Removed unused shader

This commit is contained in:
Anuken
2019-02-26 14:48:23 -05:00
parent cd387c5c3a
commit 61f75d7331
2 changed files with 0 additions and 37 deletions

View File

@ -28,7 +28,6 @@ void main() {
for(float cy = -RADIUS; cy <= RADIUS; cy ++){
if(cx*cx + cy*cy <= RADIUS * RADIUS && texture2D(u_texture, v_texCoord.xy + vec2(cx, cy) * v * spacing).a >= 0.001){
gl_FragColor = u_color;
break;
}
}
}