mirror of
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Update Chinese (Taiwan) translation
This commit is contained in:
@ -11,7 +11,7 @@ link.google-play.description = Google Play 商店頁面
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link.wiki.description = 官方 Mindustry 維基
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linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
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screenshot = 截圖保存到{0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。
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gameover = 遊戲結束
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gameover.pvp = [accent]{0}[]隊獲勝!
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highscore = [accent]新的高分紀錄!
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@ -41,7 +41,7 @@ addplayers = 增加/移除玩家
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customgame = 自訂遊戲
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newgame = 新遊戲
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none = 〈沒有〉
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minimap = Minimap
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minimap = 小地圖
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close = 關閉
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quit = 退出
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maps = 地圖
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@ -86,7 +86,7 @@ trace = 跟隨玩家
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trace.playername = 玩家名稱:[accent]{0}
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trace.ip = IP:[accent]{0}
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trace.id = ID:[accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.mobile = 流動客戶端:[accent]{0}
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trace.modclient = 自訂客戶端:[accent]{0}
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invalidid = 無效的客戶端 ID!請提交錯誤報告。
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server.bans = 封禁
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@ -150,7 +150,7 @@ confirm = 確認
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delete = 刪除
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ok = 確定
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open = 開啟
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customize = Customize
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customize = 自訂
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cancel = 取消
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openlink = 開啟連結
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copylink = 複製連結
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@ -167,7 +167,7 @@ loading = [accent]載入中……
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saving = [accent]儲存中……
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wave = [accent]第{0}波
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wave.waiting = 將於{0}秒後抵達
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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wave.waveInProgress = [LIGHT_GRAY]波正在進行中
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waiting = 等待中……
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waiting.players = 等待玩家中……
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wave.enemies = [LIGHT_GRAY]剩下{0}敵人
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@ -181,7 +181,7 @@ map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
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map.random = [accent]隨機地圖
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map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
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map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
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map.invalid = 地圖載入錯誤:地圖可能已經損壞。
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editor.brush = 粉刷
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editor.openin = 在編輯器中開啟
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@ -191,8 +191,8 @@ editor.mapinfo = 地圖資訊
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editor.author = 作者:
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editor.description = 描述:
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editor.waves = 波次:
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editor.rules = Rules:
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editor.ingame = Edit In-Game
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editor.rules = 規則:
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editor.ingame = 在遊戲中編輯
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waves.title = 波次
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waves.remove = 移除
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waves.never = 〈從來沒有〉
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@ -206,19 +206,19 @@ waves.edit = 編輯……
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waves.copy = 複製到剪貼板
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waves.load = 從剪貼板加載
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waves.invalid = 剪貼板中的波次無效。
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waves.copied = 波浪已被複製。
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waves.copied = 波次已被複製。
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editor.default = [LIGHT_GRAY]〈默認〉
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edit = 編輯……
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editor.name = 名稱:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.spawn = 重生單位
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editor.removeunit = 移除單位
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editor.teams = 隊伍
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editor.elevation = 高度
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editor.errorload = 加載文件時出錯:\n[accent]{0}
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editor.errorsave = 保存文件時出錯:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
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editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
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editor.errorheader = 此地圖檔案無效或已損壞。
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editor.errorname = 地圖沒有定義名稱。
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editor.update = 更新
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editor.randomize = 隨機化
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@ -271,8 +271,8 @@ filter.option.wall = 牆
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filter.option.ore = 礦石
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filter.option.floor2 = 次要地板
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filter.option.threshold2 = 次要閾
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.radius = 半徑
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filter.option.percentile = 百分比
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width = 寬度:
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height = 長度:
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menu = 主選單
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@ -292,7 +292,7 @@ abandon = 放棄
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abandon.text = 此區域及其所有資源將會丟失給敵人。
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locked = 鎖定
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complete = [LIGHT_GRAY]完成:
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zone.requirement = Wave {0} in zone {1}
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zone.requirement = {0}波於區域{1}
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resume = 繼續區域:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]高分:{0}
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launch = 發射
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@ -304,7 +304,7 @@ uncover = 揭露
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configure = 配置裝載
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configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
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zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
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zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
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zone.resources = 檢測到的資源:
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add = 新增……
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@ -319,15 +319,15 @@ error.mapnotfound = 找不到地圖!
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error.io = 網絡輸入輸出錯誤。
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error.any = 未知網絡錯誤。
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zone.groundZero.name = 歸零地
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zone.desertWastes.name = Desert Wastes
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zone.desertWastes.name = 沙漠荒原
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zone.craters.name = 隕石坑
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zone.frozenForest.name = 冰凍森林
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zone.ruinousShores.name = 毀滅性的海岸
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zone.ruinousShores.name = 毀滅海岸
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zone.stainedMountains.name = 染山
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zone.desolateRift.name = 荒涼的裂痕
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zone.nuclearComplex.name = 核生產綜合體
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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zone.overgrowth.name = 增生
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zone.tarFields.name = 焦油田
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settings.language = 語言
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settings.reset = 重設為預設設定
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settings.rebind = 重新綁定
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@ -346,16 +346,16 @@ no = 否
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info.title = [accent]資訊
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error.title = [crimson]發生錯誤
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error.crashtitle = 發生錯誤
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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blocks.input = 輸入
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blocks.output = 輸出
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blocks.booster = 加速器
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = 蓄電量
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blocks.powershot = 能量/射擊
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blocks.targetsair = 攻擊空中目標
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blocks.targetsground = 攻擊地面
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blocks.itemsmoved = 移動速度
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blocks.launchtime = Time Between Launches
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blocks.launchtime = 發射之間的時間
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blocks.shootrange = 範圍
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blocks.size = 尺寸
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blocks.liquidcapacity = 液體容量
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@ -363,17 +363,17 @@ blocks.powerrange = 輸出範圍
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blocks.poweruse = 能量使用
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blocks.powerdamage = 能量/傷害
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blocks.itemcapacity = 物品容量
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blocks.basepowergeneration = 基本能量生产
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.basepowergeneration = 基本能量生產
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blocks.productiontime = 生產時間
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blocks.repairtime = 方塊完全修復時間
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blocks.speedincrease = 速度提升
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blocks.range = 範圍
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blocks.drilltier = 可鑽取礦物
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blocks.drillspeed = 基本鑽取速度
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blocks.boosteffect = Boost Effect
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blocks.boosteffect = 提升效應
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blocks.maxunits = 最大活躍單位
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blocks.health = 耐久度
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blocks.buildtime = Build Time
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blocks.buildtime = 建設時間
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blocks.inaccuracy = 誤差
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blocks.shots = 射擊數
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blocks.reload = 重裝彈藥
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@ -381,7 +381,7 @@ blocks.ammo = 彈藥
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bar.drillspeed = 鑽頭速度:{0}/秒
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bar.efficiency = 效率:{0}%
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bar.powerbalance = 能量變化:{0}
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bar.poweramount = Power: {0}
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bar.poweramount = 能量:{0}
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bar.poweroutput = 能量輸出:{0}
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bar.items = 物品:{0}
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bar.liquid = 液體
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@ -389,17 +389,17 @@ bar.heat = 熱
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bar.power = 能量
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bar.progress = 建造進度
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bar.spawned = 單位:{0}/{1}
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.shock = [stat]shock
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bullet.frag = [stat]frag
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x reload
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bullet.damage = [stat]{0}[lightgray]傷害
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bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃燒
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bullet.homing = [stat]追踪
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bullet.shock = [stat]休克
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bullet.frag = [stat]碎片
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bullet.knockback = [stat]{0}[lightgray]擊退
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bullet.freezing = [stat]冷凍
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bullet.tarred = [stat]焦油
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bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
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bullet.reload = [stat]{0}[lightgray]×重裝
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unit.blocks = 方塊
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unit.powersecond = 能量單位/秒
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unit.liquidsecond = 液體單位/秒
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@ -408,8 +408,8 @@ unit.liquidunits = 液體單位
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unit.powerunits = 能量單位
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unit.degrees = 度
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unit.seconds = 秒
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unit.persecond = /sec
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unit.timesspeed = x speed
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unit.persecond = /秒
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unit.timesspeed = ×速度
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unit.percent = %
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unit.items = 物品
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category.general = 一般
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@ -419,11 +419,11 @@ category.items = 物品
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category.crafting = 合成
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category.shooting = 射擊
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category.optional = 可選的強化
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.linear.name = Linear Filtering
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setting.landscape.name = 鎖定景觀
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setting.shadows.name = 陰影
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setting.linear.name = 線性過濾
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setting.animatedwater.name = 動畫水
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setting.animatedshields.name = Animated Shields
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setting.animatedshields.name = 動畫力牆
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setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
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setting.indicators.name = 盟友指標
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setting.autotarget.name = 自動射擊
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@ -443,19 +443,19 @@ setting.sensitivity.name = 控制器靈敏度
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setting.saveinterval.name = 自動存檔間隔
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setting.seconds = {0}秒
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setting.fullscreen.name = 全螢幕
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setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟)
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setting.fps.name = 顯示FPS
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setting.vsync.name = 垂直同步
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setting.lasers.name = 顯示雷射光束
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
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setting.minimap.name = 顯示小地圖
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setting.musicvol.name = 音樂音量
|
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setting.mutemusic.name = 靜音
|
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setting.sfxvol.name = 音效音量
|
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setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.chatopacity.name = Chat Opacity
|
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setting.playerchat.name = Display In-Game Chat
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
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keybind.title = 重新綁定按鍵
|
||||
category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
@ -480,7 +480,7 @@ keybind.zoom_hold.name = 按住縮放
|
||||
keybind.zoom.name = 縮放
|
||||
keybind.menu.name = 主選單
|
||||
keybind.pause.name = 暫停遊戲
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.minimap.name = 小地圖
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@ -501,32 +501,32 @@ mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
mode.custom = 自訂規則
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.unitdrops = 單位掉落
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
||||
rules.unithealthmultiplier = 單位耐久度倍數
|
||||
rules.playerhealthmultiplier = 玩家耐久度倍數
|
||||
rules.playerdamagemultiplier = 玩家傷害倍數
|
||||
rules.unitdamagemultiplier = 單位傷害倍數
|
||||
rules.enemycorebuildradius = 敵人核心無建設半徑︰[LIGHT_GRAY](格)
|
||||
rules.respawntime = 重生時間︰[LIGHT_GRAY](秒)
|
||||
rules.wavespacing = 波次間距︰[LIGHT_GRAY](秒)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始波次
|
||||
rules.dropzoneradius = 掉落區半徑:[LIGHT_GRAY](格)
|
||||
rules.respawns = 每波次最多重生次數
|
||||
rules.limitedRespawns = 限制重生
|
||||
rules.title.waves = 波次
|
||||
rules.title.respawns = 重生
|
||||
rules.title.resourcesbuilding = 資源與建築
|
||||
rules.title.player = 玩家
|
||||
rules.title.enemy = 敵人
|
||||
rules.title.unit = 單位
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@ -536,7 +536,7 @@ item.copper.name = 銅
|
||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||
item.lead.name = 鉛
|
||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||
item.coal.name = 煤
|
||||
item.coal.name = 煤炭
|
||||
item.coal.description = 一種常見並容易獲得的燃料。
|
||||
item.graphite.name = 石墨
|
||||
item.titanium.name = 鈦
|
||||
@ -575,7 +575,7 @@ mech.delta-mech.name = 德爾塔
|
||||
mech.delta-mech.weapon = 電弧生成機
|
||||
mech.delta-mech.ability = 放電
|
||||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||||
mech.tau-mech.name = Tau機甲
|
||||
mech.tau-mech.name = 牛頭機甲
|
||||
mech.tau-mech.weapon = 重構激光
|
||||
mech.tau-mech.ability = 修复陣
|
||||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||||
@ -613,9 +613,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 鹽
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.saltrocks.name = 鹽岩
|
||||
block.pebbles.name = 卵石
|
||||
block.tendrils.name = 卷鬚
|
||||
block.sandrocks.name = 沙岩
|
||||
block.spore-pine.name = 孢子鬆
|
||||
block.sporerocks.name = 孢子岩
|
||||
@ -624,7 +624,7 @@ block.snowrock.name = 雪巖
|
||||
block.shale.name = 頁岩
|
||||
block.shale-boulder.name = 頁岩巨石
|
||||
block.moss.name = 苔蘚
|
||||
block.shrubs.name = Shrubs
|
||||
block.shrubs.name = 灌木
|
||||
block.spore-moss.name = 孢子苔蘚
|
||||
block.shalerocks.name = 頁岩岩石
|
||||
block.scrap-wall.name = 廢牆
|
||||
@ -662,21 +662,21 @@ block.icerocks.name = 冰岩
|
||||
block.snowrocks.name = 雪巖
|
||||
block.dunerocks.name = 沙丘岩
|
||||
block.pine.name = 松樹
|
||||
block.white-tree-dead.name = 白樹死了
|
||||
block.white-tree-dead.name = 死了的白樹
|
||||
block.white-tree.name = 白樹
|
||||
block.spore-cluster.name = 孢子簇
|
||||
block.metal-floor.name = 金屬地板
|
||||
block.metal-floor-2.name = 金屬地板二
|
||||
block.metal-floor-3.name = 金屬地板三
|
||||
block.metal-floor-5.name = 金屬地板五
|
||||
block.metal-floor-damaged.name = 金屬地板損壞
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.metal-floor-2.name = 金屬地板 2
|
||||
block.metal-floor-3.name = 金屬地板 3
|
||||
block.metal-floor-5.name = 金屬地板 5
|
||||
block.metal-floor-damaged.name = 損壞的金屬地板
|
||||
block.dark-panel-1.name = 黑面板 1
|
||||
block.dark-panel-2.name = 黑面板 2
|
||||
block.dark-panel-3.name = 黑面板 3
|
||||
block.dark-panel-4.name = 黑面板 4
|
||||
block.dark-panel-5.name = 黑面板 5
|
||||
block.dark-panel-6.name = 黑面板 6
|
||||
block.dark-metal.name = 黑金屬
|
||||
block.ignarock.name = 火成岩
|
||||
block.hotrock.name = 熱岩
|
||||
block.magmarock.name = 岩漿岩
|
||||
@ -713,7 +713,7 @@ block.melter.name = 熔爐
|
||||
block.incinerator.name = 焚化爐
|
||||
block.spore-press.name = 孢子壓縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.coal-centrifuge.name = 煤炭離心機
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = 波動塔
|
||||
@ -728,13 +728,13 @@ block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.dart-mech-pad.name = 鏢船機甲墊
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
block.glaive-ship-pad.name = 長柄船墊
|
||||
block.omega-mech-pad.name = 奧米伽機甲墊
|
||||
block.tau-mech-pad.name = Tau機甲墊
|
||||
block.tau-mech-pad.name = 牛頭機甲墊
|
||||
block.conduit.name = 管線
|
||||
block.mechanical-pump.name = 機械泵
|
||||
block.item-source.name = 物品源
|
||||
@ -779,7 +779,7 @@ block.blast-drill.name = 爆破鑽頭
|
||||
block.thermal-pump.name = 熱能泵
|
||||
block.thermal-generator.name = 熱能發電機
|
||||
block.alloy-smelter.name = 合金冶煉廠
|
||||
block.mender.name = Mender
|
||||
block.mender.name = 修理方塊
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波動牆
|
||||
block.surge-wall-large.name = 大型波動牆
|
||||
@ -795,7 +795,7 @@ block.meltdown.name = 熔毀炮
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 發射台
|
||||
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad-large.name = 大型發射台
|
||||
team.blue.name = 藍
|
||||
team.red.name = 紅
|
||||
team.orange.name = 橙
|
||||
|
Reference in New Issue
Block a user