3 map submissions added for testing

This commit is contained in:
Anuken 2024-10-01 20:00:09 -04:00
parent 13c0e95e6b
commit 4e51d5256c
6 changed files with 49 additions and 2 deletions

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@ -8,7 +8,7 @@ public class SectorPresets{
public static SectorPreset
groundZero,
craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
fungalPass, infestedCanyons, atolls, extractionOutpost, saltFlats, overgrowth, //polarAerodrome,
frontier, fungalPass, infestedCanyons, atolls, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress,
@ -32,6 +32,10 @@ public class SectorPresets{
difficulty = 5;
}};
testingGrounds = new SectorPreset("testingGrounds", serpulo, 3){{
difficulty = 7;
}};
frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
captureWave = 15;
difficulty = 2;
@ -90,6 +94,10 @@ public class SectorPresets{
difficulty = 9;
}};
frontier = new SectorPreset("frontier", serpulo, 203){{
difficulty = 4;
}};
fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
difficulty = 4;
}};
@ -102,6 +110,10 @@ public class SectorPresets{
difficulty = 7;
}};
mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 133){{
difficulty = 7;
}};
overgrowth = new SectorPreset("overgrowth", serpulo, 134){{
difficulty = 5;
}};

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@ -236,7 +236,7 @@ public class SerpuloTechTree{
node(steamGenerator, Seq.with(new SectorComplete(craters)), () -> {
node(thermalGenerator, () -> {
node(differentialGenerator, () -> {
node(differentialGenerator, Seq.with(new SectorComplete(testingGrounds)), () -> {
node(thoriumReactor, Seq.with(new Research(Liquids.cryofluid)), () -> {
node(impactReactor, () -> {
@ -448,6 +448,16 @@ public class SerpuloTechTree{
new Research(mender),
new Research(combustionGenerator)
), () -> {
node(frontier, Seq.with(
new Research(groundFactory),
new Research(airFactory),
new Research(thermalGenerator),
new Research(dagger),
new Research(mono)
), () -> {
});
node(ruinousShores, Seq.with(
new SectorComplete(craters),
new Research(graphitePress),
@ -540,6 +550,15 @@ public class SerpuloTechTree{
new Research(airFactory),
new Research(door)
), () -> {
node(testingGrounds, Seq.with(
new Research(cryofluidMixer),
new Research(cryofluid),
new Research(waterExtractor),
new Research(ripple)
), () -> {
});
node(coastline, Seq.with(
new SectorComplete(windsweptIslands),
new SectorComplete(saltFlats),
@ -573,6 +592,14 @@ public class SerpuloTechTree{
new Research(UnitTypes.mace),
new Research(UnitTypes.flare)
), () -> {
node(mycelialBastion, Seq.with(
new Research(atrax),
new Research(spiroct),
new Research(multiplicativeReconstructor)
), () -> {
});
node(atolls, Seq.with(
new SectorComplete(windsweptIslands),
new Research(multiplicativeReconstructor),

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@ -183,6 +183,14 @@ public class UnitFactory extends UnitBlock{
return currentPlan == -1 ? 0 : progress / plans.get(currentPlan).time;
}
@Override
public void created(){
//auto-set to the first plan, it's better than nothing.
if(currentPlan == -1){
currentPlan = plans.indexOf(u -> u.unit.unlockedNow());
}
}
@Override
public Vec2 getCommandPosition(){
return commandPos;