mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-04 15:27:19 +07:00
Cleanup
This commit is contained in:
@ -345,69 +345,46 @@ error.crashtitle = An error has occured
|
||||
blocks.input = Input
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||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.outputspeed = Drill Speed: {0}/
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||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Block Info
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
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||||
blocks.targetsground = Targets Ground
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||||
blocks.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
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||||
blocks.maxitemssecond = Max Items
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||||
blocks.powerrange = Power Range
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||||
blocks.poweruse = Power Use
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||||
blocks.powerdamage = Power/Damage
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||||
blocks.inputitemcapacity = Input Item Capacity
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||||
blocks.outputitemcapacity = Output Item Capacity
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||||
blocks.itemcapacity = Item Capacity
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||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
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||||
blocks.productiontime = Production Time
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||||
blocks.repairtime = Block Full Repair Time
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||||
blocks.speedincrease = Speed Increase
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||||
blocks.range = Range
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||||
blocks.inputliquid = Input Liquid
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||||
blocks.inputliquidaux = Aux Liquid
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||||
blocks.inputitem = Input Item
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||||
blocks.inputitems = Input Items
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||||
blocks.outputitem = Output Item
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||||
blocks.drilltier = Drillables
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||||
blocks.drillspeed = Base Drill Speed
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||||
blocks.boosteffect = Boost Effect
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||||
blocks.maxunits = Max Active Units
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||||
blocks.liquidoutput = Liquid Output
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||||
blocks.liquidoutputspeed = Liquid Output Speed
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||||
blocks.liquiduse = Liquid Use
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||||
blocks.coolant = Coolant
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||||
blocks.liquid = Liquid
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||||
blocks.coolantuse = Coolant Use
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||||
blocks.inputliquidfuel = Fuel Liquid
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||||
blocks.liquidfueluse = Liquid Fuel Use
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||||
blocks.boostitem = Boost Item
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||||
blocks.boostliquid = Boost Liquid
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||||
blocks.health = Health
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||||
blocks.heat = Heat
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||||
blocks.power = Power
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||||
blocks.progress = Build Progress
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||||
blocks.spawned = Units: {0}/{1}
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||||
blocks.power.satisfaction = Power Satisfaction
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||||
blocks.inaccuracy = Inaccuracy
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||||
blocks.shots = Shots
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||||
blocks.reload = Shots/Second
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||||
blocks.inputfuel = Fuel
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||||
blocks.fuelburntime = Fuel Burn Time
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||||
blocks.inputcapacity = Input capacity
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||||
blocks.outputcapacity = Output capacity
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||||
blocks.ammo = Ammo
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||||
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||||
bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
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||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
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||||
bar.items = Items: {0}
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||||
bar.liquid = Liquid
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||||
bar.heat = Heat
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||||
bar.power = Power
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||||
bar.progress = Build Progress
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||||
bar.spawned = Units: {0}/{1}
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||||
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||||
bullet.damage = [stat]{0}[lightgray] damage
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||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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||||
bullet.incendiary = [stat]incendiary
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||||
@ -430,7 +407,6 @@ unit.degrees = degrees
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||||
unit.seconds = seconds
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||||
unit.persecond = /sec
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||||
unit.timesspeed = x speed
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||||
unit.timesRadius = x radius
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||||
unit.percent = %
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||||
unit.items = items
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||||
category.general = General
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||||
|
@ -334,17 +334,17 @@ no = Ne
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||||
info.title = Informace
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||||
error.title = [crimson]Objevila se chyba
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||||
error.crashtitle = Objevila se chyba
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||||
blocks.outputspeed = Drill Speed: {0}/s
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||||
blocks.efficiency = Efficiency: {0}%
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||||
blocks.unknown = [LIGHT_GRAY]???
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||||
bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
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||||
block.unknown = [LIGHT_GRAY]???
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||||
blocks.blockinfo = Informace o bloku
|
||||
blocks.powerbalance = Power: {0}
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||||
blocks.poweroutput = Power Output: {0}
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||||
bar.powerbalance = Power: {0}
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||||
bar.poweroutput = Power Output: {0}
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||||
blocks.powercapacity = Kapacita energie
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||||
blocks.powershot = Energie na výstřel
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||||
blocks.targetsair = Zaměřuje vzdušné jednotky
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||||
blocks.targetsground = Targets Ground
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||||
blocks.items = Items: {0}
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||||
bar.items = Items: {0}
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||||
blocks.itemsmoved = Move Speed
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||||
blocks.shootrange = Dostřel
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||||
blocks.size = velikost
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||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Výstup tekutin
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||||
blocks.liquidoutputspeed = Rychlost výstupu tekutin
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||||
blocks.liquiduse = Spotřebuje tekutin
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||||
blocks.coolant = Chlazení
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||||
blocks.liquid = Liquid
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||||
bar.liquid = Liquid
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||||
blocks.coolantuse = Spotřeba chlazení
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||||
blocks.inputliquidfuel = Palivo-tekutina
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||||
blocks.liquidfueluse = Spotřeba Paliva-tekutiny
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||||
blocks.boostitem = Předmět pro zrychlení
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||||
blocks.boostliquid = Tekutina pro zrychlení
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||||
blocks.health = Životy
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||||
blocks.heat = Heat
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||||
blocks.power = Power
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||||
blocks.progress = Build Progress
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||||
blocks.spawned = Units: {0}/{1}
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||||
bar.heat = Heat
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||||
bar.power = Power
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||||
bar.progress = Build Progress
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||||
bar.spawned = Units: {0}/{1}
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||||
blocks.power.satisfaction = Power Satisfaction
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||||
blocks.inaccuracy = Nepřesnost/výchylka
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||||
blocks.shots = Střely
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||||
|
@ -334,17 +334,17 @@ no = Nein
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||||
info.title = [accent]Info
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||||
error.title = [crimson] Ein Fehler ist aufgetreten
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||||
error.crashtitle = Ein Fehler ist aufgetreten!
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||||
blocks.outputspeed = Drill Speed: {0}/s
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||||
blocks.efficiency = Efficiency: {0}%
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||||
blocks.unknown = [LIGHT_GRAY]???
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||||
bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
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||||
block.unknown = [LIGHT_GRAY]???
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||||
blocks.blockinfo = Blockinfo:
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||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
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||||
blocks.powercapacity = Kapazität
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||||
blocks.powershot = Stromverbrauch/Schuss
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||||
blocks.targetsair = Visiert Luft Einheiten an
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||||
blocks.targetsground = Targets Ground
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||||
blocks.items = Items: {0}
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||||
bar.items = Items: {0}
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||||
blocks.itemsmoved = Move Speed
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||||
blocks.shootrange = Reichweite
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||||
blocks.size = Größe
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||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Erzeugte Flüssigkeit
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blocks.liquidoutputspeed = Ausgabegeschwindigkeit
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||||
blocks.liquiduse = Flüssigkeitsverbrauch
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||||
blocks.coolant = Kühlmittel
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||||
blocks.liquid = Liquid
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||||
bar.liquid = Liquid
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||||
blocks.coolantuse = Kühlmittelverbrauch
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blocks.inputliquidfuel = Kraftstoff
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blocks.liquidfueluse = Kraftstoffverbrauch
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||||
blocks.boostitem = Boost Item
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blocks.boostliquid = Boost Liquid
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||||
blocks.health = Lebenspunkte
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||||
blocks.heat = Heat
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||||
blocks.power = Power
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||||
blocks.progress = Build Progress
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||||
blocks.spawned = Units: {0}/{1}
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||||
bar.heat = Heat
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||||
bar.power = Power
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||||
bar.progress = Build Progress
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||||
bar.spawned = Units: {0}/{1}
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||||
blocks.power.satisfaction = Power Satisfaction
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||||
blocks.inaccuracy = Ungenauigkeit
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||||
blocks.shots = Schüsse
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@ -334,17 +334,17 @@ no = No
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||||
info.title = [accent]Información
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||||
error.title = [crimson]Un error ha ocurrido.
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||||
error.crashtitle = Un error ha ocurrido.
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||||
blocks.outputspeed = Drill Speed: {0}/s
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||||
blocks.efficiency = Efficiency: {0}%
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||||
blocks.unknown = [LIGHT_GRAY]???
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||||
bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
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||||
block.unknown = [LIGHT_GRAY]???
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||||
blocks.blockinfo = Información del Bloque
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||||
blocks.powerbalance = Power: {0}
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||||
blocks.poweroutput = Power Output: {0}
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||||
bar.powerbalance = Power: {0}
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||||
bar.poweroutput = Power Output: {0}
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||||
blocks.powercapacity = Capacidad de Energía
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||||
blocks.powershot = Energía/Disparo
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||||
blocks.targetsair = Apunta al Aire
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||||
blocks.targetsground = Targets Ground
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||||
blocks.items = Items: {0}
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||||
bar.items = Items: {0}
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||||
blocks.itemsmoved = Move Speed
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||||
blocks.shootrange = Rango
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||||
blocks.size = Tamaño
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@ -371,17 +371,17 @@ blocks.liquidoutput = Líquido de Salida
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blocks.liquidoutputspeed = Velocidad de Salida del Líquido
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blocks.liquiduse = Uso de Líquido
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||||
blocks.coolant = Refrigerante
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||||
blocks.liquid = Liquid
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||||
bar.liquid = Liquid
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||||
blocks.coolantuse = Uso del Refrigerante
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||||
blocks.inputliquidfuel = Combustible Líquido
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||||
blocks.liquidfueluse = Uso del Combustible Líquido
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||||
blocks.boostitem = Boost Item
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||||
blocks.boostliquid = Boost Liquid
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||||
blocks.health = Vida
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||||
blocks.heat = Heat
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||||
blocks.power = Power
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||||
blocks.progress = Build Progress
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||||
blocks.spawned = Units: {0}/{1}
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||||
bar.heat = Heat
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||||
bar.power = Power
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||||
bar.progress = Build Progress
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||||
bar.spawned = Units: {0}/{1}
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||||
blocks.power.satisfaction = Power Satisfaction
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||||
blocks.inaccuracy = Imprecisión
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||||
blocks.shots = Disparos
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@ -334,17 +334,17 @@ no = Non
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||||
info.title = Info
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||||
error.title = [crimson]Une erreur s'est produite
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||||
error.crashtitle = Une erreur s'est produite
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||||
blocks.outputspeed = Drill Speed: {0}/s
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||||
blocks.efficiency = Efficiency: {0}%
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||||
blocks.unknown = [LIGHT_GRAY]???
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||||
bar.drillspeed = Drill Speed: {0}/s
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||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
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||||
blocks.blockinfo = Info sur le bloc
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||||
blocks.powerbalance = Power: {0}
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||||
blocks.poweroutput = Power Output: {0}
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||||
bar.powerbalance = Power: {0}
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||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
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||||
blocks.targetsair = Cible les unités aériennes
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||||
blocks.targetsground = Targets Ground
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||||
blocks.items = Items: {0}
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||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
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||||
blocks.shootrange = Portée
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||||
blocks.size = Taille
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||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquide en sortie
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||||
blocks.liquidoutputspeed = Vitesse de production de liquide
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||||
blocks.liquiduse = Quantité de liquide utilisée
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
||||
blocks.inputliquidfuel = Carburant liquide
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||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Boost Item
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||||
blocks.boostliquid = Boost Liquid
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||||
blocks.health = Santé
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
|
@ -334,17 +334,17 @@ no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info sur le bloc
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisé
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Objet boostant la production
|
||||
blocks.boostliquid = Liquide boostant la production
|
||||
blocks.health = Santé
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
|
@ -334,17 +334,17 @@ no = No
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson]Telah terjadi kesalahan
|
||||
error.crashtitle = Telah terjadi kesalahan
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info Blok
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/tembakan
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Ukuran
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Darah
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Ketidaktelitian
|
||||
blocks.shots = Tembakan
|
||||
|
@ -334,17 +334,17 @@ no = No
|
||||
info.title = [accent] Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = info sul blocco
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.targetsair = Attacca nemici aerei
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Grandezza
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Uscita liquidi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Uso liquidi
|
||||
blocks.coolant = Refrigerante
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = uso refrigerante
|
||||
blocks.inputliquidfuel = carburante liquido
|
||||
blocks.liquidfueluse = Utilizzo carburante liquido
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Salute
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
|
@ -334,17 +334,17 @@ no = いいえ
|
||||
info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
blocks.outputspeed = 採掘速度: {0}/秒
|
||||
blocks.efficiency = 効率: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.efficiency = 効率: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = ブロック情報
|
||||
blocks.powerbalance = 電力: {0}
|
||||
blocks.poweroutput = 電力発電量: {0}
|
||||
bar.powerbalance = 電力: {0}
|
||||
bar.poweroutput = 電力発電量: {0}
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.targetsground = 対地攻撃
|
||||
blocks.items = アイテム: {0}
|
||||
bar.items = アイテム: {0}
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = 搬出液体
|
||||
blocks.liquidoutputspeed = 液体搬出速度
|
||||
blocks.liquiduse = 液体使用量
|
||||
blocks.coolant = 冷却
|
||||
blocks.liquid = 液体
|
||||
bar.liquid = 液体
|
||||
blocks.coolantuse = 冷却使用量
|
||||
blocks.inputliquidfuel = 液体燃料
|
||||
blocks.liquidfueluse = 液体燃料使用量
|
||||
blocks.boostitem = 加速アイテム
|
||||
blocks.boostliquid = 加速液体
|
||||
blocks.health = 耐久値
|
||||
blocks.heat = 熱
|
||||
blocks.power = 電力
|
||||
blocks.progress = 建設状況
|
||||
blocks.spawned = ユニット数: {0}/{1}
|
||||
bar.heat = 熱
|
||||
bar.power = 電力
|
||||
bar.progress = 建設状況
|
||||
bar.spawned = ユニット数: {0}/{1}
|
||||
blocks.power.satisfaction = 電力需要
|
||||
blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
|
@ -334,17 +334,17 @@ no = 아니오
|
||||
info.title = [accent]정보
|
||||
error.title = [crimson]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다.
|
||||
blocks.outputspeed = 채광 속도: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = 채광 속도: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 블록 정보
|
||||
blocks.powerbalance = 전력: {0}
|
||||
blocks.poweroutput = 전력 출력: {0}
|
||||
bar.powerbalance = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 1발당 전력 소모량
|
||||
blocks.targetsair = 공중공격 가능
|
||||
blocks.targetsground = 지상공격 가능
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = 액체 출력
|
||||
blocks.liquidoutputspeed = 액체 출력속도
|
||||
blocks.liquiduse = 액체 사용량
|
||||
blocks.coolant = 냉각제
|
||||
blocks.liquid = 액체
|
||||
bar.liquid = 액체
|
||||
blocks.coolantuse = 냉각제 사용
|
||||
blocks.inputliquidfuel = 연료 액
|
||||
blocks.liquidfueluse = 액체 연료 사용
|
||||
blocks.boostitem = 가속 아이템
|
||||
blocks.boostliquid = 가속 액체
|
||||
blocks.health = 체력
|
||||
blocks.heat = 발열
|
||||
blocks.power = 전력
|
||||
blocks.progress = 건설 진행
|
||||
blocks.spawned = 유닛: {0}/{1}
|
||||
bar.heat = 발열
|
||||
bar.power = 전력
|
||||
bar.progress = 건설 진행
|
||||
bar.spawned = 유닛: {0}/{1}
|
||||
blocks.power.satisfaction = 전력 만족도
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
|
@ -334,17 +334,17 @@ no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Block Info
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Health
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
|
@ -334,17 +334,17 @@ no = Nie ma mowy!
|
||||
info.title = [accent]Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informacje o bloku
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.targetsair = Może namierzać wrogów powietrznych
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Wyprodukowany płyn
|
||||
blocks.liquidoutputspeed = Prędkość odpływu cieczy
|
||||
blocks.liquiduse = Zużycie płynów
|
||||
blocks.coolant = Płyn chłodzący
|
||||
blocks.liquid = Płyn
|
||||
bar.liquid = Płyn
|
||||
blocks.coolantuse = Zużycie płynu chłodzącego
|
||||
blocks.inputliquidfuel = Paliwo
|
||||
blocks.liquidfueluse = Zużycie paliwa
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Zdrowie
|
||||
blocks.heat = Heat
|
||||
blocks.power = Prąd
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Prąd
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Zapotrzebowanie Prądu
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
|
@ -334,17 +334,17 @@ no = Não
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informação do Bloco
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Saida de liquido
|
||||
blocks.liquidoutputspeed = Velocidade da saida de líquido
|
||||
blocks.liquiduse = Uso de liquido
|
||||
blocks.coolant = Esfriador
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Uso do esfriador
|
||||
blocks.inputliquidfuel = Liquido de combustivel
|
||||
blocks.liquidfueluse = Uso do liquido de combustivel
|
||||
blocks.boostitem = Acelerar item
|
||||
blocks.boostliquid = Acelerar líquido
|
||||
blocks.health = Saúde
|
||||
blocks.heat = Heat
|
||||
blocks.power = Poder
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Poder
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
|
@ -334,17 +334,17 @@ no = Нет
|
||||
info.title = Информация
|
||||
error.title = [crimson]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
blocks.outputspeed = Скорость сверления: {0}/с
|
||||
blocks.efficiency = Эффективность: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Скорость сверления: {0}/с
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Информация о блоке
|
||||
blocks.powerbalance = Энергия: {0}
|
||||
blocks.poweroutput = Выходная энергия: {0}
|
||||
bar.powerbalance = Энергия: {0}
|
||||
bar.poweroutput = Выходная энергия: {0}
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/выстрел
|
||||
blocks.targetsair = Воздушные цели
|
||||
blocks.targetsground = Наземные цели
|
||||
blocks.items = Предметы: {0}
|
||||
bar.items = Предметы: {0}
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Выходящая жидкость
|
||||
blocks.liquidoutputspeed = Выходная скорость жидкости
|
||||
blocks.liquiduse = Используется жидкости
|
||||
blocks.coolant = Охлаждающая жидкость
|
||||
blocks.liquid = Жидкость
|
||||
bar.liquid = Жидкость
|
||||
blocks.coolantuse = Охлажд. жидкости используется
|
||||
blocks.inputliquidfuel = Жидкое топливо
|
||||
blocks.liquidfueluse = Жидкого топлива используется
|
||||
blocks.boostitem = Ускоряющий предмет
|
||||
blocks.boostliquid = Ускоряющая жидкость
|
||||
blocks.health = Здоровье
|
||||
blocks.heat = Температура
|
||||
blocks.power = Энергия
|
||||
blocks.progress = Строительство продолжается
|
||||
blocks.spawned = Бой. ед.: {0}/{1}
|
||||
bar.heat = Температура
|
||||
bar.power = Энергия
|
||||
bar.progress = Строительство продолжается
|
||||
bar.spawned = Бой. ед.: {0}/{1}
|
||||
blocks.power.satisfaction = Энергия
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
|
@ -334,17 +334,17 @@ no = Hayir
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Yapi bilgisi
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Sivi cikisi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Sivi kullanimi
|
||||
blocks.coolant = Sogutma sivisi
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Sogutma sivi kullanimi
|
||||
blocks.inputliquidfuel = Yakit sivisi
|
||||
blocks.liquidfueluse = Sivi yakit kullanimi
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
|
@ -334,17 +334,17 @@ no = No
|
||||
info.title = [Vurgu] Bilgi
|
||||
error.title = [crimson] Bir hata oluştu
|
||||
error.crashtitle = Bir hata oluştu
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Blok Bilgisi
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = Güç kapasitesi
|
||||
blocks.powershot = Güç / atış
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Boyut
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.heat = Heat
|
||||
blocks.power = Power
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = yanlışlık
|
||||
blocks.shots = atışlar
|
||||
|
@ -334,17 +334,17 @@ no = Ні
|
||||
info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
blocks.outputspeed = Швидкість свердління: {0}/с
|
||||
blocks.efficiency = Ефективність: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Швидкість свердління: {0}/с
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Інформація про блок
|
||||
blocks.powerbalance = Енергія: {0}
|
||||
blocks.poweroutput = Вихідна енергія: {0}
|
||||
bar.powerbalance = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія/постріл
|
||||
blocks.targetsair = Повітряні мішені
|
||||
blocks.targetsground = Наземні мішені
|
||||
blocks.items = Предмети: {0}
|
||||
bar.items = Предмети: {0}
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.shootrange = Діапазон дії
|
||||
blocks.size = Розмір
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = Вихідна рідина
|
||||
blocks.liquidoutputspeed = Швидкість вихідної рідини
|
||||
blocks.liquiduse = Використовуеться рідин
|
||||
blocks.coolant = Охолоджуюча рідина
|
||||
blocks.liquid = Рідина
|
||||
bar.liquid = Рідина
|
||||
blocks.coolantuse = Охолодж. рідини використовуеться
|
||||
blocks.inputliquidfuel = Рідке паливо
|
||||
blocks.liquidfueluse = Рідкого палива використовуеться
|
||||
blocks.boostitem = Прискорюючий предмет
|
||||
blocks.boostliquid = Прискорююча рідина
|
||||
blocks.health = Здоров'я
|
||||
blocks.heat = Температура
|
||||
blocks.power = Енергія
|
||||
blocks.progress = Будівництво триває
|
||||
blocks.spawned = Бой. од.: {0}/{1}
|
||||
bar.heat = Температура
|
||||
bar.power = Енергія
|
||||
bar.progress = Будівництво триває
|
||||
bar.spawned = Бой. од.: {0}/{1}
|
||||
blocks.power.satisfaction = Енергія
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
|
@ -334,17 +334,17 @@ no = 不
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
blocks.outputspeed = Drill Speed: {0}/s
|
||||
blocks.efficiency = Efficiency: {0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 方块详情
|
||||
blocks.powerbalance = Power: {0}
|
||||
blocks.poweroutput = Power Output: {0}
|
||||
bar.powerbalance = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.items = Items: {0}
|
||||
bar.items = Items: {0}
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = 液体输出
|
||||
blocks.liquidoutputspeed = 液体输出速度
|
||||
blocks.liquiduse = 液体使用速度
|
||||
blocks.coolant = 冷却剂
|
||||
blocks.liquid = Liquid
|
||||
bar.liquid = Liquid
|
||||
blocks.coolantuse = 冷却剂使用速度
|
||||
blocks.inputliquidfuel = 液体燃料输入
|
||||
blocks.liquidfueluse = 液体燃料使用速度
|
||||
blocks.boostitem = 强化物件
|
||||
blocks.boostliquid = 强化液体
|
||||
blocks.health = 生命值
|
||||
blocks.heat = Heat
|
||||
blocks.power = 电力
|
||||
blocks.progress = Build Progress
|
||||
blocks.spawned = Units: {0}/{1}
|
||||
bar.heat = Heat
|
||||
bar.power = 电力
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
blocks.power.satisfaction = 电力见面
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
|
@ -334,17 +334,17 @@ no = 否
|
||||
info.title = [accent]資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
blocks.outputspeed = 鑽頭速度:{0}/秒
|
||||
blocks.efficiency = 效率:{0}%
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 方塊資訊
|
||||
blocks.powerbalance = 能量變化:{0}
|
||||
blocks.poweroutput = 能量輸出:{0}
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面
|
||||
blocks.items = 物品:{0}
|
||||
bar.items = 物品:{0}
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
@ -371,17 +371,17 @@ blocks.liquidoutput = 輸出液體
|
||||
blocks.liquidoutputspeed = 輸出液體速度
|
||||
blocks.liquiduse = 使用液體速度
|
||||
blocks.coolant = 冷卻劑
|
||||
blocks.liquid = 液體
|
||||
bar.liquid = 液體
|
||||
blocks.coolantuse = 使用冷卻劑
|
||||
blocks.inputliquidfuel = 輸入液體燃料
|
||||
blocks.liquidfueluse = 使用液體燃料速度
|
||||
blocks.boostitem = 強化物品
|
||||
blocks.boostliquid = 強化液體
|
||||
blocks.health = 耐久度
|
||||
blocks.heat = 熱
|
||||
blocks.power = 能量
|
||||
blocks.progress = 建造進度
|
||||
blocks.spawned = 單位:{0}/{1}
|
||||
bar.heat = 熱
|
||||
bar.power = 能量
|
||||
bar.progress = 建造進度
|
||||
bar.spawned = 單位:{0}/{1}
|
||||
blocks.power.satisfaction = 能量滿意度
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
|
@ -192,7 +192,7 @@ public class PlacementFragment extends Fragment{
|
||||
topTable.table(header -> {
|
||||
header.left();
|
||||
header.add(new Image(lastDisplay.icon(Icon.medium))).size(8 * 4);
|
||||
header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("blocks.unknown") : lastDisplay.localizedName)
|
||||
header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName)
|
||||
.left().width(190f).padLeft(5);
|
||||
header.add().growX();
|
||||
if(unlocked(lastDisplay)){
|
||||
|
@ -413,19 +413,19 @@ public class Block extends BlockStorage{
|
||||
}else{
|
||||
current = entity -> entity.liquids.current();
|
||||
}
|
||||
bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("blocks.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity));
|
||||
bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("bar.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity));
|
||||
}
|
||||
|
||||
if(hasPower && consumes.hasPower()){
|
||||
boolean buffered = consumes.getPower().isBuffered;
|
||||
float capacity = consumes.getPower().powerCapacity;
|
||||
|
||||
bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("blocks.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) :
|
||||
Core.bundle.get("blocks.power"), () -> Pal.powerBar, () -> entity.power.satisfaction));
|
||||
bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) :
|
||||
Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> entity.power.satisfaction));
|
||||
}
|
||||
|
||||
if(hasItems && configurable){
|
||||
bars.add("items", entity -> new Bar(() -> Core.bundle.format("blocks.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
|
||||
bars.add("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,7 +52,7 @@ public class ImpactReactor extends PowerGenerator{
|
||||
super.setBars();
|
||||
|
||||
bars.add("poweroutput", entity -> new Bar(() ->
|
||||
Core.bundle.format("blocks.poweroutput",
|
||||
Core.bundle.format("bar.poweroutput",
|
||||
Strings.fixed(Math.max(entity.tile.block().getPowerProduction(entity.tile) - consumes.getPower().powerPerTick, 0)*60 * entity.delta(), 1)),
|
||||
() -> Pal.powerBar,
|
||||
() -> ((GeneratorEntity)entity).productionEfficiency));
|
||||
|
@ -73,7 +73,7 @@ public class NuclearReactor extends PowerGenerator{
|
||||
@Override
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
bars.add("heat", entity -> new Bar("blocks.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat));
|
||||
bars.add("heat", entity -> new Bar("bar.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -39,7 +39,7 @@ public class PowerGenerator extends PowerDistributor{
|
||||
|
||||
if(hasPower && outputsPower && !consumes.hasPower()){
|
||||
bars.add("power", entity -> new Bar(() ->
|
||||
Core.bundle.format("blocks.poweroutput",
|
||||
Core.bundle.format("bar.poweroutput",
|
||||
Strings.fixed(entity.tile.block().getPowerProduction(entity.tile)*60 * entity.timeScale, 1)),
|
||||
() -> Pal.powerBar,
|
||||
() -> ((GeneratorEntity)entity).productionEfficiency));
|
||||
|
@ -92,7 +92,7 @@ public class PowerNode extends PowerBlock{
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
bars.add("power", entity -> new Bar(() ->
|
||||
Core.bundle.format("blocks.powerbalance",
|
||||
Core.bundle.format("bar.powerbalance",
|
||||
((entity.power.graph.getPowerBalance() >= 0 ? "+" : "") + Strings.fixed(entity.power.graph.getPowerBalance()*60, 1))),
|
||||
() -> Pal.powerBar,
|
||||
() -> Mathf.clamp(entity.power.graph.getPowerProduced() / entity.power.graph.getPowerNeeded())));
|
||||
|
@ -28,7 +28,7 @@ public class ThermalGenerator extends PowerGenerator{
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid);
|
||||
drawPlaceText(Core.bundle.formatFloat("bar.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -53,7 +53,7 @@ public class Cultivator extends GenericCrafter{
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
bars.add("multiplier", entity -> new Bar(() ->
|
||||
Core.bundle.formatFloat("blocks.efficiency",
|
||||
Core.bundle.formatFloat("bar.efficiency",
|
||||
((((CultivatorEntity)entity).boost + 1f) * ((CultivatorEntity)entity).warmup)*100f,1),
|
||||
() -> Pal.ammo,
|
||||
() -> ((CultivatorEntity)entity).warmup));
|
||||
@ -61,7 +61,7 @@ public class Cultivator extends GenericCrafter{
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid);
|
||||
drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -79,7 +79,7 @@ public class Drill extends Block{
|
||||
bars.add("drillspeed", e -> {
|
||||
DrillEntity entity = (DrillEntity)e;
|
||||
|
||||
return new Bar(() -> Core.bundle.format("blocks.outputspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup);
|
||||
return new Bar(() -> Core.bundle.format("bar.drillspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ public class SolidPump extends Pump{
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
if(attribute != null){
|
||||
drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid);
|
||||
drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid);
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,7 +50,7 @@ public class SolidPump extends Pump{
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
bars.add("efficiency", entity -> new Bar(() ->
|
||||
Core.bundle.formatFloat("blocks.efficiency",
|
||||
Core.bundle.formatFloat("bar.efficiency",
|
||||
((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100, 1),
|
||||
() -> Pal.ammo,
|
||||
() -> ((SolidPumpEntity)entity).warmup));
|
||||
|
@ -101,8 +101,8 @@ public class UnitFactory extends Block{
|
||||
@Override
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
bars.add("progress", entity -> new Bar("blocks.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime));
|
||||
bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("blocks.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn));
|
||||
bars.add("progress", entity -> new Bar("bar.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime));
|
||||
bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("bar.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -21,7 +21,6 @@ public enum BlockStat{
|
||||
powerRange(StatCategory.power),
|
||||
basePowerGeneration(StatCategory.power),
|
||||
|
||||
liquidUse(StatCategory.crafting),
|
||||
input(StatCategory.crafting),
|
||||
output(StatCategory.crafting),
|
||||
productionTime(StatCategory.crafting),
|
||||
|
@ -18,7 +18,6 @@ public enum StatUnit{
|
||||
seconds,
|
||||
perSecond,
|
||||
timesSpeed(false),
|
||||
timesRadius(false),
|
||||
percent(false),
|
||||
none,
|
||||
items;
|
||||
|
Reference in New Issue
Block a user