mirror of
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Automatic bundle update
This commit is contained in:
parent
bac6f7cfa9
commit
304b62f0d5
@ -576,6 +576,7 @@ filter.clear = Ачысціць
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filter.option.ignore = Ігнараваць
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filter.scatter = Сеяцель
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filter.terrain = Ландшафт
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filter.logic = Logic
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filter.option.scale = Маштаб фільтра
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filter.option.chance = Шанец
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filter.option.mag = Сіла прымянення
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@ -598,6 +599,8 @@ filter.option.floor2 = Другая паверхню
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filter.option.threshold2 = Другасны гранічны парог
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filter.option.radius = Радыус
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filter.option.percentile = Процентль
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -582,6 +582,7 @@ filter.clear = Изчисти
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filter.option.ignore = Игнорирай
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filter.scatter = Разпръскване
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filter.terrain = Терен
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filter.logic = Logic
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filter.option.scale = Мащаб
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filter.option.chance = Вероятност
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filter.option.mag = Магнитут
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@ -604,6 +605,8 @@ filter.option.floor2 = Втори под
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filter.option.threshold2 = Втори праг
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filter.option.radius = Радиус
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filter.option.percentile = Перцентил
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -584,6 +584,7 @@ filter.clear = Neteja
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filter.option.ignore = Ignora
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filter.scatter = Dispersió
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filter.terrain = Terreny
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filter.logic = Logic
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filter.option.scale = Escala
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filter.option.chance = Probabilitat
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@ -607,6 +608,8 @@ filter.option.floor2 = Terra secundari
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filter.option.threshold2 = Llindar secundari
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filter.option.radius = Radi
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -583,6 +583,7 @@ filter.clear = Vyčistit
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filter.option.ignore = Ignorovat
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filter.scatter = Rozptýlení
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filter.terrain = Terén
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filter.logic = Logic
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filter.option.scale = Měřítko
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filter.option.chance = Náhoda
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@ -606,6 +607,8 @@ filter.option.floor2 = Druhotný povrch
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filter.option.threshold2 = Druhotný práh
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filter.option.radius = Poloměr
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -577,6 +577,7 @@ filter.clear = Ryd
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filter.option.ignore = Ignorer
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filter.scatter = Spreder
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filter.terrain = Terræn
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filter.logic = Logic
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filter.option.scale = Skaler
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filter.option.chance = Chance
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filter.option.mag = Størrelse
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@ -599,6 +600,8 @@ filter.option.floor2 = Sekundært gulv
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filter.option.threshold2 = Sekundær terskel
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filter.option.radius = Radius
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -587,6 +587,7 @@ filter.clear = Löschen
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filter.option.ignore = Ignorieren
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filter.scatter = Streuen
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filter.terrain = Landschaft
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filter.logic = Logic
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filter.option.scale = Skalierung
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filter.option.chance = Wahrscheinlichkeit
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@ -610,6 +611,8 @@ filter.option.floor2 = Sekundärer Boden
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filter.option.threshold2 = Sekundärer Grenzwert
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filter.option.radius = Radius
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filter.option.percentile = Perzentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -584,6 +584,7 @@ filter.clear = Despejar
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filter.option.ignore = Ignorar
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filter.scatter = Dispersión
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filter.terrain = Terreno
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filter.logic = Logic
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filter.option.scale = Escala
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filter.option.chance = Probabilidad
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@ -607,6 +608,8 @@ filter.option.floor2 = Terreno secundario
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filter.option.threshold2 = Umbral secundario
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filter.option.radius = Radio
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -577,6 +577,7 @@ filter.clear = Kustutamine
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filter.option.ignore = Eira
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filter.scatter = Puistamine
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filter.terrain = Maastik
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filter.logic = Logic
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filter.option.scale = Ulatus
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filter.option.chance = Tõenäosus
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filter.option.mag = Suurusjärk
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@ -599,6 +600,8 @@ filter.option.floor2 = Teine põrand
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filter.option.threshold2 = Teine lävi
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filter.option.radius = Raadius
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filter.option.percentile = Protsentiil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -579,6 +579,7 @@ filter.clear = Garbitu
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filter.option.ignore = Ezikusi
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filter.scatter = Sakabanaketa
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filter.terrain = Lursaila
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filter.logic = Logic
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filter.option.scale = Eskala
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filter.option.chance = Zoria
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filter.option.mag = Magnitudea
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@ -601,6 +602,8 @@ filter.option.floor2 = Bigarren zorua
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filter.option.threshold2 = Bigarren atalasea
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filter.option.radius = Erradioa
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filter.option.percentile = Pertzentila
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -577,6 +577,7 @@ filter.clear = Selkeä
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filter.option.ignore = Ohitta
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filter.scatter = Hajauta
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filter.terrain = Maasto
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filter.logic = Logic
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filter.option.scale = Mittakaava
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filter.option.chance = Mahdollisuus
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filter.option.mag = Suuruus
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@ -599,6 +600,8 @@ filter.option.floor2 = Toinen lattia
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filter.option.threshold2 = Toissijainen raja-arvo
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filter.option.radius = Säde
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filter.option.percentile = Prosentti
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -577,6 +577,7 @@ filter.clear = Clear
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filter.option.ignore = Ignore
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.logic = Logic
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -590,6 +590,7 @@ filter.clear = Effacer
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filter.option.ignore = Ignorer
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filter.scatter = Disperser
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filter.terrain = Terrain
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filter.logic = Logic
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filter.option.scale = Échelle
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filter.option.chance = Chance
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@ -613,6 +614,8 @@ filter.option.floor2 = Sol secondaire
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filter.option.threshold2 = Seuil secondaire
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filter.option.radius = Rayon
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filter.option.percentile = Pourcentage
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -590,6 +590,7 @@ filter.clear = Törlés
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filter.option.ignore = Elutasítás
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filter.scatter = Szétszórás
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filter.terrain = Domborzat
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filter.logic = Logic
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filter.option.scale = Méretezés
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filter.option.chance = Gyakoriság
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@ -613,6 +614,8 @@ filter.option.floor2 = Másodlagos talaj
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filter.option.threshold2 = Másodlagos küszöbérték
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filter.option.radius = Sugár
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filter.option.percentile = Százalék
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Itt adhatsz hozzá különböző nyelvi csomagokat a pályádhoz. A nyelvi csomagokban minden tulajdonságnak van egy neve és egy értéke. Ezeket a tulajdonságokat a világprocesszorok és a célkitűzések is használhatják a saját neveikkel. Támogatják a szövegformázást (a helyőrzőket a tényleges értékükkel helyettesítik).\n\n[cyan]Példa tulajdonság:\n[]name: [accent]időzítő[]\nvalue: [accent]Példa időzítő, hátralévő idő: {0}[]\n\n[cyan]Használat:\n[]Beállítás célkitűzés szövegeként: [accent]@időzítő\n\n[]Írd be egy világprocesszorba:\n[accent]localeprint "időzítő"\nformat time\n[gray](ahol az idő egy külön számított változó)
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locales.deletelocale = Biztos, hogy törölni akarod ezt a nyelvi csomagot?
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@ -584,6 +584,7 @@ filter.clear = Bersih
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filter.option.ignore = Biarkan
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filter.scatter = Penebaran
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filter.terrain = Lahan
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filter.logic = Logic
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filter.option.scale = Ukuran
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filter.option.chance = Kemungkinan
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@ -607,6 +608,8 @@ filter.option.floor2 = Lantai Sekunder
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filter.option.threshold2 = Ambang Sekunder
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filter.option.radius = Radius
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filter.option.percentile = Perseratus
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -580,6 +580,7 @@ filter.clear = Resetta Filtro
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filter.option.ignore = Ignora
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filter.scatter = Dispersione
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filter.terrain = Terreno
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filter.logic = Logic
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filter.option.scale = Scala
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filter.option.chance = Probabilità
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filter.option.mag = Magnitudine
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@ -602,6 +603,8 @@ filter.option.floor2 = Terreno Secondario
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filter.option.threshold2 = Soglia Secondaria
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filter.option.radius = Raggio
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filter.option.percentile = Percentuale
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -583,6 +583,7 @@ filter.clear = クリア
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filter.option.ignore = 無視
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filter.scatter = 分散
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filter.terrain = 地形
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filter.logic = Logic
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filter.option.scale = スケール
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filter.option.chance = 確率
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@ -606,6 +607,8 @@ filter.option.floor2 = 2番目の地面
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filter.option.threshold2 = 2番目の閾値
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filter.option.radius = 半径
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filter.option.percentile = パーセンタイル
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@ -583,6 +583,7 @@ filter.clear = 초기화
|
||||
filter.option.ignore = 무시
|
||||
filter.scatter = 흩뿌리기
|
||||
filter.terrain = 지형
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = 크기
|
||||
filter.option.chance = 배치 빈도
|
||||
@ -606,6 +607,8 @@ filter.option.floor2 = 2번째 타일
|
||||
filter.option.threshold2 = 2번째 경계선
|
||||
filter.option.radius = 반경
|
||||
filter.option.percentile = 백분율
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -577,6 +577,7 @@ filter.clear = Išvalyti
|
||||
filter.option.ignore = ignoruoti
|
||||
filter.scatter = Išsklaidyti
|
||||
filter.terrain = Reljefas
|
||||
filter.logic = Logic
|
||||
filter.option.scale = Mastelis
|
||||
filter.option.chance = Tikimybė
|
||||
filter.option.mag = Didumas
|
||||
@ -599,6 +600,8 @@ filter.option.floor2 = Antrasis sluoksnis
|
||||
filter.option.threshold2 = Antrasis slenkstis
|
||||
filter.option.radius = Spindulys
|
||||
filter.option.percentile = Procentilė
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -586,6 +586,7 @@ filter.clear = Verwijder
|
||||
filter.option.ignore = Negeer
|
||||
filter.scatter = Verstrooi
|
||||
filter.terrain = Terrein
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Schaal
|
||||
filter.option.chance = Verander
|
||||
@ -609,6 +610,8 @@ filter.option.floor2 = Secundaire Vloer
|
||||
filter.option.threshold2 = Secundaire Drempel
|
||||
filter.option.radius = Straal
|
||||
filter.option.percentile = percentiel
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -577,6 +577,7 @@ filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.logic = Logic
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -582,6 +582,7 @@ filter.clear = Oczyść
|
||||
filter.option.ignore = Ignoruj
|
||||
filter.scatter = Rozprosz
|
||||
filter.terrain = Teren
|
||||
filter.logic = Logic
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Szansa
|
||||
filter.option.mag = Wielkość
|
||||
@ -604,6 +605,8 @@ filter.option.floor2 = Druga Podłoga
|
||||
filter.option.threshold2 = Drugi Próg
|
||||
filter.option.radius = Zasięg
|
||||
filter.option.percentile = Procent
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -584,6 +584,7 @@ filter.clear = Excluir
|
||||
filter.option.ignore = Ignorar
|
||||
filter.scatter = Dispersão
|
||||
filter.terrain = Terreno
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Escala
|
||||
filter.option.chance = Chance
|
||||
@ -607,6 +608,8 @@ filter.option.floor2 = Chão secundário
|
||||
filter.option.threshold2 = Margem secundária
|
||||
filter.option.radius = Raio
|
||||
filter.option.percentile = Percentual
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -577,6 +577,7 @@ filter.clear = Excluir
|
||||
filter.option.ignore = Ignorar
|
||||
filter.scatter = Dispersão
|
||||
filter.terrain = Terreno
|
||||
filter.logic = Logic
|
||||
filter.option.scale = Escala
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@ -599,6 +600,8 @@ filter.option.floor2 = Chão secundário
|
||||
filter.option.threshold2 = Margem secundária
|
||||
filter.option.radius = Raio
|
||||
filter.option.percentile = Percentual
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -583,6 +583,7 @@ filter.clear = Curăță
|
||||
filter.option.ignore = Ignoră
|
||||
filter.scatter = Împrăștie
|
||||
filter.terrain = Teren
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Scară
|
||||
filter.option.chance = Șansă
|
||||
@ -606,6 +607,8 @@ filter.option.floor2 = Podea Secundară
|
||||
filter.option.threshold2 = Cantitate Secundară
|
||||
filter.option.radius = Rază
|
||||
filter.option.percentile = Procent
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -583,6 +583,7 @@ filter.clear = Очистить
|
||||
filter.option.ignore = Игнорировать
|
||||
filter.scatter = Сеятель
|
||||
filter.terrain = Ландшафт
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Масштаб фильтра
|
||||
filter.option.chance = Шанс
|
||||
@ -606,6 +607,8 @@ filter.option.floor2 = Вторая поверхность
|
||||
filter.option.threshold2 = Вторичный предельный порог
|
||||
filter.option.radius = Радиус
|
||||
filter.option.percentile = Процентиль
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -583,6 +583,7 @@ filter.clear = Očisti
|
||||
filter.option.ignore = Ignoriši
|
||||
filter.scatter = Razbaci
|
||||
filter.terrain = Teren
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Razmera
|
||||
filter.option.chance = Šansa
|
||||
@ -606,6 +607,8 @@ filter.option.floor2 = Drugi Pod
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -577,6 +577,7 @@ filter.clear = Rensa
|
||||
filter.option.ignore = Ignorera
|
||||
filter.scatter = Sprid
|
||||
filter.terrain = Terräng
|
||||
filter.logic = Logic
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Chans
|
||||
filter.option.mag = Magnitud
|
||||
@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radie
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -583,6 +583,7 @@ filter.clear = เคลียร์
|
||||
filter.option.ignore = เพิกเฉย
|
||||
filter.scatter = กระจาย
|
||||
filter.terrain = พื้นผิว
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = มาตราส่วน
|
||||
filter.option.chance = โอกาส
|
||||
@ -606,6 +607,8 @@ filter.option.floor2 = พื้นชั้นสอง
|
||||
filter.option.threshold2 = เกณฑ์ชั้นสอง
|
||||
filter.option.radius = รัศมี
|
||||
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -577,6 +577,7 @@ filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.logic = Logic
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -583,6 +583,7 @@ filter.clear = Temizle
|
||||
filter.option.ignore = Yoksay
|
||||
filter.scatter = Saç
|
||||
filter.terrain = Arazi
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Ölçek
|
||||
filter.option.chance = Şans
|
||||
@ -606,6 +607,8 @@ filter.option.floor2 = İkincil Duvar
|
||||
filter.option.threshold2 = İkincil Eşik
|
||||
filter.option.radius = Yarıçap
|
||||
filter.option.percentile = Yüzdelik
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -586,6 +586,7 @@ filter.clear = Очистити
|
||||
filter.option.ignore = Ігнорувати
|
||||
filter.scatter = Розсіювач
|
||||
filter.terrain = Ландшафт
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Масштаб фільтра
|
||||
filter.option.chance = Шанс
|
||||
@ -609,6 +610,8 @@ filter.option.floor2 = Друга поверхня
|
||||
filter.option.threshold2 = Вторинний граничний поріг
|
||||
filter.option.radius = Радіус
|
||||
filter.option.percentile = Спад
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
@ -590,6 +590,7 @@ filter.clear = Xóa
|
||||
filter.option.ignore = Phớt lờ
|
||||
filter.scatter = Phân tán
|
||||
filter.terrain = Địa hình
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Kích thước
|
||||
filter.option.chance = Tỷ lệ
|
||||
@ -613,6 +614,8 @@ filter.option.floor2 = Nền phụ
|
||||
filter.option.threshold2 = Ngưỡng phụ
|
||||
filter.option.radius = Bán kính
|
||||
filter.option.percentile = Phần trăm
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Tại đây, bạn có thể thêm gói ngôn ngữ cho ngôn ngữ cụ thể vào bản đồ của bạn. Trong gói ngôn ngữ, mỗi thuộc tính có tên và giá trị. Những thuộc tính này có thể được sử dụng bởi Bộ xử lý thế giới và Mục tiêu nhiệm vụ bằng tên của chúng. Chúng hỗ trợ định dạng văn bản (thay thế kí tự giữ chỗ bằng giá trị thực tế).\n\n[cyan]Ví dụ thuộc tính:\n[]tên: [accent]timer[]\nvalue: [accent]Bộ đếm thời gian ví dụ, thời gian còn lại: @[]\n\n[cyan]Cách dùng:\n[]Đặt làm văn bản cho Mục tiêu nhiệm vụ: [accent]@timer\n\n[]In nó trong Bộ xử lý thế giới:\n[accent]localeprint "timer"\nformat time\n[gray](với time là biến được tính toán riêng biệt)
|
||||
locales.deletelocale = Bạn có chắc muốn xóa gói ngôn ngữ này?
|
||||
|
@ -587,6 +587,7 @@ filter.clear = 替换
|
||||
filter.option.ignore = 忽略
|
||||
filter.scatter = 散布
|
||||
filter.terrain = 地图边界
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = 缩放
|
||||
filter.option.chance = 散布数量
|
||||
@ -610,6 +611,8 @@ filter.option.floor2 = 内层地形
|
||||
filter.option.threshold2 = 内层比例
|
||||
filter.option.radius = 半径
|
||||
filter.option.percentile = 百分比
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = 在这里,您可以为特定语言添加本地化语言包到您的地图中。在本地化语言包中,每个文本属性都有一个名称和一个值。这些文本属性可以由世界处理器和游戏目标使用它们的名称。它们支持文本格式化(用实际值替换占位符)。\n\n[cyan]示例文本属性:\n[]名称: [accent]timer[]值: [accent]示例计时器, 剩余时间: {0}[]\n\n[cyan]用法:\n[]将其设置为目标的文本: [accent]@timer\n\n[]在世界处理器中打印它:\n[accent]localeprint "timer"\n格式化时间\n[gray](时间是一个单独计算的变量)
|
||||
locales.deletelocale = 您确定要删除该本地化语言包吗?
|
||||
locales.applytoall = 将更改应用于所有本地化语言包
|
||||
|
@ -584,6 +584,7 @@ filter.clear = 清除
|
||||
filter.option.ignore = 忽略
|
||||
filter.scatter = 分散
|
||||
filter.terrain = 地形
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = 規模
|
||||
filter.option.chance = 機會
|
||||
@ -607,6 +608,8 @@ filter.option.floor2 = 次要地板
|
||||
filter.option.threshold2 = 次要閾值
|
||||
filter.option.radius = 半徑
|
||||
filter.option.percentile = 百分比
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
|
Loading…
Reference in New Issue
Block a user