Increased Karst wave spacing

This commit is contained in:
Anuken 2022-10-26 14:26:14 -04:00
parent 5f8cdb3bff
commit 661b2124cd
2 changed files with 8 additions and 8 deletions

Binary file not shown.

View File

@ -2823,7 +2823,7 @@ public class UnitTypes{
}});
}
bullet = new BasicBulletType(8f, 280f){{
bullet = new BasicBulletType(8f, 330f){{
sprite = "missile-large";
width = 12f;
height = 20f;
@ -2879,8 +2879,8 @@ public class UnitTypes{
weaveScale = (3f + s/2f) / 1.2f;
weaveMag = i * (4f - fin * 2f);
splashDamage = 40f;
splashDamageRadius = 25f;
splashDamage = 60f;
splashDamageRadius = 30f;
despawnEffect = new ExplosionEffect(){{
lifetime = 50f;
waveStroke = 4f;
@ -3431,7 +3431,7 @@ public class UnitTypes{
}});
}
bullet = new ArtilleryBulletType(5.5f, 300){{
bullet = new ArtilleryBulletType(5.5f, 280){{
collidesTiles = collides = true;
lifetime = 75f;
shootEffect = Fx.shootBigColor;
@ -3466,7 +3466,7 @@ public class UnitTypes{
sparkStroke = 3f;
}};
splashDamage = 90f;
splashDamage = 85f;
splashDamageRadius = 20f;
fragBullets = 15;
@ -3475,7 +3475,7 @@ public class UnitTypes{
fragLifeMin = 0.3f;
despawnShake = 5f;
fragBullet = new BasicBulletType(5.5f, 55){{
fragBullet = new BasicBulletType(5.5f, 50){{
pierceCap = 2;
pierceBuilding = true;
@ -3501,7 +3501,7 @@ public class UnitTypes{
collidesAir = false;
despawnEffect = Fx.none;
splashDamage = 50f;
splashDamage = 46f;
splashDamageRadius = 30f;
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
@ -3571,7 +3571,7 @@ public class UnitTypes{
shoot = new ShootSpread(2, 11f);
bullet = new BasicBulletType(5f, 18){{
bullet = new BasicBulletType(5f, 17){{
homingPower = 0.19f;
homingDelay = 4f;
width = 7f;