Pyrolysis generator + generation tweaks

This commit is contained in:
Anuken 2021-12-02 17:00:49 -05:00
parent fff492d89d
commit 4e181d715f
17 changed files with 183 additions and 31 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 462 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 245 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 229 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 229 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -470,3 +470,4 @@
63236=chemical-combustion-chamber|block-chemical-combustion-chamber-ui
63235=arkyic-stone|block-arkyic-stone-ui
63234=yellow-stone-boulder|block-yellow-stone-boulder-ui
63233=pyrolysis-generator|block-pyrolysis-generator-ui

Binary file not shown.

View File

@ -1769,14 +1769,14 @@ public class Blocks{
//TODO is this necessary? junctions are not good design
//TODO make it leak
reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{
requirements(Category.liquid, with(Items.tungsten, 4, Items.beryllium, 8));
requirements(Category.liquid, with(Items.graphite, 4, Items.beryllium, 8));
buildCostMultiplier = 3f;
health = 260;
((Conduit)reinforcedConduit).junctionReplacement = this;
}};
reinforcedBridgeConduit = new DirectionLiquidBridge("reinforced-bridge-conduit"){{
requirements(Category.liquid, with(Items.tungsten, 6, Items.beryllium, 10));
requirements(Category.liquid, with(Items.graphite, 6, Items.beryllium, 10));
range = 4;
hasPower = false;
@ -1897,7 +1897,7 @@ public class Blocks{
ambientSoundVolume = 0.06f;
}};
differentialGenerator = new SingleTypeGenerator("differential-generator"){{
differentialGenerator = new ConsumeGenerator("differential-generator"){{
requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
powerProduction = 18f;
itemDuration = 220f;
@ -1907,7 +1907,9 @@ public class Blocks{
ambientSound = Sounds.steam;
ambientSoundVolume = 0.03f;
consumes.item(Items.pyratite).optional(true, false);
drawer = new DrawMulti(new DrawBlock(), new DrawWarmupRegion());
consumes.item(Items.pyratite);
consumes.liquid(Liquids.cryofluid, 0.1f);
}};
@ -1978,12 +1980,11 @@ public class Blocks{
}};
//TODO rename
chemicalCombustionChamber = new SingleTypeGenerator("chemical-combustion-chamber"){{
chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
powerProduction = 6f;
consumes.liquids(LiquidStack.with(Liquids.ozone, 1f / 60f, Liquids.arkycite, 20f / 60f));
size = 3;
useItems = false;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
sinMag = 3f;
sinScl = 5f;
@ -1995,22 +1996,36 @@ public class Blocks{
iconOverride = new String[]{"-bottom", ""};
generateEffect = Fx.none;
liquidCapacity = 20f * 5;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.06f;
}};
if(false)
pyrolysisGenerator = new SingleTypeGenerator("pyrolysis-generator"){{
//TODO coolr name?
pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
//TODO requirements
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 40));
requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
powerProduction = 12f;
//TODO ratios, extra requirements
consumes.liquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 20f / 60f));
size = 3;
useItems = false;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
sinMag = 2.75f;
sinScl = 5f;
sides = 8;
sideOffset = Mathf.PI / 2f;
}}, new DrawRegion("-mid"), new DrawLiquidTile(Liquids.arkycite, 38f / 4f), new DrawBlock(), new DrawGlowRegion(){{
alpha = 1f;
glowScale = 6f;
color = Pal.slagOrange;
}});
//TODO water output? hydrogen??
//TODO ratios, extra requirements?
consumes.liquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
size = 3;
liquidCapacity = 30f * 5;
liquidOutput = new LiquidStack(Liquids.water, 5f / 60f);
iconOverride = new String[]{"-bottom", ""};
generateEffect = Fx.none;
@ -2019,10 +2034,6 @@ public class Blocks{
ambientSoundVolume = 0.06f;
}};
//TODO volatile reactor;
//- input arkycite, ozone(?), some item(?), maybe slag or heat?
//- output water, power
//endregion power
//region production

View File

@ -184,20 +184,20 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
if(block != Blocks.air){
//TODO use d4 instead of d8 for no out-of-reach ores?
if(nearAir(x, y)){
if(noise(x + 78, y, 4, 0.7f, 35f, 1f) > 0.67f && block == Blocks.carbonWall){
if(noise(x + 78, y, 4, 0.7f, 35f, 1f) > 0.6f && block == Blocks.carbonWall){
block = Blocks.graphiticWall;
}else if(noise(x + 782, y, 4, 0.8f, 40f, 1f) > 0.7f && block != Blocks.carbonWall){
}else if(noise(x + 782, y, 4, 0.8f, 38f, 1f) > 0.68f && block != Blocks.carbonWall){
ore = Blocks.wallOreBeryl;
}
}
}else if(!nearWall(x, y)){
if(noise(x + 150, y + x*2 + 100, 4, 0.8f, 40f, 1f) > 0.71f/* && floor == Blocks.yellowStone*/){
if(noise(x + 150, y + x*2 + 100, 4, 0.8f, 60f, 1f) > 0.76f/* && floor == Blocks.yellowStone*/){
ore = Blocks.oreTungsten;
}
//TODO design ore generation so it doesn't overlap
if(noise(x + 999, y + 600, 4, 0.63f, 37f, 1f) < 0.25f/* && floor == Blocks.yellowStone*/){
if(noise(x + 999, y + 600, 4, 0.63f, 50f, 1f) < 0.22f/* && floor == Blocks.yellowStone*/){
ore = Blocks.oreThorium;
}
}

View File

@ -0,0 +1,112 @@
package mindustry.world.blocks.power;
import arc.graphics.*;
import arc.math.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.meta.*;
/**
* A generator that just takes in certain items or liquids. Basically SingleTypeGenerator, but not unreliable garbage.
* TODO at the moment, these generators require at least one item in their inventory to work, meaning they cannot be "kickstarted" with only one item.
*/
public class ConsumeGenerator extends PowerGenerator{
/** The time in number of ticks during which a single item will produce power. */
public float itemDuration = 120f;
public float effectChance = 0.01f;
public Effect generateEffect = Fx.none;
public float generateEffectRange = 3f;
public @Nullable LiquidStack liquidOutput;
public ConsumeGenerator(String name){
super(name);
}
@Override
public void setBars(){
super.setBars();
if(liquidOutput != null){
addLiquidBar(liquidOutput.liquid);
}
}
@Override
public void init(){
if(liquidOutput != null){
outputsLiquid = true;
hasLiquids = true;
}
emitLight = true;
lightRadius = 65f * size;
super.init();
}
@Override
public void setStats(){
super.setStats();
if(hasItems){
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
}
if(liquidOutput != null){
stats.add(Stat.output, StatValues.liquid(liquidOutput.liquid, liquidOutput.amount * 60f, true));
}
}
public class ConsumeGeneratorBuild extends GeneratorBuild{
public float warmup, totalTime;
@Override
public void updateTile(){
boolean valid = consValid();
warmup = Mathf.lerpDelta(warmup, enabled && valid ? 1f : 0f, 0.05f);
productionEfficiency = valid ? 1f : 0f;
totalTime += warmup * Time.delta;
//generation time always goes down
generateTime -= Math.min(1f / itemDuration * delta(), generateTime);
//randomly produce the effect
if(valid && Mathf.chanceDelta(effectChance)){
generateEffect.at(x + Mathf.range(generateEffectRange), y + Mathf.range(generateEffectRange));
}
//take in items periodically
if(hasItems && valid && generateTime <= 0f && items.any()){
cons.trigger();
generateTime = 1f;
}
if(liquidOutput != null){
float added = Math.min(productionEfficiency * delta() * liquidOutput.amount, liquidCapacity - liquids.get(liquidOutput.liquid));
liquids.add(liquidOutput.liquid, added);
dumpLiquid(liquidOutput.liquid);
}
}
@Override
public float warmup(){
return warmup;
}
@Override
public float totalProgress(){
return totalTime;
}
@Override
public void drawLight(){
//TODO
Drawf.light(team, x, y, (60f + Mathf.absin(10f, 5f)) * size, Color.orange, 0.5f * warmup);
}
}
}

View File

@ -25,6 +25,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
/** The time in number of ticks during which a single item will produce power. */
public float itemDuration = 70f;
/** Minimum liquid efficiency for a generator to accept it. */
public float minLiquidEfficiency = 0.2f;
/** Maximum liquid used per frame. */
public float maxLiquidGenerate = 0.4f;
@ -36,6 +37,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
public boolean defaults = false;
/** @deprecated unused, use a custom drawer instead */
@Deprecated
public Color heatColor = Color.valueOf("ff9b59");
/** @deprecated unused, use a custom drawer instead */
@Deprecated
@ -129,14 +131,17 @@ public class ItemLiquidGenerator extends PowerGenerator{
totalTime += heat * Time.delta;
//liquid takes priority over solids
//TODO several issues with this! - it does not work correctly, consumption should not be handled here, why am I re-implementing consumes
//TODO what an awful class
if(hasLiquids && liquid != null && liquids.get(liquid) >= 0.001f){
float baseLiquidEfficiency = getLiquidEfficiency(liquid);
float maximumPossible = maxLiquidGenerate * calculationDelta;
float used = Math.min(liquids.get(liquid) * calculationDelta, maximumPossible);
liquids.remove(liquid, used * power.graph.getUsageFraction());
liquids.remove(liquid, used);
productionEfficiency = baseLiquidEfficiency * used / maximumPossible;
//TODO this aggressively spams the generate effect why would anyone want this why is this here
if(used > 0.001f && (generateTime -= delta()) <= 0f){
generateEffect.at(x + Mathf.range(generateEffectRnd), y + Mathf.range(generateEffectRnd));
generateTime = 1f;
@ -152,7 +157,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
}
if(generateTime > 0f){
generateTime -= Math.min(1f / itemDuration * delta() * power.graph.getUsageFraction(), generateTime);
generateTime -= Math.min(1f / itemDuration * delta(), generateTime);
if(randomlyExplode && state.rules.reactorExplosions && Mathf.chance(delta() * 0.06 * Mathf.clamp(explosiveness - 0.5f))){
//this block is run last so that in the event of a block destruction, no code relies on the block type

View File

@ -83,7 +83,8 @@ public class PowerGraph{
return Mathf.clamp(lastPowerProduced / lastPowerNeeded);
}
/** @return multiplier of speed at which resources should be consumed for power generation. */
/** @deprecated unused mechanic that always returns 1, I really don't know why you would use this outside of copy-pasted code */
@Deprecated
public float getUsageFraction(){
return 1f;
}

View File

@ -2,6 +2,8 @@ package mindustry.world.blocks.power;
import mindustry.type.*;
/** @deprecated use ConsumeGenerator instead, this class does not have a sane implementation. */
@Deprecated
public class SingleTypeGenerator extends ItemLiquidGenerator{
public boolean useItems = true;

View File

@ -3,7 +3,6 @@ package mindustry.world.draw;
import arc.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
@ -11,7 +10,8 @@ import mindustry.world.*;
public class DrawPistons extends DrawBlock{
public float sinMag = 4f, sinScl = 6f, sinOffset = 50f, sideOffset = 0f, lenOffset = -1f;
public TextureRegion region1, region2;
public int sides = 4;
public TextureRegion region1, region2, regiont;
@Override
public void drawPlan(Block block, BuildPlan plan, Eachable<BuildPlan> list){
@ -20,9 +20,20 @@ public class DrawPistons extends DrawBlock{
@Override
public void drawBase(Building build){
for(int i = 0; i < 4; i++){
for(int i = 0; i < sides; i++){
float len = Mathf.absin(build.totalProgress() + sinOffset + sideOffset * sinScl * i, sinScl, sinMag) + lenOffset;
Draw.rect(i >= 2 ? region2 : region1, build.x + Geometry.d4[i].x * len, build.y + Geometry.d4[i].y * len, i * 90);
float angle = i * 360f / sides;
TextureRegion reg =
regiont.found() && (Mathf.equal(angle, 315) || Mathf.equal(angle, 135)) ? regiont :
angle >= 135 && angle < 315 ? region2 : region1;
if(Mathf.equal(angle, 315)){
Draw.yscl = -1f;
}
Draw.rect(reg, build.x + Angles.trnsx(angle, len), build.y + Angles.trnsy(angle, len), angle);
Draw.yscl = 1f;
}
}
@ -30,7 +41,8 @@ public class DrawPistons extends DrawBlock{
public void load(Block block){
super.load(block);
region1 = Core.atlas.find(block.name + "-piston0");
region2 = Core.atlas.find(block.name + "-piston1");
region1 = Core.atlas.find(block.name + "-piston0", block.name + "-piston");
region2 = Core.atlas.find(block.name + "-piston1", block.name + "-piston");
regiont = Core.atlas.find(block.name + "-piston-t");
}
}

View File

@ -11,6 +11,14 @@ public class DrawRotator extends DrawBlock{
public boolean drawSpinSprite = false;
public float spinSpeed = 2f;
public DrawRotator(boolean drawSpinSprite, float spinSpeed){
this.drawSpinSprite = drawSpinSprite;
this.spinSpeed = spinSpeed;
}
public DrawRotator(){
}
@Override
public void drawBase(Building build){
Draw.rect(build.block.region, build.x, build.y);