Balance / UUID logging in d/c messages

This commit is contained in:
Anuken 2019-05-31 19:55:09 -04:00
parent 940965f03d
commit 61a92d55ae
3 changed files with 14 additions and 15 deletions

View File

@ -1547,7 +1547,7 @@ public class Blocks implements ContentList{
reload = 50f;
firingMoveFract = 0.5f;
shootDuration = 220f;
powerUse = 10f;
powerUse = 14f;
health = 200 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);

View File

@ -234,7 +234,7 @@ public class NetServer implements ApplicationListener{
}
player.remove();
netServer.connections.remove(player.con.id);
Log.info("&lc{0} has disconnected.", player.name);
Log.info("&lm[{1}] &lc{0} has disconnected.", player.name, player.uuid);
}
private static float compound(float speed, float drag){
@ -248,16 +248,16 @@ public class NetServer implements ApplicationListener{
@Remote(targets = Loc.client, unreliable = true)
public static void onClientShapshot(
Player player,
int snapshotID,
float x, float y,
float pointerX, float pointerY,
float rotation, float baseRotation,
float xVelocity, float yVelocity,
Tile mining,
boolean boosting, boolean shooting, boolean chatting,
BuildRequest[] requests,
float viewX, float viewY, float viewWidth, float viewHeight
Player player,
int snapshotID,
float x, float y,
float pointerX, float pointerY,
float rotation, float baseRotation,
float xVelocity, float yVelocity,
Tile mining,
boolean boosting, boolean shooting, boolean chatting,
BuildRequest[] requests,
float viewX, float viewY, float viewWidth, float viewHeight
){
NetConnection connection = player.con;
if(connection == null || snapshotID < connection.lastRecievedClientSnapshot) return;
@ -372,7 +372,7 @@ public class NetServer implements ApplicationListener{
player.add();
player.con.hasConnected = true;
Call.sendMessage("[accent]" + player.name + "[accent] has connected.");
Log.info("&y{0} has connected.", player.name);
Log.info("&lm[{1}] &y{0} has connected. ", player.name, player.uuid);
}
public boolean isWaitingForPlayers(){

View File

@ -155,8 +155,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
});
loadDialog = new MapLoadDialog(map ->
ui.loadAnd(() -> {
loadDialog = new MapLoadDialog(map -> ui.loadAnd(() -> {
try{
editor.beginEdit(map);
}catch(Exception e){