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https://github.com/Anuken/Mindustry.git
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Added additional info to block descriptions
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="io.anuke.mindustry"
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android:versionCode="5"
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android:versionName="1.1.1" >
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android:versionCode="6"
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android:versionName="1.1.2" >
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<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="25" />
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@ -6,20 +6,26 @@ import com.badlogic.gdx.Gdx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.ucore.scene.ui.layout.Unit;
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/**ick, global state*/
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public class Vars{
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android);
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//how far away from the player blocks can be placed
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public static final float placerange = 66;
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames
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public static final float wavespace = 20*60*(android ? 2 : 1);
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//how far away from spawn points the player can't place blocks
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public static final float enemyspawnspace = 65;
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//scale of the font
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public static final float fontscale = Unit.dp.inPixels(1f)/2f;
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//camera zoom displayed on startup
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public static final int baseCameraScale = Math.round(Unit.dp.inPixels(4));
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//how much the zoom changes every zoom button press
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public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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//number of save slots-- increasing may lead to layout issues
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public static final int saveSlots = 4;
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//turret and enemy shoot speed inverse multiplier
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@ -72,6 +72,26 @@ public class Enemy extends DestructibleEntity{
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out.damage = bullet.damage*Vars.multiplier;
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}
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public void findClosestNode(){
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Pathfind.find(this);
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int index = 0;
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int cindex = -1;
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float dst = Float.MAX_VALUE;
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for(Tile tile : path){
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if(Vector2.dst(tile.worldx(), tile.worldy(), x, y) < dst){
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dst = Vector2.dst(tile.worldx(), tile.worldy(), x, y);
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cindex = index;
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}
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index ++;
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}
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node = cindex;
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}
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@Override
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public boolean collides(SolidEntity other){
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return (other instanceof Bullet) && !(((Bullet)other).owner instanceof Enemy);
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@ -302,6 +302,7 @@ public class SaveIO{
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try{
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Enemy enemy = (Enemy)ClassReflection.getConstructor(idEnemies.get(type), int.class).newInstance(lane);
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enemy.findClosestNode();
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enemy.health = health;
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enemy.x = x;
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enemy.y = y;
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@ -56,6 +56,6 @@ public class RepairTurret extends Turret{
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@Override
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public String description(){
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return "Heals nearby tiles.";
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return "[green]Range: " + (int)range + "\n[orange]Heals nearby tiles.";
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}
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}
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@ -74,7 +74,7 @@ public class Turret extends Block{
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@Override
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public String description(){
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return "[green]Ammo: "+(ammo==null ? "N/A" : ammo.name())+"\n[]Shoots things.";
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return "[green]Ammo: "+(ammo==null ? "N/A" : ammo.name())+"\nRange: " + (int)range + "\nDamage: " + bullet.damage;
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}
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@Override
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