mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-08 23:07:33 +07:00
Better weather classes
This commit is contained in:
@ -637,7 +637,6 @@ stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
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@ -72,6 +72,11 @@ public class BaseAI{
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int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
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Tile tile = world.tiles.getc(wx, wy);
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//try not to block the spawn point
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if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
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continue;
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}
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Seq<BasePart> parts = null;
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//pick a completely random base part, and place it a random location
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@ -1293,6 +1293,14 @@ public class Fx{
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});
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}),
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coreBurn = new Effect(23, e -> {
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randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
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float len = e.fout() * 4f;
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color(Pal.accent, Color.gray, e.fin());
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Fill.circle(e.x + x, e.y + y, len/2f);
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});
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}),
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plasticburn = new Effect(40, e -> {
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randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
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color(Color.valueOf("e9ead3"), Color.gray, e.fin());
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@ -1654,7 +1654,7 @@ public class UnitTypes implements ContentList{
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mineTier = 1;
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buildSpeed = 0.5f;
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drag = 0.05f;
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speed = 2.8f;
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speed = 3f;
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rotateSpeed = 15f;
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accel = 0.1f;
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itemCapacity = 30;
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@ -1675,7 +1675,7 @@ public class UnitTypes implements ContentList{
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.09f;
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tileDamageMultiplier = 0.03f;
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}};
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}});
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}};
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@ -1689,7 +1689,7 @@ public class UnitTypes implements ContentList{
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mineTier = 1;
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buildSpeed = 0.75f;
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drag = 0.05f;
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speed = 3f;
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speed = 3.3f;
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rotateSpeed = 17f;
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accel = 0.1f;
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itemCapacity = 50;
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@ -1716,7 +1716,7 @@ public class UnitTypes implements ContentList{
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.1f;
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tileDamageMultiplier = 0.03f;
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}};
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}});
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}};
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@ -1730,7 +1730,7 @@ public class UnitTypes implements ContentList{
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mineTier = 2;
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buildSpeed = 1f;
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drag = 0.05f;
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speed = 3.5f;
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speed = 3.55f;
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rotateSpeed = 19f;
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accel = 0.11f;
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itemCapacity = 70;
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@ -1755,7 +1755,7 @@ public class UnitTypes implements ContentList{
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lifetime = 70f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.1f;
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tileDamageMultiplier = 0.03f;
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homingPower = 0.04f;
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}};
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}});
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@ -1,19 +1,11 @@
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package mindustry.content;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.Texture.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.type.weather.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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public class Weathers implements ContentList{
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public static Weather
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rain,
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@ -23,317 +15,52 @@ public class Weathers implements ContentList{
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@Override
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public void load(){
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snow = new Weather("snow"){
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TextureRegion region;
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float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
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snow = new ParticleWeather("snow"){{
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sizeMax = 13f;
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sizeMin = 2.6f;
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density = 1200f;
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attrs.set(Attribute.light, -0.15f);
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}};
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{
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attrs.set(Attribute.light, -0.15f);
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}
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rain = new RainWeather("rain"){{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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status = StatusEffects.wet;
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}};
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@Override
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public void load(){
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super.load();
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sandstorm = new ParticleWeather("sandstorm"){{
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color = stormColor = Color.valueOf("f7cba4");
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drawStorm = true;
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useWindVector = true;
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sizeMax = 140f;
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sizeMin = 70f;
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minAlpha = 0f;
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maxAlpha = 0.2f;
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density = 1500f;
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baseSpeed = 6.1f;
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attrs.set(Attribute.light, -0.1f);
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attrs.set(Attribute.water, -0.1f);
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opacityMultiplier = 0.8f;
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force = 0.1f;
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}};
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region = Core.atlas.find("circle-shadow");
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}
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@Override
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public void drawOver(WeatherState state){
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.rect(region, x, y, size * sscl, size * sscl);
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}
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}
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}
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};
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rain = new Weather("rain"){
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float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
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TextureRegion[] splashes = new TextureRegion[12];
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{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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status = StatusEffects.wet;
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}
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@Override
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public void load(){
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super.load();
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for(int i = 0; i < splashes.length; i++){
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splashes[i] = Core.atlas.find("splash-" + i);
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}
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}
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@Override
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public void drawOver(WeatherState state){
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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Lines.stroke(0.75f);
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float alpha = Draw.getColor().a;
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Draw.color(Color.royal, Color.white, 0.3f);
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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float tint = rand.random(1f) * alpha;
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(tint);
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Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
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}
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}
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}
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@Override
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public void drawUnder(WeatherState state){
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
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Lines.stroke(0.75f);
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float t = Time.time() / 22f;
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for(int i = 0; i < total; i++){
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float offset = rand.random(0f, 1f);
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float time = t + offset;
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int pos = (int)((time));
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float life = time % 1f;
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float x = (rand.random(0f, world.unitWidth()) + pos*953);
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float y = (rand.random(0f, world.unitHeight()) - pos*453);
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
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Tile tile = world.tileWorld(x, y);
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if(tile != null && tile.floor().liquidDrop == Liquids.water){
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Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
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Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
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}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
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Draw.color(Color.royal, Color.white, 0.3f);
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Draw.alpha(Mathf.slope(life) * state.opacity());
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float space = 45f;
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for(int j : new int[]{-1, 1}){
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Tmp.v1.trns(90f + j*space, 1f + 5f * life);
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Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
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}
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}
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}
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}
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}
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};
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sandstorm = new Weather("sandstorm"){
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TextureRegion region;
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float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
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float force = 0.4f * 0;
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Color color = Color.valueOf("f7cba4");
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Texture noise;
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{
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attrs.set(Attribute.light, -0.1f);
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opacityMultiplier = 0.8f;
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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noise = new Texture("sprites/noiseAlpha.png");
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noise.setWrap(TextureWrap.repeat);
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void dispose(){
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noise.dispose();
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}
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@Override
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public void update(WeatherState state){
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float speed = force * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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for(Unit unit : Groups.unit){
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unit.impulse(windx, windy);
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}
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}
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@Override
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public void drawOver(WeatherState state){
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Draw.tint(color);
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float speed = baseSpeed * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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float scale = 1f / 2000f;
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float scroll = Time.time() * scale;
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Tmp.tr1.texture = noise;
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Core.camera.bounds(Tmp.r1);
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Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
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Tmp.tr1.scroll(-windx * scroll, windy * scroll);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
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Draw.tint(color);
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float baseAlpha = Draw.getColor().a;
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.5f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
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float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
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float alpha = rand.random(0.2f);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(alpha * baseAlpha);
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Draw.rect(region, x, y, size * sscl, size * sscl);
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}
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}
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}
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};
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sporestorm = new Weather("sporestorm"){
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TextureRegion region;
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float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
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Color color = Color.valueOf("7457ce");
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Texture noise;
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{
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attrs.set(Attribute.spores, 1f);
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attrs.set(Attribute.light, -0.15f);
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status = StatusEffects.sporeSlowed;
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statusGround = false;
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opacityMultiplier = 0.85f;
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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noise = new Texture("sprites/noiseAlpha.png");
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noise.setWrap(TextureWrap.repeat);
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void update(WeatherState state){
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float speed = force * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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for(Unit unit : Groups.unit){
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unit.impulse(windx, windy);
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}
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}
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@Override
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public void dispose(){
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noise.dispose();
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}
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@Override
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public void drawOver(WeatherState state){
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Draw.alpha(state.opacity * 0.8f);
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Draw.tint(color);
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float speed = baseSpeed * state.intensity;
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float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
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float scale = 1f / 2000f;
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float scroll = Time.time() * scale;
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Tmp.tr1.texture = noise;
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Core.camera.bounds(Tmp.r1);
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Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
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Tmp.tr1.scroll(-windx * scroll, windy * scroll);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
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Draw.tint(color);
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float baseAlpha = state.opacity;
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Draw.alpha(baseAlpha);
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.5f, 1f);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
|
||||
float alpha = rand.random(0.1f, 0.8f);
|
||||
|
||||
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
|
||||
Draw.alpha(alpha * baseAlpha);
|
||||
Fill.circle(x, y, size * sscl / 2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
sporestorm = new ParticleWeather("sporestorm"){{
|
||||
color = stormColor = Color.valueOf("7457ce");
|
||||
particleRegion = "circle";
|
||||
drawStorm = true;
|
||||
statusGround = false;
|
||||
useWindVector = true;
|
||||
sizeMax = 5f;
|
||||
sizeMin = 2.5f;
|
||||
minAlpha = 0.1f;
|
||||
maxAlpha = 0.8f;
|
||||
density = 2000f;
|
||||
baseSpeed = 4.3f;
|
||||
attrs.set(Attribute.spores, 1f);
|
||||
attrs.set(Attribute.light, -0.15f);
|
||||
status = StatusEffects.sporeSlowed;
|
||||
opacityMultiplier = 0.85f;
|
||||
force = 0.1f;
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
@ -50,9 +50,7 @@ public abstract class UnlockableContent extends MappableContent{
|
||||
}
|
||||
|
||||
/** Intializes stats on demand. Should only be called once. Only called before something is displayed. */
|
||||
@CallSuper
|
||||
public void setStats(){
|
||||
stats.intialized = true;
|
||||
}
|
||||
|
||||
/** Generate any special icons for this content. Called asynchronously.*/
|
||||
|
@ -187,7 +187,7 @@ public class Universe{
|
||||
}
|
||||
|
||||
//add production, making sure that it's capped
|
||||
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * seconds * scl), sector.info.storageCapacity - sector.info.items.get(item))));
|
||||
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item))));
|
||||
|
||||
sector.saveInfo();
|
||||
}
|
||||
|
@ -303,6 +303,20 @@ public class ContentParser{
|
||||
|
||||
return unit;
|
||||
},
|
||||
ContentType.weather, (TypeParser<Weather>)(mod, name, value) -> {
|
||||
Weather item;
|
||||
if(locate(ContentType.weather, name) != null){
|
||||
item = locate(ContentType.weather, name);
|
||||
readBundle(ContentType.weather, name, value);
|
||||
}else{
|
||||
readBundle(ContentType.weather, name, value);
|
||||
Class<? extends Weather> type = resolve(getType(value), "mindustry.type.weather");
|
||||
item = make(type);
|
||||
}
|
||||
currentContent = item;
|
||||
read(() -> readFields(item, value));
|
||||
return item;
|
||||
},
|
||||
ContentType.item, parser(ContentType.item, Item::new),
|
||||
ContentType.liquid, parser(ContentType.liquid, Liquid::new)
|
||||
//ContentType.sector, parser(ContentType.sector, SectorPreset::new)
|
||||
|
@ -1,6 +1,8 @@
|
||||
package mindustry.type;
|
||||
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
@ -10,6 +12,7 @@ import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
@ -90,6 +93,138 @@ public abstract class Weather extends UnlockableContent{
|
||||
|
||||
}
|
||||
|
||||
public void drawParticles(TextureRegion region, Color color,
|
||||
float sizeMin, float sizeMax,
|
||||
float density, float intensity, float opacity,
|
||||
float windx, float windy,
|
||||
float minAlpha, float maxAlpha,
|
||||
float sinSclMin, float sinSclMax, float sinMagMin, float sinMagMax){
|
||||
rand.setSeed(0);
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(sizeMax * 1.5f);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * intensity);
|
||||
Draw.color(color, opacity);
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float size = rand.random(sizeMin, sizeMax);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
|
||||
float alpha = rand.random(minAlpha, maxAlpha);
|
||||
|
||||
x += Mathf.sin(y, rand.random(sinSclMin, sinSclMax), rand.random(sinMagMin, sinMagMax));
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size).overlaps(Tmp.r2)){
|
||||
Draw.alpha(alpha * opacity);
|
||||
Draw.rect(region, x, y, size, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawRain(float sizeMin, float sizeMax, float xspeed, float yspeed, float density, float intensity, float stroke, Color color){
|
||||
float padding = sizeMax*0.9f;
|
||||
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * intensity);
|
||||
Lines.stroke(stroke);
|
||||
float alpha = Draw.getColor().a;
|
||||
Draw.color(color);
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float size = rand.random(sizeMin, sizeMax);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
|
||||
float tint = rand.random(1f) * alpha;
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size).overlaps(Tmp.r2)){
|
||||
Draw.alpha(tint);
|
||||
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size/2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawSplashes(TextureRegion[] splashes, float padding, float density, float intensity, float opacity, float timeScale, float stroke, Color color, Liquid splasher){
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * intensity) / 2;
|
||||
Lines.stroke(stroke);
|
||||
|
||||
float t = Time.time() / timeScale;
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float offset = rand.random(0f, 1f);
|
||||
float time = t + offset;
|
||||
|
||||
int pos = (int)((time));
|
||||
float life = time % 1f;
|
||||
float x = (rand.random(0f, world.unitWidth()) + pos*953);
|
||||
float y = (rand.random(0f, world.unitHeight()) - pos*453);
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
|
||||
//only create splashes on specific liquid.
|
||||
if(tile != null && tile.floor().liquidDrop == splasher){
|
||||
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(opacity));
|
||||
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
|
||||
}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
|
||||
Draw.color(color);
|
||||
Draw.alpha(Mathf.slope(life) * opacity);
|
||||
|
||||
float space = 45f;
|
||||
for(int j : new int[]{-1, 1}){
|
||||
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
|
||||
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawNoise(Texture noise, Color color, float noisescl, float opacity, float baseSpeed, float intensity, Vec2 windVector){
|
||||
Draw.alpha(opacity);
|
||||
Draw.tint(color);
|
||||
|
||||
float speed = baseSpeed * intensity;
|
||||
float windx = windVector.x * speed, windy = windVector.y * speed;
|
||||
|
||||
float scale = 1f / noisescl;
|
||||
float scroll = Time.time() * scale;
|
||||
Tmp.tr1.texture = noise;
|
||||
Core.camera.bounds(Tmp.r1);
|
||||
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
|
||||
Tmp.tr1.scroll(-windx * scroll, -windy * scroll);
|
||||
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isHidden(){
|
||||
return true;
|
||||
|
79
core/src/mindustry/type/weather/ParticleWeather.java
Normal file
79
core/src/mindustry/type/weather/ParticleWeather.java
Normal file
@ -0,0 +1,79 @@
|
||||
package mindustry.type.weather;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.Texture.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class ParticleWeather extends Weather{
|
||||
public String particleRegion = "circle-shadow";
|
||||
public Color color = Color.white.cpy();
|
||||
public TextureRegion region;
|
||||
public float yspeed = -2f, xspeed = 0.25f, padding = 16f, sizeMin = 2.4f, sizeMax = 12f, density = 1200f, minAlpha = 1f, maxAlpha = 1f, force = 0, noiseScale = 2000f, baseSpeed = 6.1f;
|
||||
public float sinSclMin = 30f, sinSclMax = 80f, sinMagMin = 1f, sinMagMax = 7f;
|
||||
|
||||
public Color stormColor = color;
|
||||
public boolean drawStorm = false, drawParticles = true, useWindVector = false;
|
||||
public String noisePath = "noiseAlpha";
|
||||
public @Nullable Texture noise;
|
||||
|
||||
public ParticleWeather(String name){
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
|
||||
region = Core.atlas.find(particleRegion);
|
||||
|
||||
//load noise texture
|
||||
//TODO mod support
|
||||
if(drawStorm){
|
||||
Core.assets.load("sprites/" + noisePath + ".png", Texture.class);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(WeatherState state){
|
||||
float speed = force * state.intensity;
|
||||
if(speed > 0.001f){
|
||||
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
|
||||
|
||||
for(Unit unit : Groups.unit){
|
||||
unit.impulse(windx, windy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
|
||||
if(drawStorm){
|
||||
if(noise == null){
|
||||
noise = Core.assets.get("sprites/" + noisePath + ".png", Texture.class);
|
||||
noise.setWrap(TextureWrap.repeat);
|
||||
noise.setFilter(TextureFilter.linear);
|
||||
}
|
||||
|
||||
drawNoise(noise, stormColor, noiseScale, state.opacity, baseSpeed, state.intensity, state.windVector);
|
||||
}
|
||||
|
||||
if(drawParticles){
|
||||
float windx, windy;
|
||||
if(useWindVector){
|
||||
float speed = baseSpeed * state.intensity;
|
||||
windx = state.windVector.x * speed;
|
||||
windy = state.windVector.y * speed;
|
||||
}else{
|
||||
windx = this.xspeed;
|
||||
windy = this.yspeed;
|
||||
}
|
||||
|
||||
drawParticles(region, color, sizeMin, sizeMax, density, state.intensity, state.opacity, windx, windy, minAlpha, maxAlpha, sinSclMin, sinSclMax, sinMagMin, sinMagMax);
|
||||
}
|
||||
}
|
||||
}
|
38
core/src/mindustry/type/weather/RainWeather.java
Normal file
38
core/src/mindustry/type/weather/RainWeather.java
Normal file
@ -0,0 +1,38 @@
|
||||
package mindustry.type.weather;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class RainWeather extends Weather{
|
||||
public float yspeed = 5f, xspeed = 1.5f, padding = 16f, density = 1200f, stroke = 0.75f, sizeMin = 8f, sizeMax = 40f, splashTimeScale = 22f;
|
||||
public Liquid liquid = Liquids.water;
|
||||
public TextureRegion[] splashes = new TextureRegion[12];
|
||||
public Color color = Color.valueOf("7a95eaff");
|
||||
|
||||
public RainWeather(String name){
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
|
||||
for(int i = 0; i < splashes.length; i++){
|
||||
splashes[i] = Core.atlas.find("splash-" + i);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
drawRain(sizeMin, sizeMax, xspeed, yspeed, density, state.intensity, stroke, color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawUnder(WeatherState state){
|
||||
drawSplashes(splashes, sizeMax, density, state.intensity, state.opacity, splashTimeScale, stroke, color, liquid);
|
||||
}
|
||||
}
|
@ -30,7 +30,7 @@ public class StorageBlock extends Block{
|
||||
Tile edge = Edges.getFacingEdge(source, self);
|
||||
Tile edge2 = Edges.getFacingEdge(self, source);
|
||||
if(edge != null && edge2 != null){
|
||||
Fx.fuelburn.at((edge.worldx() + edge2.worldx())/2f, (edge.worldy() + edge2.worldy())/2f);
|
||||
Fx.coreBurn.at((edge.worldx() + edge2.worldx())/2f, (edge.worldy() + edge2.worldy())/2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user