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https://github.com/Anuken/Mindustry.git
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Fixed commanded unit UI refresh
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@ -32,6 +32,7 @@ public class EventType{
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teamCoreDamage,
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socketConfigChanged,
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update,
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unitCommandChange,
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draw,
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drawOver,
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preDraw,
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@ -757,6 +757,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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selectedUnits.clear();
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}
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selectedUnits.addAll(units);
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Events.fire(Trigger.unitCommandChange);
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commandBuild = null;
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}
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commandRect = false;
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@ -770,6 +771,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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selectedUnits.clear();
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camera.bounds(Tmp.r1);
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selectedUnits.addAll(selectedCommandUnits(Tmp.r1.x, Tmp.r1.y, Tmp.r1.width, Tmp.r1.height, u -> u.type == unit.type));
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Events.fire(Trigger.unitCommandChange);
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}
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}
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}
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@ -796,6 +798,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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commandBuild = null;
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}
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}
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Events.fire(Trigger.unitCommandChange);
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}
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}
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@ -48,6 +48,7 @@ public class PlacementFragment{
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Table blockTable, toggler, topTable, blockCatTable, commandTable;
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Stack mainStack;
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ScrollPane blockPane;
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Runnable rebuildCommand;
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boolean blockSelectEnd, wasCommandMode;
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int blockSelectSeq;
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long blockSelectSeqMillis;
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@ -77,6 +78,12 @@ public class PlacementFragment{
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});
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});
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Events.run(Trigger.unitCommandChange, () -> {
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if(rebuildCommand != null){
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rebuildCommand.run();
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}
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});
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Events.on(UnlockEvent.class, event -> {
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if(event.content instanceof Block){
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rebuild();
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@ -425,7 +432,7 @@ public class PlacementFragment{
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UnitCommand[] currentCommand = {null};
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var commands = new Seq<UnitCommand>();
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Runnable rebuildCommand = () -> {
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rebuildCommand = () -> {
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u.clearChildren();
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var units = control.input.selectedUnits;
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if(units.size > 0){
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