Tweak crater movement

This commit is contained in:
Patrick 'Quezler' Mounier
2020-01-02 22:06:41 +01:00
parent 13e378c7d3
commit 3f754116d8

View File

@ -85,7 +85,7 @@ public class CraterConveyor extends BaseConveyor{
}else{
Tile destination = tile.front();
if(entity.crater.dst(tile) < 0.5f){
if(entity.crater.dst(tile) < 1.25f){
entity.crater.f = tile.rotation() * 90 - 90;
if(!(destination.block() instanceof CraterConveyor)){
while(entity.items.total() > 0 && entity.crater.i != null && offloadDir(tile, entity.crater.i)) entity.items.remove(entity.crater.i, 1);
@ -110,8 +110,8 @@ public class CraterConveyor extends BaseConveyor{
}
if(entity.crater != null){
entity.crater.x = Mathf.lerpDelta(entity.crater.x, tile.drawx(), 0.05f);
entity.crater.y = Mathf.lerpDelta(entity.crater.y, tile.drawy(), 0.05f);
entity.crater.x = Mathf.lerpDelta(entity.crater.x, tile.drawx(), 0.075f);
entity.crater.y = Mathf.lerpDelta(entity.crater.y, tile.drawy(), 0.075f);
entity.crater.r = Mathf.slerpDelta(entity.crater.r, entity.crater.f, 0.1f);
}
}