mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-10 10:47:13 +07:00
Updated bundles
This commit is contained in:
parent
0a8f2edb05
commit
608de34205
@ -335,66 +335,47 @@ no = Ne
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||||
info.title = Informace
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||||
error.title = [crimson]Objevila se chyba
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||||
error.crashtitle = Objevila se chyba
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||||
bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
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||||
blocks.input = Input
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||||
blocks.output = Output
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||||
blocks.booster = Booster
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||||
block.unknown = [LIGHT_GRAY]???
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||||
blocks.blockinfo = Informace o bloku
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||||
bar.powerbalance = Power: {0}
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||||
bar.poweroutput = Power Output: {0}
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||||
blocks.powercapacity = Kapacita energie
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||||
blocks.powershot = Energie na výstřel
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blocks.targetsair = Zaměřuje vzdušné jednotky
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blocks.targetsground = Targets Ground
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||||
bar.items = Items: {0}
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||||
blocks.itemsmoved = Move Speed
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||||
blocks.launchtime = Time Between Launches
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||||
blocks.shootrange = Dostřel
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blocks.size = velikost
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blocks.liquidcapacity = Kapacita tekutin
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blocks.maxitemssecond = Max předmětů
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blocks.powerrange = Rozsah energie
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blocks.poweruse = Spotřebuje energie
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blocks.powerdamage = Energie na poškození
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||||
blocks.inputitemcapacity = Kapacita vstupních předmětů
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blocks.outputitemcapacity = Kapacita výstupních předmětů
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blocks.itemcapacity = kapacita předmětů
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blocks.basepowergeneration = Základní generování energie
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blocks.powertransferspeed = Přenos energie
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blocks.craftspeed = Rychlost produkce
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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||||
blocks.inputliquid = Vstupní tekutiny
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blocks.inputliquidaux = Aux tekutina
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blocks.inputitem = Vstupní předmět
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blocks.inputitems = Vstupní předměty
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blocks.outputitem = Výstupní předmět
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blocks.drilltier = Vrtatelné
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blocks.drillspeed = Základní rychlost vrtu
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.liquidoutput = Výstup tekutin
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blocks.liquidoutputspeed = Rychlost výstupu tekutin
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blocks.liquiduse = Spotřebuje tekutin
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blocks.coolant = Chlazení
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bar.liquid = Liquid
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blocks.coolantuse = Spotřeba chlazení
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blocks.inputliquidfuel = Palivo-tekutina
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blocks.liquidfueluse = Spotřeba Paliva-tekutiny
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blocks.boostitem = Předmět pro zrychlení
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blocks.boostliquid = Tekutina pro zrychlení
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blocks.health = Životy
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blocks.inaccuracy = Nepřesnost/výchylka
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blocks.shots = Střely
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blocks.reload = Střely za sekundu
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blocks.ammo = Ammo
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||||
bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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||||
bar.powerbalance = Power: {0}
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bar.poweroutput = Power Output: {0}
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bar.items = Items: {0}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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bar.progress = Build Progress
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bar.spawned = Units: {0}/{1}
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blocks.power.satisfaction = Power Satisfaction
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blocks.inaccuracy = Nepřesnost/výchylka
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blocks.shots = Střely
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blocks.reload = Střely za sekundu
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blocks.inputfuel = Palivo
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blocks.fuelburntime = Čas spalování paliva
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blocks.inputcapacity = Vstupní kapacita
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blocks.outputcapacity = Výstupní kapacita
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blocks.ammo = Ammo
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@ -414,6 +395,9 @@ unit.liquidunits = jednotek tekutin
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unit.powerunits = jednotek energie
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unit.degrees = úhly
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unit.seconds = sekundy
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unit.persecond = /sec
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unit.timesspeed = x speed
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unit.percent = %
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unit.items = předměty
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category.general = Všeobecné
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category.power = Energie
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@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
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mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
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mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
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mech.ability = [LIGHT_GRAY]Schopnost: {0}
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mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
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liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
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liquid.temperature = [LIGHT_GRAY]Teplota: {0}
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@ -335,66 +335,47 @@ no = Nein
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info.title = [accent]Info
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error.title = [crimson] Ein Fehler ist aufgetreten
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error.crashtitle = Ein Fehler ist aufgetreten!
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.blockinfo = Blockinfo:
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bar.powerbalance = Power: {0}
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bar.poweroutput = Power Output: {0}
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blocks.powercapacity = Kapazität
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blocks.powershot = Stromverbrauch/Schuss
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blocks.targetsair = Visiert Luft Einheiten an
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blocks.targetsground = Targets Ground
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bar.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Reichweite
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blocks.size = Größe
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blocks.liquidcapacity = Flüssigkeitskapazität
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blocks.maxitemssecond = Max Materialien
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blocks.powerrange = Stromreichweite
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blocks.poweruse = Stromverbrauch
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blocks.powerdamage = Stromverbrauch/Schadenspunkt
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blocks.inputitemcapacity = Annahmekapazität
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blocks.outputitemcapacity = Ausgabekapazität
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blocks.itemcapacity = Materialkapazität
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blocks.basepowergeneration = Basis-Stromerzeugung
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blocks.powertransferspeed = Stromübertragung
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blocks.craftspeed = Produktionsgeschwindigkeit
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.inputliquid = Benötigte Flüssigkeit
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blocks.inputliquidaux = Optionale Flüssigkeit
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blocks.inputitem = Akzeptiertes Material
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blocks.inputitems = Akzeptierte Materialien
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blocks.outputitem = Erzeugtes Material
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blocks.drilltier = Abbaubare Erze
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blocks.drillspeed = Bohrgeschwindigkeit
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.liquidoutput = Erzeugte Flüssigkeit
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blocks.liquidoutputspeed = Ausgabegeschwindigkeit
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blocks.liquiduse = Flüssigkeitsverbrauch
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blocks.coolant = Kühlmittel
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bar.liquid = Liquid
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blocks.coolantuse = Kühlmittelverbrauch
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blocks.inputliquidfuel = Kraftstoff
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blocks.liquidfueluse = Kraftstoffverbrauch
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blocks.boostitem = Boost Item
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blocks.boostliquid = Boost Liquid
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blocks.health = Lebenspunkte
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blocks.inaccuracy = Ungenauigkeit
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blocks.shots = Schüsse
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blocks.reload = Schüsse/Sekunde
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blocks.ammo = Ammo
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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bar.powerbalance = Power: {0}
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bar.poweroutput = Power Output: {0}
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bar.items = Items: {0}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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bar.progress = Build Progress
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bar.spawned = Units: {0}/{1}
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blocks.power.satisfaction = Power Satisfaction
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blocks.inaccuracy = Ungenauigkeit
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blocks.shots = Schüsse
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blocks.reload = Schüsse/Sekunde
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blocks.inputfuel = Kraftstoff
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blocks.fuelburntime = Kraftstoff Verbrennungs-Zeit
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blocks.inputcapacity = Annahmekapazität
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blocks.outputcapacity = Ausgabekapazität
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blocks.ammo = Ammo
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@ -414,6 +395,9 @@ unit.liquidunits = Flüssigkeitseinheiten
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unit.powerunits = Stromeinheiten
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unit.degrees = Grad
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unit.seconds = Sekunden
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unit.persecond = /sec
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unit.timesspeed = x speed
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unit.percent = %
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unit.items = Materialeinheiten
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category.general = Generell
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category.power = Strom
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@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
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mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
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mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
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mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
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mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
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liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
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liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
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@ -335,66 +335,47 @@ no = No
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info.title = [accent]Información
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error.title = [crimson]Un error ha ocurrido.
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error.crashtitle = Un error ha ocurrido.
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.blockinfo = Información del Bloque
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bar.powerbalance = Power: {0}
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bar.poweroutput = Power Output: {0}
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blocks.powercapacity = Capacidad de Energía
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blocks.powershot = Energía/Disparo
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blocks.targetsair = Apunta al Aire
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blocks.targetsground = Targets Ground
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bar.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Rango
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blocks.size = Tamaño
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blocks.liquidcapacity = Capacidad de Líquidos
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blocks.maxitemssecond = Máximo de Objetos
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blocks.powerrange = Rango de Energía
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blocks.poweruse = Consumo de Energía
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blocks.powerdamage = Energía/Daño
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blocks.inputitemcapacity = Capacidad de Entrada de los Objetos
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blocks.outputitemcapacity = Capacidad de Salida de los Objetos
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blocks.itemcapacity = Capacidad de Objetos
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blocks.basepowergeneration = Generación de energía base
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blocks.powertransferspeed = Transferencia de Energía
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blocks.craftspeed = Velocidad de Producción
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.inputliquid = Líquidos de Entrada
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blocks.inputliquidaux = Líquido Auxiliar
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blocks.inputitem = Objeto de Entrada
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blocks.inputitems = Objetos de Entrada
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blocks.outputitem = Objeto de Salida
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blocks.drilltier = Taladrables
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blocks.drillspeed = Velocidad Base del Taladro
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.liquidoutput = Líquido de Salida
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blocks.liquidoutputspeed = Velocidad de Salida del Líquido
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blocks.liquiduse = Uso de Líquido
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blocks.coolant = Refrigerante
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bar.liquid = Liquid
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blocks.coolantuse = Uso del Refrigerante
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blocks.inputliquidfuel = Combustible Líquido
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blocks.liquidfueluse = Uso del Combustible Líquido
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blocks.boostitem = Boost Item
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blocks.boostliquid = Boost Liquid
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blocks.health = Vida
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blocks.inaccuracy = Imprecisión
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blocks.shots = Disparos
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blocks.reload = Recarga
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blocks.ammo = Ammo
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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bar.powerbalance = Power: {0}
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bar.poweroutput = Power Output: {0}
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bar.items = Items: {0}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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bar.progress = Build Progress
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bar.spawned = Units: {0}/{1}
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blocks.power.satisfaction = Power Satisfaction
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blocks.inaccuracy = Imprecisión
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blocks.shots = Disparos
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blocks.reload = Recarga
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blocks.inputfuel = Combustible
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blocks.fuelburntime = Tiempo de Quemado del Combustible
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blocks.inputcapacity = Capacidad de entrada
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blocks.outputcapacity = Capacidad de salida
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blocks.ammo = Ammo
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@ -414,6 +395,9 @@ unit.liquidunits = unidades de líquido
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unit.powerunits = unidades de energía
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unit.degrees = grados
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unit.seconds = segundos
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unit.persecond = /sec
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unit.timesspeed = x speed
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unit.percent = %
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unit.items = objetos
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category.general = General
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category.power = Energía
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@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
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mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
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mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
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mech.ability = [LIGHT_GRAY]Hablidad: {0}
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mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
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liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
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liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
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@ -335,66 +335,47 @@ no = Non
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info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.blockinfo = Info sur le bloc
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bar.powerbalance = Power: {0}
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bar.poweroutput = Power Output: {0}
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blocks.powercapacity = capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Targets Ground
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bar.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Portée
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blocks.size = Taille
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blocks.liquidcapacity = Capacité en liquide
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blocks.maxitemssecond = Production maximale
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blocks.powerrange = Distance de transmission
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blocks.poweruse = Énergie utilisée
|
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blocks.powerdamage = Énergie/Dégâts
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blocks.inputitemcapacity = Capacité d'entrée
|
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blocks.outputitemcapacity = Capacité de sortie
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blocks.itemcapacity = Stockage
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blocks.basepowergeneration = Generation d'énergie minimale
|
||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
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blocks.craftspeed = Vitesse de production
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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||||
blocks.range = Range
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||||
blocks.inputliquid = Liquide requis
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blocks.inputliquidaux = Liquide optionnel
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||||
blocks.inputitem = Objets en entrée
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||||
blocks.inputitems = Objets utilisés
|
||||
blocks.outputitem = Objet produit
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||||
blocks.drilltier = Forable
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||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
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||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de production de liquide
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||||
blocks.liquiduse = Quantité de liquide utilisée
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
bar.liquid = Liquid
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||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
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||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
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||||
blocks.boostitem = Boost Item
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||||
blocks.boostliquid = Boost Liquid
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||||
blocks.health = Santé
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||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
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||||
blocks.ammo = Ammo
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||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
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||||
bar.liquid = Liquid
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||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
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||||
bar.spawned = Units: {0}/{1}
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||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
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||||
blocks.shots = Tir
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||||
blocks.reload = Tirs/Seconde
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||||
blocks.inputfuel = Carburant
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||||
blocks.fuelburntime = Durée du carburant
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||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de production
|
||||
blocks.ammo = Ammo
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||||
bullet.damage = [stat]{0}[lightgray] dmg
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||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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||||
bullet.incendiary = [stat]incendiary
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||||
@ -414,6 +395,9 @@ unit.liquidunits = Unité de liquide
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||||
unit.powerunits = Unité d'énergie
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||||
unit.degrees = degrés
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||||
unit.seconds = secondes
|
||||
unit.persecond = /sec
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||||
unit.timesspeed = x speed
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||||
unit.percent = %
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||||
unit.items = Objets
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||||
category.general = Général
|
||||
category.power = Énergie
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
|
@ -335,66 +335,47 @@ no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info sur le bloc
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.maxitemssecond = Production maximale
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.inputitemcapacity = Capacité d'entrée
|
||||
blocks.outputitemcapacity = Capacité de sortie
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||
blocks.craftspeed = Vitesse de production
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Liquide requis
|
||||
blocks.inputliquidaux = Liquide optionnel
|
||||
blocks.inputitem = Objet utilisé
|
||||
blocks.inputitems = Objets utilisés
|
||||
blocks.outputitem = Objet produit
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisé
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Objet boostant la production
|
||||
blocks.boostliquid = Liquide boostant la production
|
||||
blocks.health = Santé
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.inputfuel = Carburant
|
||||
blocks.fuelburntime = Durée du carburant
|
||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de sortie
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = Unité de liquide
|
||||
unit.powerunits = Unité d'énergie
|
||||
unit.degrees = degrés
|
||||
unit.seconds = secondes
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = Objets
|
||||
category.general = Général
|
||||
category.power = Énergie
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
|
@ -335,66 +335,47 @@ no = No
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson]Telah terjadi kesalahan
|
||||
error.crashtitle = Telah terjadi kesalahan
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info Blok
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/tembakan
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Ukuran
|
||||
blocks.liquidcapacity = Kapasitas cairan
|
||||
blocks.maxitemssecond = Batas barang/detik
|
||||
blocks.powerrange = Jangkauan tenaga
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Input Item Capacity
|
||||
blocks.itemcapacity = Kapasitas Barang
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Cairan yang Masuk
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Barang yang Masuk
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Darah
|
||||
blocks.inaccuracy = Ketidaktelitian
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Reload
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Ketidaktelitian
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Reload
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Kapasitas masuk
|
||||
blocks.outputcapacity = Kapasitas keluar
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
|
@ -335,66 +335,47 @@ no = No
|
||||
info.title = [accent] Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = info sul blocco
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.targetsair = Attacca nemici aerei
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Grandezza
|
||||
blocks.liquidcapacity = Capacità del liquido
|
||||
blocks.maxitemssecond = Oggetti massimi/secondo
|
||||
blocks.powerrange = Raggio Energia
|
||||
blocks.poweruse = Utilizzo energia
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Capacità oggetti in entrata
|
||||
blocks.outputitemcapacity = Capacità oggetti in uscità
|
||||
blocks.itemcapacity = Capacità
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Velocità trasferimento energia
|
||||
blocks.craftspeed = Velocità produzione
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Input del liquido
|
||||
blocks.inputliquidaux = Liquidi extra
|
||||
blocks.inputitem = Input Oggetto
|
||||
blocks.inputitems = Oggetti in entrata
|
||||
blocks.outputitem = Oggetti in uscita
|
||||
blocks.drilltier = Scavabili
|
||||
blocks.drillspeed = Velocità scavo stbile
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Uscita liquidi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Uso liquidi
|
||||
blocks.coolant = Refrigerante
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = uso refrigerante
|
||||
blocks.inputliquidfuel = carburante liquido
|
||||
blocks.liquidfueluse = Utilizzo carburante liquido
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Salute
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.inputfuel = Carburante
|
||||
blocks.fuelburntime = Tempo combustione carburante
|
||||
blocks.inputcapacity = Capacità di ingresso
|
||||
blocks.outputcapacity = Capacità di uscita
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = unità liquidi
|
||||
unit.powerunits = unità energia
|
||||
unit.degrees = gradi
|
||||
unit.seconds = secondi
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = oggetti
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
||||
mech.ability = [LIGHT_GRAY]Abilità: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
@ -335,66 +335,47 @@ no = いいえ
|
||||
info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.efficiency = 効率: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = ブロック情報
|
||||
bar.powerbalance = 電力: {0}
|
||||
bar.poweroutput = 電力発電量: {0}
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.targetsground = 対地攻撃
|
||||
bar.items = アイテム: {0}
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.maxitemssecond = 最大アイテム量
|
||||
blocks.powerrange = 電力範囲
|
||||
blocks.poweruse = 電力使用量
|
||||
blocks.powerdamage = 電力/ダメージ
|
||||
blocks.inputitemcapacity = 搬入アイテム容量
|
||||
blocks.outputitemcapacity = 搬出アイテム容量
|
||||
blocks.itemcapacity = アイテム容量
|
||||
blocks.basepowergeneration = 基本発電量
|
||||
blocks.powertransferspeed = 電力伝送量
|
||||
blocks.craftspeed = 生産速度
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = 必要な液体
|
||||
blocks.inputliquidaux = 補助液
|
||||
blocks.inputitem = 必要なアイテム
|
||||
blocks.inputitems = 必要なアイテム
|
||||
blocks.outputitem = 搬出アイテム
|
||||
blocks.drilltier = ドリル
|
||||
blocks.drillspeed = 基本採掘速度
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = 最大ユニット数
|
||||
blocks.liquidoutput = 搬出液体
|
||||
blocks.liquidoutputspeed = 液体搬出速度
|
||||
blocks.liquiduse = 液体使用量
|
||||
blocks.coolant = 冷却
|
||||
bar.liquid = 液体
|
||||
blocks.coolantuse = 冷却使用量
|
||||
blocks.inputliquidfuel = 液体燃料
|
||||
blocks.liquidfueluse = 液体燃料使用量
|
||||
blocks.boostitem = 加速アイテム
|
||||
blocks.boostliquid = 加速液体
|
||||
blocks.health = 耐久値
|
||||
blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
blocks.reload = ショット/秒
|
||||
blocks.ammo = 弾薬
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.efficiency = 効率: {0}%
|
||||
bar.powerbalance = 電力: {0}
|
||||
bar.poweroutput = 電力発電量: {0}
|
||||
bar.items = アイテム: {0}
|
||||
bar.liquid = 液体
|
||||
bar.heat = 熱
|
||||
bar.power = 電力
|
||||
bar.progress = 建設状況
|
||||
bar.spawned = ユニット数: {0}/{1}
|
||||
blocks.power.satisfaction = 電力需要
|
||||
blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
blocks.reload = ショット/秒
|
||||
blocks.inputfuel = 燃料
|
||||
blocks.fuelburntime = 燃焼時間
|
||||
blocks.inputcapacity = 搬入容量
|
||||
blocks.outputcapacity = 搬出容量
|
||||
blocks.ammo = 弾薬
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = 液体
|
||||
unit.powerunits = 電力
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = アイテム
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
|
||||
mech.minepower = [LIGHT_GRAY]採掘性能: {0}
|
||||
mech.ability = [LIGHT_GRAY]能力: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
|
@ -335,66 +335,47 @@ no = 아니오
|
||||
info.title = [accent]정보
|
||||
error.title = [crimson]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다.
|
||||
bar.outputspeed = 채광 속도: {0}/s
|
||||
bar.efficiency = 효율성: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 블록 정보
|
||||
bar.powerbalance = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 1발당 전력 소모량
|
||||
blocks.targetsair = 공중공격 가능
|
||||
blocks.targetsground = 지상공격 가능
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
blocks.liquidcapacity = 액체 용량
|
||||
blocks.maxitemssecond = 아이템 보관량
|
||||
blocks.powerrange = 전력 범위
|
||||
blocks.poweruse = 전력 사용
|
||||
blocks.powerdamage = 전력/데미지
|
||||
blocks.inputitemcapacity = 입력 아이템 용량
|
||||
blocks.outputitemcapacity = 출력 아이템 용량
|
||||
blocks.itemcapacity = 저장 용량
|
||||
blocks.basepowergeneration = 기지 전력 생성기
|
||||
blocks.powertransferspeed = 전력 전송량
|
||||
blocks.craftspeed = 생산 속도
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = 사용되는 액체
|
||||
blocks.inputliquidaux = 보조 액체
|
||||
blocks.inputitem = 사용되는 아이템
|
||||
blocks.inputitems = 사용되는 아이템들
|
||||
blocks.outputitem = 출력 아이템
|
||||
blocks.drilltier = 드릴
|
||||
blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = 최대 활성유닛
|
||||
blocks.liquidoutput = 액체 출력
|
||||
blocks.liquidoutputspeed = 액체 출력속도
|
||||
blocks.liquiduse = 액체 사용량
|
||||
blocks.coolant = 냉각제
|
||||
bar.liquid = 액체
|
||||
blocks.coolantuse = 냉각제 사용
|
||||
blocks.inputliquidfuel = 연료 액
|
||||
blocks.liquidfueluse = 액체 연료 사용
|
||||
blocks.boostitem = 가속 아이템
|
||||
blocks.boostliquid = 가속 액체
|
||||
blocks.health = 체력
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
blocks.ammo = 탄약
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = 효율성: {0}%
|
||||
bar.powerbalance = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = 액체
|
||||
bar.heat = 발열
|
||||
bar.power = 전력
|
||||
bar.progress = 건설 진행
|
||||
bar.spawned = 유닛: {0}/{1}
|
||||
blocks.power.satisfaction = 전력 만족도
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
blocks.inputfuel = 연료
|
||||
blocks.fuelburntime = 연료 연소 시간
|
||||
blocks.inputcapacity = 입력 용량
|
||||
blocks.outputcapacity = 출력 용량
|
||||
blocks.ammo = 탄약
|
||||
bullet.damage = [stat]{0}[lightgray] 데미지
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area 데미지 ~[stat] {1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = 아이템
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]아이템 수용 용량: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]채광 속도: {0}
|
||||
mech.minepower = [LIGHT_GRAY]채광 레벨: {0}
|
||||
mech.ability = [LIGHT_GRAY]능력: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||
|
@ -335,66 +335,47 @@ no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Block Info
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.maxitemssecond = Max Items
|
||||
blocks.powerrange = Power Range
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Output Item Capacity
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Input Liquid
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Input Item
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Health
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Input capacity
|
||||
blocks.outputcapacity = Output capacity
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
|
@ -335,66 +335,47 @@ no = Nie ma mowy!
|
||||
info.title = [accent]Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informacje o bloku
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.targetsair = Może namierzać wrogów powietrznych
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
blocks.liquidcapacity = Pojemność cieczy
|
||||
blocks.maxitemssecond = Maksymalna liczba przedmiotów/sekundę
|
||||
blocks.powerrange = Zakres mocy
|
||||
blocks.poweruse = Zużycie prądu
|
||||
blocks.powerdamage = Moc/Zniszczenia
|
||||
blocks.inputitemcapacity = Pojemność materiałów
|
||||
blocks.outputitemcapacity = Pojemność produktów
|
||||
blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Szybość przesyłu prądu
|
||||
blocks.craftspeed = Szybkość produkcji
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Potrzebna ciecz
|
||||
blocks.inputliquidaux = Płyny do produkcji
|
||||
blocks.inputitem = Potrzebne przedmioty
|
||||
blocks.inputitems = Materiały do produkcji
|
||||
blocks.outputitem = Produkty
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Postawowa szybkość kopania
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Wyprodukowany płyn
|
||||
blocks.liquidoutputspeed = Prędkość odpływu cieczy
|
||||
blocks.liquiduse = Zużycie płynów
|
||||
blocks.coolant = Płyn chłodzący
|
||||
bar.liquid = Płyn
|
||||
blocks.coolantuse = Zużycie płynu chłodzącego
|
||||
blocks.inputliquidfuel = Paliwo
|
||||
blocks.liquidfueluse = Zużycie paliwa
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Zdrowie
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Przeładowanie
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Płyn
|
||||
bar.heat = Heat
|
||||
bar.power = Prąd
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Zapotrzebowanie Prądu
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Przeładowanie
|
||||
blocks.inputfuel = Paliwo
|
||||
blocks.fuelburntime = Płonięcie paliwa
|
||||
blocks.inputcapacity = Pojemność wejściowa
|
||||
blocks.outputcapacity = Wydajność wyjściowa
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = jednostek płynów
|
||||
unit.powerunits = jednostek prądu
|
||||
unit.degrees = stopnie
|
||||
unit.seconds = sekundy
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = Przedmioty
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Pojemność przedmiotów: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Prędkość kopania: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Moc kopania: {0}
|
||||
mech.ability = [LIGHT_GRAY]Umiejętność: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
@ -335,66 +335,47 @@ no = Não
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informação do Bloco
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.maxitemssecond = Máximo de itens/segundo
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.inputitemcapacity = Configurar capacidade de itens
|
||||
blocks.outputitemcapacity = Configurar capacidade de itens
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.powertransferspeed = Transferência de energia
|
||||
blocks.craftspeed = Velocidade de produção
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Líquido de entrada
|
||||
blocks.inputliquidaux = Líquido auxiliar
|
||||
blocks.inputitem = Item de entrada
|
||||
blocks.inputitems = Itens de entrada
|
||||
blocks.outputitem = Itens de saida
|
||||
blocks.drilltier = Furaveis
|
||||
blocks.drillspeed = Velocidade da furadeira base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Saida de liquido
|
||||
blocks.liquidoutputspeed = Velocidade da saida de líquido
|
||||
blocks.liquiduse = Uso de liquido
|
||||
blocks.coolant = Esfriador
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Uso do esfriador
|
||||
blocks.inputliquidfuel = Liquido de combustivel
|
||||
blocks.liquidfueluse = Uso do liquido de combustivel
|
||||
blocks.boostitem = Acelerar item
|
||||
blocks.boostliquid = Acelerar líquido
|
||||
blocks.health = Saúde
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Poder
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
blocks.inputfuel = Combustivel
|
||||
blocks.fuelburntime = Tempo de queima de combustivel
|
||||
blocks.inputcapacity = Capacidade de entrada
|
||||
blocks.outputcapacity = Capacidade de saída
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = Unidades de liquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = itens
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||
mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
@ -335,66 +335,47 @@ no = Нет
|
||||
info.title = Информация
|
||||
error.title = [crimson]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
bar.drillspeed = Скорость сверления: {0}/с
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Информация о блоке
|
||||
bar.powerbalance = Энергия: {0}
|
||||
bar.poweroutput = Выходная энергия: {0}
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/выстрел
|
||||
blocks.targetsair = Воздушные цели
|
||||
blocks.targetsground = Наземные цели
|
||||
bar.items = Предметы: {0}
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
blocks.liquidcapacity = Вместимость жидкости
|
||||
blocks.maxitemssecond = Макс. количество предметов/секунду
|
||||
blocks.powerrange = Диапазон передачи энергии
|
||||
blocks.poweruse = Потребляет энергии
|
||||
blocks.powerdamage = Энергия/урон
|
||||
blocks.inputitemcapacity = Вместимость входящих предметов
|
||||
blocks.outputitemcapacity = Вместимость выходящих предметов
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.powertransferspeed = Скорость передачи энергии
|
||||
blocks.craftspeed = Скорость производства
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Прием жидкости
|
||||
blocks.inputliquidaux = Вспом. жидкость
|
||||
blocks.inputitem = Входящий предмет
|
||||
blocks.inputitems = Входящие предметы
|
||||
blocks.outputitem = Выходящий предмет
|
||||
blocks.drilltier = Добывает
|
||||
blocks.drillspeed = Базовая скорость сверления
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Максимальное количество активных единиц
|
||||
blocks.liquidoutput = Выходящая жидкость
|
||||
blocks.liquidoutputspeed = Выходная скорость жидкости
|
||||
blocks.liquiduse = Используется жидкости
|
||||
blocks.coolant = Охлаждающая жидкость
|
||||
bar.liquid = Жидкость
|
||||
blocks.coolantuse = Охлажд. жидкости используется
|
||||
blocks.inputliquidfuel = Жидкое топливо
|
||||
blocks.liquidfueluse = Жидкого топлива используется
|
||||
blocks.boostitem = Ускоряющий предмет
|
||||
blocks.boostliquid = Ускоряющая жидкость
|
||||
blocks.health = Здоровье
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
bar.drillspeed = Скорость сверления: {0}/с
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
bar.powerbalance = Энергия: {0}
|
||||
bar.poweroutput = Выходная энергия: {0}
|
||||
bar.items = Предметы: {0}
|
||||
bar.liquid = Жидкость
|
||||
bar.heat = Температура
|
||||
bar.power = Энергия
|
||||
bar.progress = Строительство продолжается
|
||||
bar.spawned = Бой. ед.: {0}/{1}
|
||||
blocks.power.satisfaction = Энергия
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.inputfuel = Входящее топливо
|
||||
blocks.fuelburntime = Время горения топлива
|
||||
blocks.inputcapacity = Макс. вместимость входящих предметов
|
||||
blocks.outputcapacity = Макс. вместимость выходящих предметов
|
||||
blocks.ammo = Боеприпасы
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = жидкостных единиц
|
||||
unit.powerunits = энерг. единиц
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = единиц
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
||||
mech.ability = [LIGHT_GRAY]Способность: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
|
@ -335,66 +335,47 @@ no = Hayir
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Yapi bilgisi
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
blocks.liquidcapacity = Sivi kapasitesi
|
||||
blocks.maxitemssecond = Esya limiti
|
||||
blocks.powerrange = Menzil
|
||||
blocks.poweruse = Guc kullanimi
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Giris esya kapasitesi
|
||||
blocks.outputitemcapacity = Cikis esya kapasitesi
|
||||
blocks.itemcapacity = Esya kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Guc transfer hizi
|
||||
blocks.craftspeed = Yapilma hizi
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Giris sivi
|
||||
blocks.inputliquidaux = Yardimci sivi
|
||||
blocks.inputitem = Giris esyasi
|
||||
blocks.inputitems = Giris esyalari
|
||||
blocks.outputitem = Sonuc
|
||||
blocks.drilltier = Kazilabilirler
|
||||
blocks.drillspeed = Ana kazma hizi
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Sivi cikisi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Sivi kullanimi
|
||||
blocks.coolant = Sogutma sivisi
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Sogutma sivi kullanimi
|
||||
blocks.inputliquidfuel = Yakit sivisi
|
||||
blocks.liquidfueluse = Sivi yakit kullanimi
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.inputfuel = Yakit
|
||||
blocks.fuelburntime = Yakit yakilma suresi
|
||||
blocks.inputcapacity = Giris kapasitesi
|
||||
blocks.outputcapacity = Cikis kapasitesi
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = esya
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||
mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
|
@ -335,66 +335,47 @@ no = No
|
||||
info.title = [Vurgu] Bilgi
|
||||
error.title = [crimson] Bir hata oluştu
|
||||
error.crashtitle = Bir hata oluştu
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Blok Bilgisi
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Güç kapasitesi
|
||||
blocks.powershot = Güç / atış
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Boyut
|
||||
blocks.liquidcapacity = Sıvı kapasitesi
|
||||
blocks.maxitemssecond = Maksimum öğe / saniye
|
||||
blocks.powerrange = Güç aralığı
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Input Item Capacity
|
||||
blocks.itemcapacity = Ürün kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Giriş sıvı
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Giriş öğesi
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.inaccuracy = yanlışlık
|
||||
blocks.shots = atışlar
|
||||
blocks.reload = Reload
|
||||
blocks.ammo = Ammo
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = yanlışlık
|
||||
blocks.shots = atışlar
|
||||
blocks.reload = Reload
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Giriş kapasitesi
|
||||
blocks.outputcapacity = Çıkış kapasitesi
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
|
@ -335,66 +335,47 @@ no = Ні
|
||||
info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
bar.drillspeed = Швидкість свердління: {0}/с
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Інформація про блок
|
||||
bar.powerbalance = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія/постріл
|
||||
blocks.targetsair = Повітряні мішені
|
||||
blocks.targetsground = Наземні мішені
|
||||
bar.items = Предмети: {0}
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Діапазон дії
|
||||
blocks.size = Розмір
|
||||
blocks.liquidcapacity = Місткість рідини
|
||||
blocks.maxitemssecond = Макс. кількість предметів/секунду
|
||||
blocks.powerrange = Діапазон передачі енергії
|
||||
blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергія/урон
|
||||
blocks.inputitemcapacity = Ємність вхідних елементів
|
||||
blocks.outputitemcapacity = Ємність вихідних елементів
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.powertransferspeed = Швидкість передачі енергії
|
||||
blocks.craftspeed = Швидкість виробництва
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = Прийом рідини
|
||||
blocks.inputliquidaux = Допоміжна рідина
|
||||
blocks.inputitem = Вхідний предмет
|
||||
blocks.inputitems = Вхідні предмети
|
||||
blocks.outputitem = Вихідний предмет
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість свердління
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.liquidoutput = Вихідна рідина
|
||||
blocks.liquidoutputspeed = Швидкість вихідної рідини
|
||||
blocks.liquiduse = Використовуеться рідин
|
||||
blocks.coolant = Охолоджуюча рідина
|
||||
bar.liquid = Рідина
|
||||
blocks.coolantuse = Охолодж. рідини використовуеться
|
||||
blocks.inputliquidfuel = Рідке паливо
|
||||
blocks.liquidfueluse = Рідкого палива використовуеться
|
||||
blocks.boostitem = Прискорюючий предмет
|
||||
blocks.boostliquid = Прискорююча рідина
|
||||
blocks.health = Здоров'я
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.ammo = Боєприпаси
|
||||
bar.drillspeed = Швидкість свердління: {0}/с
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
bar.powerbalance = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
bar.items = Предмети: {0}
|
||||
bar.liquid = Рідина
|
||||
bar.heat = Температура
|
||||
bar.power = Енергія
|
||||
bar.progress = Будівництво триває
|
||||
bar.spawned = Бой. од.: {0}/{1}
|
||||
blocks.power.satisfaction = Енергія
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.inputfuel = Паливо
|
||||
blocks.fuelburntime = Час горіння топлива
|
||||
blocks.inputcapacity = Макс. місткість вхідних предметів
|
||||
blocks.outputcapacity = Макс. місткість вихідних предметів
|
||||
blocks.ammo = Боєприпаси
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плитк.
|
||||
bullet.incendiary = [stat]запальний
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = рідинних одиниць
|
||||
unit.powerunits = енергетичних одиниць
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = предм.
|
||||
category.general = Загальні
|
||||
category.power = Енергетичні
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY] Ємність елементів: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0}
|
||||
mech.ability = [LIGHT_GRAY]Здібність: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
|
@ -335,65 +335,47 @@ no = 不
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
bar.drillspeed = 挖掘速度: {0}/s
|
||||
bar.efficiency = 效率: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 方块详情
|
||||
bar.powerbalance = 能量: {0}
|
||||
bar.poweroutput = 能量输出: {0}
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = 攻击地面单位
|
||||
bar.items = 物体: {0}
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.maxitemssecond = 最大物品数量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.inputitemcapacity = 最大输入
|
||||
blocks.outputitemcapacity = 最大输出
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.powertransferspeed = 能量传输
|
||||
blocks.craftspeed = 生产速度
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = 液体输入
|
||||
blocks.inputliquidaux = 辅助液体
|
||||
blocks.inputitem = 物品输入
|
||||
blocks.inputitems = 物品输入
|
||||
blocks.outputitem = 物品输出
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.liquidoutput = 液体输出
|
||||
blocks.liquidoutputspeed = 液体输出速度
|
||||
blocks.liquiduse = 液体使用速度
|
||||
blocks.coolant = 冷却剂
|
||||
bar.liquid = 液体
|
||||
blocks.coolantuse = 冷却剂使用速度
|
||||
blocks.inputliquidfuel = 液体燃料输入
|
||||
blocks.liquidfueluse = 液体燃料使用速度
|
||||
blocks.boostitem = 强化物件
|
||||
blocks.boostliquid = 强化液体
|
||||
blocks.health = 生命值
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
blocks.ammo = 子弹
|
||||
bar.drillspeed = 挖掘速度: {0}/s
|
||||
bar.efficiency = 效率: {0}%
|
||||
bar.powerbalance = 能量: {0}
|
||||
bar.poweroutput = 能量输出: {0}
|
||||
bar.items = 物体: {0}
|
||||
bar.liquid = 液体
|
||||
bar.heat = Heat
|
||||
bar.power = 电力
|
||||
bar.progress = 制造进度
|
||||
bar.spawned = 单位数量: {0}/{1}
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
blocks.inputfuel = 燃料
|
||||
blocks.fuelburntime = 燃料燃烧时间
|
||||
blocks.inputcapacity = 输入容量
|
||||
blocks.outputcapacity = 输出容量
|
||||
blocks.ammo = 子弹
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -413,6 +395,9 @@ unit.liquidunits = 液体单位
|
||||
unit.powerunits = 能量单位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = 物品
|
||||
category.general = 普通
|
||||
category.power = 能量
|
||||
@ -591,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||
mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
|
@ -335,66 +335,47 @@ no = 否
|
||||
info.title = [accent]資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 方塊資訊
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面
|
||||
bar.items = 物品:{0}
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.liquidcapacity = 液體容量
|
||||
blocks.maxitemssecond = 最高產量
|
||||
blocks.powerrange = 輸出範圍
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.inputitemcapacity = 最大輸入
|
||||
blocks.outputitemcapacity = 最大輸出
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基本能量生产
|
||||
blocks.powertransferspeed = 能量傳輸
|
||||
blocks.craftspeed = 產生速度
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.inputliquid = 輸入液體
|
||||
blocks.inputliquidaux = 輔助液體
|
||||
blocks.inputitem = 輸入物品
|
||||
blocks.inputitems = 輸入物品
|
||||
blocks.outputitem = 輸出物品
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.liquidoutput = 輸出液體
|
||||
blocks.liquidoutputspeed = 輸出液體速度
|
||||
blocks.liquiduse = 使用液體速度
|
||||
blocks.coolant = 冷卻劑
|
||||
bar.liquid = 液體
|
||||
blocks.coolantuse = 使用冷卻劑
|
||||
blocks.inputliquidfuel = 輸入液體燃料
|
||||
blocks.liquidfueluse = 使用液體燃料速度
|
||||
blocks.boostitem = 強化物品
|
||||
blocks.boostliquid = 強化液體
|
||||
blocks.health = 耐久度
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
blocks.ammo = 彈藥
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.liquid = 液體
|
||||
bar.heat = 熱
|
||||
bar.power = 能量
|
||||
bar.progress = 建造進度
|
||||
bar.spawned = 單位:{0}/{1}
|
||||
blocks.power.satisfaction = 能量滿意度
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
blocks.inputfuel = 燃料
|
||||
blocks.fuelburntime = 燃燒燃料時間
|
||||
blocks.inputcapacity = 輸入容量
|
||||
blocks.outputcapacity = 輸出容量
|
||||
blocks.ammo = 彈藥
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -414,6 +395,9 @@ unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.percent = %
|
||||
unit.items = 物品
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||
mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
|
Loading…
Reference in New Issue
Block a user