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Don't add unit drops to core if the core is full (#222)
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@ -35,7 +35,8 @@ public class UnitDrops{
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if(Mathf.chance(0.03)){
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int amount = Mathf.random(20, 40);
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Call.transferItemTo(item, amount, unit.x + Mathf.range(2f), unit.y + Mathf.range(2f), core.tile);
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amount = core.tile.block().acceptStack(item, amount, core.tile, null);
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if (amount > 0) Call.transferItemTo(item, amount, unit.x + Mathf.range(2f), unit.y + Mathf.range(2f), core.tile);
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}
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}
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}
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