mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-04 07:17:19 +07:00
UI refactoring, new save dialog
This commit is contained in:
@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="io.anuke.mindustry"
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android:versionCode="43"
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android:versionName="3.2b2" >
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android:versionCode="44"
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android:versionName="3.2b3" >
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<uses-permission android:name="com.android.vending.BILLING" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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11
build.gradle
11
build.gradle
@ -21,7 +21,7 @@ allprojects {
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appName = "Mindustry"
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gdxVersion = '1.9.8'
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aiVersion = '1.8.1'
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uCoreVersion = '4434f35';
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uCoreVersion = 'd239170bc0';
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}
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repositories {
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@ -36,11 +36,11 @@ allprojects {
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project(":desktop") {
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apply plugin: "java"
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dependencies {
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compile project(":core")
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compile "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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compile "com.badlogicgames.gdx:gdx-controllers-lwjgl3:$gdxVersion"
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}
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}
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@ -51,11 +51,14 @@ project(":html") {
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dependencies {
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compile project(":core")
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compile fileTree(dir: '../core/lib', include: '*.jar')
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compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
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compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
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compile "com.badlogicgames.gdx:gdx-ai:$aiVersion:sources"
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compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion:sources"
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compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion:sources"
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}
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}
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@ -73,6 +76,7 @@ project(":android") {
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
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compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
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compile "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
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}
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}
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@ -90,6 +94,7 @@ project(":core") {
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}
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
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compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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}
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}
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@ -2,6 +2,6 @@
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<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://raw.githubusercontent.com/gwtproject/gwt/master/distro-source/core/src/gwt-module.dtd">
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<module>
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<source path="io/anuke/mindustry" />
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities" />
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.enemies" />
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Tile" />
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</module>
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@ -7,6 +7,7 @@ import java.util.Arrays;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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@ -423,7 +424,7 @@ public class Control extends Module{
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@Override
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public void init(){
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Musics.shuffleAll();
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Timers.run(1f, Musics::shuffleAll);
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Entities.initPhysics();
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@ -10,6 +10,7 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.glutils.FrameBuffer;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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import io.anuke.mindustry.Vars;
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@ -27,6 +28,7 @@ import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.DestructibleEntity;
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import io.anuke.ucore.entities.EffectEntity;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.function.Callable;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.graphics.Surface;
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import io.anuke.ucore.modules.RendererModule;
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@ -43,6 +45,7 @@ public class Renderer extends RendererModule{
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private int targetscale = baseCameraScale;
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private FloatArray shieldHits = new FloatArray();
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private Array<Callable> shieldDraws = new Array<>();
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private BlockRenderer blocks = new BlockRenderer();
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public Renderer() {
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@ -251,7 +254,6 @@ public class Renderer extends RendererModule{
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void drawEnemyMarkers(){
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Graphics.surface(indicatorSurface);
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Draw.color(Color.RED);
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//Draw.alpha(0.6f);
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for(Enemy enemy : control.enemyGroup.all()){
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if(Tmp.r1.setSize(camera.viewportWidth, camera.viewportHeight).setCenter(camera.position.x, camera.position.y).overlaps(enemy.hitbox.getRect(enemy.x, enemy.y))){
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@ -269,11 +271,14 @@ public class Renderer extends RendererModule{
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}
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void drawShield(){
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if(control.shieldGroup.amount() == 0) return;
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if(control.shieldGroup.amount() == 0 && shieldDraws.size == 0) return;
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Graphics.surface(Vars.renderer.shieldSurface, false);
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Draw.color(Color.ROYAL);
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Entities.draw(control.shieldGroup);
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for(Callable c : shieldDraws){
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c.run();
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}
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Draw.reset();
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Graphics.surface();
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@ -315,6 +320,7 @@ public class Renderer extends RendererModule{
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Graphics.beginCam();
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Draw.color();
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shieldDraws.clear();
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}
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public BlockRenderer getBlocks() {
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@ -325,6 +331,10 @@ public class Renderer extends RendererModule{
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shieldHits.addAll(x, y, 0f);
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}
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public void addShield(Callable call){
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shieldDraws.add(call);
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}
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void drawOverlay(){
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//draw tutorial placement point
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@ -394,7 +404,7 @@ public class Renderer extends RendererModule{
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}
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}
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if(!Vars.debug || Vars.showUI){
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if((!Vars.debug || Vars.showUI) && Settings.getBool("healthbars")){
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//draw entity health bars
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for(Enemy entity : control.enemyGroup.all()){
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@ -61,8 +61,8 @@ public class Tutorial{
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}}.end();
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prev.pad(16);
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next.pad(16);
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prev.margin(16);
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next.margin(16);
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prev.setDisabled(()->!canMove(false) || !stage.canBack);
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next.setDisabled(()->!stage.canForward);
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@ -167,7 +167,7 @@ public class UI extends SceneModule{
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settingserror = new Dialog("Warning", "dialog");
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settingserror.content().add("[crimson]Failed to access local storage.\nSettings will not be saved.");
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settingserror.content().pad(10f);
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settingserror.content().margin(10f);
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settingserror.getButtonTable().addButton("OK", ()->{
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settingserror.hide();
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}).size(80f, 55f).pad(4);
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@ -181,7 +181,7 @@ public class UI extends SceneModule{
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gameerror.buttons().addButton("OK", gameerror::hide).size(200f, 50);
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discord = new Dialog("Discord", "dialog");
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discord.content().pad(12f);
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discord.content().margin(12f);
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discord.content().add("Join the mindustry discord!\n[orange]" + Vars.discordURL);
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discord.buttons().defaults().size(200f, 50);
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discord.buttons().addButton("Open link", () -> Mindustry.platforms.openLink(Vars.discordURL));
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@ -197,20 +197,20 @@ public class UI extends SceneModule{
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prefs.setStyle(Core.skin.get("dialog", WindowStyle.class));
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menu = new MenuDialog();
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prefs.sound.volumePrefs();
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prefs.sliderPref("difficulty", "Difficulty", 1, 0, 2, i -> i == 0 ? "Easy" : i == 1 ? "Normal" : "Hard");
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prefs.screenshakePref();
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prefs.volumePrefs();
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prefs.checkPref("fps", "Show FPS", false);
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prefs.checkPref("vsync", "VSync", true, b -> Gdx.graphics.setVSync(b));
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//prefs.checkPref("noshadows", "Disable shadows", false);
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//prefs.checkPref("drawblocks", "Draw Blocks", true);
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prefs.checkPref("smoothcam", "Smooth Camera", true);
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prefs.checkPref("indicators", "Enemy Indicators", true);
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prefs.checkPref("effects", "Display Effects", true);
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prefs.checkPref("pixelate", "Pixelate Screen", true, b->{
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prefs.game.sliderPref("difficulty", "Difficulty", 1, 0, 2, i -> i == 0 ? "Easy" : i == 1 ? "Normal" : "Hard");
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prefs.game.screenshakePref();
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prefs.game.checkPref("smoothcam", "Smooth Camera", true);
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prefs.game.checkPref("indicators", "Enemy Indicators", true);
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prefs.game.checkPref("effects", "Display Effects", true);
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prefs.graphics.checkPref("fps", "Show FPS", false);
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prefs.graphics.checkPref("vsync", "VSync", true, b -> Gdx.graphics.setVSync(b));
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prefs.graphics.checkPref("lasers", "Show Power Lasers", true);
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prefs.graphics.checkPref("healthbars", "Show Entity Health bars", true);
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prefs.graphics.checkPref("pixelate", "Pixelate Screen", true, b->{
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if(b){
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Vars.renderer.pixelSurface.setScale(Core.cameraScale);
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Vars.renderer.shadowSurface.setScale(Core.cameraScale);
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@ -241,13 +241,6 @@ public class UI extends SceneModule{
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menu.hide();
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}
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});
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if(!android){
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prefs.content().row();
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prefs.content().addButton("Controls", () -> {
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keys.show(scene);
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}).size(300f, 50f).pad(5f);
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}
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keys = new MindustryKeybindDialog();
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@ -358,7 +351,7 @@ public class UI extends SceneModule{
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public void showError(String text){
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new Dialog("[crimson]An error has occured", "dialog"){{
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content().pad(15);
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content().margin(15);
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content().add(text);
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getButtonTable().addButton("OK", this::hide).size(90, 50).pad(4);
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}}.show();
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@ -366,7 +359,7 @@ public class UI extends SceneModule{
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public void showErrorClose(String text){
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new Dialog("[crimson]A critical error has occured", "dialog"){{
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content().pad(15);
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content().margin(15);
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content().add(text);
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getButtonTable().addButton("Exit", Gdx.app::exit).size(90, 50).pad(4);
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}}.show();
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|
@ -2,7 +2,6 @@ package io.anuke.mindustry.mapeditor;
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import java.util.Arrays;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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@ -126,7 +125,7 @@ public class MapEditorDialog extends Dialog{
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setFillParent(true);
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clearChildren();
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pad(0);
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margin(0);
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build.begin(this);
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build();
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build.end();
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@ -224,7 +223,7 @@ public class MapEditorDialog extends Dialog{
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new table(){{
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Table tools = new Table("button");
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tools.top();
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tools.padTop(0).padBottom(6);
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tools.marginTop(0).marginBottom(6);
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ButtonGroup<ImageButton> group = new ButtonGroup<>();
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int i = 1;
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|
@ -47,7 +47,7 @@ public class MapGenerateDialog extends FloatingDialog{
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image.setScaling(Scaling.fit);
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Table preft = new Table();
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preft.left();
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preft.pad(4f).padRight(25f);
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preft.margin(4f).marginRight(25f);
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for(GenPref pref : editor.getFilter().getPrefs().values()){
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CheckBox box = new CheckBox(pref.name);
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|
@ -45,7 +45,7 @@ public class MapLoadDialog extends FloatingDialog{
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Table table = new Table();
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table.defaults().size(200f, 90f).pad(4f);
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table.pad(10f);
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table.margin(10f);
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ScrollPane pane = new ScrollPane(table, "horizontal");
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pane.setFadeScrollBars(false);
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|
@ -292,7 +292,7 @@ public class MapView extends Element implements GestureListener{
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public boolean zoom(float initialDistance, float distance){
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if(!active()) return false;
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float nzoom = distance - initialDistance;
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zoom += nzoom / 5000f / Unit.dp.scl(1f) * zoom;
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zoom += nzoom / 10000f / Unit.dp.scl(1f) * zoom;
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clampZoom();
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return false;
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}
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|
@ -51,7 +51,7 @@ public class FileChooser extends FloatingDialog{
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private void setupWidgets(){
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getCell(content()).maxWidth(Gdx.graphics.getWidth()/Unit.dp.scl(2f));
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content().pad(-10);
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content().margin(-10);
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Table content = new Table();
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@ -139,7 +139,7 @@ public class FileChooser extends FloatingDialog{
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content.add(icontable).expandX().fillX();
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content.row();
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//content.add(navigation).colspan(3).left().padBottom(10f).expandX().fillX().height(40f);
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//content.add(navigation).colspan(3).left().marginBottom(10f).expandX().fillX().height(40f);
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//content.row();
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content.center().add(pane).width(Gdx.graphics.getWidth()/Unit.dp.scl(2)).colspan(3).grow();
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|
@ -117,7 +117,7 @@ public class LevelDialog extends FloatingDialog{
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maps.add(stack).width(170).top().pad(4f);
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maps.padRight(26);
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maps.marginRight(26);
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i ++;
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}
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|
@ -42,12 +42,12 @@ public class LoadDialog extends FloatingDialog{
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||||
pane = new ScrollPane(slots);
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||||
pane.setFadeScrollBars(false);
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||||
|
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slots.padRight(24);
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||||
slots.marginRight(24);
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||||
|
||||
for(int i = 0; i < Vars.saveSlots; i++){
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||||
|
||||
TextButton button = new TextButton("[accent]Slot " + (i + 1));
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||||
button.pad(12);
|
||||
button.margin(12);
|
||||
button.getLabelCell().top().left().growX();
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||||
|
||||
button.row();
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||||
|
@ -21,9 +21,7 @@ public class MindustryKeybindDialog extends KeybindDialog{
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||||
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||||
@Override
|
||||
public void addCloseButton(){
|
||||
buttons().addImageTextButton("Back", "icon-arrow-left", 30f, ()->{
|
||||
hide();
|
||||
}).size(230f, 64f);
|
||||
buttons().addImageTextButton("Back", "icon-arrow-left", 30f, this::hide).size(230f, 64f);
|
||||
|
||||
keyDown(key->{
|
||||
if(key == Keys.ESCAPE || key == Keys.BACK)
|
||||
|
@ -4,11 +4,23 @@ import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.graphics.Colors;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
|
||||
import io.anuke.ucore.scene.ui.Image;
|
||||
import io.anuke.ucore.scene.ui.ScrollPane;
|
||||
import io.anuke.ucore.scene.ui.SettingsDialog;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.ucore.UCore;
|
||||
import io.anuke.ucore.scene.builders.table;
|
||||
import io.anuke.ucore.scene.ui.*;
|
||||
import io.anuke.ucore.scene.ui.layout.Stack;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class MindustrySettingsDialog extends SettingsDialog{
|
||||
public SettingsTable graphics;
|
||||
public SettingsTable game;
|
||||
public SettingsTable sound;
|
||||
|
||||
private Table prefs;
|
||||
private Table menu;
|
||||
private boolean built = false;
|
||||
|
||||
public MindustrySettingsDialog(){
|
||||
setFillParent(true);
|
||||
@ -16,24 +28,71 @@ public class MindustrySettingsDialog extends SettingsDialog{
|
||||
getTitleTable().row();
|
||||
getTitleTable().add(new Image("white"))
|
||||
.growX().height(3f).pad(4f).get().setColor(Colors.get("accent"));
|
||||
|
||||
|
||||
content().clearChildren();
|
||||
content().remove();
|
||||
buttons().remove();
|
||||
|
||||
ScrollPane pane = new ScrollPane(content(), "clear");
|
||||
|
||||
menu = new Table();
|
||||
|
||||
game = new SettingsTable();
|
||||
graphics = new SettingsTable();
|
||||
sound = new SettingsTable();
|
||||
|
||||
prefs = new Table();
|
||||
prefs.top();
|
||||
prefs.margin(14f);
|
||||
|
||||
menu.defaults().size(300f, 60f).pad(3f);
|
||||
menu.addButton("Game", () -> visible(0));
|
||||
menu.row();
|
||||
menu.addButton("Graphics", () -> visible(1));
|
||||
menu.row();
|
||||
menu.addButton("Sound", () -> visible(2));
|
||||
|
||||
if(!Vars.android) {
|
||||
menu.row();
|
||||
menu.addButton("Controls", () -> Vars.ui.showControls());
|
||||
}
|
||||
|
||||
prefs.clearChildren();
|
||||
prefs.add(menu);
|
||||
|
||||
ScrollPane pane = new ScrollPane(prefs, "clear");
|
||||
pane.setFadeScrollBars(false);
|
||||
|
||||
|
||||
row();
|
||||
add(pane).expand().fill();
|
||||
add(pane).grow().top();
|
||||
row();
|
||||
add(buttons()).fillX();
|
||||
|
||||
hidden(this::back);
|
||||
|
||||
shown(() -> {
|
||||
if(built) return;
|
||||
built = true;
|
||||
|
||||
Mathf.each(table -> {
|
||||
table.row();
|
||||
table.addImageTextButton("Back", "icon-arrow-left", 10*3, this::back).size(240f, 60f).colspan(2).padTop(15f);
|
||||
}, game, graphics, sound);
|
||||
});
|
||||
}
|
||||
|
||||
private void back(){
|
||||
prefs.clearChildren();
|
||||
prefs.add(menu);
|
||||
}
|
||||
|
||||
private void visible(int index){
|
||||
prefs.clearChildren();
|
||||
Table table = Mathf.select(index, game, graphics, sound);
|
||||
prefs.add(table);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addCloseButton(){
|
||||
buttons().addImageTextButton("Back", "icon-arrow-left", 30f, ()->{
|
||||
hide();
|
||||
}).size(230f, 64f);
|
||||
buttons().addImageTextButton("Menu", "icon-arrow-left", 30f, this::hide).size(230f, 64f);
|
||||
|
||||
keyDown(key->{
|
||||
if(key == Keys.ESCAPE || key == Keys.BACK)
|
||||
|
@ -1,6 +1,5 @@
|
||||
package io.anuke.mindustry.ui;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.utils.reflect.ClassReflection;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
@ -24,7 +23,7 @@ public class SaveDialog extends LoadDialog{
|
||||
save(slot);
|
||||
}){
|
||||
{
|
||||
content().pad(16);
|
||||
content().margin(16);
|
||||
for(Cell<?> cell : getButtonTable().getCells())
|
||||
cell.size(110, 45).pad(4);
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ public class UpgradeDialog extends FloatingDialog{
|
||||
});
|
||||
|
||||
Table weptab = new Table();
|
||||
weptab.pad(20);
|
||||
weptab.margin(20);
|
||||
|
||||
int i = 0;
|
||||
for(Weapon weapon : Weapon.values()){
|
||||
@ -48,7 +48,7 @@ public class UpgradeDialog extends FloatingDialog{
|
||||
button.add(img).size(8*5);
|
||||
button.getCells().reverse();
|
||||
button.row();
|
||||
button.pad(14);
|
||||
button.margin(14);
|
||||
button.getLabelCell().left();
|
||||
button.pack();
|
||||
|
||||
@ -109,7 +109,7 @@ public class UpgradeDialog extends FloatingDialog{
|
||||
if(control.hasWeapon(weapon)){
|
||||
tiptable.add("[LIME]Purchased!").padTop(6).left();
|
||||
}
|
||||
tiptable.pad(14f);
|
||||
tiptable.margin(14f);
|
||||
};
|
||||
|
||||
run.listen();
|
||||
|
@ -76,7 +76,7 @@ public class BlocksFragment implements Fragment{
|
||||
row();
|
||||
}
|
||||
|
||||
table.pad(4);
|
||||
table.margin(4);
|
||||
table.top().left();
|
||||
|
||||
int i = 0;
|
||||
@ -124,8 +124,8 @@ public class BlocksFragment implements Fragment{
|
||||
add(stack).colspan(Section.values().length);
|
||||
margin(10f);
|
||||
|
||||
get().padLeft(0f);
|
||||
get().padRight(0f);
|
||||
get().marginLeft(0f);
|
||||
get().marginRight(0f);
|
||||
|
||||
end();
|
||||
}}.right().bottom().uniformX();
|
||||
@ -142,7 +142,7 @@ public class BlocksFragment implements Fragment{
|
||||
|
||||
desctable.defaults().left();
|
||||
desctable.left();
|
||||
desctable.pad(12);
|
||||
desctable.margin(12);
|
||||
|
||||
Table header = new Table();
|
||||
|
||||
|
@ -173,7 +173,7 @@ public class HudFragment implements Fragment{
|
||||
.minWidth(140).left();
|
||||
|
||||
margin(12f);
|
||||
get().padLeft(6);
|
||||
get().marginLeft(6);
|
||||
}}.left().end();
|
||||
|
||||
playButton(uheight);
|
||||
|
@ -45,7 +45,7 @@ public class MenuFragment implements Fragment{
|
||||
if(!gwt){
|
||||
add(new MenuButton("text-exit", group, Gdx.app::exit));
|
||||
}
|
||||
get().pad(16);
|
||||
get().margin(16);
|
||||
}}.end();
|
||||
|
||||
visible(()->GameState.is(State.menu));
|
||||
|
@ -57,7 +57,7 @@ public class WeaponFragment implements Fragment{
|
||||
tiptable.row();
|
||||
tiptable.row();
|
||||
tiptable.add("[GRAY]" + description).left();
|
||||
tiptable.pad(14f);
|
||||
tiptable.margin(14f);
|
||||
|
||||
Tooltip tip = new Tooltip(tiptable);
|
||||
|
||||
|
@ -48,10 +48,7 @@ public class ShieldedWallBlock extends PowerBlock{
|
||||
ShieldedWallEntity entity = tile.entity();
|
||||
|
||||
if(entity.power > powerToDamage){
|
||||
Graphics.surface(Vars.renderer.shieldSurface, false);
|
||||
Draw.color(Color.ROYAL);
|
||||
Draw.rect("blank", tile.worldx(), tile.worldy(), Vars.tilesize, Vars.tilesize);
|
||||
Graphics.surface();
|
||||
Vars.renderer.addShield(() -> Draw.rect("blank", tile.worldx(), tile.worldy(), Vars.tilesize, Vars.tilesize));
|
||||
}
|
||||
|
||||
Draw.color(hitColor);
|
||||
|
@ -15,6 +15,7 @@ import io.anuke.mindustry.world.blocks.types.PowerAcceptor;
|
||||
import io.anuke.mindustry.world.blocks.types.PowerBlock;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Hue;
|
||||
import io.anuke.ucore.util.*;
|
||||
@ -127,6 +128,8 @@ public class Generator extends PowerBlock{
|
||||
|
||||
@Override
|
||||
public void drawLayer(Tile tile){
|
||||
if(!Settings.getBool("lasers")) return;
|
||||
|
||||
PowerEntity entity = tile.entity();
|
||||
|
||||
for(int i = 0; i < laserDirections; i++){
|
||||
|
@ -56,6 +56,8 @@ draftWar {
|
||||
task addSource{
|
||||
doLast{
|
||||
sourceSets.main.compileClasspath += files(project(':core').sourceSets.main.allJava.srcDirs)
|
||||
//this WILL fail if uCore is not a module
|
||||
sourceSets.main.compileClasspath += files(project(':uCore').sourceSets.main.allJava.srcDirs)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
<module rename-to="html">
|
||||
<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
|
||||
<inherits name='com.badlogic.gdx.ai' />
|
||||
<inherits name='com.badlogic.gdx.controllers.controllers-gwt' />
|
||||
<inherits name='Mindustry' />
|
||||
<inherits name='uCore' />
|
||||
|
||||
|
Reference in New Issue
Block a user