Lighting improvements

This commit is contained in:
Anuken 2019-11-10 16:18:47 -05:00
parent 39a0dde1f4
commit 52f592a357
24 changed files with 981 additions and 803 deletions

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@ -13,5 +13,6 @@ varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
//color.a = clamp(color.a, 0.0, 0.8);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}

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@ -48,7 +48,7 @@ public class Blocks implements ContentList{
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
//sandbox
powerVoid, powerSource, itemSource, liquidSource, itemVoid, message,
powerVoid, powerSource, itemSource, liquidSource, itemVoid, message, light,
//defense
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
@ -736,6 +736,10 @@ public class Blocks implements ContentList{
message = new MessageBlock("message"){{
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
}};
light = new LightBlock("light"){{
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
consumes.power(0.05f);
}};
//endregion
//region defense

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@ -13,7 +13,7 @@ import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.Cicon;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class Fx implements ContentList{
public static Effect
@ -456,6 +456,8 @@ public class Fx implements ContentList{
});
Draw.color();
renderer.lights.add(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
});
fireSmoke = new Effect(35f, e -> {

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@ -257,6 +257,7 @@ public class Renderer implements ApplicationListener{
drawFlyerShadows();
blocks.drawBlocks(Layer.power);
blocks.drawBlocks(Layer.lights);
drawAllTeams(true);

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@ -19,7 +19,6 @@ import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.input.*;
import io.anuke.mindustry.io.*;
import io.anuke.mindustry.net.Administration.*;
@ -343,8 +342,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
}
Draw.reset();
renderer.lights.add(x, y, 100f, Pal.powerLight, 0.6f);
}
@Override
@ -353,6 +350,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
Draw.reset();
drawBackItems(itemtime, isLocal);
drawLight();
}
@Override

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@ -399,6 +399,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Draw.color();
drawBackItems(item.amount > 0 ? 1f : 0f, false);
drawLight();
}
public void drawLight(){
renderer.lights.add(x, y, 50f, Pal.powerLight, 0.6f);
}
public void drawBackItems(float itemtime, boolean number){

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@ -9,10 +9,9 @@ import io.anuke.arc.graphics.glutils.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Teams.*;
import io.anuke.mindustry.ui.Cicon;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.world.*;
import static io.anuke.arc.Core.camera;
@ -219,6 +218,9 @@ public class BlockRenderer implements Disposable{
addRequest(tile, Layer.block);
}
//TODO don't add at daytime / disabled lights
addRequest(tile, Layer.lights);
if(block.expanded || !expanded){
if(block.layer != null){
@ -274,6 +276,9 @@ public class BlockRenderer implements Disposable{
if(block.synthetic() && request.tile.getTeam() != player.getTeam()){
block.drawTeam(request.tile);
}
}else if(request.layer == Layer.lights){
block.drawLight(request.tile);
}else if(request.layer == block.layer){
block.drawLayer(request.tile);
}else if(request.layer == block.layer2){
@ -282,39 +287,6 @@ public class BlockRenderer implements Disposable{
}
}
public void drawTeamBlocks(Layer layer, Team team){
int index = this.iterateidx;
for(; index < requestidx; index++){
if(index < requests.size && requests.get(index).layer.ordinal() > layer.ordinal()){
break;
}
BlockRequest req = requests.get(index);
if(req.tile.getTeam() != team) continue;
Block block = req.tile.block();
if(req.layer == Layer.block){
block.draw(req.tile);
}else if(req.layer == block.layer){
block.drawLayer(req.tile);
}else if(req.layer == block.layer2){
block.drawLayer2(req.tile);
}
}
}
public void skipLayer(Layer stopAt){
for(; iterateidx < requestidx; iterateidx++){
if(iterateidx < requests.size && requests.get(iterateidx).layer.ordinal() > stopAt.ordinal()){
break;
}
}
}
private void addRequest(Tile tile, Layer layer){
if(requestidx >= requests.size){
requests.add(new BlockRequest());

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@ -6,6 +6,8 @@ import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import static io.anuke.mindustry.Vars.renderer;
public class Drawf{
public static void dashCircle(float x, float y, float rad, Color color){
@ -40,15 +42,6 @@ public class Drawf{
square(x, y, radius, Pal.accent);
}
/*
public static void square(float x, float y, float radius){
Lines.stroke(1f, Pal.gray);
Lines.square(x, y - 1f, radius + 1f, 45);
Lines.stroke(1f, Pal.accent);
Lines.square(x, y, radius + 1f, 45);
Draw.reset();
}*/
public static void arrow(float x, float y, float x2, float y2, float length, float radius){
float angle = Angles.angle(x, y, x2, y2);
float space = 2f;
@ -81,6 +74,8 @@ public class Drawf{
Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f);
Lines.precise(false);
Lines.stroke(1f);
renderer.lights.line(x, y, x2, y2);
}
public static void tri(float x, float y, float width, float length, float rotation){

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@ -10,5 +10,7 @@ public enum Layer{
/** "High" blocks, like turrets. */
turret,
/** Power lasers. */
power
power,
/** Extra layer that's always on top.*/
lights
}

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@ -5,9 +5,13 @@ import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.glutils.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
public class LightRenderer{
private static final int scaling = 4;
private float[] vertices = new float[24];
private FrameBuffer buffer = new FrameBuffer(2, 2);
private Array<Runnable> lights = new Array<>();
@ -22,6 +26,134 @@ public class LightRenderer{
});
}
public void add(float x, float y, TextureRegion region, Color color, float opacity){
add(() -> {
Draw.color(color, opacity);
Draw.rect(region, x, y);
});
}
public void line(float x, float y, float x2, float y2){
add(() -> {
Draw.color(Color.orange, 0.5f);
float stroke = 10f;
float rot = Mathf.angleExact(x2 - x, y2 - y);
TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
float color = Draw.getColor().toFloatBits();
float u = lmid.getU();
float v = lmid.getV2();
float u2 = lmid.getU2();
float v2 = lmid.getV();
Vector2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
float lx1 = x - v1.x, ly1 = y - v1.y,
lx2 = x + v1.x, ly2 = y + v1.y,
lx3 = x2 + v1.x, ly3 = y2 + v1.y,
lx4 = x2 - v1.x, ly4 = y2 - v1.y;
vertices[0] = lx1;
vertices[1] = ly1;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx2;
vertices[7] = ly2;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx3;
vertices[13] = ly3;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx4;
vertices[19] = ly4;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
Vector2 v3 = Tmp.v2.trnsExact(rot, stroke);
u = ledge.getU();
v = ledge.getV2();
u2 = ledge.getU2();
v2 = ledge.getV();
vertices[0] = lx4;
vertices[1] = ly4;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx3;
vertices[7] = ly3;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx3 + v3.x;
vertices[13] = ly3 + v3.y;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx4 + v3.x;
vertices[19] = ly4 + v3.y;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
vertices[0] = lx2;
vertices[1] = ly2;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx1;
vertices[7] = ly1;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx1 - v3.x;
vertices[13] = ly1 - v3.y;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx2 - v3.x;
vertices[19] = ly2 - v3.y;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
});
}
public void draw(){
if(buffer.getWidth() != Core.graphics.getWidth()/scaling || buffer.getHeight() != Core.graphics.getHeight()/scaling){
buffer.resize(Core.graphics.getWidth()/scaling, Core.graphics.getHeight()/scaling);
@ -29,7 +161,7 @@ public class LightRenderer{
Draw.color();
buffer.beginDraw(Color.clear);
Draw.blend(Blending.additive);
Draw.blend(Blending.normal);
for(Runnable run : lights){
run.run();
}

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@ -295,6 +295,10 @@ public class Block extends BlockStorage{
Draw.rect(region, tile.drawx(), tile.drawy(), rotate ? tile.rotation() * 90 : 0);
}
public void drawLight(Tile tile){
}
public void drawTeam(Tile tile){
Draw.color(tile.getTeam().color);
Draw.rect("block-border", tile.drawx() - size * tilesize / 2f + 4, tile.drawy() - size * tilesize / 2f + 4);

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@ -117,7 +117,7 @@ public abstract class BlockStorage extends UnlockableContent{
other = other.block().getLiquidDestination(other, tile);
if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
if(other != null && other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity;
float fract = tile.entity.liquids.get(liquid) / liquidCapacity;

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@ -132,6 +132,11 @@ public class MendProjector extends Block{
Draw.reset();
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.power.satisfaction, color, 0.7f * tile.entity.power.satisfaction);
}
@Override
public TileEntity newEntity(){
return new MendEntity();

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@ -66,6 +66,11 @@ public class OverdriveProjector extends Block{
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.power.satisfaction, color, 0.7f * tile.entity.power.satisfaction);
}
@Override
public void update(Tile tile){
OverdriveEntity entity = tile.entity();

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@ -172,6 +172,11 @@ public class ItemLiquidGenerator extends PowerGenerator{
Draw.rect(liquidRegion, tile.drawx(), tile.drawy());
Draw.color();
}
}
@Override
public void drawLight(Tile tile){
ItemLiquidGeneratorEntity entity = tile.entity();
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.productionEfficiency * size, Color.orange, 0.5f);
}

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@ -0,0 +1,22 @@
package io.anuke.mindustry.world.blocks.power;
import io.anuke.arc.graphics.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.renderer;
public class LightBlock extends Block{
protected Color color = Color.royal;
protected float radius = 200f;
public LightBlock(String name){
super(name);
hasPower = true;
update = true;
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), radius, color, 0.5f * tile.entity.power.satisfaction);
}
}

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@ -1,11 +1,11 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.renderer;
@ -45,8 +45,13 @@ public class GenericSmelter extends GenericCrafter{
Fill.circle(tile.drawx(), tile.drawy(), 1.9f + Mathf.absin(Time.time(), 5f, 1f) + cr);
Draw.color();
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.warmup * size, flameColor, 0.65f);
}
}
@Override
public void drawLight(Tile tile){
GenericCrafterEntity entity = tile.entity();
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.warmup * size, flameColor, 0.65f);
}
}

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@ -63,6 +63,11 @@ public class CoreBlock extends StorageBlock{
));
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 30f * size, Pal.accent, 0.5f + Mathf.absin(20f, 0.1f));
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
return tile.entity.items.get(item) < getMaximumAccepted(tile, item);