Fix tech tree entry

This commit is contained in:
Patrick 'Quezler' Mounier
2020-01-24 20:26:49 +01:00
parent 58a79d8631
commit 6e970cb84d

View File

@ -63,260 +63,68 @@ public class TechTree implements ContentList{
});
});
});
});
node(duo, () -> {
node(scatter, () -> {
node(hail, () -> {
node(duo, () -> {
node(scatter, () -> {
node(hail, () -> {
node(salvo, () -> {
node(swarmer, () -> {
node(cyclone, () -> {
node(spectre, () -> {
});
});
});
node(ripple, () -> {
node(fuse, () -> {
node(salvo, () -> {
node(swarmer, () -> {
node(cyclone, () -> {
node(spectre, () -> {
});
});
});
});
});
node(scorch, () -> {
node(arc, () -> {
node(wave, () -> {
node(ripple, () -> {
node(fuse, () -> {
});
node(lancer, () -> {
node(meltdown, () -> {
});
node(shockMine, () -> {
});
});
});
});
node(copperWall, () -> {
node(copperWallLarge, () -> {
node(titaniumWall, () -> {
node(titaniumWallLarge);
node(door, () -> {
node(doorLarge);
});
node(plastaniumWall, () -> {
node(plastaniumWallLarge, () -> {
});
});
node(thoriumWall, () -> {
node(thoriumWallLarge);
node(surgeWall, () -> {
node(surgeWallLarge);
node(phaseWall, () -> {
node(phaseWallLarge);
});
});
});
});
});
});
});
node(mechanicalDrill, () -> {
node(graphitePress, () -> {
node(pneumaticDrill, () -> {
node(cultivator, () -> {
node(scorch, () -> {
node(arc, () -> {
node(wave, () -> {
});
node(laserDrill, () -> {
node(blastDrill, () -> {
});
node(waterExtractor, () -> {
node(oilExtractor, () -> {
});
});
});
});
node(pyratiteMixer, () -> {
node(blastMixer, () -> {
node(lancer, () -> {
node(meltdown, () -> {
});
});
node(siliconSmelter, () -> {
node(shockMine, () -> {
node(sporePress, () -> {
node(coalCentrifuge, () -> {
});
node(multiPress, () -> {
});
node(plastaniumCompressor, () -> {
node(phaseWeaver, () -> {
});
});
});
node(kiln, () -> {
node(incinerator, () -> {
node(melter, () -> {
node(surgeSmelter, () -> {
});
node(separator, () -> {
node(pulverizer, () -> {
});
});
node(cryofluidMixer, () -> {
});
});
});
});
});
});
});
node(mechanicalPump, () -> {
node(conduit, () -> {
node(liquidJunction, () -> {
node(liquidRouter, () -> {
node(liquidTank);
node(copperWall, () -> {
node(copperWallLarge, () -> {
node(titaniumWall, () -> {
node(titaniumWallLarge);
node(bridgeConduit);
node(pulseConduit, () -> {
node(phaseConduit, () -> {
});
node(platedConduit, () -> {
});
});
node(rotaryPump, () -> {
node(thermalPump, () -> {
});
});
});
node(door, () -> {
node(doorLarge);
});
});
});
node(combustionGenerator, () -> {
node(powerNode, () -> {
node(powerNodeLarge, () -> {
node(diode, () -> {
node(surgeTower, () -> {
});
});
});
node(battery, () -> {
node(batteryLarge, () -> {
node(plastaniumWall, () -> {
node(plastaniumWallLarge, () -> {
});
});
node(mender, () -> {
node(mendProjector, () -> {
node(forceProjector, () -> {
node(overdriveProjector, () -> {
});
});
node(repairPoint, () -> {
});
});
});
node(turbineGenerator, () -> {
node(thermalGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, () -> {
node(impactReactor, () -> {
});
node(rtgGenerator, () -> {
});
});
});
});
});
node(solarPanel, () -> {
node(largeSolarPanel, () -> {
});
});
});
node(draugFactory, () -> {
node(spiritFactory, () -> {
node(phantomFactory);
});
node(daggerFactory, () -> {
node(commandCenter, () -> {
});
node(crawlerFactory, () -> {
node(titanFactory, () -> {
node(fortressFactory, () -> {
});
});
});
node(wraithFactory, () -> {
node(ghoulFactory, () -> {
node(revenantFactory, () -> {
});
});
});
});
});
node(dartPad, () -> {
node(deltaPad, () -> {
node(javelinPad, () -> {
node(tridentPad, () -> {
node(glaivePad);
});
});
node(tauPad, () -> {
node(omegaPad, () -> {
node(thoriumWall, () -> {
node(thoriumWallLarge);
node(surgeWall, () -> {
node(surgeWallLarge);
node(phaseWall, () -> {
node(phaseWallLarge);
});
});
});
@ -324,8 +132,199 @@ public class TechTree implements ContentList{
});
});
});
node(mechanicalDrill, () -> {
node(graphitePress, () -> {
node(pneumaticDrill, () -> {
node(cultivator, () -> {
});
node(laserDrill, () -> {
node(blastDrill, () -> {
});
node(waterExtractor, () -> {
node(oilExtractor, () -> {
});
});
});
});
node(pyratiteMixer, () -> {
node(blastMixer, () -> {
});
});
node(siliconSmelter, () -> {
node(sporePress, () -> {
node(coalCentrifuge, () -> {
});
node(multiPress, () -> {
});
node(plastaniumCompressor, () -> {
node(phaseWeaver, () -> {
});
});
});
node(kiln, () -> {
node(incinerator, () -> {
node(melter, () -> {
node(surgeSmelter, () -> {
});
node(separator, () -> {
node(pulverizer, () -> {
});
});
node(cryofluidMixer, () -> {
});
});
});
});
});
});
node(mechanicalPump, () -> {
node(conduit, () -> {
node(liquidJunction, () -> {
node(liquidRouter, () -> {
node(liquidTank);
node(bridgeConduit);
node(pulseConduit, () -> {
node(phaseConduit, () -> {
});
node(platedConduit, () -> {
});
});
node(rotaryPump, () -> {
node(thermalPump, () -> {
});
});
});
});
});
});
node(combustionGenerator, () -> {
node(powerNode, () -> {
node(powerNodeLarge, () -> {
node(diode, () -> {
node(surgeTower, () -> {
});
});
});
node(battery, () -> {
node(batteryLarge, () -> {
});
});
node(mender, () -> {
node(mendProjector, () -> {
node(forceProjector, () -> {
node(overdriveProjector, () -> {
});
});
node(repairPoint, () -> {
});
});
});
node(turbineGenerator, () -> {
node(thermalGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, () -> {
node(impactReactor, () -> {
});
node(rtgGenerator, () -> {
});
});
});
});
});
node(solarPanel, () -> {
node(largeSolarPanel, () -> {
});
});
});
node(draugFactory, () -> {
node(spiritFactory, () -> {
node(phantomFactory);
});
node(daggerFactory, () -> {
node(commandCenter, () -> {});
node(crawlerFactory, () -> {
node(titanFactory, () -> {
node(fortressFactory, () -> {
});
});
});
node(wraithFactory, () -> {
node(ghoulFactory, () -> {
node(revenantFactory, () -> {
});
});
});
});
});
node(dartPad, () -> {
node(deltaPad, () -> {
node(javelinPad, () -> {
node(tridentPad, () -> {
node(glaivePad);
});
});
node(tauPad, () -> {
node(omegaPad, () -> {
});
});
});
});
});
});
});
};
}
private static TechNode node(Block block, Runnable children){
ItemStack[] requirements = new ItemStack[block.requirements.length];