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Add space to bullet.lightning
(#5136)
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.frag = [stat]frag
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bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
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bullet.incendiary = [stat]Подпалване
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bullet.homing = [stat]Самонасочване
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bullet.frag = [stat]Шрапнел
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bullet.lightning = [stat]{0}[lightgray]x светкавица ~[stat]{1}[lightgray] щети
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bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
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bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
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bullet.knockback = [stat]{0}[lightgray] отблъскване
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bullet.pierce = [stat]{0}[lightgray]x пробождане
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
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bullet.incendiary = [stat]entzündend
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bullet.homing = [stat]zielsuchend
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bullet.frag = [stat]explosiv
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~[stat]{1}[lightgray] Schaden
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
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bullet.incendiary = [stat]incendiaire
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bullet.homing = [stat]autoguidé
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bullet.frag = [stat]fragmentation
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bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
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bullet.knockback = [stat]{0}[lightgray] recul
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bullet.pierce = [stat]{0}[lightgray]x perforant
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat] {1}[lightgr
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bullet.incendiary = [stat]방화
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bullet.homing = [stat]유도
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bullet.frag = [stat]파편
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bullet.lightning = [stat]{0}[lightgray]x 전격 ~[stat]{1}[lightgray] 피해량
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bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량
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bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량
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bullet.knockback = [stat]{0}[lightgray] 넉백
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bullet.pierce = [stat]{0}[lightgray]번 관통
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
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bullet.incendiary = [stat]зажигательный
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bullet.homing = [stat]самонаводящийся
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bullet.frag = [stat]осколочный
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bullet.lightning = [stat]{0}[lightgray]x молнии ~[stat]{1}[lightgray] урона
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bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
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bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
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bullet.knockback = [stat]{0}[lightgray] отбрасывания
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bullet.pierce = [stat]{0}[lightgray]x пробитие
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@ -744,7 +744,7 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
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bullet.incendiary = [stat]запальний
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bullet.homing = [stat]самонаведення
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bullet.frag = [stat]шкода по ділянці
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bullet.lightning = [stat]{0}[lightgray]x блискавки ~[stat]{1}[lightgray] шкоди
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bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
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bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
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bullet.knockback = [stat]{0}[lightgray] відкидання
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bullet.pierce = [stat]{0}[lightgray]x пробиття
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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃燒
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bullet.homing = [stat]追蹤
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bullet.frag = [stat]破片彈
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bullet.lightning = [stat]{0}[lightgray]x 電弧 ~[stat]{1}[lightgray] 傷害
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bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
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bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
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bullet.knockback = [stat]{0}[lightgray]擊退
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bullet.pierce = [stat]{0}[lightgray]×穿刺
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