Removed phase radius display *(see description)*

Phased radius has been proposed in numerous PRs, but I don't know how to handle it properly yet. New players may be confused about the extra circle/hexagon indicator around blocks - it's not clear what it means. An extra radius easy to implement, so I'll leave it out of this PR and handle it later.
This commit is contained in:
Anuken
2020-09-19 21:15:18 -04:00
committed by GitHub
parent 939fbab4c4
commit 3b8b762a1c

View File

@ -79,15 +79,6 @@ public class ForceProjector extends Block{
Lines.stroke(1f);
Lines.poly(x * tilesize, y * tilesize, 6, radius);
Draw.color();
float phaseBoostedRadius = radius + phaseRadiusBoost;
Draw.color(Pal.gray);
Lines.stroke(3f);
Lines.poly(x * tilesize, y * tilesize, 6, phaseBoostedRadius);
Draw.color(player.team().color);
Lines.stroke(1f);
Lines.poly(x * tilesize, y * tilesize, 6, phaseBoostedRadius);
Draw.color();
}
public class ForceProjectorEntity extends Building{