Update Wall.java

This commit is contained in:
Leonwang4234 2020-09-20 20:25:18 -07:00
parent 415380f25e
commit 5eb722efee

View File

@ -1,6 +1,7 @@
package mindustry.world.blocks.defense;
import arc.*;
import arc.audio.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
@ -20,11 +21,13 @@ public class Wall extends Block{
public float lightningDamage = 20f;
public int lightningLength = 17;
public Color lightningColor = Pal.surge;
public Sound lightningSound = Sounds.spark;
public float chanceDeflect = 10f;
public boolean flashHit;
public Color flashColor = Color.white;
public boolean deflect;
public Sound deflectSound = Sounds.none;
public Wall(String name){
super(name);
@ -94,6 +97,7 @@ public class Wall extends Block{
if(lightningChance > 0){
if(Mathf.chance(lightningChance)){
Lightning.create(team, lightningColor, lightningDamage, x, y, bullet.rotation() + 180f, lightningLength);
lightningSound.at(tile, Mathf.random(0.9f, 1.1f));
}
}
@ -105,6 +109,9 @@ public class Wall extends Block{
//bullet reflection chance depends on bullet damage
if(!Mathf.chance(chanceDeflect / bullet.damage())) return true;
//make sound
deflectSound.at(tile, Mathf.random(0.9f, 1.1f));
//translate bullet back to where it was upon collision
bullet.trns(-bullet.vel.x, -bullet.vel.y);