Add space to bullet.lightning (#5136)

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MEEP of Faith 2021-04-22 08:11:08 -07:00 committed by GitHub
parent f22f5a8ad9
commit 3910d7769b
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8 changed files with 8 additions and 8 deletions

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.frag = [stat]frag
bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване
bullet.frag = [stat]Шрапнел
bullet.lightning = [stat]{0}[lightgray]x светкавица ~[stat]{1}[lightgray] щети
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.knockback = [stat]{0}[lightgray] отблъскване
bullet.pierce = [stat]{0}[lightgray]x пробождане

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
bullet.frag = [stat]explosiv
bullet.lightning = [stat]{0}[lightgray]x Blitz ~[stat]{1}[lightgray] Schaden
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
bullet.frag = [stat]fragmentation
bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perforant

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat] {1}[lightgr
bullet.incendiary = [stat]방화
bullet.homing = [stat]유도
bullet.frag = [stat]파편
bullet.lightning = [stat]{0}[lightgray]x 전격 ~[stat]{1}[lightgray] 피해량
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량
bullet.knockback = [stat]{0}[lightgray] 넉백
bullet.pierce = [stat]{0}[lightgray]번 관통

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся
bullet.frag = [stat]осколочный
bullet.lightning = [stat]{0}[lightgray]x молнии ~[stat]{1}[lightgray] урона
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробитие

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@ -744,7 +744,7 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
bullet.incendiary = [stat]запальний
bullet.homing = [stat]самонаведення
bullet.frag = [stat]шкода по ділянці
bullet.lightning = [stat]{0}[lightgray]x блискавки ~[stat]{1}[lightgray] шкоди
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття

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@ -774,7 +774,7 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤
bullet.frag = [stat]破片彈
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~[stat]{1}[lightgray] 傷害
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.knockback = [stat]{0}[lightgray]擊退
bullet.pierce = [stat]{0}[lightgray]×穿刺