mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-04 15:27:19 +07:00
Fixed compilation
This commit is contained in:
@ -1,10 +1,10 @@
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package mindustry.ai;
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import arc.*;
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import arc.struct.*;
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import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import mindustry.content.*;
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import mindustry.entities.type.*;
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import mindustry.game.EventType.*;
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@ -28,15 +28,15 @@ public class BlockIndexer{
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private final ObjectSet<Item> itemSet = new ObjectSet<>();
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/** Stores all ore quadtrants on the map. */
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private ObjectMap<Item, ObjectSet<Tile>> ores = new ObjectMap<>();
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/** Tags all quadrants. */
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/** Maps each team ID to a quarant. A quadrant is a grid of bits, where each bit is set if and only if there is a block of that team in that quadrant. */
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private GridBits[] structQuadrants;
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/** Stores all damaged tile entities by team. */
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private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all.length];
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private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all().length];
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/**All ores available on this map.*/
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private ObjectSet<Item> allOres = new ObjectSet<>();
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/** Maps teams to a map of flagged tiles by type. */
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private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
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private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all().length][BlockFlag.all.length];
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/** Maps tile positions to their last known tile index data. */
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private IntMap<TileIndex> typeMap = new IntMap<>();
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/** Empty set used for returning. */
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@ -59,8 +59,8 @@ public class BlockIndexer{
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Events.on(WorldLoadEvent.class, event -> {
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scanOres.clear();
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scanOres.addAll(Item.getAllOres());
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damagedTiles = new ObjectSet[Team.all.length];
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flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
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damagedTiles = new ObjectSet[Team.all().length];
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flagMap = new ObjectSet[Team.all().length][BlockFlag.all.length];
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for(int i = 0; i < flagMap.length; i++){
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for(int j = 0; j < BlockFlag.all.length; j++){
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@ -73,10 +73,7 @@ public class BlockIndexer{
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ores = null;
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//create bitset for each team type that contains each quadrant
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structQuadrants = new GridBits[Team.all.length];
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for(int i = 0; i < Team.all.length; i++){
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structQuadrants[i] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
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}
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structQuadrants = new GridBits[Team.all().length];
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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@ -103,7 +100,29 @@ public class BlockIndexer{
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}
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private ObjectSet<Tile>[] getFlagged(Team team){
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return flagMap[(int)team.id];
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return flagMap[team.id];
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}
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private GridBits structQuadrant(Team t){
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if(structQuadrants[t.id] == null){
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structQuadrants[t.id] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
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}
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return structQuadrants[t.id];
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}
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/** Updates all the structure quadrants for a newly activated team. */
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public void updateTeamIndex(Team team){
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//go through every tile... ouch
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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Tile tile = world.tile(x, y);
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if(tile.getTeam() == team){
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int quadrantX = tile.x / quadrantSize;
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int quadrantY = tile.y / quadrantSize;
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structQuadrant(team).set(quadrantX, quadrantY);
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}
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}
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}
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}
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/** @return whether this item is present on this map.*/
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@ -115,11 +134,11 @@ public class BlockIndexer{
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public ObjectSet<Tile> getDamaged(Team team){
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returnArray.clear();
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if(damagedTiles[(int)team.id] == null){
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damagedTiles[(int)team.id] = new ObjectSet<>();
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if(damagedTiles[team.id] == null){
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damagedTiles[team.id] = new ObjectSet<>();
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}
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ObjectSet<Tile> set = damagedTiles[(int)team.id];
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ObjectSet<Tile> set = damagedTiles[team.id];
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for(Tile tile : set){
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if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) || tile.block() instanceof BuildBlock){
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returnArray.add(tile);
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@ -135,7 +154,7 @@ public class BlockIndexer{
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/** Get all allied blocks with a flag. */
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public ObjectSet<Tile> getAllied(Team team, BlockFlag type){
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return flagMap[(int)team.id][type.ordinal()];
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return flagMap[team.id][type.ordinal()];
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}
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/** Get all enemy blocks with a flag. */
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@ -282,16 +301,16 @@ public class BlockIndexer{
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int quadrantY = tile.y / quadrantSize;
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int index = quadrantX + quadrantY * quadWidth();
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for(Team team : Team.all){
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TeamData data = state.teams.get(team);
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for(TeamData data : state.teams.getActive()){
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GridBits bits = structQuadrant(data.team);
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//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
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if(tile.getTeam() == data.team && tile.entity != null && tile.block().targetable){
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structQuadrants[(int)data.team.id].set(quadrantX, quadrantY);
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bits.set(quadrantX, quadrantY);
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continue; //no need to process futher
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}
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structQuadrants[(int)data.team.id].set(quadrantX, quadrantY, false);
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bits.set(quadrantX, quadrantY, false);
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outer:
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for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
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@ -299,7 +318,7 @@ public class BlockIndexer{
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Tile result = world.ltile(x, y);
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//when a targetable block is found, mark this quadrant as occupied and stop searching
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if(result.entity != null && result.getTeam() == data.team){
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structQuadrants[(int)data.team.id].set(quadrantX, quadrantY);
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bits.set(quadrantX, quadrantY);
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break outer;
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}
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}
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@ -308,7 +327,7 @@ public class BlockIndexer{
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}
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private boolean getQuad(Team team, int quadrantX, int quadrantY){
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return structQuadrants[(int)team.id].get(quadrantX, quadrantY);
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return structQuadrant(team).get(quadrantX, quadrantY);
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}
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private int quadWidth(){
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@ -27,9 +27,9 @@ public class Pathfinder implements Runnable{
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/** unordered array of path data for iteration only. DO NOT iterate ot access this in the main thread.*/
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private Array<PathData> list = new Array<>();
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/** Maps teams + flags to a valid path to get to that flag for that team. */
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private PathData[][] pathMap = new PathData[Team.all.length][PathTarget.all.length];
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private PathData[][] pathMap = new PathData[Team.all().length][PathTarget.all.length];
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/** Grid map of created path data that should not be queued again. */
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private GridBits created = new GridBits(Team.all.length, PathTarget.all.length);
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private GridBits created = new GridBits(Team.all().length, PathTarget.all.length);
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/** handles task scheduling on the update thread. */
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private TaskQueue queue = new TaskQueue();
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/** current pathfinding thread */
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@ -42,8 +42,8 @@ public class Pathfinder implements Runnable{
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//reset and update internal tile array
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tiles = new int[world.width()][world.height()];
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pathMap = new PathData[Team.all.length][PathTarget.all.length];
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created = new GridBits(Team.all.length, PathTarget.all.length);
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pathMap = new PathData[Team.all().length][PathTarget.all.length];
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created = new GridBits(Team.all().length, PathTarget.all.length);
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list = new Array<>();
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for(int x = 0; x < world.width(); x++){
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@ -84,8 +84,8 @@ public class Pathfinder implements Runnable{
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}
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public int debugValue(Team team, int x, int y){
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if(pathMap[(int)team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
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return pathMap[(int)team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
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if(pathMap[team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
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return pathMap[team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
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}
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/** Update a tile in the internal pathfinding grid. Causes a complete pathfinding reclaculation. */
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@ -149,12 +149,12 @@ public class Pathfinder implements Runnable{
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public Tile getTargetTile(Tile tile, Team team, PathTarget target){
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if(tile == null) return null;
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PathData data = pathMap[(int)team.id][target.ordinal()];
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PathData data = pathMap[team.id][target.ordinal()];
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if(data == null){
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//if this combination is not found, create it on request
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if(!created.get((int)team.id, target.ordinal())){
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created.set((int)team.id, target.ordinal());
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if(!created.get(team.id, target.ordinal())){
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created.set(team.id, target.ordinal());
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//grab targets since this is run on main thread
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IntArray targets = target.getTargets(team, new IntArray());
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queue.post(() -> createPath(team, target, targets));
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@ -188,7 +188,7 @@ public class Pathfinder implements Runnable{
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/** @return whether a tile can be passed through by this team. Pathfinding thread only.*/
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private boolean passable(int x, int y, Team team){
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int tile = tiles[x][y];
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return PathTile.passable(tile) || (PathTile.team(tile) != (int)team.id && PathTile.team(tile) != (int)Team.derelict.id);
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return PathTile.passable(tile) || (PathTile.team(tile) != team.id && PathTile.team(tile) != (int)Team.derelict.id);
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}
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/**
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@ -238,7 +238,7 @@ public class Pathfinder implements Runnable{
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PathData path = new PathData(team, target, world.width(), world.height());
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list.add(path);
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pathMap[(int)team.id][target.ordinal()] = path;
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pathMap[team.id][target.ordinal()] = path;
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//grab targets from passed array
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synchronized(path.targets){
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@ -11,7 +11,7 @@ import mindustry.content.Blocks;
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import mindustry.content.Fx;
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import mindustry.entities.Damage;
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import mindustry.entities.Effects;
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import mindustry.entities.type.BaseUnit;
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import mindustry.entities.type.*;
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import mindustry.game.EventType.WorldLoadEvent;
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import mindustry.game.SpawnGroup;
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import mindustry.world.Tile;
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@ -91,10 +91,10 @@ public class WaveSpawner{
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}
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if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
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Tile firstCore = state.teams.playerCores().first();
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for(Tile core : state.teams.get(state.rules.waveTeam).cores){
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Tmp.v1.set(firstCore).sub(core.worldx(), core.worldy()).limit(coreMargin + core.block().size*tilesize);
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cons.accept(core.worldx() + Tmp.v1.x, core.worldy() + Tmp.v1.y, false);
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TileEntity firstCore = state.teams.playerCores().first();
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for(TileEntity core : state.teams.get(state.rules.waveTeam).cores){
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Tmp.v1.set(firstCore).sub(core.x, core.y).limit(coreMargin + core.block.size*tilesize);
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cons.accept(core.x + Tmp.v1.x, core.y + Tmp.v1.y, false);
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}
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}
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}
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@ -108,8 +108,8 @@ public class WaveSpawner{
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}
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if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam)){
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for(Tile core : state.teams.get(state.rules.waveTeam).cores){
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cons.get(core.worldx(), core.worldy());
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for(TileEntity core : state.teams.get(state.rules.waveTeam).cores){
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cons.get(core.x, core.y);
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}
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}
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}
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@ -74,7 +74,7 @@ public class EditorTile extends Tile{
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return;
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}
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if(getTeamID() == (int)team.id) return;
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if(getTeamID() == team.id) return;
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op(OpType.team, getTeamID());
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super.setTeam(team);
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}
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@ -415,7 +415,7 @@ public class MapGenerateDialog extends FloatingDialog{
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this.floor = floor.id;
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this.block = wall.id;
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this.ore = ore.id;
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this.team = (byte) (int)team.id;
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this.team = (byte) team.id;
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this.rotation = (byte)rotation;
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}
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@ -88,7 +88,7 @@ public class Damage{
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tr.trns(angle, length);
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Intc2 collider = (cx, cy) -> {
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Tile tile = world.ltile(cx, cy);
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if(tile != null && !collidedBlocks.contains(tile.pos()) && tile.entity != null && tile.getTeamID() != (int)team.id && tile.entity.collide(hitter)){
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if(tile != null && !collidedBlocks.contains(tile.pos()) && tile.entity != null && tile.getTeamID() != team.id && tile.entity.collide(hitter)){
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tile.entity.collision(hitter);
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collidedBlocks.add(tile.pos());
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hitter.getBulletType().hit(hitter, tile.worldx(), tile.worldy());
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@ -1,15 +1,12 @@
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package mindustry.entities;
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import arc.struct.EnumSet;
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import arc.func.Cons;
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import arc.func.Boolf;
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import arc.math.Mathf;
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import arc.math.geom.Geometry;
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import arc.math.geom.Rectangle;
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import mindustry.entities.traits.TargetTrait;
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import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import mindustry.entities.traits.*;
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import mindustry.entities.type.*;
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import mindustry.game.Team;
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import mindustry.world.Tile;
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import mindustry.game.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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@ -157,7 +154,11 @@ public class Units{
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/** Iterates over all units in a rectangle. */
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public static void nearby(Team team, float x, float y, float width, float height, Cons<Unit> cons){
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unitGroups[(int)team.id].intersect(x, y, width, height, cons);
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unitGroup.intersect(x, y, width, height, u -> {
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if(u.getTeam() == team){
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cons.get(u);
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}
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});
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playerGroup.intersect(x, y, width, height, player -> {
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if(player.getTeam() == team){
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cons.get(player);
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@ -167,8 +168,8 @@ public class Units{
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/** Iterates over all units in a circle around this position. */
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public static void nearby(Team team, float x, float y, float radius, Cons<Unit> cons){
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unitGroups[(int)team.id].intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
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if(unit.withinDst(x, y, radius)){
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unitGroup.intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
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if(unit.getTeam() == team && unit.withinDst(x, y, radius)){
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cons.get(unit);
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}
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});
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@ -182,10 +183,7 @@ public class Units{
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/** Iterates over all units in a rectangle. */
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public static void nearby(float x, float y, float width, float height, Cons<Unit> cons){
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for(Team team : Team.all){
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unitGroups[(int)team.id].intersect(x, y, width, height, cons);
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}
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unitGroup.intersect(x, y, width, height, cons);
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playerGroup.intersect(x, y, width, height, cons);
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}
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@ -196,14 +194,14 @@ public class Units{
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/** Iterates over all units that are enemies of this team. */
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public static void nearbyEnemies(Team team, float x, float y, float width, float height, Cons<Unit> cons){
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EnumSet<Team> targets = state.teams.enemiesOf(team);
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for(Team other : targets){
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unitGroups[(int)other.id].intersect(x, y, width, height, cons);
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}
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unitGroup.intersect(x, y, width, height, u -> {
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if(state.teams.areEnemies(team, u.getTeam())){
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cons.get(u);
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}
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});
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playerGroup.intersect(x, y, width, height, player -> {
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if(targets.contains(player.getTeam())){
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if(state.teams.areEnemies(team, player.getTeam())){
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cons.get(player);
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}
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});
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@ -220,4 +218,8 @@ public class Units{
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playerGroup.all().each(cons);
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}
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public static void each(Team team, Cons<BaseUnit> cons){
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unitGroup.all().each(t -> t.getTeam() == team, cons);
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}
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}
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|
@ -167,7 +167,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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public void writeSave(DataOutput stream, boolean net) throws IOException{
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if(item.item == null) item.item = Items.copper;
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stream.writeByte((int)team.id);
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stream.writeByte(team.id);
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stream.writeBoolean(isDead());
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stream.writeFloat(net ? interpolator.target.x : x);
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stream.writeFloat(net ? interpolator.target.y : y);
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@ -114,12 +114,10 @@ public class BuilderDrone extends BaseDrone implements BuilderTrait{
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public BuilderDrone(){
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if(reset.check()){
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Events.on(BuildSelectEvent.class, event -> {
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EntityGroup<BaseUnit> group = unitGroups[(int)event.team.id];
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if(!(event.tile.entity instanceof BuildEntity)) return;
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for(BaseUnit unit : group.all()){
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if(unit instanceof BuilderDrone){
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for(BaseUnit unit : unitGroup.all()){
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if(unit instanceof BuilderDrone && unit.getTeam() == getTeam()){
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BuilderDrone drone = (BuilderDrone)unit;
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if(drone.isBuilding()){
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//stop building if opposite building begins.
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|
@ -6,10 +6,9 @@ import arc.util.*;
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import mindustry.graphics.*;
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|
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public class Team implements Comparable<Team>{
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public final Color color;
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public final int intColor;
|
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public final String name;
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public final byte id;
|
||||
public final Color color;
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public String name;
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|
||||
/** All 256 registered teams. */
|
||||
private static final Team[] all = new Team[256];
|
||||
@ -48,7 +47,6 @@ public class Team implements Comparable<Team>{
|
||||
protected Team(int id, String name, Color color){
|
||||
this.name = name;
|
||||
this.color = color;
|
||||
this.intColor = Color.rgba8888(color);
|
||||
this.id = (byte)id;
|
||||
|
||||
int us = Pack.u(this.id);
|
||||
|
@ -3,12 +3,12 @@ package mindustry.game;
|
||||
import arc.func.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.world.blocks.storage.CoreBlock.*;
|
||||
|
||||
import static mindustry.Vars.state;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
/** Class for various team-based utilities. */
|
||||
public class Teams{
|
||||
@ -33,6 +33,10 @@ public class Teams{
|
||||
return Geometry.findClosest(x, y, get(team).cores);
|
||||
}
|
||||
|
||||
public Array<Team> enemiesOf(Team team){
|
||||
return get(team).enemies;
|
||||
}
|
||||
|
||||
public boolean eachEnemyCore(Team team, Boolf<CoreEntity> ret){
|
||||
for(TeamData data : active){
|
||||
if(areEnemies(team, data.team)){
|
||||
@ -104,6 +108,8 @@ public class Teams{
|
||||
//register in active list if needed
|
||||
if(data.active() && !active.contains(data)){
|
||||
active.add(data);
|
||||
updateEnemies();
|
||||
indexer.updateTeamIndex(data.team);
|
||||
}
|
||||
}
|
||||
|
||||
@ -114,12 +120,24 @@ public class Teams{
|
||||
//unregister in active list
|
||||
if(!data.active()){
|
||||
active.remove(data);
|
||||
updateEnemies();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateEnemies(){
|
||||
for(TeamData data : active){
|
||||
data.enemies.clear();
|
||||
for(TeamData other : active){
|
||||
if(areEnemies(data.team, other.team)){
|
||||
data.enemies.add(other.team);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TeamData{
|
||||
private final Array<CoreEntity> cores = new Array<>();
|
||||
|
||||
public final Array<CoreEntity> cores = new Array<>();
|
||||
public final Array<Team> enemies = new Array<>();
|
||||
public final Team team;
|
||||
public Queue<BrokenBlock> brokenBlocks = new Queue<>();
|
||||
|
||||
|
@ -92,7 +92,7 @@ public class MapIO{
|
||||
public void setTeam(Team team){
|
||||
super.setTeam(team);
|
||||
if(block instanceof CoreBlock){
|
||||
map.teams.add((int)team.id);
|
||||
map.teams.add(team.id);
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -146,7 +146,7 @@ public class MapIO{
|
||||
|
||||
public static int colorFor(Block floor, Block wall, Block ore, Team team){
|
||||
if(wall.synthetic()){
|
||||
return team.intColor;
|
||||
return team.color.rgba();
|
||||
}
|
||||
return Color.rgba8888(wall.solid ? wall.color : ore == Blocks.air ? floor.color : ore.color);
|
||||
}
|
||||
|
@ -146,7 +146,7 @@ public class Tile implements Position, TargetTrait{
|
||||
}
|
||||
|
||||
public void setTeam(Team team){
|
||||
this.team = (byte) (int)team.id;
|
||||
this.team = (byte) team.id;
|
||||
}
|
||||
|
||||
public byte getTeamID(){
|
||||
@ -156,7 +156,7 @@ public class Tile implements Position, TargetTrait{
|
||||
public void setBlock(@NonNull Block type, Team team, int rotation){
|
||||
preChanged();
|
||||
this.block = type;
|
||||
this.team = (byte) (int)team.id;
|
||||
this.team = (byte) team.id;
|
||||
this.rotation = (byte)Mathf.mod(rotation, 4);
|
||||
changed();
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ public class BuildBlock extends Block{
|
||||
public static void onDeconstructFinish(Tile tile, Block block, int builderID){
|
||||
Team team = tile.getTeam();
|
||||
Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), block.size);
|
||||
world.removeBlock(tile);
|
||||
tile.remove();
|
||||
Events.fire(new BlockBuildEndEvent(tile, playerGroup.getByID(builderID), team, true));
|
||||
if(shouldPlay()) Sounds.breaks.at(tile, calcPitch(false));
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
package mindustry.world.blocks.units;
|
||||
|
||||
import arc.*;
|
||||
import arc.struct.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.scene.ui.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
@ -13,7 +13,6 @@ import mindustry.entities.Effects.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
@ -21,7 +20,7 @@ import mindustry.world.meta.*;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
import static mindustry.Vars.indexer;
|
||||
|
||||
public class CommandCenter extends Block{
|
||||
protected TextureRegion[] commandRegions = new TextureRegion[UnitCommand.all.length];
|
||||
@ -58,9 +57,7 @@ public class CommandCenter extends Block{
|
||||
ObjectSet<Tile> set = indexer.getAllied(tile.getTeam(), BlockFlag.comandCenter);
|
||||
|
||||
if(set.size == 1){
|
||||
for(BaseUnit unit : unitGroups[(int)tile.getTeam().id].all()){
|
||||
unit.onCommand(UnitCommand.all[0]);
|
||||
}
|
||||
Units.each(tile.getTeam(), u -> u.onCommand(UnitCommand.all[0]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -114,12 +111,7 @@ public class CommandCenter extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
Team team = (player == null ? tile.getTeam() : player.getTeam());
|
||||
|
||||
for(BaseUnit unit : unitGroups[(int)team.id].all()){
|
||||
unit.onCommand(command);
|
||||
}
|
||||
|
||||
Units.each(tile.getTeam(), u -> u.onCommand(command));
|
||||
Events.fire(new CommandIssueEvent(tile, command));
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ task run(dependsOn: classes, type: JavaExec){
|
||||
}
|
||||
|
||||
if(args.contains("debug")){
|
||||
main = "io.anuke.mindustry.DebugLauncher"
|
||||
main = "mindustry.debug.DebugLauncher"
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
package mindustry.desktop.steam;
|
||||
|
||||
import arc.*;
|
||||
import com.codedisaster.steamworks.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import com.codedisaster.steamworks.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.type.*;
|
||||
@ -11,7 +11,6 @@ import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.Stats.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
import static mindustry.desktop.steam.SAchievement.*;
|
||||
@ -55,18 +54,18 @@ public class SStats implements SteamUserStatsCallback{
|
||||
|
||||
private void checkUpdate(){
|
||||
if(campaign()){
|
||||
SStat.maxUnitActive.max(unitGroups[(int)player.getTeam().id].size());
|
||||
SStat.maxUnitActive.max(unitGroup.count(t -> t.getTeam() == player.getTeam()));
|
||||
|
||||
if(unitGroups[(int)player.getTeam().id].count(u -> u.getType() == UnitTypes.phantom) >= 10){
|
||||
if(unitGroup.count(u -> u.getType() == UnitTypes.phantom && u.getTeam() == player.getTeam()) >= 10){
|
||||
active10Phantoms.complete();
|
||||
}
|
||||
|
||||
if(unitGroups[(int)player.getTeam().id].count(u -> u.getType() == UnitTypes.crawler) >= 50){
|
||||
if(unitGroup.count(u -> u.getType() == UnitTypes.crawler && u.getTeam() == player.getTeam()) >= 50){
|
||||
active50Crawlers.complete();
|
||||
}
|
||||
|
||||
for(Tile tile : state.teams.get(player.getTeam()).cores){
|
||||
if(!content.items().contains(i -> i.type == ItemType.material && tile.entity.items.get(i) < tile.block().itemCapacity)){
|
||||
for(TileEntity entity : state.teams.get(player.getTeam()).cores){
|
||||
if(!content.items().contains(i -> i.type == ItemType.material && entity.items.get(i) < entity.block.itemCapacity)){
|
||||
fillCoreAllCampaign.complete();
|
||||
break;
|
||||
}
|
||||
|
@ -1,3 +1,3 @@
|
||||
org.gradle.daemon=true
|
||||
org.gradle.jvmargs=-Xms256m -Xmx1024m
|
||||
archash=447f3bb0e4616f82680f3234ad4e0cce48880884
|
||||
archash=44e060c9f2bf11eb7e41f79d967fdfeca9f8b62a
|
||||
|
Reference in New Issue
Block a user