More achievement cleanup

This commit is contained in:
Anuken
2020-11-04 12:45:51 -05:00
parent caec96615f
commit e8a5e35f50
11 changed files with 161 additions and 54 deletions

View File

@ -69,7 +69,7 @@ public class StatusEffects implements ContentList{
init(() -> {
trans(shocked, ((unit, time, newTime, result) -> {
unit.damagePierce(14f);
if(unit.team() == state.rules.waveTeam){
if(unit.team == state.rules.waveTeam){
Events.fire(Trigger.shock);
}
result.set(this, time);

View File

@ -1,5 +1,6 @@
package mindustry.entities.comp;
import arc.*;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.*;
@ -9,10 +10,12 @@ import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.core.*;
import mindustry.entities.bullet.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.blocks.defense.Wall.*;
import static mindustry.Vars.*;
@ -104,6 +107,10 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
}
type.hitEntity(self(), other, health);
if(owner instanceof WallBuild && player != null && team != player.team() && other instanceof Unit unit && unit.dead){
Events.fire(Trigger.phaseDeflectHit);
}
}
@Override

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@ -1,5 +1,6 @@
package mindustry.entities.comp;
import arc.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
@ -8,6 +9,7 @@ import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
@ -52,12 +54,14 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
if(Vars.net.client()){
Vars.netClient.clearRemovedEntity(unit.id);
}
Events.fire(new PickupEvent(self(), unit));
}
void pickup(Building tile){
tile.tile.remove();
payloads.add(new BuildPayload(tile));
Fx.unitPickup.at(tile);
Events.fire(new PickupEvent(self(), tile));
}
boolean dropLastPayload(){

View File

@ -102,6 +102,14 @@ public class EventType{
}
}
public static class SchematicCreateEvent{
public final Schematic schematic;
public SchematicCreateEvent(Schematic schematic){
this.schematic = schematic;
}
}
public static class CommandIssueEvent{
public final Building tile;
public final UnitCommand command;
@ -193,6 +201,34 @@ public class EventType{
}
}
public static class PickupEvent{
public final Unit carrier;
public final @Nullable Unit unit;
public final @Nullable Building build;
public PickupEvent(Unit carrier, Unit unit){
this.carrier = carrier;
this.unit = unit;
this.build = null;
}
public PickupEvent(Unit carrier, Building build){
this.carrier = carrier;
this.build = build;
this.unit = null;
}
}
public static class UnitControlEvent{
public final Player player;
public final @Nullable Unit unit;
public UnitControlEvent(Player player, @Nullable Unit unit){
this.player = player;
this.unit = unit;
}
}
public static class GameOverEvent{
public final Team winner;

View File

@ -114,7 +114,7 @@ public class Schematics implements Loadable{
}
private void loadLoadouts(){
Seq.with(Loadouts.basicShard, Loadouts.basicFoundation, Loadouts.basicNucleus).each(s -> checkLoadout(s,false));
Seq.with(Loadouts.basicShard, Loadouts.basicFoundation, Loadouts.basicNucleus).each(s -> checkLoadout(s, false));
}
public void overwrite(Schematic target, Schematic newSchematic){
@ -354,7 +354,7 @@ public class Schematics implements Loadable{
for(int cy = y; cy <= y2; cy++){
Building linked = world.build(cx, cy);
if(linked != null && linked.block.isVisible() && !(linked.block instanceof ConstructBlock)){
if(linked != null && (linked.block.isVisible() || linked.block() instanceof CoreBlock) && !(linked.block instanceof ConstructBlock)){
int top = linked.block.size/2;
int bot = linked.block.size % 2 == 1 ? -linked.block.size/2 : -(linked.block.size - 1)/2;
minx = Math.min(linked.tileX() + bot, minx);

View File

@ -326,7 +326,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
//clear player unit when they possess a core
if((unit instanceof BlockUnitc && ((BlockUnitc)unit).tile() instanceof CoreBuild)){
if(unit instanceof BlockUnitc block && block.tile() instanceof CoreBuild build){
Fx.spawn.at(player);
if(net.client()){
control.input.controlledType = null;
@ -334,8 +334,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
player.clearUnit();
player.deathTimer = 61f;
((CoreBuild)((BlockUnitc)unit).tile()).requestSpawn(player);
build.requestSpawn(player);
}else if(unit == null){ //just clear the unit (is this used?)
player.clearUnit();
//make sure it's AI controlled, so players can't overwrite each other
@ -349,6 +348,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Fx.unitSpirit.at(player.x, player.y, 0f, unit);
}
}
Events.fire(new UnitControlEvent(player, unit));
}
@Remote(targets = Loc.both, called = Loc.both, forward = true)
@ -543,6 +544,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
schematics.add(lastSchematic);
ui.showInfoFade("@schematic.saved");
ui.schematics.showInfo(lastSchematic);
Events.fire(new SchematicCreateEvent(lastSchematic));
}
});
}

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@ -77,7 +77,7 @@ public class CoreBlock extends StorageBlock{
public void setStats(){
super.setStats();
stats.add(Stat.buildTime, 0, StatUnit.seconds);
stats.remove(Stat.buildTime);
}
@Override

View File

@ -46,13 +46,17 @@ public class Unloader extends Block{
public class UnloaderBuild extends Building{
public Item sortItem = null;
public Building dumpingTo;
public int offset = 0;
@Override
public void updateTile(){
if(timer(timerUnload, speed / timeScale())){
for(Building other : proximity){
for(int i = 0; i < proximity.size; i++){
int pos = (offset + i) % proximity.size;
var other = proximity.get(pos);
if(other.interactable(team) && other.block.unloadable && other.block.hasItems
&& ((sortItem == null && other.items.total() > 0) || (sortItem != null && other.items.has(sortItem)))){
&& ((sortItem == null && other.items.total() > 0) || (sortItem != null && other.items.has(sortItem)))){
//make sure the item can't be dumped back into this block
dumpingTo = other;
@ -70,6 +74,11 @@ public class Unloader extends Block{
}
}
}
if(proximity.size > 0){
offset ++;
offset %= proximity.size;
}
}
}

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@ -1,41 +1,36 @@
package mindustry.desktop.steam;
public enum SAchievement{
//completeTutorial,
kill1kEnemies(SStat.unitsDestroyed, 1000),
kill100kEnemies(SStat.unitsDestroyed, 1000 * 100),
//TODO achievements for reaching 10k/min production or something
launch10kItems(SStat.itemsLaunched, 1000 * 10),
//TODO reduce amounts required here
launch1milItems(SStat.itemsLaunched, 1000 * 1000),
kill100kEnemies(SStat.unitsDestroyed, 100_000),
launch10kItems(SStat.itemsLaunched, 10_000),
launch1milItems(SStat.itemsLaunched, 1_000_000),
produce1kMin(SStat.maxProduction, 1000),
produce20kMin(SStat.maxProduction, 20_000),
win10Attack(SStat.attacksWon, 10),
win10PvP(SStat.pvpsWon, 10),
defeatAttack5Waves,
//TODO
launch30Times(SStat.timesLaunched, 30),
//TODO
captureBackground,
//TODO
survive100Waves(SStat.maxWavesSurvived, 100),
survive500Waves(SStat.maxWavesSurvived, 500),
//this seems near-impossible?
//survive500Waves(SStat.maxWavesSurvived, 500),
researchAll,
//TODO
useAllUnits,
//useAllUnits,
shockWetEnemy,
killEnemyPhaseWall,
researchRouter,
place10kBlocks(SStat.blocksBuilt, 10 * 1000),
place10kBlocks(SStat.blocksBuilt, 10_000),
destroy1kBlocks(SStat.blocksDestroyed, 1000),
overheatReactor(SStat.reactorsOverheated, 1),
make10maps(SStat.mapsMade, 10),
downloadMapWorkshop,
publishMap(SStat.mapsPublished, 1),
defeatBoss(SStat.bossesDefeated, 1),
//TODO
captureAllSectors,
//TODO
capture10Sectors,
//TODO
control10Sectors,
drop10kitems,
powerupImpactReactor,
obtainThorium,
@ -44,10 +39,12 @@ public enum SAchievement{
buildGroundFactory,
issueAttackCommand,
active100Units(SStat.maxUnitActive, 100),
build1000Units,
buildAllUnits(SStat.unitsBuilt, 30),
//TODO
build1000Units(SStat.unitsBuilt, 1000),
buildAllUnits(SStat.unitTypesBuilt, 30),
buildT5,
pickupT5,
activeAllT5,
active10Polys,
dieExclusion,
drown,
fillCoreAllCampaign,
@ -55,15 +52,11 @@ public enum SAchievement{
buildMeltdownSpectreForeshadow,
launchItemPad,
chainRouters,
//TODO
circleConveyor,
//TODO
becomeRouter,
//TODO
save20Schematics,
//TODO
destroyEnemyBase,
create20Schematics(SStat.schematicsCreated, 20),
survive10WavesNoBlocks,
captureNoBlocksBroken,
useFlameAmmo,
coolTurret,
enablePixelation,

View File

@ -5,11 +5,12 @@ public enum SStat{
attacksWon,
pvpsWon,
timesLaunched,
zoneMechsUsed,
zoneMechsUsed, //TODO
blocksDestroyed,
itemsLaunched,
reactorsOverheated,
maxUnitActive,
unitTypesBuilt,
unitsBuilt,
bossesDefeated,
maxPlayersServer,
@ -17,6 +18,9 @@ public enum SStat{
mapsPublished,
maxWavesSurvived,
blocksBuilt,
maxProduction,
sectorsControlled,
schematicsCreated,
;
public int get(){

View File

@ -9,6 +9,7 @@ import mindustry.content.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.distribution.*;
@ -24,6 +25,8 @@ public class SStats implements SteamUserStatsCallback{
private int statSavePeriod = 4; //in minutes
private ObjectSet<String> blocksBuilt = new ObjectSet<>(), unitsBuilt = new ObjectSet<>();
private ObjectSet<UnitType> t5s = new ObjectSet<>();
private ObjectSet<UnitType> tmpSet = new ObjectSet<>();
public SStats(){
stats.requestCurrentStats();
@ -36,7 +39,7 @@ public class SStats implements SteamUserStatsCallback{
@Override
public void update(){
if(i.get(60f / 4f)){
if(i.get(60f)){
checkUpdate();
}
}
@ -58,14 +61,15 @@ public class SStats implements SteamUserStatsCallback{
if(campaign()){
SStat.maxUnitActive.max(Groups.unit.count(t -> t.team == player.team()));
//TODO
//if(Groups.unit.count(u -> u.type() == UnitTypes.phantom && u.team() == player.team()) >= 10){
// active10Phantoms.complete();
//}
if(Groups.unit.count(u -> u.type == UnitTypes.poly && u.team == player.team()) >= 10){
active10Polys.complete();
}
//TODO
if(Groups.unit.count(u -> u.type == UnitTypes.crawler && u.team() == player.team()) >= 50){
// active50Crawlers.complete();
tmpSet.clear();
tmpSet.addAll(t5s);
Groups.unit.each(u -> tmpSet.remove(u.type));
if(tmpSet.size == 0){
activeAllT5.complete();
}
for(Building entity : player.team().cores()){
@ -81,6 +85,7 @@ public class SStats implements SteamUserStatsCallback{
Events.on(ClientLoadEvent.class, e -> {
unitsBuilt = Core.settings.getJson("units-built" , ObjectSet.class, String.class, ObjectSet::new);
blocksBuilt = Core.settings.getJson("blocks-built" , ObjectSet.class, String.class, ObjectSet::new);
t5s = ObjectSet.with(UnitTypes.omura, UnitTypes.reign, UnitTypes.toxopid, UnitTypes.eclipse, UnitTypes.oct, UnitTypes.corvus);
});
Events.on(UnitDestroyEvent.class, e -> {
@ -95,6 +100,21 @@ public class SStats implements SteamUserStatsCallback{
}
});
Events.on(TurnEvent.class, e -> {
float total = 0;
for(Planet planet : content.planets()){
for(Sector sec : planet.sectors){
if(sec.hasBase()){
for(var v : sec.info.production.values()){
total += v.mean;
}
}
}
}
SStat.maxProduction.max((int)total);
});
Events.run(Trigger.newGame, () -> Core.app.post(() -> {
if(campaign() && player.core() != null && player.core().items.total() >= 10 * 1000){
drop10kitems.complete();
@ -151,11 +171,25 @@ public class SStats implements SteamUserStatsCallback{
Events.on(UnitCreateEvent.class, e -> {
if(campaign()){
if(unitsBuilt.add(e.unit.type.name)){
SStat.unitsBuilt.set(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
SStat.unitTypesBuilt.set(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
}
if(t5s.contains(e.unit.type)){
buildT5.complete();
}
}
});
Events.on(UnitControlEvent.class, e -> {
if(e.unit instanceof BlockUnitc block && block.tile().block == Blocks.router){
becomeRouter.complete();
}
});
Events.on(SchematicCreateEvent.class, e -> {
SStat.schematicsCreated.add();
});
Events.on(BlockDestroyEvent.class, e -> {
if(campaign() && e.tile.team() != player.team()){
SStat.blocksDestroyed.add();
@ -207,6 +241,12 @@ public class SStats implements SteamUserStatsCallback{
}
});
Events.on(PickupEvent.class, e -> {
if(e.carrier.isPlayer() && campaign() && e.unit != null && t5s.contains(e.unit.type)){
pickupT5.complete();
}
});
Events.on(UnitCreateEvent.class, e -> {
if(campaign() && e.unit.team() == player.team()){
SStat.unitsBuilt.add();
@ -259,22 +299,34 @@ public class SStats implements SteamUserStatsCallback{
Events.on(ClientLoadEvent.class, e -> checkUnlocks.run());
Events.on(WinEvent.class, e -> {
if(state.hasSector()){
if(Vars.state.wave <= 5 && state.rules.attackMode){
defeatAttack5Waves.complete();
}
if(Vars.state.rules.attackMode){
SStat.attacksWon.add();
}
}
if(state.rules.pvp){
SStat.pvpsWon.add();
}
});
Events.on(SectorCaptureEvent.class, e -> {
if(Vars.state.wave <= 5 && state.rules.attackMode){
defeatAttack5Waves.complete();
}
if(state.stats.buildingsDestroyed == 0){
captureNoBlocksBroken.complete();
}
if(Vars.state.rules.attackMode){
SStat.attacksWon.add();
}
if(!e.sector.isBeingPlayed()){
captureBackground.complete();
}
if(!e.sector.planet.sectors.contains(s -> s.hasBase())){
captureAllSectors.complete();
}
SStat.sectorsControlled.set(e.sector.planet.sectors.count(s -> s.hasBase()));
});
//TODO dead achievement
/*