Onset sector

This commit is contained in:
Anuken 2022-01-22 16:43:36 -05:00
parent c7d68be8fb
commit 48585274cf
4 changed files with 5 additions and 4 deletions

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@ -672,6 +672,8 @@ sector.extractionOutpost.description = A remote outpost, constructed by the enem
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = Onset
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet

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core/assets/maps/onset.msav Normal file

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@ -112,12 +112,11 @@ public class SectorPresets{
//endregion
//region erekir
/*
onset = new SectorPreset("onset", erekir, 15){{
onset = new SectorPreset("onset", erekir, 10){{
addStartingItems = true;
captureWave = 10;
difficulty = 1;
}};*/
}};
//endreigon
}

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@ -39,7 +39,7 @@ public class Tiles implements Iterable<Tile>{
array[y*width + x] = tile;
}
/** set a tile at a raw array position; does not range-check. use with caution. */
/** set a tile at a raw array position; used for fast iteration / 1-D for-loops */
public void seti(int i, Tile tile){
array[i] = tile;
}