This commit is contained in:
Anuken
2019-03-31 18:20:38 -04:00
parent de0235ad94
commit 6b70418861
32 changed files with 227 additions and 253 deletions

View File

@ -345,69 +345,46 @@ error.crashtitle = An error has occured
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.outputspeed = Drill Speed: {0}/
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Block Info
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.maxitemssecond = Max Items
blocks.powerrange = Power Range
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.inputitemcapacity = Input Item Capacity
blocks.outputitemcapacity = Output Item Capacity
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.powertransferspeed = Power Transfer
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.inputliquid = Input Liquid
blocks.inputliquidaux = Aux Liquid
blocks.inputitem = Input Item
blocks.inputitems = Input Items
blocks.outputitem = Output Item
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use
blocks.coolant = Coolant
blocks.liquid = Liquid
blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Health
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.inputfuel = Fuel
blocks.fuelburntime = Fuel Burn Time
blocks.inputcapacity = Input capacity
blocks.outputcapacity = Output capacity
blocks.ammo = Ammo
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@ -430,7 +407,6 @@ unit.degrees = degrees
unit.seconds = seconds
unit.persecond = /sec
unit.timesspeed = x speed
unit.timesRadius = x radius
unit.percent = %
unit.items = items
category.general = General

View File

@ -334,17 +334,17 @@ no = Ne
info.title = Informace
error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informace o bloku
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel
blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Dostřel
blocks.size = velikost
@ -371,17 +371,17 @@ blocks.liquidoutput = Výstup tekutin
blocks.liquidoutputspeed = Rychlost výstupu tekutin
blocks.liquiduse = Spotřebuje tekutin
blocks.coolant = Chlazení
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Spotřeba chlazení
blocks.inputliquidfuel = Palivo-tekutina
blocks.liquidfueluse = Spotřeba Paliva-tekutiny
blocks.boostitem = Předmět pro zrychlení
blocks.boostliquid = Tekutina pro zrychlení
blocks.health = Životy
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely

View File

@ -334,17 +334,17 @@ no = Nein
info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Blockinfo:
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Reichweite
blocks.size = Größe
@ -371,17 +371,17 @@ blocks.liquidoutput = Erzeugte Flüssigkeit
blocks.liquidoutputspeed = Ausgabegeschwindigkeit
blocks.liquiduse = Flüssigkeitsverbrauch
blocks.coolant = Kühlmittel
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Kühlmittelverbrauch
blocks.inputliquidfuel = Kraftstoff
blocks.liquidfueluse = Kraftstoffverbrauch
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Lebenspunkte
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse

View File

@ -334,17 +334,17 @@ no = No
info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Información del Bloque
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.targetsair = Apunta al Aire
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Rango
blocks.size = Tamaño
@ -371,17 +371,17 @@ blocks.liquidoutput = Líquido de Salida
blocks.liquidoutputspeed = Velocidad de Salida del Líquido
blocks.liquiduse = Uso de Líquido
blocks.coolant = Refrigerante
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Uso del Refrigerante
blocks.inputliquidfuel = Combustible Líquido
blocks.liquidfueluse = Uso del Combustible Líquido
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Vida
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Imprecisión
blocks.shots = Disparos

View File

@ -334,17 +334,17 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Portée
blocks.size = Taille
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquide en sortie
blocks.liquidoutputspeed = Vitesse de production de liquide
blocks.liquiduse = Quantité de liquide utilisée
blocks.coolant = Liquide de refroidissement
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
blocks.inputliquidfuel = Carburant liquide
blocks.liquidfueluse = Quantité de carburant liquide utilisé
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Santé
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Précision
blocks.shots = Tir

View File

@ -334,17 +334,17 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Portée
blocks.size = Taille
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquide en sortie
blocks.liquidoutputspeed = Vitesse de sortie du liquide
blocks.liquiduse = Quantité de liquide utilisé
blocks.coolant = Liquide de refroidissement
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
blocks.inputliquidfuel = Carburant liquide
blocks.liquidfueluse = Quantité de carburant liquide utilisé
blocks.boostitem = Objet boostant la production
blocks.boostliquid = Liquide boostant la production
blocks.health = Santé
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Précision
blocks.shots = Tirs

View File

@ -334,17 +334,17 @@ no = No
info.title = [accent]Info
error.title = [crimson]Telah terjadi kesalahan
error.crashtitle = Telah terjadi kesalahan
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info Blok
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/tembakan
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
blocks.size = Ukuran
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use
blocks.coolant = Coolant
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Darah
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Ketidaktelitian
blocks.shots = Tembakan

View File

@ -334,17 +334,17 @@ no = No
info.title = [accent] Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = info sul blocco
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo
blocks.targetsair = Attacca nemici aerei
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Raggio
blocks.size = Grandezza
@ -371,17 +371,17 @@ blocks.liquidoutput = Uscita liquidi
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Uso liquidi
blocks.coolant = Refrigerante
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = uso refrigerante
blocks.inputliquidfuel = carburante liquido
blocks.liquidfueluse = Utilizzo carburante liquido
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Salute
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi

View File

@ -334,17 +334,17 @@ no = いいえ
info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
blocks.outputspeed = 採掘速度: {0}/秒
blocks.efficiency = 効率: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = 採掘速度: {0}/秒
bar.efficiency = 効率: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = ブロック情報
blocks.powerbalance = 電力: {0}
blocks.poweroutput = 電力発電量: {0}
bar.powerbalance = 電力: {0}
bar.poweroutput = 電力発電量: {0}
blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット
blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃
blocks.items = アイテム: {0}
bar.items = アイテム: {0}
blocks.itemsmoved = 輸送速度
blocks.shootrange = 範囲
blocks.size = 大きさ
@ -371,17 +371,17 @@ blocks.liquidoutput = 搬出液体
blocks.liquidoutputspeed = 液体搬出速度
blocks.liquiduse = 液体使用量
blocks.coolant = 冷却
blocks.liquid = 液体
bar.liquid = 液体
blocks.coolantuse = 冷却使用量
blocks.inputliquidfuel = 液体燃料
blocks.liquidfueluse = 液体燃料使用量
blocks.boostitem = 加速アイテム
blocks.boostliquid = 加速液体
blocks.health = 耐久値
blocks.heat =
blocks.power = 電力
blocks.progress = 建設状況
blocks.spawned = ユニット数: {0}/{1}
bar.heat =
bar.power = 電力
bar.progress = 建設状況
bar.spawned = ユニット数: {0}/{1}
blocks.power.satisfaction = 電力需要
blocks.inaccuracy = 精度のずれ
blocks.shots = ショット

View File

@ -334,17 +334,17 @@ no = 아니오
info.title = [accent]정보
error.title = [crimson]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다.
blocks.outputspeed = 채광 속도: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = 채광 속도: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 블록 정보
blocks.powerbalance = 전력: {0}
blocks.poweroutput = 전력 출력: {0}
bar.powerbalance = 전력: {0}
bar.poweroutput = 전력 출력: {0}
blocks.powercapacity = 전력 용량
blocks.powershot = 1발당 전력 소모량
blocks.targetsair = 공중공격 가능
blocks.targetsground = 지상공격 가능
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = 이동 속도
blocks.shootrange = 사거리
blocks.size = 크기
@ -371,17 +371,17 @@ blocks.liquidoutput = 액체 출력
blocks.liquidoutputspeed = 액체 출력속도
blocks.liquiduse = 액체 사용량
blocks.coolant = 냉각제
blocks.liquid = 액체
bar.liquid = 액체
blocks.coolantuse = 냉각제 사용
blocks.inputliquidfuel = 연료 액
blocks.liquidfueluse = 액체 연료 사용
blocks.boostitem = 가속 아이템
blocks.boostliquid = 가속 액체
blocks.health = 체력
blocks.heat = 발열
blocks.power = 전력
blocks.progress = 건설 진행
blocks.spawned = 유닛: {0}/{1}
bar.heat = 발열
bar.power = 전력
bar.progress = 건설 진행
bar.spawned = 유닛: {0}/{1}
blocks.power.satisfaction = 전력 만족도
blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수

View File

@ -334,17 +334,17 @@ no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Block Info
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
blocks.size = Size
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use
blocks.coolant = Coolant
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Health
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots

View File

@ -334,17 +334,17 @@ no = Nie ma mowy!
info.title = [accent]Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informacje o bloku
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał
blocks.targetsair = Może namierzać wrogów powietrznych
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Zasięg
blocks.size = Rozmiar
@ -371,17 +371,17 @@ blocks.liquidoutput = Wyprodukowany płyn
blocks.liquidoutputspeed = Prędkość odpływu cieczy
blocks.liquiduse = Zużycie płynów
blocks.coolant = Płyn chłodzący
blocks.liquid = Płyn
bar.liquid = Płyn
blocks.coolantuse = Zużycie płynu chłodzącego
blocks.inputliquidfuel = Paliwo
blocks.liquidfueluse = Zużycie paliwa
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Zdrowie
blocks.heat = Heat
blocks.power = Prąd
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Prąd
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Zapotrzebowanie Prądu
blocks.inaccuracy = Niedokładność
blocks.shots = Strzały

View File

@ -334,17 +334,17 @@ no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informação do Bloco
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.targetsair = Mirar no ar
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Alcance
blocks.size = Tamanho
@ -371,17 +371,17 @@ blocks.liquidoutput = Saida de liquido
blocks.liquidoutputspeed = Velocidade da saida de líquido
blocks.liquiduse = Uso de liquido
blocks.coolant = Esfriador
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Uso do esfriador
blocks.inputliquidfuel = Liquido de combustivel
blocks.liquidfueluse = Uso do liquido de combustivel
blocks.boostitem = Acelerar item
blocks.boostliquid = Acelerar líquido
blocks.health = Saúde
blocks.heat = Heat
blocks.power = Poder
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Poder
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros

View File

@ -334,17 +334,17 @@ no = Нет
info.title = Информация
error.title = [crimson]Произошла ошибка
error.crashtitle = Произошла ошибка
blocks.outputspeed = Скорость сверления: {0}/с
blocks.efficiency = Эффективность: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Скорость сверления: {0}/с
bar.efficiency = Эффективность: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Информация о блоке
blocks.powerbalance = Энергия: {0}
blocks.poweroutput = Выходная энергия: {0}
bar.powerbalance = Энергия: {0}
bar.poweroutput = Выходная энергия: {0}
blocks.powercapacity = Вместимость энергии
blocks.powershot = Энергия/выстрел
blocks.targetsair = Воздушные цели
blocks.targetsground = Наземные цели
blocks.items = Предметы: {0}
bar.items = Предметы: {0}
blocks.itemsmoved = Скорость перемещения
blocks.shootrange = Радиус действия
blocks.size = Размер
@ -371,17 +371,17 @@ blocks.liquidoutput = Выходящая жидкость
blocks.liquidoutputspeed = Выходная скорость жидкости
blocks.liquiduse = Используется жидкости
blocks.coolant = Охлаждающая жидкость
blocks.liquid = Жидкость
bar.liquid = Жидкость
blocks.coolantuse = Охлажд. жидкости используется
blocks.inputliquidfuel = Жидкое топливо
blocks.liquidfueluse = Жидкого топлива используется
blocks.boostitem = Ускоряющий предмет
blocks.boostliquid = Ускоряющая жидкость
blocks.health = Здоровье
blocks.heat = Температура
blocks.power = Энергия
blocks.progress = Строительство продолжается
blocks.spawned = Бой. ед.: {0}/{1}
bar.heat = Температура
bar.power = Энергия
bar.progress = Строительство продолжается
bar.spawned = Бой. ед.: {0}/{1}
blocks.power.satisfaction = Энергия
blocks.inaccuracy = Разброс
blocks.shots = Выстрелы

View File

@ -334,17 +334,17 @@ no = Hayir
info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Yapi bilgisi
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi
blocks.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Menzil
blocks.size = Buyukluk
@ -371,17 +371,17 @@ blocks.liquidoutput = Sivi cikisi
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Sivi kullanimi
blocks.coolant = Sogutma sivisi
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Sogutma sivi kullanimi
blocks.inputliquidfuel = Yakit sivisi
blocks.liquidfueluse = Sivi yakit kullanimi
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Can
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = sekme
blocks.shots = vuruslar

View File

@ -334,17 +334,17 @@ no = No
info.title = [Vurgu] Bilgi
error.title = [crimson] Bir hata oluştu
error.crashtitle = Bir hata oluştu
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Blok Bilgisi
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = Güç kapasitesi
blocks.powershot = Güç / atış
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = Move Speed
blocks.shootrange = Range
blocks.size = Boyut
@ -371,17 +371,17 @@ blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use
blocks.coolant = Coolant
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Can
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = yanlışlık
blocks.shots = atışlar

View File

@ -334,17 +334,17 @@ no = Ні
info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
blocks.outputspeed = Швидкість свердління: {0}/с
blocks.efficiency = Ефективність: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Швидкість свердління: {0}/с
bar.efficiency = Ефективність: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Інформація про блок
blocks.powerbalance = Енергія: {0}
blocks.poweroutput = Вихідна енергія: {0}
bar.powerbalance = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0}
blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія/постріл
blocks.targetsair = Повітряні мішені
blocks.targetsground = Наземні мішені
blocks.items = Предмети: {0}
bar.items = Предмети: {0}
blocks.itemsmoved = Швидкість переміщення
blocks.shootrange = Діапазон дії
blocks.size = Розмір
@ -371,17 +371,17 @@ blocks.liquidoutput = Вихідна рідина
blocks.liquidoutputspeed = Швидкість вихідної рідини
blocks.liquiduse = Використовуеться рідин
blocks.coolant = Охолоджуюча рідина
blocks.liquid = Рідина
bar.liquid = Рідина
blocks.coolantuse = Охолодж. рідини використовуеться
blocks.inputliquidfuel = Рідке паливо
blocks.liquidfueluse = Рідкого палива використовуеться
blocks.boostitem = Прискорюючий предмет
blocks.boostliquid = Прискорююча рідина
blocks.health = Здоров'я
blocks.heat = Температура
blocks.power = Енергія
blocks.progress = Будівництво триває
blocks.spawned = Бой. од.: {0}/{1}
bar.heat = Температура
bar.power = Енергія
bar.progress = Будівництво триває
bar.spawned = Бой. од.: {0}/{1}
blocks.power.satisfaction = Енергія
blocks.inaccuracy = Розкид
blocks.shots = Постріли

View File

@ -334,17 +334,17 @@ no = 不
info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
blocks.outputspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]???
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 方块详情
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.targetsair = 攻击空中单位
blocks.targetsground = Targets Ground
blocks.items = Items: {0}
bar.items = Items: {0}
blocks.itemsmoved = 移动速度
blocks.shootrange = 范围
blocks.size = 尺寸
@ -371,17 +371,17 @@ blocks.liquidoutput = 液体输出
blocks.liquidoutputspeed = 液体输出速度
blocks.liquiduse = 液体使用速度
blocks.coolant = 冷却剂
blocks.liquid = Liquid
bar.liquid = Liquid
blocks.coolantuse = 冷却剂使用速度
blocks.inputliquidfuel = 液体燃料输入
blocks.liquidfueluse = 液体燃料使用速度
blocks.boostitem = 强化物件
blocks.boostliquid = 强化液体
blocks.health = 生命值
blocks.heat = Heat
blocks.power = 电力
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
bar.heat = Heat
bar.power = 电力
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = 电力见面
blocks.inaccuracy = 误差
blocks.shots = 发射数

View File

@ -334,17 +334,17 @@ no = 否
info.title = [accent]資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
blocks.outputspeed = 鑽頭速度:{0}/秒
blocks.efficiency = 效率:{0}%
blocks.unknown = [LIGHT_GRAY]
bar.drillspeed = 鑽頭速度:{0}/秒
bar.efficiency = 效率:{0}%
block.unknown = [LIGHT_GRAY]
blocks.blockinfo = 方塊資訊
blocks.powerbalance = 能量變化:{0}
blocks.poweroutput = 能量輸出:{0}
bar.powerbalance = 能量變化:{0}
bar.poweroutput = 能量輸出:{0}
blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊
blocks.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面
blocks.items = 物品:{0}
bar.items = 物品:{0}
blocks.itemsmoved = 移動速度
blocks.shootrange = 範圍
blocks.size = 尺寸
@ -371,17 +371,17 @@ blocks.liquidoutput = 輸出液體
blocks.liquidoutputspeed = 輸出液體速度
blocks.liquiduse = 使用液體速度
blocks.coolant = 冷卻劑
blocks.liquid = 液體
bar.liquid = 液體
blocks.coolantuse = 使用冷卻劑
blocks.inputliquidfuel = 輸入液體燃料
blocks.liquidfueluse = 使用液體燃料速度
blocks.boostitem = 強化物品
blocks.boostliquid = 強化液體
blocks.health = 耐久度
blocks.heat =
blocks.power = 能量
blocks.progress = 建造進度
blocks.spawned = 單位:{0}/{1}
bar.heat =
bar.power = 能量
bar.progress = 建造進度
bar.spawned = 單位:{0}/{1}
blocks.power.satisfaction = 能量滿意度
blocks.inaccuracy = 誤差
blocks.shots = 射擊數

View File

@ -192,7 +192,7 @@ public class PlacementFragment extends Fragment{
topTable.table(header -> {
header.left();
header.add(new Image(lastDisplay.icon(Icon.medium))).size(8 * 4);
header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("blocks.unknown") : lastDisplay.localizedName)
header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName)
.left().width(190f).padLeft(5);
header.add().growX();
if(unlocked(lastDisplay)){

View File

@ -413,19 +413,19 @@ public class Block extends BlockStorage{
}else{
current = entity -> entity.liquids.current();
}
bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("blocks.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity));
bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("bar.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity));
}
if(hasPower && consumes.hasPower()){
boolean buffered = consumes.getPower().isBuffered;
float capacity = consumes.getPower().powerCapacity;
bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("blocks.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) :
Core.bundle.get("blocks.power"), () -> Pal.powerBar, () -> entity.power.satisfaction));
bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) :
Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> entity.power.satisfaction));
}
if(hasItems && configurable){
bars.add("items", entity -> new Bar(() -> Core.bundle.format("blocks.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
bars.add("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
}
}

View File

@ -52,7 +52,7 @@ public class ImpactReactor extends PowerGenerator{
super.setBars();
bars.add("poweroutput", entity -> new Bar(() ->
Core.bundle.format("blocks.poweroutput",
Core.bundle.format("bar.poweroutput",
Strings.fixed(Math.max(entity.tile.block().getPowerProduction(entity.tile) - consumes.getPower().powerPerTick, 0)*60 * entity.delta(), 1)),
() -> Pal.powerBar,
() -> ((GeneratorEntity)entity).productionEfficiency));

View File

@ -73,7 +73,7 @@ public class NuclearReactor extends PowerGenerator{
@Override
public void setBars(){
super.setBars();
bars.add("heat", entity -> new Bar("blocks.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat));
bars.add("heat", entity -> new Bar("bar.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat));
}
@Override

View File

@ -39,7 +39,7 @@ public class PowerGenerator extends PowerDistributor{
if(hasPower && outputsPower && !consumes.hasPower()){
bars.add("power", entity -> new Bar(() ->
Core.bundle.format("blocks.poweroutput",
Core.bundle.format("bar.poweroutput",
Strings.fixed(entity.tile.block().getPowerProduction(entity.tile)*60 * entity.timeScale, 1)),
() -> Pal.powerBar,
() -> ((GeneratorEntity)entity).productionEfficiency));

View File

@ -92,7 +92,7 @@ public class PowerNode extends PowerBlock{
public void setBars(){
super.setBars();
bars.add("power", entity -> new Bar(() ->
Core.bundle.format("blocks.powerbalance",
Core.bundle.format("bar.powerbalance",
((entity.power.graph.getPowerBalance() >= 0 ? "+" : "") + Strings.fixed(entity.power.graph.getPowerBalance()*60, 1))),
() -> Pal.powerBar,
() -> Mathf.clamp(entity.power.graph.getPowerProduced() / entity.power.graph.getPowerNeeded())));

View File

@ -28,7 +28,7 @@ public class ThermalGenerator extends PowerGenerator{
@Override
public void drawPlace(int x, int y, int rotation, boolean valid){
drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid);
drawPlaceText(Core.bundle.formatFloat("bar.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid);
}
@Override

View File

@ -53,7 +53,7 @@ public class Cultivator extends GenericCrafter{
public void setBars(){
super.setBars();
bars.add("multiplier", entity -> new Bar(() ->
Core.bundle.formatFloat("blocks.efficiency",
Core.bundle.formatFloat("bar.efficiency",
((((CultivatorEntity)entity).boost + 1f) * ((CultivatorEntity)entity).warmup)*100f,1),
() -> Pal.ammo,
() -> ((CultivatorEntity)entity).warmup));
@ -61,7 +61,7 @@ public class Cultivator extends GenericCrafter{
@Override
public void drawPlace(int x, int y, int rotation, boolean valid){
drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid);
drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid);
}
@Override

View File

@ -79,7 +79,7 @@ public class Drill extends Block{
bars.add("drillspeed", e -> {
DrillEntity entity = (DrillEntity)e;
return new Bar(() -> Core.bundle.format("blocks.outputspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup);
return new Bar(() -> Core.bundle.format("bar.drillspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup);
});
}

View File

@ -42,7 +42,7 @@ public class SolidPump extends Pump{
@Override
public void drawPlace(int x, int y, int rotation, boolean valid){
if(attribute != null){
drawPlaceText(Core.bundle.formatFloat("blocks.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid);
drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid);
}
}
@ -50,7 +50,7 @@ public class SolidPump extends Pump{
public void setBars(){
super.setBars();
bars.add("efficiency", entity -> new Bar(() ->
Core.bundle.formatFloat("blocks.efficiency",
Core.bundle.formatFloat("bar.efficiency",
((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100, 1),
() -> Pal.ammo,
() -> ((SolidPumpEntity)entity).warmup));

View File

@ -101,8 +101,8 @@ public class UnitFactory extends Block{
@Override
public void setBars(){
super.setBars();
bars.add("progress", entity -> new Bar("blocks.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime));
bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("blocks.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn));
bars.add("progress", entity -> new Bar("bar.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime));
bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("bar.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn));
}
@Override

View File

@ -21,7 +21,6 @@ public enum BlockStat{
powerRange(StatCategory.power),
basePowerGeneration(StatCategory.power),
liquidUse(StatCategory.crafting),
input(StatCategory.crafting),
output(StatCategory.crafting),
productionTime(StatCategory.crafting),

View File

@ -18,7 +18,6 @@ public enum StatUnit{
seconds,
perSecond,
timesSpeed(false),
timesRadius(false),
percent(false),
none,
items;