Updated and tweaked everything for first map

This commit is contained in:
Epowerj 2022-04-17 21:04:26 -04:00
parent a3b54f7bdb
commit 68e6b7ff3e
4 changed files with 4 additions and 4 deletions

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@ -3733,7 +3733,7 @@ public class Blocks{
shootCone = 3f;
scaledHealth = 280;
rotateSpeed = 1.6f;
researchCostMultiplier = 0.3f;
researchCostMultiplier = 0.1f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange();

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@ -228,7 +228,7 @@ public class ErekirTechTree{
});
node(breach, Seq.with(new Research(siliconArcFurnace), new OnSector(two)), () -> {
node(breach, Seq.with(new Research(siliconArcFurnace)), () -> {
node(berylliumWall, () -> {
node(berylliumWallLarge, () -> {

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@ -162,10 +162,10 @@ public class SectorPresets{
),
new BuildCountObjective(Blocks.berylliumWall, 6).withMarkers(
new TextMarker("[accent]Walls[] can prevent oncoming damage from reaching your buildings\nPlace some [accent]beryllium walls[] around the turret.", 276f * 8f, 133f * 8f)
).withFlags("defStart"),
),
new TimerObjective("@objective.enemiesapproaching",30 * 60).withMarkers(
new TextMarker("Enemy incoming, prepare to defend.", 276f * 8f, 133f * 8f)
),
).withFlags("defStart"),
new DestroyUnitsObjective(2).withFlags("defDone")
);
};