alignment, comments

This commit is contained in:
Anuken 2023-10-31 12:38:55 -04:00
parent e1ffce2fd8
commit 5fe4b9a36c

View File

@ -711,6 +711,7 @@ public class TypeIO{
}
public static void writeStatus(Writes write, StatusEntry entry){
//dynamic effects have the high bit of ID set to 1
write.s(entry.effect.id | (entry.effect.dynamic ? 1 << 15 : 0));
write.f(entry.time);
@ -724,7 +725,7 @@ public class TypeIO{
(entry.reloadMultiplier != 1f ? (1 << 3) : 0) |
(entry.buildSpeedMultiplier != 1f ? (1 << 4) : 0) |
(entry.dragMultiplier != 1f ? (1 << 5) : 0) |
(entry.armorOverride >= 0f ? (1 << 6) : 0)
(entry.armorOverride >= 0f ? (1 << 6) : 0)
);
if(entry.damageMultiplier != 1f) write.f(entry.damageMultiplier);
@ -743,6 +744,7 @@ public class TypeIO{
StatusEntry result = new StatusEntry();
//check if it's dynamic (high bit set to 1), remove it, read multipliers
if((id & (1 << 15)) != 0){
//it's a dynamic effect
id ^= (1 << 15);