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Updated and tweaked everything for first map
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@ -3733,7 +3733,7 @@ public class Blocks{
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shootCone = 3f;
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scaledHealth = 280;
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rotateSpeed = 1.6f;
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researchCostMultiplier = 0.3f;
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researchCostMultiplier = 0.1f;
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coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
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limitRange();
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@ -228,7 +228,7 @@ public class ErekirTechTree{
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});
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node(breach, Seq.with(new Research(siliconArcFurnace), new OnSector(two)), () -> {
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node(breach, Seq.with(new Research(siliconArcFurnace)), () -> {
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node(berylliumWall, () -> {
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node(berylliumWallLarge, () -> {
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@ -162,10 +162,10 @@ public class SectorPresets{
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),
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new BuildCountObjective(Blocks.berylliumWall, 6).withMarkers(
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new TextMarker("[accent]Walls[] can prevent oncoming damage from reaching your buildings\nPlace some [accent]beryllium walls[] around the turret.", 276f * 8f, 133f * 8f)
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).withFlags("defStart"),
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),
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new TimerObjective("@objective.enemiesapproaching",30 * 60).withMarkers(
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new TextMarker("Enemy incoming, prepare to defend.", 276f * 8f, 133f * 8f)
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),
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).withFlags("defStart"),
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new DestroyUnitsObjective(2).withFlags("defDone")
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);
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};
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