mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 15:48:07 +07:00
Packet spam, rate limit fix / Flying unit command limit nerf
This commit is contained in:
parent
e8a5e35f50
commit
6bdde8b964
@ -896,20 +896,28 @@ public class UnitTypes implements ContentList{
|
||||
engineOffset = 5.5f;
|
||||
range = 140f;
|
||||
targetAir = false;
|
||||
commandLimit = 4;
|
||||
|
||||
weapons.add(new Weapon(){{
|
||||
y = 0f;
|
||||
x = 2f;
|
||||
reload = 13f;
|
||||
ejectEffect = Fx.casing1;
|
||||
bullet = Bullets.standardCopper;
|
||||
bullet = new BasicBulletType(2.5f, 9){{
|
||||
width = 7f;
|
||||
height = 9f;
|
||||
lifetime = 45f;
|
||||
shootEffect = Fx.shootSmall;
|
||||
smokeEffect = Fx.shootSmallSmoke;
|
||||
ammoMultiplier = 2;
|
||||
}};
|
||||
shootSound = Sounds.shoot;
|
||||
}});
|
||||
}};
|
||||
|
||||
horizon = new UnitType("horizon"){{
|
||||
health = 350;
|
||||
speed = 1.8f;
|
||||
health = 340;
|
||||
speed = 1.7f;
|
||||
accel = 0.08f;
|
||||
drag = 0.016f;
|
||||
flying = true;
|
||||
@ -920,6 +928,7 @@ public class UnitTypes implements ContentList{
|
||||
faceTarget = false;
|
||||
armor = 4f;
|
||||
targetFlag = BlockFlag.factory;
|
||||
commandLimit = 5;
|
||||
|
||||
weapons.add(new Weapon(){{
|
||||
minShootVelocity = 0.75f;
|
||||
@ -1718,7 +1727,7 @@ public class UnitTypes implements ContentList{
|
||||
hitSize = 9f;
|
||||
rotateShooting = false;
|
||||
lowAltitude = true;
|
||||
commandLimit = 5;
|
||||
commandLimit = 4;
|
||||
|
||||
weapons.add(new Weapon("small-mount-weapon"){{
|
||||
top = false;
|
||||
@ -1757,7 +1766,7 @@ public class UnitTypes implements ContentList{
|
||||
health = 220f;
|
||||
engineOffset = 6f;
|
||||
hitSize = 11f;
|
||||
commandLimit = 7;
|
||||
commandLimit = 5;
|
||||
|
||||
weapons.add(new Weapon("small-mount-weapon"){{
|
||||
top = false;
|
||||
|
@ -46,14 +46,11 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
final static float playerSelectRange = mobile ? 17f : 11f;
|
||||
/** Maximum line length. */
|
||||
final static int maxLength = 100;
|
||||
final static Vec2 stackTrns = new Vec2();
|
||||
final static Rect r1 = new Rect(), r2 = new Rect();
|
||||
final static Seq<Unit> units = new Seq<>();
|
||||
/** Distance on the back from where items originate. */
|
||||
final static float backTrns = 3f;
|
||||
|
||||
public final OverlayFragment frag = new OverlayFragment();
|
||||
|
||||
public Interval controlInterval = new Interval();
|
||||
public @Nullable Block block;
|
||||
public boolean overrideLineRotation;
|
||||
public int rotation;
|
||||
@ -419,7 +416,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
|
||||
|
||||
if(unit != null){
|
||||
Call.unitControl(player, unit);
|
||||
//only trying controlling once a second to prevent packet spam
|
||||
if(!net.client() || controlInterval.get(0, 70f)){
|
||||
Call.unitControl(player, unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user