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Update bundle_zh_CN.properties by lastcommanded and so on (#7036)
* Update bundle_zh_CN.properties * Update bundle_zh_CN.properties
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@ -750,7 +750,7 @@ error.title = [scarlet]发生了一个错误
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error.crashtitle = 发生了一个错误
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unit.nobuild = [scarlet]无法进行建造
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lastaccessed = [lightgray]上次操作:{0}
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lastcommanded = [lightgray]Last Commanded: {0}
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lastcommanded = [lightgray]上次命令: {0}
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block.unknown = [lightgray]??
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stat.showinmap = <进入地图后显示>
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@ -795,7 +795,7 @@ stat.drillspeed = 基础钻探速度
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stat.boosteffect = 强化效果
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stat.maxunits = 最大单位数量
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stat.health = 生命值
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stat.armor = 护甲
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stat.armor = 装甲
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stat.buildtime = 建造时间
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stat.maxconsecutive = 连续放置限制
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stat.buildcost = 建造花费
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@ -832,6 +832,7 @@ stat.buildspeedmultiplier = 建造速度倍率
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stat.reactive = 反应
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stat.immunities = 免疫
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stat.healing = 治疗
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stat.moduletier = 模块等级
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ability.forcefield = 力墙场
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ability.repairfield = 修复场
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@ -883,7 +884,7 @@ bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
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bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
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bullet.knockback = [stat]{0}[lightgray]击退
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bullet.pierce = [stat]{0}[lightgray]x穿透
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bullet.infinitepierce = [stat]无限穿透
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bullet.infinitepierce = [stat]贯穿
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bullet.healpercent = [stat]{0}[lightgray]%修复
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bullet.healamount = [stat]{0}[lightgray] 直接修复
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bullet.multiplier = [stat]{0}[lightgray]x装填倍数
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@ -954,7 +955,7 @@ setting.difficulty.name = 难度:
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setting.screenshake.name = 屏幕抖动
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setting.bloomintensity.name = 光彩强度
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setting.bloomblur.name = 光彩模糊
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setting.effects.name = 显示特效
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setting.effects.name = 建筑特效
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setting.destroyedblocks.name = 显示已摧毁的建筑
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setting.blockstatus.name = 显示建筑状态
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setting.conveyorpathfinding.name = 传送带自动寻路
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@ -996,7 +997,7 @@ public.confirm.really = 如果您想与好友一起游戏,可以使用[green]
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public.beta = 请注意,测试版的游戏不能公开可见。
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uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
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uiscale.cancel = 取消并退出
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setting.bloom.name = 特效
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setting.bloom.name = 光彩特效
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keybind.title = 重新绑定按键
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keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。
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category.general.name = 常规
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@ -1780,6 +1781,21 @@ lcategory.unit.description = Give units commands.
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lcategory.world = World
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lcategory.world.description = Control how the world behaves.
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lcategory.unknown = 未知
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lcategory.unknown.description = 未分类的指令
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lcategory.io = 输入 & 输出
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lcategory.io.description = 修改内存块和处理器内存的内容
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lcategory.block = 控制方块
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lcategory.block.description = 交互控制方块
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lcategory.operation = 操作
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lcategory.operation.description = 操作该逻辑
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lcategory.control = 控制顺序
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lcategory.control.description = 管理执行顺序
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lcategory.unit = 控制单位
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lcategory.unit.description = 指挥单位
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lcategory.world = 世界
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lcategory.world.description = 控制世界的各类设置
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graphicstype.clear = 用指定的颜色填充整个显示屏
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graphicstype.color = 设置后续画图操作所使用的颜色
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graphicstype.col = 整合后的色彩信息。\n以[accent]%[]开头的十六进制代码形式。\n例如:[accent]%ff0000[]代表红色。
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@ -2014,7 +2030,7 @@ block.breach.name = 撕裂
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block.sublimate.name = 升华
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block.titan.name = 泰坦
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block.disperse.name = 驱离
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block.afflict.name = Afflict
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block.afflict.name = 折磨
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block.fabricator.name = 单位制造厂
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block.tank-refabricator.name = 坦克重构厂
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block.mech-refabricator.name = 机甲重构厂
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