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Misleading description fix (#6880)
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@ -121,7 +121,7 @@ committingchanges = Committing Changes
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done = Done
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feature.unsupported = Your device does not support this feature.
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mods.initfailed = [red]âš [] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods.initfailed = [red]âš [] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [lightgray]No mods found!
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mods.guide = Modding Guide
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@ -894,7 +894,7 @@ bullet.reload = [stat]{0}[lightgray]x fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = blocks
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unit.blockssquared = blocks²
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unit.blockssquared = blocks²
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unit.powersecond = power units/second
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unit.tilessecond = tiles/second
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unit.liquidsecond = liquid units/second
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@ -1496,7 +1496,7 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
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hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
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hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
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hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
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hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
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hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
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hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
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hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
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hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
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@ -1529,7 +1529,7 @@ liquid.slag.description = Refined in separators into constituent metals. Consume
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liquid.oil.description = Used in advanced material production and as incendiary ammunition.
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liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
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block.derelict = ï<EFBFBD>¾ [lightgray]Derelict
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block.derelict = ï¾ [lightgray]Derelict
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block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
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block.illuminator.description = Emits light.
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block.message.description = Stores a message for communication between allies.
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@ -1648,7 +1648,7 @@ block.salvo.description = Fires quick salvos of bullets at enemies.
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block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
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block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
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block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
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block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
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block.spectre.description = Fires large bullets at air and ground targets.
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block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
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block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
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@ -2049,4 +2049,4 @@ unit.obviate.name = Obviate
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sector.two.name = Two
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sector.three.name = Three
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sector.four.name = Four
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sector.five.name = Five
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sector.five.name = Five
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