with a specific map.", arg -> {
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if(state.is(State.playing)){
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err("Already hosting. Type 'stop' to stop hosting first.");
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return;
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@ -152,39 +152,38 @@ public class ServerControl extends Module{
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Map result = null;
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if(arg.length > 0){
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GameMode mode;
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try{
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mode = GameMode.valueOf(arg[0]);
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}catch(IllegalArgumentException e){
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err("No gamemode '{0}' found.", arg[0]);
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String search = arg[0];
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for(Map map : world.maps().all()){
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if(map.name.equalsIgnoreCase(search)) result = map;
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}
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if(result == null){
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err("No map with name &y'{0}'&lr found.", search);
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return;
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}
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info("Loading map...");
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state.mode = mode;
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if(arg.length > 1){
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String search = arg[1];
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for(Map map : world.maps().all()){
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if(map.name.equalsIgnoreCase(search))
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result = map;
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}
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if(result == null){
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err("No map with name &y'{0}'&lr found.", search);
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GameMode mode;
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try{
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mode = GameMode.valueOf(arg[1]);
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}catch(IllegalArgumentException e){
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err("No gamemode '{0}' found.", arg[1]);
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return;
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}
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logic.reset();
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world.loadMap(result);
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logic.play();
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}else{
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Log.info("&ly&fiNo map specified, so a procedural one was generated.");
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playSectorMap();
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state.mode = mode;
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}
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logic.reset();
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world.loadMap(result);
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logic.play();
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}else{
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Log.info("&ly&fiNo map specified, so a procedural one was generated.");
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Log.info("&ly&fiNo map specified. Loading sector {0}, {1}.", Settings.getInt("sectorid"), 0);
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playSectorMap();
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}
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