mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-31 15:09:07 +07:00
Animated water
This commit is contained in:
@ -25,7 +25,7 @@ allprojects {
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appName = 'Mindustry'
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gdxVersion = '1.9.8'
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aiVersion = '1.8.1'
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uCoreVersion = '156dff2'
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uCoreVersion = '36de2b4'
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getVersionString = {
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String buildVersion = getBuildVersion()
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90
core/assets/shaders/water.fragment
Normal file
90
core/assets/shaders/water.fragment
Normal file
@ -0,0 +1,90 @@
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec2 camerapos;
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uniform vec2 screensize;
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uniform float time;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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float round(float num, float f){
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return float(int(num / f)) * f;
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}
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vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
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float snoise(vec2 v){
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const vec4 C = vec4(0.211324865405187, 0.366025403784439,
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-0.577350269189626, 0.024390243902439);
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vec2 i = floor(v + dot(v, C.yy) );
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vec2 x0 = v - i + dot(i, C.xx);
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vec2 i1;
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i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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vec4 x12 = x0.xyxy + C.xxzz;
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x12.xy -= i1;
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i = mod(i, 289.0);
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vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
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+ i.x + vec3(0.0, i1.x, 1.0 ));
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),
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dot(x12.zw,x12.zw)), 0.0);
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m = m*m ;
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m = m*m ;
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vec3 x = 2.0 * fract(p * C.www) - 1.0;
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vec3 h = abs(x) - 0.5;
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vec3 ox = floor(x + 0.5);
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vec3 a0 = x - ox;
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m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
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vec3 g;
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g.x = a0.x * x0.x + h.x * x0.y;
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g.yz = a0.yz * x12.xz + h.yz * x12.yw;
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return 130.0 * dot(m, g);
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}
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void main() {
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vec2 c = v_texCoord.xy;
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vec4 color = texture2D(u_texture, c);
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vec2 v = vec2(1.0/screensize.x, 1.0/screensize.y);
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ivec2 icoords = ivec2(int(c.x / v.x + camerapos.x), int(c.y / v.y + camerapos.y));
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vec2 coords = vec2(float(icoords.x), float(icoords.y));
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float stime = time / 5.0;
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float mscl = 30.0;
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float mth = 5.0;
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//if there's something actually there
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if(color.r > 0.01){
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vec4 old = color;
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color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
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color.a = 1.0;
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if(color.r < 0.01){
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color = old;
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}
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float n1 = snoise(coords / 40.0 + vec2(time) / 200.0);
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float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
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float r = (n1 + n2) * 3.0;
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if(mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
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sin(stime / 20.0 + coords.y/3.0) * 1.0 +
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sin(stime / 10.0 + coords.y/2.0) * 2.0 +
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sin(stime / 7.0 + coords.y/1.0) * 0.5 +
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sin(coords.x + coords.y) +
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sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r < mth){
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color *= 1.2;
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color.a = 1.0;
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}
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}
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gl_FragColor = color;
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}
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@ -1,7 +1,7 @@
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#Autogenerated file. Do not modify.
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#Tue Mar 13 18:52:30 EDT 2018
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#Tue Mar 13 22:34:33 EDT 2018
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version=release
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androidBuildCode=489
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androidBuildCode=491
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name=Mindustry
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code=3.4
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build=custom build
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@ -44,7 +44,7 @@ import static io.anuke.ucore.core.Core.camera;
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public class Renderer extends RendererModule{
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private final static float shieldHitDuration = 18f;
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public Surface shadowSurface, shieldSurface, indicatorSurface;
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public Surface shadowSurface, shieldSurface, indicatorSurface, waterSurface;
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private int targetscale = baseCameraScale;
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private Texture background = new Texture("sprites/background.png");
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@ -83,6 +83,7 @@ public class Renderer extends RendererModule{
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shieldSurface = Graphics.createSurface(scale);
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indicatorSurface = Graphics.createSurface(scale);
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pixelSurface = Graphics.createSurface(scale);
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waterSurface = Graphics.createSurface(scale);
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}
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public void setPixelate(boolean pixelate){
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@ -114,7 +114,7 @@ public class BlockRenderer{
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Draw.color();
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Graphics.end();
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drawCache(1, crangex, crangey);
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drawCache(DrawLayer.walls, crangex, crangey);
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Graphics.begin();
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Arrays.sort(requests.items, 0, requestidx);
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@ -165,12 +165,13 @@ public class BlockRenderer{
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//render the entire map
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if(cache == null || cache.length != chunksx || cache[0].length != chunksy){
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cache = new int[chunksx][chunksy][2];
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cache = new int[chunksx][chunksy][DrawLayer.values().length];
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for(int x = 0; x < chunksx; x++){
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for(int y = 0; y < chunksy; y++){
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cacheChunk(x, y, true);
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cacheChunk(x, y, false);
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for(DrawLayer layer : DrawLayer.values()){
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for(int x = 0; x < chunksx; x++){
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for(int y = 0; y < chunksy; y++){
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cacheChunk(x, y, layer);
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}
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}
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}
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}
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@ -182,7 +183,11 @@ public class BlockRenderer{
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int crangex = (int)(camera.viewportWidth * camera.zoom / (chunksize * tilesize))+1;
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int crangey = (int)(camera.viewportHeight * camera.zoom / (chunksize * tilesize))+1;
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drawCache(0, crangex, crangey);
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DrawLayer[] layers = DrawLayer.values();
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for(int i = 0; i < layers.length - 1; i ++) {
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drawCache(layers[i], crangex, crangey);
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}
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Graphics.begin();
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@ -224,11 +229,11 @@ public class BlockRenderer{
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}
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void drawCache(int layer, int crangex, int crangey){
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void drawCache(DrawLayer layer, int crangex, int crangey){
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Gdx.gl.glEnable(GL20.GL_BLEND);
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cbatch.setProjectionMatrix(Core.camera.combined);
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cbatch.beginDraw();
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layer.begin(cbatch);
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for(int x = -crangex; x <= crangex; x++){
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for(int y = -crangey; y <= crangey; y++){
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int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
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@ -237,14 +242,14 @@ public class BlockRenderer{
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if(!Mathf.inBounds(worldx, worldy, cache))
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continue;
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cbatch.drawCache(cache[worldx][worldy][layer]);
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cbatch.drawCache(cache[worldx][worldy][layer.ordinal()]);
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}
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}
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cbatch.endDraw();
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layer.end(cbatch);
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}
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void cacheChunk(int cx, int cy, boolean floor){
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void cacheChunk(int cx, int cy, DrawLayer layer){
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if(cbatch == null){
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createBatch();
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}
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@ -256,18 +261,21 @@ public class BlockRenderer{
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
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Tile tile = world.tile(tilex, tiley);
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if(tile == null) continue;
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if(floor){
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if(!(tile.block() instanceof StaticBlock)){
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tile.floor().draw(tile);
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}
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}else if(tile.block() instanceof StaticBlock){
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if(tile.floor().drawLayer == layer && tile.block().drawLayer != DrawLayer.walls){
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tile.floor().draw(tile);
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}else if(tile.floor().drawLayer.ordinal() < layer.ordinal() && tile.block().drawLayer != DrawLayer.walls){
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tile.floor().drawNonLayer(tile);
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}
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if(tile.block().drawLayer == layer && layer == DrawLayer.walls){
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tile.block().draw(tile);
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}
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}
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}
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Graphics.popBatch();
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cbatch.end();
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cache[cx][cy][floor ? 0 : 1] = cbatch.getLastCache();
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cache[cx][cy][layer.ordinal()] = cbatch.getLastCache();
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}
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public void clearTiles(){
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51
core/src/io/anuke/mindustry/graphics/DrawLayer.java
Normal file
51
core/src/io/anuke/mindustry/graphics/DrawLayer.java
Normal file
@ -0,0 +1,51 @@
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package io.anuke.mindustry.graphics;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.CacheBatch;
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import io.anuke.ucore.graphics.Draw;
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import static io.anuke.mindustry.Vars.renderer;
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public enum DrawLayer {
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water{
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@Override
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public void begin(CacheBatch batch){
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batch.setProjectionMatrix(Core.camera.combined);
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Graphics.useBatch(batch.drawBatch());
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Graphics.begin();
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Graphics.surface(renderer.waterSurface);
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}
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@Override
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public void end(CacheBatch batch){
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Graphics.surface();
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Graphics.end();
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Graphics.popBatch();
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Graphics.shader(Shaders.water);
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Graphics.begin();
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Draw.rect(renderer.waterSurface.texture(), Core.camera.position.x, Core.camera.position.y,
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Core.camera.viewportWidth * Core.camera.zoom, -Core.camera.viewportHeight * Core.camera.zoom);
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Graphics.end();
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Graphics.shader();
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}
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},
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normal,
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walls;
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public void begin(CacheBatch batch){
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batch.setProjectionMatrix(Core.camera.combined);
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Graphics.useBatch(batch.drawBatch());
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Graphics.begin();
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}
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public void end(CacheBatch batch){
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Graphics.end();
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Graphics.popBatch();
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}
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}
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@ -1,5 +1,6 @@
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package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.FloatArray;
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@ -12,9 +13,25 @@ import io.anuke.ucore.scene.ui.layout.Unit;
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public class Shaders{
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public static final Outline outline = new Outline();
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public static final Shield shield = new Shield();
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public static final Water water = new Water();
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private static final Vector2 vec = new Vector2();
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public static class Water extends Shader{
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public Water(){
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super("water", "default");
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}
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@Override
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public void apply(){
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shader.setUniformf("camerapos", Core.camera.position.x + Core.camera.zoom, Core.camera.position.y);
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shader.setUniformf("screensize", Gdx.graphics.getWidth() / Core.cameraScale * Core.camera.zoom,
|
||||
Gdx.graphics.getHeight() / Core.cameraScale * Core.camera.zoom);
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shader.setUniformf("time", Timers.time());
|
||||
}
|
||||
}
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||||
|
||||
public static class Outline extends Shader{
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||||
public Color color = new Color();
|
||||
public float lighten = 0f;
|
||||
|
@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.graphics.DrawLayer;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.NetEvents;
|
||||
@ -79,6 +80,8 @@ public class Block extends BaseBlock {
|
||||
public boolean expanded = false;
|
||||
/**Max of timers used.*/
|
||||
public int timers = 0;
|
||||
/**Draw layer. Only used for 'cached' rendering.*/
|
||||
public DrawLayer drawLayer = DrawLayer.normal;
|
||||
/**Layer to draw extra stuff on.*/
|
||||
public Layer layer = null;
|
||||
/**Extra layer to draw extra extra stuff on.*/
|
||||
@ -219,6 +222,8 @@ public class Block extends BaseBlock {
|
||||
tile.entity.update();
|
||||
}
|
||||
}
|
||||
|
||||
public void drawNonLayer(Tile tile){}
|
||||
|
||||
public void drawShadow(Tile tile){
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry.world.blocks;
|
||||
|
||||
import io.anuke.mindustry.graphics.DrawLayer;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.resource.ItemStack;
|
||||
@ -31,6 +32,7 @@ public class Blocks{
|
||||
solid = true;
|
||||
liquidDrop = Liquid.water;
|
||||
liquid = true;
|
||||
drawLayer = DrawLayer.water;
|
||||
}},
|
||||
|
||||
water = new Floor("water"){{
|
||||
@ -38,6 +40,7 @@ public class Blocks{
|
||||
solid = true;
|
||||
liquidDrop = Liquid.water;
|
||||
liquid = true;
|
||||
drawLayer = DrawLayer.water;
|
||||
}},
|
||||
|
||||
lava = new Floor("lava"){
|
||||
|
@ -67,8 +67,8 @@ public class ProductionBlocks{
|
||||
health = 200;
|
||||
inputLiquid = Liquid.water;
|
||||
outputLiquid = Liquid.cryofluid;
|
||||
inputItem = Item.titanium;
|
||||
liquidPerItem = 70f;
|
||||
inputItem = Item.quartz;
|
||||
liquidPerItem = 50f;
|
||||
itemCapacity = 50;
|
||||
powerUse = 0.1f;
|
||||
size = 2;
|
||||
|
@ -19,41 +19,53 @@ public class Floor extends Block{
|
||||
super(name);
|
||||
variants = 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawNonLayer(Tile tile){
|
||||
MathUtils.random.setSeed(tile.id());
|
||||
|
||||
drawEdges(tile, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Tile tile){
|
||||
MathUtils.random.setSeed(tile.id());
|
||||
|
||||
|
||||
Draw.rect(variants > 0 ? (name() + MathUtils.random(1, variants)) : name(), tile.worldx(), tile.worldy());
|
||||
|
||||
if(blend)
|
||||
|
||||
drawEdges(tile, false);
|
||||
}
|
||||
|
||||
private void drawEdges(Tile tile, boolean sameLayer){
|
||||
if(!blend) return;
|
||||
for(int dx = -1; dx <= 1; dx ++){
|
||||
for(int dy = -1; dy <= 1; dy ++){
|
||||
|
||||
|
||||
if(dx == 0 && dy == 0) continue;
|
||||
|
||||
|
||||
Tile other = world.tile(tile.x+dx, tile.y+dy);
|
||||
|
||||
|
||||
if(other == null) continue;
|
||||
|
||||
|
||||
Block floor = other.floor();
|
||||
|
||||
if(floor.id <= this.id || !blends.test(floor)) continue;
|
||||
|
||||
|
||||
if(floor.id <= this.id || !blends.test(floor) || (floor.drawLayer.ordinal() > this.drawLayer.ordinal() && !sameLayer) ||
|
||||
(sameLayer && floor.drawLayer == this.drawLayer)) continue;
|
||||
|
||||
TextureRegion region = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
|
||||
Draw.region(floor.edge + "edge");
|
||||
|
||||
Draw.region(floor.edge + "edge");
|
||||
|
||||
int sx = -dx*8+2, sy = -dy*8+2;
|
||||
int x = Mathf.clamp(sx, 0, 12);
|
||||
int y = Mathf.clamp(sy, 0, 12);
|
||||
int w = Mathf.clamp(sx+8, 0, 12) - x, h = Mathf.clamp(sy+8, 0, 12) - y;
|
||||
|
||||
|
||||
float rx = Mathf.clamp(dx*8, 0, 8-w);
|
||||
float ry = Mathf.clamp(dy*8, 0, 8-h);
|
||||
|
||||
|
||||
tempRegion.setTexture(region.getTexture());
|
||||
tempRegion.setRegion(region.getRegionX()+x, region.getRegionY()+y+h, w, -h);
|
||||
|
||||
|
||||
Draw.crect(tempRegion, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h);
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
package io.anuke.mindustry.world.blocks.types;
|
||||
|
||||
import io.anuke.mindustry.graphics.DrawLayer;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
|
||||
public class StaticBlock extends Block{
|
||||
|
||||
public StaticBlock(String name) {
|
||||
super(name);
|
||||
drawLayer = DrawLayer.walls;
|
||||
}
|
||||
|
||||
}
|
||||
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Reference in New Issue
Block a user