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Increased Karst wave spacing
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@ -2823,7 +2823,7 @@ public class UnitTypes{
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}});
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}
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bullet = new BasicBulletType(8f, 280f){{
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bullet = new BasicBulletType(8f, 330f){{
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sprite = "missile-large";
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width = 12f;
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height = 20f;
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@ -2879,8 +2879,8 @@ public class UnitTypes{
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weaveScale = (3f + s/2f) / 1.2f;
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weaveMag = i * (4f - fin * 2f);
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splashDamage = 40f;
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splashDamageRadius = 25f;
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splashDamage = 60f;
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splashDamageRadius = 30f;
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despawnEffect = new ExplosionEffect(){{
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lifetime = 50f;
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waveStroke = 4f;
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@ -3431,7 +3431,7 @@ public class UnitTypes{
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}});
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}
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bullet = new ArtilleryBulletType(5.5f, 300){{
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bullet = new ArtilleryBulletType(5.5f, 280){{
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collidesTiles = collides = true;
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lifetime = 75f;
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shootEffect = Fx.shootBigColor;
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@ -3466,7 +3466,7 @@ public class UnitTypes{
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sparkStroke = 3f;
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}};
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splashDamage = 90f;
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splashDamage = 85f;
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splashDamageRadius = 20f;
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fragBullets = 15;
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@ -3475,7 +3475,7 @@ public class UnitTypes{
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fragLifeMin = 0.3f;
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despawnShake = 5f;
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fragBullet = new BasicBulletType(5.5f, 55){{
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fragBullet = new BasicBulletType(5.5f, 50){{
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pierceCap = 2;
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pierceBuilding = true;
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@ -3501,7 +3501,7 @@ public class UnitTypes{
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collidesAir = false;
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despawnEffect = Fx.none;
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splashDamage = 50f;
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splashDamage = 46f;
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splashDamageRadius = 30f;
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hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
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@ -3571,7 +3571,7 @@ public class UnitTypes{
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shoot = new ShootSpread(2, 11f);
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bullet = new BasicBulletType(5f, 18){{
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bullet = new BasicBulletType(5f, 17){{
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homingPower = 0.19f;
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homingDelay = 4f;
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width = 7f;
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