Replaced concept of "turns" with raw seconds

This commit is contained in:
Anuken
2020-07-01 11:50:33 -04:00
parent 3cf5adc278
commit 5f6c71b9d3
24 changed files with 136 additions and 152 deletions

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@ -587,6 +587,8 @@ blocks.reload = Shots/Second
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%

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@ -78,8 +78,8 @@ public class Vars implements Loadable{
public static final float miningRange = 70f;
/** range for building */
public static final float buildingRange = 220f;
/** duration of one turn in ticks */
public static final float turnDuration = 5 * Time.toMinutes;
/** duration of time between events in ticks */
public static final float eventRate = 5 * Time.toMinutes;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.05f;
/** launch animation duration */

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@ -11,7 +11,6 @@ import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.maps.*;
import mindustry.type.*;
import mindustry.type.Weather.*;
import mindustry.world.*;
@ -88,13 +87,14 @@ public class Logic implements ApplicationListener{
//when loading a 'damaged' sector, propagate the damage
Events.on(WorldLoadEvent.class, e -> {
if(state.isCampaign() && state.rules.sector.getTurnsPassed() > 0){
int passed = state.rules.sector.getTurnsPassed();
if(state.isCampaign() && state.rules.sector.getSecondsPassed() > 0){
long seconds = state.rules.sector.getSecondsPassed();
CoreEntity core = state.rules.defaultTeam.core();
if(state.rules.sector.hasWaves()){
SectorDamage.apply(passed);
}
//TODO figure out how to apply damage properly
// if(state.rules.sector.hasWaves()){
//SectorDamage.apply(seconds);
//}
//add resources based on turns passed
@ -103,7 +103,7 @@ public class Logic implements ApplicationListener{
//add produced items
//TODO move to recieved items
state.rules.sector.save.meta.secinfo.production.each((item, stat) -> {
core.items.add(item, (int)(stat.mean * passed));
core.items.add(item, (int)(stat.mean * seconds));
});
//add recieved items
@ -121,22 +121,13 @@ public class Logic implements ApplicationListener{
}
}
state.rules.sector.setTurnsPassed(0);
state.rules.sector.setLastSecond(universe.seconds());
}
//enable infinite ammo for wave team by default
state.rules.waveTeam.rules().infiniteAmmo = true;
});
//TODO dying takes up a turn (?)
/*
Events.on(GameOverEvent.class, e -> {
//simulate a turn on a normal non-launch gameover
if(state.isCampaign() && !state.launched){
universe.runTurn();
}
});*/
}
/** Adds starting items, resets wave time, and sets state to playing. */
@ -253,16 +244,11 @@ public class Logic implements ApplicationListener{
ui.hudfrag.showLaunch();
}
//TODO core launch effect
//TODO better core launch effect
for(Building tile : state.teams.playerCores()){
Fx.launch.at(tile);
}
if(state.isCampaign()){
//TODO implement?
//state.getSector().setLaunched();
}
Sector sector = state.rules.sector;
//TODO containers must be launched too
@ -290,10 +276,10 @@ public class Logic implements ApplicationListener{
sector.save.save();
//run a turn, since launching takes up a turn
universe.runTurn();
universe.runEvents();
//TODO ???
sector.setTurnsPassed(sector.getTurnsPassed() + 3);
//TODO apply extra damage to sector
//sector.setTurnsPassed(sector.getTurnsPassed() + 3);
//TODO load the sector that was launched from
Events.fire(new LaunchEvent());

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@ -125,7 +125,7 @@ public class EditorTile extends Tile{
if(block.hasEntity()){
build = entityprov.get().init(this, team, false);
build.cons(new ConsumeModule(build));
if(block.hasItems) build.items(new ItemModule());
if(block.hasItems) build.items = new ItemModule();
if(block.hasLiquids) build.liquids(new LiquidModule());
if(block.hasPower) build.power(new PowerModule());
}

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@ -32,7 +32,6 @@ public class EventType{
update
}
public static class TurnEvent{}
public static class WinEvent{}
public static class LoseEvent{}
public static class LaunchEvent{}

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@ -131,8 +131,8 @@ public class SectorInfo{
public ObjectIntMap<Item> getCurrentItems(Sector sector){
ObjectIntMap<Item> map = new ObjectIntMap<>();
map.putAll(coreItems);
int turns = sector.getTurnsPassed();
production.each((item, stat) -> map.increment(item, (int)(stat.mean * turns)));
long seconds = sector.getSecondsPassed();
production.each((item, stat) -> map.increment(item, (int)(stat.mean * seconds)));
//increment based on recieved items
sector.getRecievedItems().each(stack -> map.increment(stack.item, stack.amount));
return map;
@ -155,6 +155,8 @@ public class SectorInfo{
public transient float counter;
public transient WindowedMean means = new WindowedMean(valueWindow);
public transient boolean loaded;
/** mean in terms of items produced per refresh rate (currently, per second) */
public float mean;
}
}

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@ -162,7 +162,7 @@ public class Tutorial{
},
withdraw(() -> event("withdraw")){
void begin(){
state.teams.playerCores().first().items().add(Items.copper, 10);
state.teams.playerCores().first().items.add(Items.copper, 10);
}
},
deposit(() -> event("deposit")),
@ -270,7 +270,7 @@ public class Tutorial{
}
static int item(Item item){
return state.rules.defaultTeam.data().noCores() ? 0 : state.rules.defaultTeam.core().items().get(item);
return state.rules.defaultTeam.data().noCores() ? 0 : state.rules.defaultTeam.core().items.get(item);
}
static boolean toggled(String name){

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@ -4,11 +4,7 @@ import arc.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.SectorInfo.*;
import mindustry.io.*;
import mindustry.type.*;
import mindustry.world.blocks.storage.*;
@ -18,8 +14,8 @@ import static mindustry.Vars.*;
public class Universe{
private long seconds;
private float secondCounter;
private int turn;
private float turnCounter;
private int event;
private float eventCounter;
private Schematic lastLoadout;
private Seq<ItemStack> lastLaunchResources = new Seq<>();
@ -59,11 +55,11 @@ public class Universe{
}
}
//update turn state - happens only in-game
turnCounter += Time.delta();
//update event counter - happens only in-game
eventCounter += Time.delta();
if(turnCounter >= turnDuration){
runTurn();
if(eventCounter >= eventRate){
runEvents();
}
if(state.hasSector()){
@ -113,70 +109,12 @@ public class Universe{
return schem == null ? all.first() : schem;
}
public int[] getTotalExports(){
int[] exports = new int[Vars.content.items().size];
/** Runs possible events. Resets event counter. */
public void runEvents(){
event++;
eventCounter = 0;
for(Planet planet : content.planets()){
for(Sector sector : planet.sectors){
//ignore the current sector if the player is in it right now
if(sector.hasBase() && !sector.isBeingPlayed()){
SaveMeta meta = sector.save.meta;
for(ObjectMap.Entry<Item, ExportStat> entry : meta.secinfo.export){
//total is calculated by items/sec (value) * turn duration in seconds
int total = (int)(entry.value.mean * turnDuration / 60f);
exports[entry.key.id] += total;
}
}
}
}
return exports;
}
public void runTurns(int amount){
for(int i = 0; i < amount; i++){
runTurn();
}
}
/** Runs a turn once. Resets turn counter. */
public void runTurn(){
turn ++;
turnCounter = 0;
//TODO EVENTS + a notification
//increment turns passed for sectors with waves
//TODO a turn passing may break the core; detect this, send an event and mark the sector as having no base!
for(Planet planet : content.planets()){
for(Sector sector : planet.sectors){
//update turns passed for all sectors
if(!sector.isBeingPlayed() && sector.hasSave()){
sector.setTurnsPassed(sector.getTurnsPassed() + 1);
}
}
}
//calculate passive item generation
//TODO make exports only update for sector with items
//TODO items should be added directly to cores!
Events.fire(new TurnEvent());
}
public int getTurn(){
return turn;
}
public int getSectorsAttacked(){
int count = 0;
for(Planet planet : content.planets()){
count += planet.sectors.count(s -> !s.isBeingPlayed() && s.hasSave() && s.hasWaves());
}
return count;
//TODO events
}
public float secondsMod(float mod, float scale){
@ -193,14 +131,14 @@ public class Universe{
private void save(){
Core.settings.put("utime", seconds);
Core.settings.put("turn", turn);
Core.settings.put("turntime", turnCounter);
Core.settings.put("event", event);
Core.settings.put("eventtime", eventCounter);
}
private void load(){
seconds = Core.settings.getLong("utime");
turn = Core.settings.getInt("turn");
turnCounter = Core.settings.getFloat("turntime");
event = Core.settings.getInt("event");
eventCounter = Core.settings.getFloat("eventtime");
}
}

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@ -74,6 +74,7 @@ public abstract class SaveVersion extends SaveFileReader{
//prepare campaign data for writing
if(state.isCampaign()){
state.secinfo.prepare();
state.getSector().setLastSecond(universe.seconds());
}
//flush tech node progress

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@ -13,7 +13,7 @@ import mindustry.game.Saves.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.world.*;
import static mindustry.Vars.world;
import static mindustry.Vars.*;
/** A small section of a planet. */
public class Sector{
@ -131,12 +131,12 @@ public class Sector{
return Core.settings.getInt(key("spawn-position"), Point2.pack(world.width() / 2, world.height() / 2));
}
public void setTurnsPassed(int number){
put("turns-passed", number);
public void setLastSecond(long number){
put("last-second", number);
}
public int getTurnsPassed(){
return Core.settings.getInt(key("turns-passed"));
public long getSecondsPassed(){
return universe.seconds() - Core.settings.getLong(key("last-second"));
}
private String key(String key){

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@ -294,7 +294,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
t.left();
sector.save.meta.secinfo.exportRates().each(entry -> {
int total = (int)(entry.value * turnDuration / 60f);
int total = (int)(entry.value * eventRate / 60f);
if(total > 1){
t.image(entry.key.icon(Cicon.small)).padRight(3);
t.add(ui.formatAmount(total) + " /turn").color(Color.lightGray);
@ -330,11 +330,13 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
}
//display how many turns this sector has been attacked
//TODO implement properly
/*
if(sector.getTurnsPassed() > 0 && sector.hasBase()){
stable.row();
stable.add("[scarlet]" + Iconc.warning + " " + sector.getTurnsPassed() + "x attacks");
}
}*/
stable.row();

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@ -45,11 +45,6 @@ public class HudFragment extends Fragment{
@Override
public void build(Group parent){
Events.on(TurnEvent.class, e -> {
//TODO localize, clean up, etc
int attacked = universe.getSectorsAttacked();
showToast("New turn: [accent]" + universe.getTurn() + "[]" + (attacked > 0 ? "\n[scarlet]" + Iconc.warning + " " + attacked + " sectors attacked!": ""));
});
//TODO details and stuff
Events.on(SectorCaptureEvent.class, e ->{

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@ -484,6 +484,11 @@ public class Block extends UnlockableContent{
}
/** Called right before building of this block begins. */
public void beforePlaceBegan(Tile tile, Block previous){
}
/** @return a message detailing why this block can't be placed. */
public String unplaceableMessage(){
return state.rules.bannedBlocks.contains(this) ? Core.bundle.get("banned") : buildPlaceability.message();

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@ -56,6 +56,8 @@ public class Build{
Block previous = tile.block();
Block sub = BuildBlock.get(result.size);
result.beforePlaceBegan(tile, previous);
tile.setBlock(sub, team, rotation);
tile.<BuildEntity>bc().setConstruct(previous, result);

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@ -31,7 +31,7 @@ public class CachedTile extends Tile{
n.cons(new ConsumeModule(build));
n.tile(this);
n.block(block);
if(block.hasItems) n.items(new ItemModule());
if(block.hasItems) n.items = new ItemModule();
if(block.hasLiquids) n.liquids(new LiquidModule());
if(block.hasPower) n.power(new PowerModule());
build = n;

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@ -151,7 +151,7 @@ public class MassDriver extends Block{
if(
items.total() >= minDistribute && //must shoot minimum amount of items
link.block().itemCapacity - link.items().total() >= minDistribute //must have minimum amount of space
link.block().itemCapacity - link.items.total() >= minDistribute //must have minimum amount of space
){
MassDriverEntity other = (MassDriverEntity)link;
other.waitingShooters.add(tile);

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@ -10,8 +10,8 @@ import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
@ -25,6 +25,9 @@ import mindustry.world.modules.*;
import static mindustry.Vars.*;
public class CoreBlock extends StorageBlock{
//hacky way to pass item modules between methods
private static ItemModule nextItems;
public UnitType unitType = UnitTypes.alpha;
public final int timerResupply = timers++;
@ -76,7 +79,7 @@ public class CoreBlock extends StorageBlock{
new Bar(
() -> Core.bundle.format("bar.capacity", ui.formatAmount(e.storageCapacity)),
() -> Pal.items,
() -> e.items().total() / ((float)e.storageCapacity * content.items().count(i -> i.unlockedNow()))
() -> e.items.total() / ((float)e.storageCapacity * content.items().count(i -> i.unlockedNow()))
));
bars.add("units", e ->
@ -100,6 +103,9 @@ public class CoreBlock extends StorageBlock{
@Override
public boolean canPlaceOn(Tile tile, Team team){
CoreEntity core = team.core();
//must have all requirements
if(core == null || (!state.rules.infiniteResources && !core.items.has(requirements))) return false;
return canReplace(tile.block());
}
@ -110,6 +116,41 @@ public class CoreBlock extends StorageBlock{
tile.setBlock(this, tile.team());
Fx.placeBlock.at(tile, tile.block().size);
Fx.upgradeCore.at(tile, tile.block().size);
//set up the correct items
if(nextItems != null){
//force-set the total items
if(tile.team().core() != null){
tile.team().core().items.set(nextItems);
}
nextItems = null;
}
}
}
@Override
public void beforePlaceBegan(Tile tile, Block previous){
if(tile.build instanceof CoreEntity){
//right before placing, create a "destination" item array which is all the previous items minus core requirements
ItemModule items = tile.build.items.copy();
if(!state.rules.infiniteResources){
items.remove(requirements);
}
nextItems = items;
}
}
@Override
public void drawPlace(int x, int y, int rotation, boolean valid){
if(!canPlaceOn(world.tile(x, y),player.team())){
drawPlaceText(Core.bundle.get((player.team().core() != null && player.team().core().items.has(requirements) && !state.rules.infiniteResources) ?
"bar.corereq" :
"bar.noresources"
), x, y, valid);
}
}
@ -161,14 +202,14 @@ public class CoreBlock extends StorageBlock{
public void onProximityUpdate(){
for(Building other : state.teams.cores(team)){
if(other.tile() != tile){
items(other.items());
this.items = other.items;
}
}
state.teams.registerCore(this);
storageCapacity = itemCapacity + proximity().sum(e -> isContainer(e) && owns(e) ? e.block().itemCapacity : 0);
proximity.each(e -> isContainer(e) && owns(e), t -> {
t.items(items);
t.items = items;
((StorageBlockEntity)t).linkedCore = this;
});
@ -198,10 +239,10 @@ public class CoreBlock extends StorageBlock{
Draw.rect("block-select", t.x() + offset * p.x, t.y() + offset * p.y, i * 90);
}
};
if(proximity.contains(e -> isContainer(e) && e.items() == items)){
if(proximity.contains(e -> isContainer(e) && e.items == items)){
outline.get(this);
}
proximity.each(e -> isContainer(e) && e.items() == items, outline);
proximity.each(e -> isContainer(e) && e.items == items, outline);
Draw.reset();
}
@ -228,15 +269,15 @@ public class CoreBlock extends StorageBlock{
@Override
public void onRemoved(){
int total = proximity.count(e -> e.items() != null && e.items() == items);
int total = proximity.count(e -> e.items != null && e.items == items);
float fract = 1f / total / state.teams.cores(team).size;
proximity.each(e -> isContainer(e) && e.items() == items && owns(e), t -> {
proximity.each(e -> isContainer(e) && e.items == items && owns(e), t -> {
StorageBlockEntity ent = (StorageBlockEntity)t;
ent.linkedCore = null;
ent.items(new ItemModule());
ent.items = new ItemModule();
for(Item item : content.items()){
ent.items().set(item, (int)(fract * items.get(item)));
ent.items.set(item, (int)(fract * items.get(item)));
}
});

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@ -51,19 +51,19 @@ public class Unloader extends Block{
if(timer(timerUnload, speed / timeScale())){
for(Building other : proximity){
if(other.interactable(team) && other.block().unloadable && other.block().hasItems
&& ((sortItem == null && other.items().total() > 0) || (sortItem != null && other.items().has(sortItem)))){
&& ((sortItem == null && other.items.total() > 0) || (sortItem != null && other.items.has(sortItem)))){
//make sure the item can't be dumped back into this block
dumpingTo = other;
//get item to be taken
Item item = sortItem == null ? other.items().beginTake() : sortItem;
Item item = sortItem == null ? other.items.beginTake() : sortItem;
//remove item if it's dumped correctly
if(put(item)){
if(sortItem == null){
other.items().endTake(item);
other.items.endTake(item);
}else{
other.items().remove(item, 1);
other.items.remove(item, 1);
}
}
}

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@ -25,6 +25,18 @@ public class ItemModule extends BlockModule{
private @Nullable WindowedMean[] flow;
public ItemModule copy(){
ItemModule out = new ItemModule();
out.set(this);
return out;
}
public void set(ItemModule other){
total = other.total;
takeRotation = other.takeRotation;
System.arraycopy(other.items, 0, items, 0, items.length);
}
public void update(boolean showFlow){
if(showFlow){
if(flow == null){

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@ -92,7 +92,7 @@ public class SStats implements SteamUserStatsCallback{
});
Events.on(Trigger.newGame, () -> Core.app.post(() -> {
if(campaign() && player.core() != null && player.core().items().total() >= 10 * 1000){
if(campaign() && player.core() != null && player.core().items.total() >= 10 * 1000){
drop10kitems.complete();
}
}));

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@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=6a8eb57007ff1b0ae465fbfe9983edb585964823
archash=0582cfd3b405d534c948383578c7a3f0c0d9dd6b

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@ -418,7 +418,7 @@ public class ServerControl implements ApplicationListener{
}
for(Item item : content.items()){
state.teams.cores(team).first().items().set(item, state.teams.cores(team).first().block().itemCapacity);
state.teams.cores(team).first().items.set(item, state.teams.cores(team).first().block().itemCapacity);
}
info("Core filled.");

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@ -2,19 +2,18 @@ package mindustry.tools;
import arc.func.*;
import arc.graphics.Color;
import arc.graphics.g2d.TextureRegion;
import arc.util.Structs;
import mindustry.tools.ImagePacker.GenRegion;
import arc.graphics.g2d.*;
import arc.struct.*;
import arc.util.*;
import mindustry.tools.ImagePacker.*;
import javax.imageio.ImageIO;
import javax.imageio.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.awt.image.*;
import java.io.*;
class Image{
private static ArrayList<Image> toDispose = new ArrayList<>();
private static Seq<Image> toDispose = new Seq<>();
private BufferedImage image;
private Graphics2D graphics;
@ -135,7 +134,7 @@ class Image{
}
static int total(){
return toDispose.size();
return toDispose.size;
}
static void dispose(){