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Added ravine to campaign list
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@ -765,6 +765,7 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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status.burning.name = Burning
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status.freezing.name = Freezing
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@ -359,6 +359,10 @@ public class ErekirTechTree{
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node(basin, Seq.with(new SectorComplete(atlas)), () -> {
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node(marsh, Seq.with(new SectorComplete(basin)), () ->{
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node(ravine, Seq.with(new SectorComplete(marsh)), () ->{
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});
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node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{
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});
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@ -12,7 +12,7 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks;
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine;
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public static void load(){
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//region serpulo
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@ -147,6 +147,10 @@ public class SectorPresets{
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difficulty = 3;
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}};
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ravine = new SectorPreset("ravine", erekir, 39){{
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difficulty = 4;
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}};
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//endregion
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}
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}
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