Update Chinese (Taiwan) translation

This commit is contained in:
William So
2019-07-06 10:55:14 +08:00
parent d938b22729
commit 2bb99bb100

View File

@ -11,7 +11,7 @@ link.google-play.description = Google Play 商店頁面
link.wiki.description = 官方 Mindustry 維基 link.wiki.description = 官方 Mindustry 維基
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。 linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖保存到{0} screenshot = 截圖保存到{0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。
gameover = 遊戲結束 gameover = 遊戲結束
gameover.pvp = [accent]{0}[]隊獲勝! gameover.pvp = [accent]{0}[]隊獲勝!
highscore = [accent]新的高分紀錄! highscore = [accent]新的高分紀錄!
@ -41,7 +41,7 @@ addplayers = 增加/移除玩家
customgame = 自訂遊戲 customgame = 自訂遊戲
newgame = 新遊戲 newgame = 新遊戲
none = 〈沒有〉 none = 〈沒有〉
minimap = Minimap minimap = 小地圖
close = 關閉 close = 關閉
quit = 退出 quit = 退出
maps = 地圖 maps = 地圖
@ -86,7 +86,7 @@ trace = 跟隨玩家
trace.playername = 玩家名稱:[accent]{0} trace.playername = 玩家名稱:[accent]{0}
trace.ip = IP[accent]{0} trace.ip = IP[accent]{0}
trace.id = ID[accent]{0} trace.id = ID[accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = 流動客戶端:[accent]{0}
trace.modclient = 自訂客戶端:[accent]{0} trace.modclient = 自訂客戶端:[accent]{0}
invalidid = 無效的客戶端 ID請提交錯誤報告。 invalidid = 無效的客戶端 ID請提交錯誤報告。
server.bans = 封禁 server.bans = 封禁
@ -150,7 +150,7 @@ confirm = 確認
delete = 刪除 delete = 刪除
ok = 確定 ok = 確定
open = 開啟 open = 開啟
customize = Customize customize = 自訂
cancel = 取消 cancel = 取消
openlink = 開啟連結 openlink = 開啟連結
copylink = 複製連結 copylink = 複製連結
@ -167,7 +167,7 @@ loading = [accent]載入中……
saving = [accent]儲存中…… saving = [accent]儲存中……
wave = [accent]第{0}波 wave = [accent]第{0}波
wave.waiting = 將於{0}秒後抵達 wave.waiting = 將於{0}秒後抵達
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]波正在進行中
waiting = 等待中…… waiting = 等待中……
waiting.players = 等待玩家中…… waiting.players = 等待玩家中……
wave.enemies = [LIGHT_GRAY]剩下{0}敵人 wave.enemies = [LIGHT_GRAY]剩下{0}敵人
@ -181,7 +181,7 @@ map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
map.random = [accent]隨機地圖 map.random = [accent]隨機地圖
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。 map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。 map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.invalid = 地圖載入錯誤:地圖可能已經損壞。 map.invalid = 地圖載入錯誤:地圖可能已經損壞。
editor.brush = 粉刷 editor.brush = 粉刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
@ -191,8 +191,8 @@ editor.mapinfo = 地圖資訊
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.waves = 波次: editor.waves = 波次:
editor.rules = Rules: editor.rules = 規則:
editor.ingame = Edit In-Game editor.ingame = 在遊戲中編輯
waves.title = 波次 waves.title = 波次
waves.remove = 移除 waves.remove = 移除
waves.never = 〈從來沒有〉 waves.never = 〈從來沒有〉
@ -206,19 +206,19 @@ waves.edit = 編輯……
waves.copy = 複製到剪貼板 waves.copy = 複製到剪貼板
waves.load = 從剪貼板加載 waves.load = 從剪貼板加載
waves.invalid = 剪貼板中的波次無效。 waves.invalid = 剪貼板中的波次無效。
waves.copied = 已被複製。 waves.copied = 已被複製。
editor.default = [LIGHT_GRAY]〈默認〉 editor.default = [LIGHT_GRAY]〈默認〉
edit = 編輯…… edit = 編輯……
editor.name = 名稱: editor.name = 名稱:
editor.spawn = Spawn Unit editor.spawn = 重生單位
editor.removeunit = Remove Unit editor.removeunit = 移除單位
editor.teams = 隊伍 editor.teams = 隊伍
editor.elevation = 高度 editor.elevation = 高度
editor.errorload = 加載文件時出錯:\n[accent]{0} editor.errorload = 加載文件時出錯:\n[accent]{0}
editor.errorsave = 保存文件時出錯:\n[accent]{0} editor.errorsave = 保存文件時出錯:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔請使用編輯器中的「匯入地形圖像檔」按鈕。
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = 此地圖檔案無效或已損壞。
editor.errorname = 地圖沒有定義名稱。 editor.errorname = 地圖沒有定義名稱。
editor.update = 更新 editor.update = 更新
editor.randomize = 隨機化 editor.randomize = 隨機化
@ -271,8 +271,8 @@ filter.option.wall = 牆
filter.option.ore = 礦石 filter.option.ore = 礦石
filter.option.floor2 = 次要地板 filter.option.floor2 = 次要地板
filter.option.threshold2 = 次要閾 filter.option.threshold2 = 次要閾
filter.option.radius = Radius filter.option.radius = 半徑
filter.option.percentile = Percentile filter.option.percentile = 百分比
width = 寬度: width = 寬度:
height = 長度: height = 長度:
menu = 主選單 menu = 主選單
@ -292,7 +292,7 @@ abandon = 放棄
abandon.text = 此區域及其所有資源將會丟失給敵人。 abandon.text = 此區域及其所有資源將會丟失給敵人。
locked = 鎖定 locked = 鎖定
complete = [LIGHT_GRAY]完成: complete = [LIGHT_GRAY]完成:
zone.requirement = Wave {0} in zone {1} zone.requirement = {0}波於區域{1}
resume = 繼續區域:\n[LIGHT_GRAY]{0} resume = 繼續區域:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]高分:{0} bestwave = [LIGHT_GRAY]高分:{0}
launch = 發射 launch = 發射
@ -304,7 +304,7 @@ uncover = 揭露
configure = 配置裝載 configure = 配置裝載
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。 configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。 zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = 到達波次{0}\n滿足{1}區域要求。
zone.config.complete = 到達波次{0}\n裝載配置已解鎖。 zone.config.complete = 到達波次{0}\n裝載配置已解鎖。
zone.resources = 檢測到的資源: zone.resources = 檢測到的資源:
add = 新增…… add = 新增……
@ -319,15 +319,15 @@ error.mapnotfound = 找不到地圖!
error.io = 網絡輸入輸出錯誤。 error.io = 網絡輸入輸出錯誤。
error.any = 未知網絡錯誤。 error.any = 未知網絡錯誤。
zone.groundZero.name = 歸零地 zone.groundZero.name = 歸零地
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = 沙漠荒原
zone.craters.name = 隕石坑 zone.craters.name = 隕石坑
zone.frozenForest.name = 冰凍森林 zone.frozenForest.name = 冰凍森林
zone.ruinousShores.name = 毀滅性的海岸 zone.ruinousShores.name = 毀滅海岸
zone.stainedMountains.name = 染山 zone.stainedMountains.name = 染山
zone.desolateRift.name = 荒涼的裂痕 zone.desolateRift.name = 荒涼的裂痕
zone.nuclearComplex.name = 核生產綜合體 zone.nuclearComplex.name = 核生產綜合體
zone.overgrowth.name = Overgrowth zone.overgrowth.name = 增生
zone.tarFields.name = Tar Fields zone.tarFields.name = 焦油田
settings.language = 語言 settings.language = 語言
settings.reset = 重設為預設設定 settings.reset = 重設為預設設定
settings.rebind = 重新綁定 settings.rebind = 重新綁定
@ -346,16 +346,16 @@ no = 否
info.title = [accent]資訊 info.title = [accent]資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
blocks.input = Input blocks.input = 輸入
blocks.output = Output blocks.output = 輸出
blocks.booster = Booster blocks.booster = 加速器
block.unknown = [LIGHT_GRAY] block.unknown = [LIGHT_GRAY]
blocks.powercapacity = 蓄電量 blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊 blocks.powershot = 能量/射擊
blocks.targetsair = 攻擊空中目標 blocks.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面 blocks.targetsground = 攻擊地面
blocks.itemsmoved = 移動速度 blocks.itemsmoved = 移動速度
blocks.launchtime = Time Between Launches blocks.launchtime = 發射之間的時間
blocks.shootrange = 範圍 blocks.shootrange = 範圍
blocks.size = 尺寸 blocks.size = 尺寸
blocks.liquidcapacity = 液體容量 blocks.liquidcapacity = 液體容量
@ -363,17 +363,17 @@ blocks.powerrange = 輸出範圍
blocks.poweruse = 能量使用 blocks.poweruse = 能量使用
blocks.powerdamage = 能量/傷害 blocks.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量 blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基本能量生 blocks.basepowergeneration = 基本能量生
blocks.productiontime = Production Time blocks.productiontime = 生產時間
blocks.repairtime = Block Full Repair Time blocks.repairtime = 方塊完全修復時間
blocks.speedincrease = Speed Increase blocks.speedincrease = 速度提升
blocks.range = Range blocks.range = 範圍
blocks.drilltier = 可鑽取礦物 blocks.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度 blocks.drillspeed = 基本鑽取速度
blocks.boosteffect = Boost Effect blocks.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位 blocks.maxunits = 最大活躍單位
blocks.health = 耐久度 blocks.health = 耐久度
blocks.buildtime = Build Time blocks.buildtime = 建設時間
blocks.inaccuracy = 誤差 blocks.inaccuracy = 誤差
blocks.shots = 射擊數 blocks.shots = 射擊數
blocks.reload = 重裝彈藥 blocks.reload = 重裝彈藥
@ -381,7 +381,7 @@ blocks.ammo = 彈藥
bar.drillspeed = 鑽頭速度:{0}/秒 bar.drillspeed = 鑽頭速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.powerbalance = 能量變化:{0} bar.powerbalance = 能量變化:{0}
bar.poweramount = Power: {0} bar.poweramount = 能量:{0}
bar.poweroutput = 能量輸出:{0} bar.poweroutput = 能量輸出:{0}
bar.items = 物品:{0} bar.items = 物品:{0}
bar.liquid = 液體 bar.liquid = 液體
@ -389,17 +389,17 @@ bar.heat = 熱
bar.power = 能量 bar.power = 能量
bar.progress = 建造進度 bar.progress = 建造進度
bar.spawned = 單位:{0}/{1} bar.spawned = 單位:{0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]燃燒
bullet.homing = [stat]homing bullet.homing = [stat]追踪
bullet.shock = [stat]shock bullet.shock = [stat]休克
bullet.frag = [stat]frag bullet.frag = [stat]碎片
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray]擊退
bullet.freezing = [stat]freezing bullet.freezing = [stat]冷凍
bullet.tarred = [stat]tarred bullet.tarred = [stat]焦油
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]×重裝
unit.blocks = 方塊 unit.blocks = 方塊
unit.powersecond = 能量單位/秒 unit.powersecond = 能量單位/秒
unit.liquidsecond = 液體單位/秒 unit.liquidsecond = 液體單位/秒
@ -408,8 +408,8 @@ unit.liquidunits = 液體單位
unit.powerunits = 能量單位 unit.powerunits = 能量單位
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
unit.persecond = /sec unit.persecond = /
unit.timesspeed = x speed unit.timesspeed = ×速度
unit.percent = % unit.percent = %
unit.items = 物品 unit.items = 物品
category.general = 一般 category.general = 一般
@ -419,11 +419,11 @@ category.items = 物品
category.crafting = 合成 category.crafting = 合成
category.shooting = 射擊 category.shooting = 射擊
category.optional = 可選的強化 category.optional = 可選的強化
setting.landscape.name = Lock Landscape setting.landscape.name = 鎖定景觀
setting.shadows.name = Shadows setting.shadows.name = 陰影
setting.linear.name = Linear Filtering setting.linear.name = 線性過濾
setting.animatedwater.name = 動畫水 setting.animatedwater.name = 動畫水
setting.animatedshields.name = Animated Shields setting.animatedshields.name = 動畫力牆
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[] setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
setting.indicators.name = 盟友指標 setting.indicators.name = 盟友指標
setting.autotarget.name = 自動射擊 setting.autotarget.name = 自動射擊
@ -443,19 +443,19 @@ setting.sensitivity.name = 控制器靈敏度
setting.saveinterval.name = 自動存檔間隔 setting.saveinterval.name = 自動存檔間隔
setting.seconds = {0}秒 setting.seconds = {0}秒
setting.fullscreen.name = 全螢幕 setting.fullscreen.name = 全螢幕
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟)
setting.fps.name = 顯示FPS setting.fps.name = 顯示FPS
setting.vsync.name = 垂直同步 setting.vsync.name = 垂直同步
setting.lasers.name = 顯示雷射光束 setting.lasers.name = 顯示雷射光束
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
setting.minimap.name = 顯示小地圖 setting.minimap.name = 顯示小地圖
setting.musicvol.name = 音樂音量 setting.musicvol.name = 音樂音量
setting.mutemusic.name = 靜音 setting.mutemusic.name = 靜音
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音 setting.mutesound.name = 靜音
setting.crashreport.name = 發送匿名崩潰報告 setting.crashreport.name = 發送匿名崩潰報告
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = 聊天框不透明度
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = 在遊戲中顯示聊天框
keybind.title = 重新綁定按鍵 keybind.title = 重新綁定按鍵
category.general.name = 一般 category.general.name = 一般
category.view.name = 查看 category.view.name = 查看
@ -480,7 +480,7 @@ keybind.zoom_hold.name = 按住縮放
keybind.zoom.name = 縮放 keybind.zoom.name = 縮放
keybind.menu.name = 主選單 keybind.menu.name = 主選單
keybind.pause.name = 暫停遊戲 keybind.pause.name = 暫停遊戲
keybind.minimap.name = Minimap keybind.minimap.name = 小地圖
keybind.dash.name = 衝刺 keybind.dash.name = 衝刺
keybind.chat.name = 聊天 keybind.chat.name = 聊天
keybind.player_list.name = 玩家列表 keybind.player_list.name = 玩家列表
@ -501,32 +501,32 @@ mode.pvp.name = 對戰
mode.pvp.description = 和其他玩家鬥爭。 mode.pvp.description = 和其他玩家鬥爭。
mode.attack.name = 攻擊 mode.attack.name = 攻擊
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。 mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
mode.custom = Custom Rules mode.custom = 自訂規則
rules.infiniteresources = Infinite Resources rules.infiniteresources = 無限資源
rules.wavetimer = Wave Timer rules.wavetimer = 波次時間
rules.waves = Waves rules.waves = 波次
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = 電腦無限資源
rules.unitdrops = Unit Drops rules.unitdrops = 單位掉落
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = 單位建設速度倍數
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = 單位耐久度倍數
rules.playerhealthmultiplier = Player Health Multiplier rules.playerhealthmultiplier = 玩家耐久度倍數
rules.playerdamagemultiplier = Player Damage Multiplier rules.playerdamagemultiplier = 玩家傷害倍數
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = 單位傷害倍數
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = 敵人核心無建設半徑︰[LIGHT_GRAY](格)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = 重生時間︰[LIGHT_GRAY](秒)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) rules.wavespacing = 波次間距︰[LIGHT_GRAY](秒)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = 建設成本倍數
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = 建設速度倍數
rules.waitForWaveToEnd = Waves wait for enemies rules.waitForWaveToEnd = 等待所有敵人毀滅才開始波次
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) rules.dropzoneradius = 掉落區半徑:[LIGHT_GRAY](格)
rules.respawns = Max respawns per wave rules.respawns = 每波次最多重生次數
rules.limitedRespawns = Limit Respawns rules.limitedRespawns = 限制重生
rules.title.waves = Waves rules.title.waves = 波次
rules.title.respawns = Respawns rules.title.respawns = 重生
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = 資源與建築
rules.title.player = Players rules.title.player = 玩家
rules.title.enemy = Enemies rules.title.enemy = 敵人
rules.title.unit = Units rules.title.unit = 單位
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液體 content.liquid.name = 液體
content.unit.name = 機組 content.unit.name = 機組
@ -536,7 +536,7 @@ item.copper.name = 銅
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。 item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
item.lead.name = item.lead.name =
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。 item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
item.coal.name = item.coal.name =
item.coal.description = 一種常見並容易獲得的燃料。 item.coal.description = 一種常見並容易獲得的燃料。
item.graphite.name = 石墨 item.graphite.name = 石墨
item.titanium.name = item.titanium.name =
@ -575,7 +575,7 @@ mech.delta-mech.name = 德爾塔
mech.delta-mech.weapon = 電弧生成機 mech.delta-mech.weapon = 電弧生成機
mech.delta-mech.ability = 放電 mech.delta-mech.ability = 放電
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。 mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
mech.tau-mech.name = Tau機甲 mech.tau-mech.name = 牛頭機甲
mech.tau-mech.weapon = 重構激光 mech.tau-mech.weapon = 重構激光
mech.tau-mech.ability = 修复陣 mech.tau-mech.ability = 修复陣
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。 mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
@ -613,9 +613,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.grass.name = block.grass.name =
block.salt.name = block.salt.name =
block.saltrocks.name = Salt Rocks block.saltrocks.name = 鹽岩
block.pebbles.name = Pebbles block.pebbles.name = 卵石
block.tendrils.name = Tendrils block.tendrils.name = 卷鬚
block.sandrocks.name = 沙岩 block.sandrocks.name = 沙岩
block.spore-pine.name = 孢子鬆 block.spore-pine.name = 孢子鬆
block.sporerocks.name = 孢子岩 block.sporerocks.name = 孢子岩
@ -624,7 +624,7 @@ block.snowrock.name = 雪巖
block.shale.name = 頁岩 block.shale.name = 頁岩
block.shale-boulder.name = 頁岩巨石 block.shale-boulder.name = 頁岩巨石
block.moss.name = 苔蘚 block.moss.name = 苔蘚
block.shrubs.name = Shrubs block.shrubs.name = 灌木
block.spore-moss.name = 孢子苔蘚 block.spore-moss.name = 孢子苔蘚
block.shalerocks.name = 頁岩岩石 block.shalerocks.name = 頁岩岩石
block.scrap-wall.name = 廢牆 block.scrap-wall.name = 廢牆
@ -662,21 +662,21 @@ block.icerocks.name = 冰岩
block.snowrocks.name = 雪巖 block.snowrocks.name = 雪巖
block.dunerocks.name = 沙丘岩 block.dunerocks.name = 沙丘岩
block.pine.name = 松樹 block.pine.name = 松樹
block.white-tree-dead.name = 白樹死了 block.white-tree-dead.name = 死了的白樹
block.white-tree.name = 白樹 block.white-tree.name = 白樹
block.spore-cluster.name = 孢子簇 block.spore-cluster.name = 孢子簇
block.metal-floor.name = 金屬地板 block.metal-floor.name = 金屬地板
block.metal-floor-2.name = 金屬地板 block.metal-floor-2.name = 金屬地板 2
block.metal-floor-3.name = 金屬地板 block.metal-floor-3.name = 金屬地板 3
block.metal-floor-5.name = 金屬地板 block.metal-floor-5.name = 金屬地板 5
block.metal-floor-damaged.name = 金屬地板損壞 block.metal-floor-damaged.name = 損壞的金屬地板
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = 黑面板 1
block.dark-panel-2.name = Dark Panel 2 block.dark-panel-2.name = 黑面板 2
block.dark-panel-3.name = Dark Panel 3 block.dark-panel-3.name = 黑面板 3
block.dark-panel-4.name = Dark Panel 4 block.dark-panel-4.name = 黑面板 4
block.dark-panel-5.name = Dark Panel 5 block.dark-panel-5.name = 黑面板 5
block.dark-panel-6.name = Dark Panel 6 block.dark-panel-6.name = 黑面板 6
block.dark-metal.name = Dark Metal block.dark-metal.name = 黑金屬
block.ignarock.name = 火成岩 block.ignarock.name = 火成岩
block.hotrock.name = 熱岩 block.hotrock.name = 熱岩
block.magmarock.name = 岩漿岩 block.magmarock.name = 岩漿岩
@ -713,7 +713,7 @@ block.melter.name = 熔爐
block.incinerator.name = 焚化爐 block.incinerator.name = 焚化爐
block.spore-press.name = 孢子壓縮機 block.spore-press.name = 孢子壓縮機
block.separator.name = 分離機 block.separator.name = 分離機
block.coal-centrifuge.name = Coal Centrifuge block.coal-centrifuge.name = 煤炭離心機
block.power-node.name = 能量節點 block.power-node.name = 能量節點
block.power-node-large.name = 大型能量節點 block.power-node-large.name = 大型能量節點
block.surge-tower.name = 波動塔 block.surge-tower.name = 波動塔
@ -728,13 +728,13 @@ block.pneumatic-drill.name = 氣動鑽頭
block.laser-drill.name = 激光鑽頭 block.laser-drill.name = 激光鑽頭
block.water-extractor.name = 水提取器 block.water-extractor.name = 水提取器
block.cultivator.name = 耕種機 block.cultivator.name = 耕種機
block.dart-mech-pad.name = Dart Mech Pad block.dart-mech-pad.name = 鏢船機甲墊
block.delta-mech-pad.name = 德爾塔機甲墊 block.delta-mech-pad.name = 德爾塔機甲墊
block.javelin-ship-pad.name = 標槍機甲墊 block.javelin-ship-pad.name = 標槍機甲墊
block.trident-ship-pad.name = 三叉船墊 block.trident-ship-pad.name = 三叉船墊
block.glaive-ship-pad.name = 長柄船墊 block.glaive-ship-pad.name = 長柄船墊
block.omega-mech-pad.name = 奧米伽機甲墊 block.omega-mech-pad.name = 奧米伽機甲墊
block.tau-mech-pad.name = Tau機甲墊 block.tau-mech-pad.name = 牛頭機甲墊
block.conduit.name = 管線 block.conduit.name = 管線
block.mechanical-pump.name = 機械泵 block.mechanical-pump.name = 機械泵
block.item-source.name = 物品源 block.item-source.name = 物品源
@ -779,7 +779,7 @@ block.blast-drill.name = 爆破鑽頭
block.thermal-pump.name = 熱能泵 block.thermal-pump.name = 熱能泵
block.thermal-generator.name = 熱能發電機 block.thermal-generator.name = 熱能發電機
block.alloy-smelter.name = 合金冶煉廠 block.alloy-smelter.name = 合金冶煉廠
block.mender.name = Mender block.mender.name = 修理方塊
block.mend-projector.name = 修理投影器 block.mend-projector.name = 修理投影器
block.surge-wall.name = 波動牆 block.surge-wall.name = 波動牆
block.surge-wall-large.name = 大型波動牆 block.surge-wall-large.name = 大型波動牆
@ -795,7 +795,7 @@ block.meltdown.name = 熔毀炮
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 發射台 block.launch-pad.name = 發射台
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。 block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = 大型發射台
team.blue.name = team.blue.name =
team.red.name = team.red.name =
team.orange.name = team.orange.name =