Update bundle_zh_CN.properties by lastcommanded and so on (#7036)

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
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xem8k5 2022-06-23 02:19:07 +08:00 committed by GitHub
parent 2de706cc6d
commit 53f4bf7b78
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@ -750,7 +750,7 @@ error.title = [scarlet]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]无法进行建造
lastaccessed = [lightgray]上次操作:{0}
lastcommanded = [lightgray]Last Commanded: {0}
lastcommanded = [lightgray]上次命令: {0}
block.unknown = [lightgray]
stat.showinmap = <进入地图后显示>
@ -795,7 +795,7 @@ stat.drillspeed = 基础钻探速度
stat.boosteffect = 强化效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.armor =
stat.armor =
stat.buildtime = 建造时间
stat.maxconsecutive = 连续放置限制
stat.buildcost = 建造花费
@ -832,6 +832,7 @@ stat.buildspeedmultiplier = 建造速度倍率
stat.reactive = 反应
stat.immunities = 免疫
stat.healing = 治疗
stat.moduletier = 模块等级
ability.forcefield = 力墙场
ability.repairfield = 修复场
@ -883,7 +884,7 @@ bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透
bullet.infinitepierce = [stat]贯穿
bullet.healpercent = [stat]{0}[lightgray]%修复
bullet.healamount = [stat]{0}[lightgray] 直接修复
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
@ -954,7 +955,7 @@ setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = 光彩强度
setting.bloomblur.name = 光彩模糊
setting.effects.name = 显示特效
setting.effects.name = 建筑特效
setting.destroyedblocks.name = 显示已摧毁的建筑
setting.blockstatus.name = 显示建筑状态
setting.conveyorpathfinding.name = 传送带自动寻路
@ -996,7 +997,7 @@ public.confirm.really = 如果您想与好友一起游戏,可以使用[green]
public.beta = 请注意,测试版的游戏不能公开可见。
uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出
setting.bloom.name = 特效
setting.bloom.name = 光彩特效
keybind.title = 重新绑定按键
keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。
category.general.name = 常规
@ -1780,6 +1781,21 @@ lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.
lcategory.unknown = 未知
lcategory.unknown.description = 未分类的指令
lcategory.io = 输入 & 输出
lcategory.io.description = 修改内存块和处理器内存的内容
lcategory.block = 控制方块
lcategory.block.description = 交互控制方块
lcategory.operation = 操作
lcategory.operation.description = 操作该逻辑
lcategory.control = 控制顺序
lcategory.control.description = 管理执行顺序
lcategory.unit = 控制单位
lcategory.unit.description = 指挥单位
lcategory.world = 世界
lcategory.world.description = 控制世界的各类设置
graphicstype.clear = 用指定的颜色填充整个显示屏
graphicstype.color = 设置后续画图操作所使用的颜色
graphicstype.col = 整合后的色彩信息。\n以[accent]%[]开头的十六进制代码形式。\n例如[accent]%ff0000[]代表红色。
@ -2014,7 +2030,7 @@ block.breach.name = 撕裂
block.sublimate.name = 升华
block.titan.name = 泰坦
block.disperse.name = 驱离
block.afflict.name = Afflict
block.afflict.name = 折磨
block.fabricator.name = 单位制造厂
block.tank-refabricator.name = 坦克重构厂
block.mech-refabricator.name = 机甲重构厂